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DaveP
Apr 25, 2011
https://vimeo.com/35900918
A friend of mine helped craft this wonderful reel for creative/mographic agency FutureDeluxe

Motion Design is the application of design principles to animated media -be it Graphics, Video, Live action, CG. Motion designers go under many guises, the most ubiquitous of which is the Motion Graphics artist -although to say that all we tackle is After Effects and C4D is a woeful understatement.


Motion Designers bring together a wide toolkit of capabilities in Graphic Design, video production, 3D modelling and animation, compositing, digital design, programming, copywriting, scripting and layout design to create visually engaging pieces of (generally short form) media. To be a 'T shaped designer' (specialist of one craft, capable at many) is the essence of the Motion Designer's outlook.

So, whether it's a film's opening credits, a new shiny digital promotion for the latest sneakers or a lovely car insurance ad revel in the joys of Motion Design!

FAQ: Fire away and queue (for answers)

Ask away and we'll see what the hive-mind can do for you

Q: How do I get a job in Motion Graphics?
Polished, punchy showreel showing a breadth and depth in ability alongside the persistence and want to succeed -to take the sugar coating off, expect to either have to do a fair bit of interning or strike it lucky and get a job at a startup/rapidly expanding studio. Greyscale Gorilla has much more authority on this whole subject than I do, listen to this: https://vimeo.com/3140469

Q: How many jobs are there going in Motion Design right now?
From the perspective of the UK market (London specifically), business is booming -new studios are popping up month on month and the role of the motion designer is fast expanding in to new areas -whether it's major car manufacturers hiring teams to work in house on interface graphics and design, User Interaction and UX agencies looking for motion designers to put up the glue between Visual Design and User Interaction or the very robust digital agency market looking for animators to put on the books

Q: I want to be a motion graphics designer, should I learn program (x, y, z, etc.)?
As with all these discussions, there's a set pattern to the answer: There are packages that are in use that are industry standard (After Effects and Cinema 4D), but allegiances change at the drop of a hat -and there are still a sizeable chunk of 3DSMax users still in the gene pool. Stick to learning good design, conceptualisation and production techniques and the technicalities will fall into place.


So, lets get together and (rather than twiddling thumbs & reading motionographer while waiting for that render) make a killer little place for discussion of our art! Throw in and if I see any cool content (reels, tips, recommends) I'll throw it up top.

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DaveP
Apr 25, 2011
Of course, the week I make this thread it hist crunch time on a major client project and barely visit SA, let alone the rest of the internet

RizieN posted:

Also, is it normal to make a million comps and trash them all? Because I rarely finish a "little idea I had" anymore :(



I used to do this all the time -I think it stems from a train of thought where a visual idea is what guides a creation, rather than having any kind of structure to put that idea in: You imagine it looking amazing as part of this sequence in your head, build it, and then realise without that context it doesn't really stand on its own legs.

Nowadays (in part due to my recent focus on video production until I started this job) I focus a lot more on story, narrative, overarching ideas that then have visual ideas shoehorned into them

DaveP
Apr 25, 2011

chellesandcheese posted:

OK, good to know I'm not totally out in left field then. :)

Since we seem to have a little bit more activity going on in here lately, I'd still love some feedback on my reel if anyone feels like giving it. Suggestions to refine stuff, cut stuff, or skills I should add to round it out would be a huge help.

My Demo Reel


It'd be really cool to get a few breakdowns on some of the more complex shots -The best in class award sticks out as one that looks like it has more technical flair -a multi pass composite? Show it! This would also help pad out the flow a bit more and add some rhythm

The opening/closing animation to title the reel is complex and detailed, in fact it's probably the most accomplished part of the whole reel, but putting it there means it becomes a yardstick a lot of the rest of the work is compared to. My call would be to repurpose it into a personal work project -perhaps the opening titles for an undersea kids show of some variety- and then use it as a show-off shot towards the end. Showreels don't need intros

On tech vs. design, I wouldn't sweat it too much, some things just take time to develop. Keep focussing on making stuff that looks poo poo hot, looking at what great work other people are doing and analysing it and you'll learn about the sort of graphic design and type choices you want to make as you go




Personally, I've been experimenting a lot recently on trying to bring more Motion Design in to web work. There's finally a strong foundation of features in modern web browsers that's allowing decent, refined motion design to pop up. It's fun to design animation and story in a way where you can only really barely guide the user in how they want to see it.




https://www.davidpaliwoda.com


Also been doing little fun motion sketches in the meanwhile. Would love to do more fluid stuff


DaveP fucked around with this message at 10:21 on Dec 8, 2013

DaveP
Apr 25, 2011
You're there to make sure that imagery lines up with script. In your producer's head I'm sure they have a great mental image of how it could work, but because they havent spent x years as a motion designer they don't know how that image ends up in words or on paper in a way that can work on screen. You're totally in your wheelhouse to show them what they can have that will fit their mental image, not necessarily what they think they need to ask for; if they didn't need that expertise they'd have sketched it all themselves and sent it to some far flung outsourcing studio.

Show them how it can work!


(Or your producer is Michael Bay idk)

DaveP
Apr 25, 2011

raging bullwinkle posted:

After Effects question:

I have a 2d geometric cartoon nose that I want to do a faux-3d transform on, like so:



I did this in Spine, but I'm looking to replicate the effect in AE. Basically, in Spine, you can create your own mesh and define where the vertices go, but AE doesn't appear to have this ability. I thought I might be able to add some puppet pins and reduce the triangles to such a small amount that it gave basically the same effect, but the triangles are too random for that to work. What I'm looking for (but which doesn't appear to exist) is a plugin that lets me create a distortion mesh where I define the vertex placement. Any takers?

If not, I'm interested to know how other people might replicate this in After Effects.


Recent plugin Joysticks and Sliders ( http://aescripts.com/joystick-n-sliders/ ) is perfect for this kind of faux 3d face rigging. Make 4 poses at each of the extents of your nose motion, then rig them using a joystick

DaveP fucked around with this message at 05:43 on May 18, 2016

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