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Capfalcon posted:I made a oneshot called Scooby Doo and the Pooch on the Doorstep. Pregens for everyone, with the Scooby character being the only one who had to roll English to actually be understood (with some bonus skills to make up for it). While making it, I couldn't decide if the joke was "It's just a Scooby Doo mystery with a monster to unmask at the end" or "This time, The Monsters Are Real! (TM)". So, I split the difference and had a fake cult worshiping a real demon monster. I'd like to subscribe to your newsletter. Or read this module, if you wrote it down. E: https://nitter.it/BigDirtyFry/status/1592638866951147522#m Beat drat AAR Ive ever seen. Hopefully twitter keeps existinba couple more minutes so anyone gets to see it. PipHelix fucked around with this message at 23:14 on Nov 18, 2022 |
# ? Nov 15, 2022 05:32 |
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# ? Apr 26, 2024 00:03 |
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I figure some of you might enjoy this. I'm the Keeper for Call Of Cthulhu Mystery Program and we just wrapped our series doing The Dare. If you're not familiar, it's a pretty solid one-shot centered around kids going into a "haunted" house. Cthulhu Mystery Program: Night At Howling House
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# ? Nov 15, 2022 07:26 |
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Oh hell yeah I adored your playthrough of Behold the Mother, will definitely check this out
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# ? Nov 15, 2022 16:42 |
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Hey, just wondering - does anyone know of any lists/catalogues of artefacts, for CoC/DG? I know DG has the ARCHINT book which isn't too bad, but I'm mostly after some more 'minor' artefacts/curiosities, that have a much lesser effect than the more major/plothook-worthy artefacts in ARCHINT. (Apologies if this gets asked a lot!)
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# ? Nov 21, 2022 01:03 |
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I know there was a CoC scenario where they had an auction for a bunch of mystical artifacts (that were not major plot devices). As I recall the scenario was at least 15 years old now. Let me see if I have it around. Holy poo poo I found my old notes. I do not have a record of the scenario or book name where it was found, but I do have a handout for a handful of mystical or Mythos items. I'm sure someone can identify the scenario based on this. Edit: I think I found the scenario. It was called "Two Minutes on High" released in The Unspeakable Oath, Issue 11 (1995) from Pagan Publishing. This list helped me find it. https://www.yog-sothoth.com/wiki/index.php/CoC:Scenarios Helical Nightmares fucked around with this message at 01:44 on Nov 21, 2022 |
# ? Nov 21, 2022 01:34 |
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Oh nice, thanks - I'll take a look! Those ones you've shown look cool Also, on the topic of The Unspeakable Oath, is there somewhere I can just get the whole series in a bundle? Since I got one a while ago, which had a cool standalone/one-shot scenario which I'll be using in the coming weeks as an intro, but I wouldn't mind checking out the rest to see what else I can use. I haven't really seen anywhere that offers digital copies of it, but I'm probably just missing something
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# ? Nov 21, 2022 02:22 |
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WHY BONER NOW posted:Speaking of delta green, looks like a new iteration of God's teeth is being playtested: Yeah I've been playtesting it in Shane Ivey's group. Gods Teeth is...rough. The best scenario so far has been an unrelated kind of filler scenario you can play to move time forward about a drone surveillance program. The Gods Teeth proper scenarios really require you to bring adapted-to-violence-badges. The ideal win condition is to just murder all the children in the first house, wipe it from the face of the earth and live a happy life which is silly.
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# ? Nov 21, 2022 04:08 |
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Major Isoor posted:Hey, just wondering - does anyone know of any lists/catalogues of artefacts, for CoC/DG? I know DG has the ARCHINT book which isn't too bad, but I'm mostly after some more 'minor' artefacts/curiosities, that have a much lesser effect than the more major/plothook-worthy artefacts in ARCHINT. (Apologies if this gets asked a lot!) The first resource people turn to for Delta Green items is the Green Box Generator. This is a classic for a reason, but to be honest I think it's kind of bad. It's been diluted over the years by lots and lots of low quality submissions, to the point where someone went in and added a bunch of items from the 5E DMG. Consider it a last resort when you run out of other stuff. I think the Green Box Jam is a higher quality product, but for obvious reasons it has the same lack of thematic consistency. I went through my own documents and pulled out the items that are the most interesting, the least disruptive, and don't require references to other scenarios mellon's curated green box items posted:A short sword of meteoric iron, straight with a curved hilt. The word “torment” is written on the flat of the blade in Yemenite. When grasped it gives the wielder a powerful sense of anticipation, like it’s waiting to leap from their hand into someone’s body. mellonbread fucked around with this message at 18:16 on Nov 21, 2022 |
# ? Nov 21, 2022 18:02 |
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mellonbread posted:This is a common question for a reason. Interesting artifacts are labor intensive to create, requiring both flavor details and a solid mechanical effect. Thanks for that! They seem like good items. And yeah, I know - it's always bound to be rough, making this stuff. I guess I was mostly hoping for some sample artefacts or a "how to make your own" guide on making non-overpowered items, as making things harder for myself by breaking the game is my main concern, haha Unfortunately I've actually thought up a bunch in the past months, but I initially didn't write them down for some dumb reason. The one I've actually written down (which I have planned as being found in an old temple I'm starting a rough design for, if the team follows up on info gathered in one of the 'Mansions of Madness' CoC scenarios. The one featuring a slime in it, that hints towards where an explorer found it and accidentally brought it home) is an old obsidian sacrificial knife, which gives the target a disease when cut. Resembles a severe case of dengue, and requires all the usual saves in order to recover (or not) Aside from that though, I'm trying to remember the other ideas I had, ages ago. But thanks for that, in any case - I'll give those tools a look! Oh, one other thing, if you don't mind! (Sorry ) Are there any lists of 'spells'/rituals anywhere? I imagine if details like this exist it'll be in a CoC book somewhere, rather than in a DG book. (Preferably both their effects and a brief description, if such a list exists. e.g. what on earth does the Elder Sign gesture actually resemble? Sticking your middle finger up and swearing at the nearest Deep One, so it might be intimidated into not attacking?) Is that the case, if anyone knows off the top of their head? If so, I'll see if I can get myself a copy, since that kind of thing may be quite handy. Not so much to make players straight-up occult wizards of sorts, but mostly so I can gradually allow them to find a few of the less powerful rituals and whatnot, if they feel so inclined to pursue them.
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# ? Nov 22, 2022 00:23 |
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Major Isoor posted:Thanks for that! They seem like good items. And yeah, I know - it's always bound to be rough, making this stuff. I guess I was mostly hoping for some sample artefacts or a "how to make your own" guide on making non-overpowered items, as making things harder for myself by breaking the game is my main concern, haha
The only official guidance that I know of for creating Delta Green artifacts is page 164 of the Handler's Guide. It says that an artifact is an item pre-loaded with magic spells, which the user can cast via the item. Thanks guys, super helpful! Major Isoor posted:Oh, one other thing, if you don't mind! (Sorry ) Are there any lists of 'spells'/rituals anywhere? I imagine if details like this exist it'll be in a CoC book somewhere, rather than in a DG book. (Preferably both their effects and a brief description, if such a list exists. e.g. what on earth does the Elder Sign gesture actually resemble? Sticking your middle finger up and swearing at the nearest Deep One, so it might be intimidated into not attacking?)
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# ? Nov 22, 2022 01:29 |
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Ah right, yeah that sounds good to me. I had forgotten about the costs to use it though - do you recommend having a 'price' (in Sanity usually, seems like) for even 'trinkets' that has only minor/mundane uses? To provide a quick example off the top of my head, say, an object that effectively acts like a glowstick. So like, you can 'switch' it on somehow, then it stays on until you turn it off. Hmm... now that I think about it though, I guess you could have it prick you and take some blood (like, 1hp) when you toggle it on, then glows a creepy blood red colour, until you switch it off later on. Would you say something quite minor like that is OK, as an example? It's a pretty tiny cost really, but I guess it's also a pretty mundane effect. Good memory about the artefact NPC, too. I'll definitely be pointing to him as a potential source for information. Also, my bad on missing the DGHG ritual list - I must've forgotten to make a note of that, when I first went through it!
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# ? Nov 22, 2022 02:15 |
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Bummer to hear the Green Box Generator has been watered down. (D&D items...ugh) I haven't used it for years, but it was pretty solid when I used it.
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# ? Nov 22, 2022 02:20 |
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MilkmanLuke posted:(D&D items...ugh) I’m occasionally somewhat tempted to go through D&D books and see how many items are already appropriately Mythos-y, and how many I can pervert to my squamous needs. The Hand of Vecna and Eye of Vecna are already pretty good.
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# ? Nov 22, 2022 02:55 |
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Boots of Speed except they’re Air Jordans. Also: you might want to look at the Grimoire of Mythos Magic for inspiration. They should port over to DG ok! https://www.chaosium.com/the-grand-grimoire-of-cthulhu-mythos-magic-hardcover/ DrSunshine fucked around with this message at 15:21 on Nov 22, 2022 |
# ? Nov 22, 2022 15:19 |
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I'm writing a little blurb to introduce my campaign setting, would love to hear any feedback!quote:Steeling himself with a deep breath, the Deuxieme Bureau inspector pushes open the door of a dingy upper room above a Paris bordello, and sees the freshly-slain body of a prostitute lain across the bloody mattress. Her alabaster skin is covered in hundreds of tiny, semicircular bite marks, no larger than a franc. They look like they were made by human teeth, and a viscous amber fluid weeps from them like angel’s tears.
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# ? Nov 25, 2022 00:03 |
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DrSunshine posted:I'm writing a little blurb to introduce my campaign setting, would love to hear any feedback! Not very helpful I know, but I just wanted to chime in to say it sounds good to me! (Also, are you going to feature any Spanish Civil War or Nazi-related scenarios, out of curiosity? The 1930s is a great time for war-related mystery! I was half tempted to do that myself, for my campaign. The allure of the 1980s is too strong for me, though... )
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# ? Nov 25, 2022 00:14 |
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Major Isoor posted:Not very helpful I know, but I just wanted to chime in to say it sounds good to me! Absolutely. A Spanish Civil War scenario, a Japanese-occupied Manchuria scenario, and a scenario involving the Hindenburg are all on the table.
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# ? Nov 25, 2022 00:32 |
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DrSunshine posted:Absolutely. A Spanish Civil War scenario, a Japanese-occupied Manchuria scenario, and a scenario involving the Hindenburg are all on the table. eeeexcellent, good to hear that - especially the Hindenburg one! Hmm also, have you thought about an Amelia Earhart one? I'm sure there could be a lot you could do, regarding her disappearance. Like, maybe someone picked up a brief emergency broadcast before a crash, and it turned out she crashed on some creepy island or something, I dunno. Either way, what you've got planned sounds great to me - I hope it all goes well!
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# ? Nov 25, 2022 00:49 |
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Turns out that Lindbergh Baby was the spawn of something truly evil, over and above the evil Nazi who, ya know, spawned him.
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# ? Nov 27, 2022 00:39 |
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drrockso20 posted:Ironically the infidelity reveal probably should have cost her some SAN, that kind of thing can actually do some rather nasty things to a person's mental health(indeed relationship stuff is probably more dangerous to sanity than anything the Mythos could do) *** So we're in the lead up to Christmas and all the various social obligations that make it hard to get a full group together. As a result two of the least socially capable characters ended up going to charity ball, gaining tickets after giving the organiser a kilo of silver (for the orphans) and a bullet, letting them decide between the two - probably one of the most enjoyable pushed rolls I've done. What followed was us digging ourselves a hole and floundering around being socially inept and acting like the buffoons we where. Two Crit fails on listen rolls from one character in the space of an hour was incredibly improbable but overall managed to advance the plot. It was made more hilarious by us expecting to be attacked at any moment, or for the ball to be the nexus of the evil cult we've been dismantling... but nope, was just a fancy ball for rich assholes and two morally flexible doctors who bribed/threatened their way in. Love those moments.
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# ? Nov 28, 2022 01:55 |
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Hey, just wondering, (another DG question - sorry!) are there any scenarios about GRU SV-8? I'm planning on inserting them (somewhat) into the fringes of some other scenarios, but I'd ideally like to have a scenario about butting heads with them directly, before later running Dead Letter, against the Karotechia. Since then if/when they follow it up, I'll present an SV-8 agent who proposes a truce to join forces in order to investigate and finish off Karotechia. All good if not, though! I'm aware that there have been a few DG books/tales published about them, so maybe I'll have to have a read and make my own scenario, based around stumbling upon an SV-8 operation in progress or something.
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# ? Dec 2, 2022 03:25 |
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Major Isoor posted:Hey, just wondering, (another DG question - sorry!) are there any scenarios about GRU SV-8? I'm planning on inserting them (somewhat) into the fringes of some other scenarios, but I'd ideally like to have a scenario about butting heads with them directly, before later running Dead Letter, against the Karotechia. Since then if/when they follow it up, I'll present an SV-8 agent who proposes a truce to join forces in order to investigate and finish off Karotechia. The splatbook Labyrinth has a single SV8 NPC called Agent Renko, which includes some detail on how the agency works in the present day. It has some suggestions for play but the Handler is left to hand craft the actual scenario on their own. Aside from that, there's the original writeup in the old Countdown splat. Which was written for play in the "classic" era (1990s and early 2000s) and doesn't fit a present day game. Not just because of changes in the Delta Green lore, but because of changes in Russia between the time the splat was written and the present day. So if your game is set in the appropriate time period it should be fine, otherwise it won't be much help. Beyond that there are plenty of SV8 fan adventures out there, although few of them focus on SV8 interacting with Delta Green.
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# ? Dec 2, 2022 04:29 |
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mellonbread posted:The only scenario about SV8 written by the DG devs is Dead Hand, in one of the Unspeakable Oath magazines. It stars a group of Soviet special forces on a clandestine operation at a missile base, around the time of the USSR breakup. Ah, right! Well, my game is set in 1984-1985 so it seems like that should more-or-less fit the bill. (End of '84 initially, since I want a winter themed mission early on, for obvious reasons. Probably 'Lover in the Ice', I think it's called? Unless there are better options around - I'm only aware of that one and another old one, which I think was alien-related. Can't remember the name of it, but it's an original/old DG scenario) Anyway, thanks for that! Sounds like I might be mostly out of luck regarding SV-8 - that's alright though, I'll make something work. As you said anyway, I imagine they and DG try to keep to themselves, for the most part. EDIT: Oh, I bagged myself "Tales from Failed Anatomies" just then, as it seems to have a few relevant short stories. Hopefully that'll help get the cogs whirring, in any case! (Also, I should add - thanks again for your help mellon. You're a great resource!) Major Isoor fucked around with this message at 05:41 on Dec 2, 2022 |
# ? Dec 2, 2022 04:57 |
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Rougey posted:just a fancy ball for rich assholes and two morally flexible doctors who bribed/threatened their way in. I once played a mechanic type and tried to bluff my way into a fancy ball - GM had one of the people throwing the party ask what I was doing there. I say I'm there to fix the electrics. GM says "we have no electric light, it's all gas." I immediately start yelling about "this guy here fucken gaslighting me!" and get all the PCs in the room to look over and start booing him. Maybe the only time I've passed a challenge no-roll cause I got the GM as flustered ooc as I was trying to get his NPC in character.
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# ? Dec 6, 2022 01:29 |
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PipHelix posted:GM says "we have no electric light, it's all gas." I immediately start yelling about "this guy here fucken gaslighting me!" and get all the PCs in the room to look over and start booing him.
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# ? Dec 6, 2022 11:27 |
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PipHelix posted:I once played a mechanic type and tried to bluff my way into a fancy ball - GM had one of the people throwing the party ask what I was doing there. I say I'm there to fix the electrics. GM says "we have no electric light, it's all gas." I immediately start yelling about "this guy here fucken gaslighting me!" and get all the PCs in the room to look over and start booing him. drat, I'm glad you got away with it! Sounds great, haha Also, DG question: Regarding the general 'Delta Green' bond, is that bond between members of the team itself on a more personal level, as well a more broad 'disposition towards the organisation itself' kind of deal? I'm not phrasing this very well, I'm sure, so apologies for that. Since to provide an example, the scenario here is if the group spend a downtime slot doing something together (falling under the "fulfill responsibilities" pastime, I guess) between missions to relax and bond etc, would the bond boost go to the DG bond? Or does it fall under a separate team/group bond? (Since there are some examples where a bond might be a group of friends, or 'your old squad from your military days' etc.)
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# ? Dec 8, 2022 01:46 |
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Major Isoor posted:drat, I'm glad you got away with it! Sounds great, haha I'm pretty sure it means a bond to a specific member of the team, as I've always interpreted it. It's like what you said in your second parenthetical - your "squad". If you should lose any of them during a mission, it'd be really bad. I'm not sure, in terms of mechanics, though, whether that means every single member, or one in particular.
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# ? Dec 8, 2022 01:55 |
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Major Isoor posted:Also, DG question: Regarding the general 'Delta Green' bond, is that bond between members of the team itself on a more personal level, as well a more broad 'disposition towards the organisation itself' kind of deal? I'm not phrasing this very well, I'm sure, so apologies for that.
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# ? Dec 8, 2022 03:28 |
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Right OK - so there should be one for each member of the team, as these events happen? I do remember reading about the traumatic stuff creating the bonds (which I quite like the way it works - I imagine it's similar to what soldiers go through, and how it can be difficult for vets to reconnect after coming back, etc.) but I must've misread it and thought it worked, since I thought it was just one "DG" bond, not one for each team member involved. Good thing I asked! That's cool though. I imagine things like bond damage/sanity loss can really ramp-up if all but one team member dies on a bad mission. They might even need to be put away due to insanity - at least for a little while. I imagine it would also be pretty rough, forming a new team! Since all your DG bonds are gone, and you probably don't have many other bonds due to your DG experience/bonds sapping away at the other bonds as time goes on. It's an interesting system! I do like the way 'back at home' pastime vignettes interact with bonds and the like - much more in-depth compared to other RPGS
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# ? Dec 8, 2022 04:08 |
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Major Isoor posted:I do like the way 'back at home' pastime vignettes interact with bonds and the like - much more in-depth compared to other RPGS Yeah, this is really really good, one of the best features of DG, in my opinion. Though my campaign uses CoC7e mostly, I've incorporated this aspect into it , and I think it really helps contrast and heighten the horror as well as flesh out the world and make it feel believable and have an existence outside of the investigations.
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# ? Dec 8, 2022 04:20 |
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PipHelix posted:I once played a mechanic type and tried to bluff my way into a fancy ball - GM had one of the people throwing the party ask what I was doing there. I say I'm there to fix the electrics. GM says "we have no electric light, it's all gas." I immediately start yelling about "this guy here fucken gaslighting me!" and get all the PCs in the room to look over and start booing him. That's gold. Our recent session continued the adventures of the two characters least suited to social interaction, again due to IRL Christmas parties. Ended up in a fight with some goons guarding a warehouse who were largely innocent and now we may be wanted for double homicide. Ended up stealing a couple of black burkas to disguise ourselves then eventually skipped town after going back in the middle of the night for some minor assault and B&E, which really should have been plan A. The whole thing has actually opened us up to the idea of using weird science to create gadgets to offset just how loving bad we are in social situations; pheromone spray (flat 40% boost to a given skill, more for a hard or extreme success) and that MiB flashy thing for wiping memories (that causes the subjects brain to explode on a fumble). We always roll the skills creating for the devices when we use them in the field, which speeds the game up somewhat and has made for some great moments of tension 'cause we're not sure if my bullshit is gonna work or not.
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# ? Dec 11, 2022 04:57 |
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Submissions for the shotgun scenario contest wrapped today. There were 53 submissions this year, about on par with last year. You can read the submissions, submit feedback and vote for your favorite here.
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# ? Dec 16, 2022 05:03 |
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mellonbread posted:Submissions for the shotgun scenario contest wrapped today. There were 53 submissions this year, about on par with last year. You can read the submissions, submit feedback and vote for your favorite here. Good post.
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# ? Dec 16, 2022 05:06 |
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Me and some friends have been having a lot of fun with the Arkham Horror card game, which has me thinking about running/playing some CoC. Thing is, AH has sort of highlighted for me is something I've found lacking whenever I've played CoC previously. In the card game, a lot of the characters end up utilizing a mix of spells, strange artifacts, and odd tricks to manage whatever strange gribblies and problems they encounter. There's this feeling of employing a half-understood bag of weird tricks to a new and strange situation, muddling through by dent of luck and supernatural duct tape. In short, I'd like the characters to have the opportunity to start with a strange trick or two - a spell they've picked up, a weird artifact that does something they kinda sorta understand. That sort of thing - you're people who dabble in the occult and the uncanny, and now you have to apply your (probably misunderstood and misinterpreted) read on the situation to whatever's going on. Someone who knows more of what's available out there, is there a version/supplement/different game that'd fit this approach?
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# ? Jan 1, 2023 19:49 |
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Sounds like Pulp Cthulhu could be handy, they’ve got mechanics for distributing weird science and artifacts. Otherwise there’s the Grand Grimoire of Mythos Magic, basically just a big book o spells
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# ? Jan 1, 2023 19:57 |
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Alderman posted:Me and some friends have been having a lot of fun with the Arkham Horror card game, which has me thinking about running/playing some CoC.
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# ? Jan 1, 2023 20:04 |
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Pulp Cthulhu is very good for my purposes, here - silent legions does sound somewhat similar to the AH thing, but I'm not really after replicating the gameplay as much as the vibe of investigators macgyvering their way through an adventure with a grab-bag of ill-understood mythos lore. Is there a similar resource to the Grand Grimoire of Mythos Magic (which also looks excellent for my purposes) but for strange artifacts and mystic geegaws?
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# ? Jan 2, 2023 02:19 |
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No, a book doesn’t exist for that. Most items are usually related to specific scenarios and adventures. There are sections in Grand Grimoire about amulets and the like. Basically any spell could be associated with a specific item (usually). As CoC doesn’t really set things up like D&D, you’re not assumed to accumulate magic items or spells, so producing items that aren’t related to the adventure you’re writing is just wasted time for the writers. Pulp Cthulhu has stuff for that though, and has a page worth of sample gadgets.
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# ? Jan 2, 2023 02:36 |
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I mean, you're not assumed to be accumulating spells either and there's a book for that - seems like the sort of thing that could be useful as inspiration if nothing else. But it is what it is.
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# ? Jan 2, 2023 02:50 |
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# ? Apr 26, 2024 00:03 |
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Yeah, I think Grand a Grimoire is a collection of stuff that was already produced, with a few extra things thrown in. Almost all adventures deal with a spell or ritual, but a whole let less have artifacts. Not saying it shouldn’t be made, just that they haven’t yet.
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# ? Jan 2, 2023 02:56 |