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mtrc
Mar 29, 2011

THE FUTURE, YOU GUYS

nvining posted:

You specify a blueprint on the ground. You tag each wall with a "profile", which designates the building material and the profile of the roof. We then automatically extrude the building based on this. End result: you choose what the building looks like. (Then you stick decorations and gameplay elements on it, hook it to the Steam Pipes, etc.)

https://www.youtube.com/watch?v=vhX79At0vng <-- this is not our system, but this is somebody else's implementation of the same algorithm we use. Ours does texturing, which his does not. So, yeah. Basically, if you want all your buildings to be octagonal Gothic Cathedrals, we'll accomodate you. If you just want to plunk down square megaliths, we got you covered. Want all your urchins to live in large, faux-Japanese pagodas? Got you covered. It's *very* cool stuff, and I'm really excited to be using it.

This sounds pretty interesting. Will walls look the same, or are you varying details like brick layering, window placement and so on?

Does this technique have a name?

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