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Ralith posted:Sadly, the server crashed just as our first Holkins and orbital transport came online.
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# ¿ Oct 4, 2013 16:55 |
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# ¿ Apr 23, 2024 10:26 |
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Rhonyn Peacemaker posted:So I started up my beta and it feels just like TA did. very fresh. Then, after playing for an hour I went to save and come back later, because I have a job and a wife and gently caress playing games for days on end against the AI anymore.
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# ¿ Oct 12, 2013 17:27 |
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El_Matarife posted:A lot of metal spots can't be built on for some reason, I assumed it needed an air constructor so I built one. That didn't work either. I agree on the queuing stuff. Would be nice to have. And the energy thing is really weird. You either have energy, or you don't. You gain a ton of energy from power plants, everything takes a bunch of energy, and you don't have much storage. There is no playing around with storage like with mass. It seems like you can accidentally instantly drain your energy budget, but then build a single power plant and watch your storage refill just as quick.
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# ¿ Nov 22, 2013 01:17 |
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Volmarias posted:I'm not sure what you mean, there are energy storage facilities. If you mean that the storage amount relative to its use seems out of whack, you're probably right, but metal is meant to be the limiting factor, and thus drain and fill slower.
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# ¿ Nov 22, 2013 17:45 |
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TenjouUtena posted:If you don't want to play Total Annihilation with slightly lovely controls and only a hand full of units, then don't buy this game (yet). The AI is still mostly terrible except on the rare instances that it's not. Dark_Swordmaster posted:It'll be $20 when released (or thereabouts if I remember correctly) and it'll also be functional, a thing you could barely call it right now. Also, this is a great tutorial video that I found. https://www.youtube.com/watch?v=S4AcqTNYIsQ
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# ¿ Jan 2, 2014 07:42 |
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Doomy posted:One little thing that bugs me is they don't have the Hotkeys in the building descriptions, I would really like that instead of having to mouseclick it every time.
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# ¿ Jan 2, 2014 18:32 |
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I played a game today with my friend and an AI commander. I am very, very impressed on how well the game performs compared to the alpha and beta releases. I was effortlessly rotating the planet, zooming in and out, and switching between planets while playing. And the area build commands made it so, so easy to quickly build up metal extractors in an area, or upgrade stuff to T2. The game plays very well now. It was also a pretty tense game. I was duking it out with the AI on a metal planet, blocking off access points and setting up a forward base with lots of artillery. I managed to finally push in and take the AI's base after tons of tank rushes and artillery barrages, only to find that he evacuated the planet. It was around this time that I had to take a work call, so I had to go AFK and came back to my friend throwing nukes everywhere, but it was really fun while it lasted. As it is now, I think this game is very worth the $30 price currently on Steam.
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# ¿ Mar 1, 2014 08:03 |
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Taffer posted:I played again a couple days ago after not touching this for a while, seems like development is coming along pretty well. The controls and UI still seem super clunky to me though, coming from Spring, and I know this developers are encouraging simple mods like UI stuff etc - does anyone who plays this regularly have recommendations on something to look for to improve the overall handling? Hotkeys, UI, etc. Grabbing random mods off the forums probably wouldn't be super helpful considering I've barely played.
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# ¿ Mar 2, 2014 01:55 |
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RPZip posted:I've had the same problem, which is... disappointing. Except for the time when the AI colonized the moon I didn't realize was there, and had an impenetrable wall of aircraft and ground units that stopped me from building a teleporter there. Interplanetary assault functions are pretty lacking, with the options being to bring one (1) unit via transport or actually get the teleporter up and running. Also, it seems like the suicidal AI is a thing. They are acting really aggressive for some reason and won't back down from a defensive wall. Hopefully it gets fixed in a patch soon.
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# ¿ Mar 2, 2014 09:49 |
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Drone_Fragger posted:Does PA have metal makers? I'm holding off playing it till launch (despite having beta access) because I don't want to burn out on it before it is even done. LuciferMorningstar posted:Can anyone provide some sort of introductory guide? Things on the whole make sense, but it is still unclear as to what the optimal starting strategies are in terms of how many MEX to build and the like. Similarly, while the streaming economy is nice, it doesn't seem at all clear what the effective costs of anything are. They collect YouTube videos of tutorials and have videos of gameplay commentary that you can browse. And yeah, costs aren't shown very well. It is one of the bigger UI criticisms that I have at the moment. redreader posted:I just bought this. I hope I like it! I loved TA well after it was released, then got into ... uhhh... TA Spring. I wasn't gonna get this for 60bux but at the $29 special I am sure I'll find a decent amount of enjoyment from this. How similar is the playstyle to the old TA? Should I just start playing online immediately or should I AI a couple of games while I figure out what's up?
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# ¿ Mar 5, 2014 00:07 |
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redreader posted:played two games, lost both but didn't embarrass myself at all. tried for an hour to play a third game. Loads of crashes, out of memory errors (8gb ram here, I thought that was enough? have a fairly leet gaming pc) updated my graphics drivers, restarted my pc a lot, etc... yeah gently caress this. I have crashed on my teammates due to the UI crashing a few too many times. I just wanted to own some noobs, but I was the noob and I got owned Taffer posted:Yeah my two biggest things right now with the game are just unit variety and terrain. I know that the planets are their gimmick, but if they're going to make good gameplay with them they NEED to improve the terrain drastically, and they need maps that aren't procedural. Strategies cannot develop properly in procedural terrain for a lot of reasons, and to be honest I'm not confident they can make a procedural system that creates truly good planets in the first place. I have seen some planets with good terrain, but yeah, I agree that they are mainly too flat. But it looks like they want to improve that too.
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# ¿ Mar 5, 2014 18:37 |
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Aren't the bots the only units that have the maneuverability to pull it off anyway? I've only seen a pro player do it once in a match and it was very situational. Also, somebody made an "improved" version: https://www.youtube.com/watch?v=I2VV46BPZoI
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# ¿ Mar 6, 2014 03:23 |
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Ralith posted:Awesome, this was my main standing complaint. Maps with lots of interesting height variation in Spring were my favorite.
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# ¿ Mar 6, 2014 19:38 |
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Evernoob posted:Well it's all ingame footage I believe, with maybe a few orchestrated assaults but it is pretty accurate. Nalin fucked around with this message at 23:04 on Mar 11, 2014 |
# ¿ Mar 11, 2014 23:01 |
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Rhonyn Peacemaker posted:Did they ever add saving? Not quite. The chronocam feed will be the save game in the future, so the functionality to save does exist. However, I would bet they wouldn't add the save feature until they support offline games or until they implement their replay archive thing.
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# ¿ Apr 29, 2014 18:39 |
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Some notes about the patch: http://pamatches.com/news/planetary-annihilation-build-galactic-war-voice-notifications-updated-ui-and-more/
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# ¿ May 23, 2014 04:06 |
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I have a laptop with an i7-4700MQ, 8 GB RAM, and an NVIDIA GT 840M, and the game plays smooth on low/medium settings for me. The game performs much, much better than it did in the alpha/beta days.
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# ¿ May 23, 2014 08:25 |
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Yeah, I noticed in my last game that path finding is still a little weird like that. Units will sometimes get knocked into areas they can't escape from and whole armies will just stop moving sometimes. It really happens later in the game. I was playing Galactic War and the only tech I had was a T1 vehicle factory, basic defense turrets, and an Astreus. Every new piece of tech I would get would be an upgrade to naval units, ability to build advanced T2 structures, and cheaper radar. I couldn't use anything as I only had a basic T1 vehicle factory. So I jump to this planet and start combat and I find myself against 3 AI on 3 metal planets. Just great. It took me over an hour to win that game. I had two of the three planets, and the only time I would be able to kill any of the AI was when they decided to land on my planet for some stupid reason. Every attempt to take that third planet ended in failure as they covered the whole entire thing with bombers. I could build a teleportation gate almost instantly, but it would get destroyed before my land troops could actually enter the gate. So I put a top to all my factories and built a dozen orbital launchers. I then built spinners and astreuses. Lots of them. A whole bunch. The sim speed of the game was crawling, so it took forever. When I landed my spinners, the astreuses fanned out across the whole planet, then dropped them all at once. I finally had my beachhead. Moral of the story: Don't fight a faction home planet in Galactic War before you have found some decent tech.
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# ¿ May 23, 2014 20:22 |
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Smoremaster posted:I've been on the fence about this game for a long time now, and it looks like it's finally shaping up to be pretty good. I'm really tempted to pick it up while it's on sale this weekend.
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# ¿ May 24, 2014 07:23 |
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Lorini posted:Do Multiplayer/Create Game and just add an AI player for traditional skirmish. If you want sandbox mode, change the AI handicap to 0 and it won't build anything.
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# ¿ May 26, 2014 23:39 |
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I got to the end using nothing but T1 vehicles. I only got bots in one of my last battles. All you need to do is build 3 or so skitters right off the bat and find the enemy base. Send 5 vehicle engineers down to the enemy base and build 3 factories nearby. Queue up 5 engineers in two of them and have 5 assisting engineers per factory. Set each factory to continuous build and set them to build two tanks and one inferno (throw in AA as needed). You have now won the game. It works every time. Just remember to keep your commander building energy and engineers building mexes.
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# ¿ Jun 2, 2014 00:58 |
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And don't forget the AI in PA is actually really good and is getting better. It isn't that uncommon to see the devs lose to the AI in their own streams. Also, Galactic War offers an interesting challenge that you won't get in online play. You aren't going to have to figure out how to invade a planet using nothing but Astraeuses in MP.
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# ¿ Jun 4, 2014 04:20 |
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Tab8715 posted:For those that are playing straight-up mulitplayer games - do you ever build bots? It seems that it's plain easier to just mass Bolo tanks if you're going to have any kind of land battle. Bots are just too week.
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# ¿ Jun 11, 2014 20:57 |
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Trabisnikof posted:What do you mean by that? Alternating it between 2 factories or can they actually assist two things at once?
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# ¿ Jun 12, 2014 05:28 |
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dis astranagant posted:Umbrellas yes, but they require the ai to wander a satellite over the affected area. Orbital fighters no, because Galactic War seems to be all about fighting opponents with unlimited tech access with nothing but a basic vehicle factory and some random point defense.
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# ¿ Jun 22, 2014 23:54 |
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You can also click the Replays section and view any of the replays on that list. It comes with full chronocam control so you can pause, rewind, view the game from the perspective of certain players, etc. You can also hold shift and watch as people queue up buildings.
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# ¿ Jun 26, 2014 04:21 |
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alyandon posted:Last time I checked, you can buy a boxed copy of FA off Amazon for about $5 and enter the key into Steam and it'll unlock both games. At least it did as recently as last year.
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# ¿ Jun 27, 2014 03:59 |
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dis astranagant posted:Nah, FA is standalone. You get all races regardless of your ownership of original unless they did something stupid with the Steam version. The only reason to get the first game is if you really feel like playing a game where map control doesn't matter and T4 units are too slow and clunky to do anything. Yes, it is standalone, but when it first came out, if you didn't have the original Supreme Commander, you could only play as the Seraphim in multiplayer. Maybe FAF lets you play as all the races?
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# ¿ Jun 27, 2014 17:48 |
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Planetary Annihilation launches on September 5th. Here is a cool launch trailer showing some of the new stuff: https://www.youtube.com/watch?v=enzglv8sLn8
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# ¿ Aug 28, 2014 20:02 |
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Ralith posted:You can launch nukes from moons (i.e. anything that orbits another planet) down to the planets they orbit. NeoSeeker posted:Also someone mentioned that the reason why my game needs to stop and think, despite my powerful processor, is due to their servers and buffering stuff.. Did I mention this happens in my single player sessions? The UI and everything is just fine, It's the game world that needs to stop and buffer. Which points to me being connected to and playing single player on a server, which makes absolutely no sense at all.
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# ¿ Aug 28, 2014 23:00 |
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Ralith posted:Do we actually know that they'll patch the singleplayer mode to run entirely on the local machine? I know they're releasing the server software, but that doesn't mean they're spending the extra effort to change how singleplayer works by default in the client.
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# ¿ Aug 28, 2014 23:46 |
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Baronjutter posted:How is the single player in this shaping up? I was super into TA back in the day but the multi-player focus of PA and the spring-like improvements/clones never really interested me. Is this worth getting if you only want to play chill turtle matches against an AI?
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# ¿ Aug 31, 2014 06:50 |
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Ralith posted:I really like this game, but it's disappointing that they still haven't gotten pathing for ground units to behave reliably in the presence of lots of terrain obstacles, or given the terrain any more depth than passable, impassible, or water. I miss building defensive emplacements atop cliffs, arranging chokepoints in valleys, fighting for control of hills... In other news: http://pamatches.com/news/offline-mode-in-the-wild-well-get-it-soon/ Offline mode was spotted at PAX. Apparently it is mostly working and they are fixing bugs. It looks like it will either launch on the 5th, or come soon after.
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# ¿ Aug 31, 2014 22:12 |
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I'd like to point out that today is the fabled "Release Date" for Planetary Annihilation, yet there is no news whatsoever about it. Looks like the media in general really doesn't care that much about the game (or else somebody is failing at their marketing job). Also, if you haven't seen this 3v3 video from PAX, you really should watch it. It is a very, very good match: https://www.youtube.com/watch?v=V6ACTIcWZyY
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# ¿ Sep 5, 2014 21:21 |
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Trabisnikof posted:They patched in offline play?
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# ¿ Sep 5, 2014 22:12 |
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Hav posted:Curiously my first skirmish got me flattened by a lot of air within minutes. Galactic battle mode was okay, up until the point I clicked a notification and my screen went flat blue. Hopefully teething issues. Also, for people with memory related issues, try the instructions in this thread: https://forums.uberent.com/threads/how-to-decreasing-ui-memory-usage-on-windows-linux.63043/
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# ¿ Sep 5, 2014 23:48 |
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Death by Chickens posted:Played some skirmish against the AI. I noticed a bit of lag, little hiccups as units moved around or did build orders, but otherwise the game was very smooth. 17 mins in I got an enemy contact alert, which of course I promptly clicked on. Screen went blue and stayed that way, putting an early end to the match. Couldn't figure out any way to fix it.
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# ¿ Sep 6, 2014 04:05 |
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Yannos posted:I forgot; are you supposed to get a steam key as well if you backed? I tried the alpha via the launcher from the Uber but I don't see a steam-key on my profile there. https://store.uberent.com/Account/MyKeys Click on the "Planetary Annihilation" entry. There should be a button to convert to a Steam key. If there isn't, you can contact support and request one.
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# ¿ Sep 6, 2014 20:05 |
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Baronjutter posted:I'm starting to get better at this but find the whole multi-planet management and dealing with sphere-maps really cumbersome. I know it's the entire focus of the game but I think I would have liked good old flat square maps and a single planet at a time. I could barely manage an old TA map. comma (or period, I forget) = Switch to next planet. Easy toggle. Also, you can click the PiP icon on the lower right corner to bring up a picture-in-picture window (or else press Q). It performs exactly like the bigger window. You can issue orders to units, zoom in, move it around, etc. Shift+Q swaps your main window and your PiP window, so you can keep two planets on screen at the same time and easily swap between. Brackhar posted:It's more that Arma3 to my knowledge isn't built on a particularly demanding engine, and I've seen a number of people on laptops be able to play DayZ without too much issue. HerpicleOmnicron5 posted:The AI doesn't seem to know how orbital factories work, as after 30 minutes it was still stuck on only one planet.
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# ¿ Sep 7, 2014 21:57 |
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# ¿ Apr 23, 2024 10:26 |
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New PA patch hit. It looks like they focused on reducing memory issues with this new build. Plus they finally fixed the radar bug.quote:Release Build: 71937
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# ¿ Sep 12, 2014 00:55 |