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neongrey posted:On the other hand, there is scientifically nothing cuter than diggles in a zeppelin with little goggles on so even if it isn't in the game, I expect to see art of it and I expect to be able to buy a print of it and I expect to be able to put it on my wall, mister.
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# ¿ Aug 30, 2012 07:12 |
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# ¿ Apr 25, 2024 06:32 |
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Oh yeah, a thing that hasn't been mentioned at all as far as I've seen is the Settlers games. Settlers 2 is the one I've got on my mind because that's the good one, but maybe the rest of the series too. Anyway, Clockwork Empires sounds a lot like Settlers in how it handles direct control of workers and soldiers. Are you guys inspired by Settlers at all?
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# ¿ Aug 30, 2012 07:17 |
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The Easy Rider posted:Awesome, thanks for the tip! The sequel seems to be on Steam; is it equally good? If not, where can I find the original?
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# ¿ Sep 1, 2012 06:50 |
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These recent posts on the devblog that are more like stories than just development information put me in the mind of the Welcome to Night Vale podcast. nvining, are you listening to that? If not, I think you should check it out. Also agreeing with the people saying that the blog posts are interesting enough to warrant the price of admission in themselves.
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# ¿ Nov 14, 2012 23:15 |
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Phobophilia posted:I'm starting to get worried as gently caress about biting off more than you can chew. I can understand a decision between sustainable and slash-and-burn agriculture, but actual crop rotations and micromanaging the seeds you want to plant? Are you sure you want to keep this? David Baumgart posted:I’ll say, if we did implement crop rotation the player would absolutely not have to designate each rotation by hand — it’d be more like you tick a ‘rotate crops’ box. Or, even, you’d have to untick it if you badly wanted to run some monoculture cash crop.
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# ¿ Nov 15, 2012 22:15 |
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It's possible that it was introduced in the expansion, I don't exactly recall. I do know I could set farms to automatically be replanted when exhausted, though. Anyway I don't think implementing automatic crop rotation and the ability to choose between different crops is too ambitious.
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# ¿ Nov 15, 2012 23:57 |
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nvining posted:It will, eventually, include friendships. Also, horrifying chains of axe-murdering rivalries.
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# ¿ Oct 24, 2013 07:04 |
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markus_cz posted:or will you consider it complete and reroute most of the team to create a new game (perhaps sans patches and a few smallish expansions) like you've done with Dreadmor?
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# ¿ Nov 7, 2013 23:31 |
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the black husserl posted:I know this might make most of you guys hate me, but I really hope this game doesn't come out before 2015. It's so ambitious and it could be so great, just give it time.
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# ¿ Mar 27, 2014 09:17 |
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Demiurge4 posted:Yeah I'm not so hot for an early access beta, I've already gotten bored with Rimworld and that would probably happen here too. Definitely prefer to wait for the finished product. Also there's some nice art in the latest newsletter. If you haven't subscribed to those you probably should.
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# ¿ Mar 27, 2014 11:11 |
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I really hope the Infernal Overseer is implemented.
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# ¿ May 2, 2014 12:39 |
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Gyre posted:Hey, did you guys mean to push a mac build out? I just noticed it this morning, but it just gives me a black launch screen on the config window.
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# ¿ Oct 13, 2014 13:17 |
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nvining posted:(On a side note, I am starting to think that we have made a really weird game.)
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# ¿ Oct 20, 2014 08:45 |
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Gooses and Geeses posted:congrats, you lovely bastards
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# ¿ Oct 6, 2016 19:13 |
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LonsomeSon posted:Hey, could I get you to post me a version of the fishperson in an intimidating hat avatar that you guys got for me awhile back? Someone seems to have misplaced it for me and I didn't save it. (back up your stuff)
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# ¿ Oct 18, 2016 01:35 |
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Deakul posted:So, it really sounds like this should have stayed in Early Access a bit longer.
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# ¿ Oct 28, 2016 18:19 |
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nvining posted:I think there's a lot of people out there who would like us to just remake Rimworld with Cogs on it, and are upset that it's not Rimworld with Cogs and Jolly Mr. Cthulhu. And I'll admit, I have no idea what to do about that; I can obviously fix the bugs in the game and polish everything else to a lustrous shine, and that's what I'm doing. I'm also okay with making a niche game that is different, and that maybe some people like and some people don't. But, honestly? It Is Discouraging. That said, what I really wanted to address was your being discouraged. I know this stuff is hard work and the game is your baby and you want people to love it as much as you presumably do, and I'd feel the same way if I'd worked on it for sure. And I really enjoy the fact that you're personally posting in this thread, but I think you might need to step back from engaging with the players for a while because it seems to be taking a heavy toll on you. Criticism will keep happening, and the tone people adopt to present it will vary wildly and sometimes be really harsh, and that's bound to feel discouraging after all your hard work. Maybe get someone else to handle communication with users for a bit? I just don't want you to burn out, is all. You guys are some of my favourite devs and I hope things go well for you.
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# ¿ Nov 2, 2016 12:30 |
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# ¿ Apr 25, 2024 06:32 |
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nvining's twitter profile says he "used to make games" now, so I guess this is probably pretty dead. It's a shame, but I guess these things happen.
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# ¿ Jan 26, 2017 12:50 |