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Sunber posted:That would save me a lot of headaches for patrols and not having to go back and forth setting up new patrols for new groups so thanks! I found I kept getting unit cannoned on particularly large planets and setting up blobs patrolling left gaps enough on large planets for foothold teleporters to appear. That's why I patrol with air
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# ? Jan 24, 2016 23:08 |
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# ? Apr 25, 2024 05:22 |
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Well! that was one for the ages. 3v3v3 Yellow team had an Uber #15 player, so one of the top players in the world. Ralith managed to hold his own on his planet, but we other two goons got pretty badly pushed off with pro micro and absurd build speeds. Managed to evac and grab the two tiny halleyable moons. We thought we were completely hosed, not from ProYellow, but from BLUE. Blue had managed to put Jigs on the entire goddamn gas giant... and then Yellow comsniped him. This was our chance. Ralith took the Gas Giant as we all scrambled to get up Halleys and do some raiding. Other goon lost his com. I lost his com. Ralith endured a comsnipe... and then the tide turned. I nuked a hole in his energy farm and started Unit Cannoning into it. Slowly we pulled his bomber cover apart, blowing up dozens of T2 energy, and then we spotted his com. I almost ended the game by accident when I nuked his SSX production area, and his com was right next to it on the ground. Unit cannons landed right on top of him, and even though he had a Zeus running cover, it was too little, too late. also I'd dropped a ton of orbital on top of him, as well. Really tense 50 minutes!
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# ? Jan 25, 2016 02:58 |
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That was indeed a good game. Other highlights included: - Milion and Sunber both evacing coms through teleporters ahead of large tank armies, at almost exactly the same time - Me successfully baiting the majority of blue's railguns into a jig explosion. This would have been easier if I set up proper hold fire toggle hotkeys. - Yellow entirely giving up on gas giant operations after I easily denied the first few raids - The enemy simultaneously firing 9 nukes at my com. I noticed just in time to dump our then-ridiculous eco and buildpower directly into antinuke spam. When the nukes arrived I had exactly enough antinuke missiles ready--not a single extra. - Milion(?) halleying his moon into the enemy's largest planet - The enemy spending the entire game feeding orbital engineers to a squad of 5 avengers on the gas giant - Me tanking like 30 SXX with battleships, avengers, advanced radar, and so forth mixed in. They got two shots on my com and took out some antinukes, but it just wasn't quite enough. - Yellow getting salty after the game ended and insisting that they should have won because they sniped two out of three coms. - A Helios T2 tank invasion on my planet, just barely repelled by massed catapults in my com fortress and some well timed orbital support from Milion. Lesson learned: A proper com fortress involves at least one holkins battery, and you mustn't put off building a handful of Zeus for too long. Both Milion and Sunber lost coms to massed SXX. When you see the enemy stockpiling more than two or three of those things, it means it's time to build tens of umbrellas and park your commander under a railgun+battleship swarm, guys! I completely forgot that I could be bouncing orbital assets off the gas giant for quicker response to enemy orbital raids. Oops! Ralith fucked around with this message at 04:15 on Jan 25, 2016 |
# ? Jan 25, 2016 04:09 |
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officially at gold, entirely off the backs of idiots who don't know how to expand and/or what landmines are
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# ? Jan 25, 2016 08:27 |
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landmines are: glorious
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# ? Jan 25, 2016 08:30 |
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I recently got a new SSD and installed Windows 10 on it. Since then, PA Titans has been giving me all sorts of problems: -Almost every game I'll get a bug where the UI disappears midway through (gameplay continues and I can mousewheel zoom, but I can't control anything) -Windows gives me low memory errors (I've tested my memory and it's fine) -Occasional crashes/freezes -A hard lockup once Does anyone know why this would happen or does this sound familiar to anyone? I have a fairly high-end gaming PC and everything runs fine otherwise. It doesn't always crash, it's mostly the UI bug, but it's game breaking for me. In a multiplayer game I can at least reconnect while others wait for me, but that's a pain too. Galactic War seems unaffected but AI Skirmish and multiplayer seems to give me issues every time.
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# ? Jan 25, 2016 09:02 |
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Go to the SSD mega thread for better advice. It might be a bad SSD. Tell them make/model numbers and any other changes to your system like whether you have changed windows install ie from 7-10 http://forums.somethingawful.com/showthread.php?threadid=3658359&pagenumber=102#lastpost
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# ? Jan 25, 2016 09:09 |
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Ralith posted:landmines are: glorious i've killed armies 10x bigger than mine by having my repair bots rush up a minefield and bait the enemy army into it in one recent match, i did this repeatedly! new tactic i want to try: have raiding armies build landmines inside the enemy base before the raiding group dies
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# ? Jan 25, 2016 09:35 |
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sticklefifer posted:-Windows gives me low memory errors (I've tested my memory and it's fine) ninjewtsu posted:new tactic i want to try: have raiding armies build landmines inside the enemy base before the raiding group dies I enjoy fighting on metal planets because they are rife with opportunities to thoroughly mine a narrow pass.
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# ? Jan 25, 2016 09:43 |
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Ralith posted:Low memory doesn't mean your memory is broken, it means you need more of it. You should have at least 8GB. I do have 8GB, though I suppose I could stand to buy a bit more. It's just odd that it was running totally fine before, and everything else runs totally fine.
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# ? Jan 25, 2016 11:30 |
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sticklefifer posted:I do have 8GB, though I suppose I could stand to buy a bit more. It's just odd that it was running totally fine before, and everything else runs totally fine.
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# ? Jan 25, 2016 13:02 |
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sticklefifer posted:I do have 8GB, though I suppose I could stand to buy a bit more. It's just odd that it was running totally fine before, and everything else runs totally fine. 8GB is going to be too low in MP Titans. The gaming standard is now 16GB.
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# ? Jan 25, 2016 15:51 |
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I had zero issues with Win10 and 8GB RAM while playing PA or any other game. Out of memory errors means he has no pagefile or Windows is doing something dumb.
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# ? Jan 25, 2016 16:01 |
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~6-8 colonels were able to shred through one of my zeuses in a couple seconds, and that zeus had at least 2 repair platforms supporting it this doesn't sound right to me but i am fairly certain that that is what i saw happen
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# ? Jan 25, 2016 18:47 |
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As I specifically relied upon and called out in a match Saturday or Sunday, colonels murder zeuses like nobody's business. One of the things that makes repair platforms great is that they shoot down missiles, but afaik colonels shoot sky bullets.
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# ? Jan 25, 2016 19:10 |
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ninjewtsu posted:~6-8 colonels were able to shred through one of my zeuses in a couple seconds, and that zeus had at least 2 repair platforms supporting it
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# ? Jan 25, 2016 19:58 |
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we were having artillery wars both of us had like 8 holkins in our bases and neither of us wanted to be the one to lose their expensive army trying to cross the no man's land between us i did eventually win through use of teleporters built by orbital engineers
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# ? Jan 25, 2016 20:13 |
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I lost my colonels and their ragnarok to a nuke While the zeuses failed to kill the colonels they did kill the anti nuke.
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# ? Jan 25, 2016 22:04 |
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Gotta say I enjoyed the couple games we played even though I was, as promised, relatively terrible at the game
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# ? Jan 26, 2016 02:12 |
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Had a couple fun pubbie FFAs. Well, 'fun', but not super challenging. I started all alone on a planet so was more or less free to colonize it and then take over all the asteroids. If there was any strategy, it was picking a planet that was good, but not TOO good, to ensure I started off alone. Blew up one commander with an asteroid, blew up another with a Unit Cannon firebase+Ragnarok
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# ? Jan 26, 2016 03:46 |
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Really fun game with Milion just now. 2v2v2 in a many-planet map with a smallish annihilaser. Milion captures and holds the gas giant and I kick the enemy off my starting planet with standard naval tactics, and we're all set to begin the usual conventional-warefare roll over the other two teams when we get the "catalyst sighted" alert and realize we'd neglected to secure that planet. The enemy dumps an entire 3(?) planets worth of eco and what must have been a crapload of stored metal into the catalysts and rushes them up in record time, finishing the full set and firing it something like a minute after they started. Our eco was in excellent shape thanks to Milion's jigs so I'd managed to rush up a nuke, but the orbital transit time was just too long to get there before they fired. I was all prepared for the game to be over when, instead of targeting my planet, they hit the third team's single planet. Then, just as they started charging up for the next shot, my nuke arrived and knocked out a single catalyst. Meanwhile, the third team evac'd their surviving com to the gas giant, where Milion effortlessly sniped it with railguns. For some reason this seemed to surprise them. The remainder of the game consisted of me rushing up a single nuke over and over, knocking out pairs of catalysts with carefully-positioned missiles just outside of antinuke range (remember, you can't antinuke the pole of a metal planet) while Milion prepped and executed a nice clean com snipe. They pushed my planet pretty hard with dox spam after the first couple nukes, but as I was entirely in the water they weren't able to accomplish anything with it; I just let them have the land and be plinked away at by my previously-built Holkins batteries while I kept nuking them. Lessons of the day: - In late game, ensure you always have a massive surplus of engineers stockpiled for rushing projects/gas giant eco/assisting factories/whatever needs arise. - Late-game healthy eco means it's time to have at least five different groups of engineers building jigs in different locations on the gas giant. Raids stop mattering so much if you're building jigs faster than they can blow them up, and there's no such thing as too much metal. - Mix plenty of battleships (and even advanced radar?) into your snipe groups to tank ground fire while the SXXs do the heavy lifting. - Nukes are great.
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# ? Jan 26, 2016 05:10 |
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Ralith posted:- Mix plenty of battleships (and even advanced radar?) into your snipe groups to tank ground fire while the SXXs do the heavy lifting. Advanced Rader are absurdly tanky. 5000 HP. Omega Battleships have 4000. And Advanced Orbital Radar is 1/3 the cost. Being able to actually shoot things is nice, tho.
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# ? Jan 26, 2016 05:26 |
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i'm pretty sure enemy defenses will prioritize fire things that can attack (i.e. SXX) over things that can't (i.e. radar) battlefhips can fire though, so i think they have equal "shoot this first" priority as SXXes do, making them better tanks. still nice to be able to see what's around though, so nothing wrong with mixing a radar in. if the radar lands first, all their catapults will waste their first shot on it too.
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# ? Jan 26, 2016 19:27 |
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Sunber posted:Gotta say I enjoyed the couple games we played even though I was, as promised, relatively terrible at the game
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# ? Jan 26, 2016 22:23 |
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ninjewtsu posted:i'm pretty sure enemy defenses will prioritize fire things that can attack (i.e. SXX) over things that can't (i.e. radar)
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# ? Jan 27, 2016 15:01 |
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Helicon One posted:Prretty sure the AI will prioritise things that could damage the defences themselves as well. Fly a gaggle of fighters and bombers over anti aircraft batteries and they'll blow up the bombers first. That's pretty smart programming that makes sense
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# ? Jan 27, 2016 19:25 |
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one would think that the morons would be gone by the time you reach gold and yet, half the games i play are suddenly people who do nothing but build air fabbers, then respond with this when i snipe every single one of them with a single fighter http://images.akamai.steamusercontent.com/ugc/541924293703404738/E324022E11F89E451B9DD67B863AE536BC7E9F1A/
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# ? Jan 29, 2016 05:22 |
But what is MMV?
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# ? Jan 29, 2016 05:31 |
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if someone could tell me i'd really love to know
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# ? Jan 29, 2016 05:32 |
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That's even funnier ran through google translate: "built not learn to play like crazy like a bitch" MMV is probably some weird Spanish acronym
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# ? Jan 29, 2016 09:48 |
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Today's games included a huge slog of a 3v3v3 in which we won because the other teams ignored the gas giant, and a huge slog of a 2v2v2v2 in which we lost because all but one of the other teams ignored the gas giant, and that team won the battle for the single moon thereof. Also because we were stupid and didn't spawn on any other planets, all but one of which, it turned out, were unclaimed. Never, ever, ever, EVER spawn on less than the maximum number of planets. No matter how good an idea it seems at the time.
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# ? Jan 31, 2016 07:54 |
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except for the one time it didn't work because the only other planet had 6 metal total on it
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# ? Feb 1, 2016 15:07 |
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ninjewtsu posted:except for the one time it didn't work because the only other planet had 6 metal total on it
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# ? Feb 1, 2016 18:57 |
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in MP games is everything shared (this might be a configurable option) i.e. are resources pooled and everyone can use everyone else's robutts?
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# ? Feb 1, 2016 19:36 |
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Ralith posted:That game worked out great for us, your little base there kept them distracted while we captured more meaningful territory! didn't we lose that game really bad i'm thinking of the one with the naval main planet where they doubled up on the main planet while we split up
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# ? Feb 1, 2016 20:35 |
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MF_James posted:in MP games is everything shared (this might be a configurable option) i.e. are resources pooled and everyone can use everyone else's robutts? in the games we play, yes, though it's actually a toggleable option for each individual team (people who aren't us don't like it much because sharing your economy with some random rear end in a top hat who builds 50 t1 fabbers and no energy sucks balls)
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# ? Feb 1, 2016 20:36 |
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MF_James posted:in MP games is everything shared (this might be a configurable option) i.e. are resources pooled and everyone can use everyone else's robutts?
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# ? Feb 1, 2016 21:29 |
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Shared eco is also a huge benefit, because we often find ourselves with some parts of the team controlling secure planets and ramping up huge amounts of eco in peace while others are just barely holding on to fragmentary footholds and urgently need to be able to rush up defenses. Plus being able to hand off control of areas/armies to people for maximally efficient allocation of attention.
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# ? Feb 1, 2016 21:35 |
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Ralith posted:Shared eco is also a huge benefit, because we often find ourselves with some parts of the team controlling secure planets and ramping up huge amounts of eco in peace while others are just barely holding on to fragmentary footholds and urgently need to be able to rush up defenses. Plus being able to hand off control of areas/armies to people for maximally efficient allocation of attention. Yeah it sounds awesome, one person ends up ecoing hard because they don't have a lot of competition or osmething which helps out the guys that are fighting for control etc.
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# ? Feb 2, 2016 00:50 |
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# ? Apr 25, 2024 05:22 |
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conversely, one guy sets one of his factories to infinitely produce fabbers, and sets that to auto-assist it self (so each newly created fabber will help make more fabbers), then forgets about it and 5 minutes later everyone on the team has a totally collapsed economy
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# ? Feb 2, 2016 00:55 |