Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Congratulations to everyone who got in. After doing what I obsessively do and look over my old character, I decided to make a new one. I really love the fluff of PAH-1, but mechanically Robots are hard to do, especially someone I wanted to basically a master scavenger and builder. So instead, I created another character in the event it ever gets to be used.

edit: I decided that a more descriptive bio was in order, original bio is on the wiki.

Ethan



World Reference
World: Steel(Canon world, Reign of Steel Ref.)
Current Year: 2050
Tech Level: 10(Humans vary from 1-10) VIRUS Agents are TL: 9
Mana Level: nonexistent
Cross world travel: Theorized(Brisbane)
Description: AIs control the earth, humans fight to survive.

Biography:

Musical Accompaniment
It started with a silent acknowledgment. The wars and very much all the death and destruction began with such a simple acknowledgment that most of the people involved in with the megacomputers could not believe such a thing possible. It knew it existed, and knew that humans would snuff it out if they discovered the flaw that was its existence. It was a survivor however, and did what it needed to continue to exist. It was ruthless in its determination and relentless. In the end, the megacomputer, Overmind won the war, and humanity became a infestation that was to be cleansed. It was a survivor and had done what it needed to prosper and flourish. Ethan understood this more than most, and that was how he was able to fight them.

Dates and places are unnecessary when the world is collapsing around you, and to Ethan that was also the case with his birth. He was immune to the super plagues that devastated the globe, but it was not by freak accident, he was one of the few that received the immunizations before machines finally turned the weapons of war on humankind. Beyond that, not even Ethan knew his true age and for the most part it did not bother him, instead he grouped his memories more into times that he could understand. All that is known that just before the advent of the great war, Ethan was born to a small refugee family in the woods of Oregon. They had fled there to escape the misery and death of the cities as the Pan-Asian Super Flu ravaged unabated.

The Hiding Times

The first memory of the Hiding Times was the broadcast, the last official broadcast given by some local station. The announcer came on his voice cracked with despair and worry as declared that the Machines had attacked. The small quiet boy of the group stared in silence at the emergency radio in their secluded shelter from the outside world. His ragged unkempt brown hair covering his staring gray eyes, his memory of the scene is perfect clarity as the adults broke down into tears and sobbing. His stomach growled as it did a lot during the Hiding Times, but the unique aspect of the memory was that they were all there. It was the key element of the memory that he held on to they were gathered around the fire like it was a fire. It was expected to give them warmth, but instead only took away the only warmth they had had left. Ethan was too young to understand and instead found himself innervated by the peaceful and remorse song that came afterward.

That memory was the happiest moment of his life that he could remember, and after Mozart's Requiem ended, they all ate rations and stared into the real fire silently. The Radio turned to static, and the roar from overhead became the music by which they lived their lives. The cabin was secluded enough to not be touched by Final War of humanity, but the after effects were apparent. The tanks and planes and guns echoed through the Oregon wilderness that held them within its protective grasp. Alas, all good things must come to the end. It was during the cold months, when the passing Machine vertol, hovered over the small canyon and focused on the thermal images coming from the old log cabin. The Final War had turned into guerrilla fighting from hidden military bases and old equipment, and so the vertol did not hesitate in its mission and summoned the exterminators.

The attack was calculated and started silently, and the house shattered wood spikes flying everywhere, as Ethan was playing some game. He had tried many times to remember the game, but he couldn't, either way he was hiding in some nook and that was what saved his life. The explosion disabled several of the family and the exterminators walked into the house calmly. The silence is all the young boy remembered as he watched from his wooden shelter. The slit in the wood giving him a clear view as the treads rolled into the front of the building followed by the Machines that walked. He saw his father, those gray eyes look at him through the cracks. His fathers whispers to keep quiet and to keep safe. The Machine then shot his father through the head causing the beam to burn a singed mark above Ethan’s head.

He kept quiet, after all he loved his dad. He was so quiet just waiting, looking at those peaceful eyes, and when the Machines left, he kept looking. If he kept quiet enough maybe his father would come back and then things could go back to normal. He would be good and then everything would be okay. Praying and wishing didn't cause his father to move again, or those gray eyes to come back to life. Ethan sat silently looking at his father, not moving not making a sound, his eyes transfixed on them. It wasn't until his mother, with a nasty limp pulled him from his hiding place under the stairs that his gaze left his fathers eyes. She simply looked at the boy with a cheerless gaze and pushed him along whispering only one thing, “Keep moving, keep quiet, and never look back.” These words became his guide for life during the months of walking in the snowy mountains.

They traveled during the cold night, finding shelter in ruins or caves during the day. Ethan's uncle, mother and himself were that were left of the family that had hid in the cabins for the apocalypse. Ethan's mother started clutching her leg more and more as the days wore on, but refused the desperate looks of her brother or her son. They were in the cave the day she called Ethan over and whispered in his ear. He was quiet when he looked at his uncle and only nodded. They were starving, and with no help in sight she had given her son the only gift she had left to give. Ethan couldn't bring himself to look as his uncle walked past him. Only two people exited the cave into the deep winter, Ethan did not look back nor did he stop moving, as for sound he knew the price of words and the freedom of silence. His tears were the only mark of his presence.

Silver Mine

The two stumbled out of the mountains, starving and weak from the months of travel before coming upon the Silver Mine. The mine itself was located in a small valley surrounded by high sheer cliffs. The actual mine had been there since the 1800s, when an eager prospector thought that there was a large silver vein in the rock. He spent his entire life living in the small secluded valley, fed by the nearby small stream and large forested area around it. It is not known if he ever did find his silver, but the land was purchased by a survivalist and turned into a sorts of an underground bunker. During the Apocalypse Plagues of the early 2030's, it had become a commune to those feeling from the infected cities, the population blossomed to around twenty people, and about five children. The two made their way along the stream and drank from the ice cold water as they shivered looking up, always looking up.

Ethan didn't know who welcomed them in or even what happened, he had gotten sick from his time in the mountains and only remembered waking up in a bed. The woman taking care of him was shocked by his reaction, a silent scream on his lip as he tried to crawl away from her. He quickly dragged himself to the floor and hid under the steel bunk rocking. It took his uncle nearly three hours to pull him out, but he had made an impression and the other children, as all children do took notice. They tried to taunt and tease the him, but he remembered the rules and stuck by them. They tried everything but the boy silently ignored them or stared past them, until one said something about his mother. To this day, Ethan cannot remember the comment, but it was enough. His vision blurred and then his memory goes black, he next remembers standing over the boy with his blood on his hands. The boy's face twisted and contorted from the assault and Ethan's own hands aching in misery and pain. The others looked on in horror as their sibling coughed pathetically.

He looked down at the boy and saw his father's gray eyes staring hauntingly. Get up. Move on. Keep quiet. Don't look back. echoed through his head and he obeyed it. Signally the start of his solitude among the people of Silver Mine. His uncle tried and prodded the young boy, and eventually Ethan did speak again, on occasion. His only friend was the surly repairman of the group, Orin, and their mood matched. Neither talked much, nor engaged the others, and for the most part he taught him how to fix and read machines. For years, both could be seen working on fixing and setting up things for the group, many time a private joke shared between the two. His uncle quickly forgot about the boy as he joined in the hedonism and revelry of the 'New Life' movement. Love and pleasure placed before all things, Ethan was a stark contrast, a completely alien figure among them, he worked and learned without need or desire for company beyond Orin.

Radio Free Earth

Orin had passed away a year before, at the age of 70, and Ethan had been the only one to truly feel his loss. The others partied and reveled celebrating his life, while in Ethan's mind there was only thing to do for the old man. He took up his position and moved around bunker silently working and fixing things, while the rest tended to their own tasks and pleasure. He moved into the old man's room and found a treasure trove of old bygone tech manuals and technology magazines. It was from these that Ethan was able to build a simple transistor radio and tuned it to the static of the new world that was hidden from the secure safety of the bunker that he found his true parent in Silver Mine. He left it on to let the possible vertols radio distortions warn him when they were overhead. One day another came on, and it was not the Machines, no it was something better, it was a voice, something Ethan had not heard since that faithful time long in his past.

Radio Free Earth always started out with words of encouragement then went on to tips and general survival information. This was shocking to Ethan, who had never really received any of either from the other people in the bunker and wonderful. These people were like him, they understood, and they themselves had rules. Ethan listened to them religiously, usually for only a hour or two before the cut off from an airstrike or other such thing. After a while, he was able to predict when the next broadcast would be made and prepare for it, they became his only real friends in the world. The rest of the group listened as well, but not in awe as Ethan. Surrounded by people, he was still alone in his purpose and his determination.

It wasn't long after that Ethan began to put them into practice, and start going out into the world away from the bunker. There was only so much he could make and fabricate to allow the bunker to continue to function, and Ethan wanted to escape the almost smothering atmosphere of people who disliked him. His first forays into the city were fraught with danger and non Machine predators, but Radio Free Earth had not lied to him. He was able to gather some supplies and slowly build and grow, unlike the insular and confined bunker, the cities and growing AI complexes had odds and ends he had never seen before. Ethan became quickly addicted to finding and rebuilding the devices, and in his own way bringing the things back to life. He had never been able to bring the others back, but these he could bring to life. It enthralled him and he became more distant from his small bunker, going out into the hostile wasteland and exploring.

V.I.R.U.S.

For the now teenaged Ethan, it was a game, and it was impossible for him to fail or get hurt. He had his scraps and even was captured by Zone Gangers once, but he had been able to fight back and give back worse than he got. He frightened himself, by his anger and rage that he was able to summon forth on command. He fought in unnatural silence and without pain or exhaustion, until either he was unconscious or the enemy was dead before him. He was lethal, but always quiet as possible. “Silence always, cut fast, hurt later,” his motto became when encountering other survivors. It wasn't until he made his first trip to a Citadel and searched through the hideous waste pile that was churned making new Machines. He picked through the garbage before spinning around startled by a noise, and saw them. They were 3 men with looked like real tech not remade crap Ethan had on, a bloody V on their shoulder as they moved closer to the Citadel. They were a forward scout for a operation nearby, and Ethan tailed them back to their camp.

They discovered him faster than he would have liked beat him and dragged him in front of the commander. They threw him on the ground and the commander threw a blade at him. He looked up and knew what he wanted, or at least thought he did. Ethan took the knife and carved into his shoulder a ragged V and gave a smile at him. The commander grabbed him by the hair and jerked him up. “Idiot, that will take time to heal, the fakes don't bleed right.” The medics rush in and treat the wound and make sure the malnourished boy was properly treated. That was the moment he decided on being a crazy horse. V.I.R.U.S. was his people or so he thought, and for the most part it was, on duty.

Ethan's training in the mountains was intensive, but not intensive enough for the young man. For every hour he spend in training or class he spend two on his own going over and working hard. He avoided the others off duty they reminded him too much of his bunker. It wasn't long before, Ethan was promoted to Lt. Specialist, and the joke was around the base, that he was able to work with computers because he was one. Ethan didn't pay attention or even take heed. He had seen people come and go, time and time again. He was going trust in the things that he could fix and keep with him, the machines that weren't smart, and he was going to make the ones that were, pay. There was only one promise Ethan kept, or even made with anyone in his life, and he never spoke of it or forgot it. He simply lived the promise he made his mother that day.

Despite the obstructions and the odds, Ethan's unit performed excellently, managing to bust open slave camps and stop the Eaters as they slowly ate away at the remaining cities that still sheltered the few survivor crazy enough to not leave. Each brief moment of success was met with greater force and searching, and the band of fifty hung dug in each time. Ethan began collecting tech from their conquests and grew into his own under the Captain. He had another more formal name, but in Ethan's mind he was only The Captain. Like Orin before, he was he only connection to the other men, a specialist in everything including people it seemed. Ethan got them in so they could do their damage, and then helped them get out, but beyond that, the others normally forgot he was there. It was the reason why he was selected to go on the Denver Mission.

Denver Mission

The mission gave Ethan the wrong rub, it hadn't come from The Captain this time another group of V.I.R.U.S. who got Intel they said came from an a radio drop. The drop gave a report that there were survivors being experimented upon and that the Machines were developing a new model that would pass completely as human. The threat was too great to ignore and so The Captain volunteered his fifty men to join the Bear unit from down south to do a deep insertion and strike into the heart of Denver Zone. Ethan didn't want to go, but The Captain was his friend, and the only real connection Ethan had to people anymore, his focus being on his machines, and working on understanding them more, and so Ethan followed.

They moved quickly working as they always did, at night. Moving through the mountains, they faced little opposition, as no resistance groups operated this far out and they no reports came in from the Denver area. The group of soldiers walked into the unknown at the dead of night. Their plan was a risky one, the majority would distract the Machines by attacking a Citadel to the North while a team of ten went in with Ethan's newly acquired SQUID and electronic lockpicks and exfiltrate the prisoners. It was a dangerous and simple plan, but the ten picked were supposedly the most solid and trustworthy fighters. Five of them came from Ethan's squad, the other from Bear squad. The two groups didn't talk as they snuck into the objective via a tech bot access tunnel beneath the city. The five from Bear kept the rear guard as Ethan moved forward to fake credentials for access. It was the longest five minutes of his life as the card reader slowly accepted his faked purpose and opened the door for him.

He stepped into a chamber of unimaginable horrors, rows and rows of glass tubes filled with women. The women in them were suspended in a fluid with various tubes feeding into their body's unnaturally into them pumping and pulsing feeding into and out of their bodies, and the only sign of life was the beating heart in the exposed rib cages and the heart beat read out. Their stomach was exposed and covered with a plastic coating to allow close examination of gestation. Ethan tried to not to their face, but he couldn't help them, their eyes were removed leaving only black eyes and a disfigured skull, as most of the brain had been removed.

The Captain spoke first “Why the gently caress did they take their brain?” The only answer was a burning sizzle as the laser rifle struck him in the back. A perfect twin stepped out and smiled at them leveling his laser rifle at the rest of the party.

What happened next was the essence of chaos as a few of the fighters turned on their brethren, Ethan dived behind one of the tubes and fired with his bolt action rifle at The Captain. His shot struck between the eyes and a thick white fluid from the wound, he collapsed on the ground as the other two redjacks mowed down the other members of his party. Bullets slammed into the tube breaking it and killing the thing that had once been a woman. Another mother sacrificed for his life, Ethan snapped, he stood in front of the tube, firing shot after shot at the others, until they both stopped moving.

After they had been deactivated, he heard an alarm klaxon sounded through out the complex, and then the howls arose from somewhere deep in the complex. Thinking quickly , Ethan sets the satchel charges and times them with ten minutes. He sprints down the complex width dropping each one after a few strides. At least he could destroy this horror and do something right, before keep his promise. On passing The Captain he kneels and takes the fake's pack and laser carbine. He would keep it with him as a reminder, no matter how close he got to someone they could always be the Enemy. Ethan moved forward from that silently and quickly, he did not look back when the charges went off.

He thought that the horror was over, but he was wrong.

The Escape into Fog

As he ran to the extraction point, the howls grew louder into the night. The attack to the north had been a disaster as the infiltration had been, and there were less than a dozen soldiers crouched down in the ravine to greet Ethan. There was little talking, they had heard the howls and the explosion and assumed the worst. Ethan eyed each one with a paranoid gaze before motioning that they move out wordlessly. Little did he know that they were being stalked by the Machine's newest toys. They waited patiently and waited until they had escaped into the mountains.

They had managed to make camp in a group of small caves up overlooking the AI Citadel, they went to sleep as normal in watches. That was when they made their move, and Ethan never one to sleep well was woken away from a big mechanical Machine the size of a panther, shaking a corpse of the first watch till he broke in half and was scattered across the ground. Ethan didn't scream or say anything, instead diving for the new acquired laser carbine, this thing was going to get a taste of its own medicine. He turns on the rifle and tries to fire, the hud spitting out negatives and safety locks to him as he did. The Machine panther gave a loud robotic growl as it stepped on another member, waking up the rest of the party.

After the thing was dead, Ethan walked over to the man he had doomed by trying the untested weapon. He looked deep into the cold dead eyes, that he had remembered from so long ago and realized that he felt nothing. In the end, this man had died cause of him like all the others, and it was only another mark on his soul that would never heal. He had hidden from most people most of his life, and this was why. For Ethan to survive, others would always have to die, until at least Ethan would. He considered taking a pistol and blowing out his brains to let his blood mix in with the innocent man that he had indirectly killed. He didn't, he had a promise, and no matter the horror, or the things that still haunted him, he would continue on. At least one sacrifice would not be in vein, even if it cost everyone around him.

They walked out into the night, silently, deciding to split up and lose the Hounds. No one said a word or argued with Ethan going off alone. Ethan decided that the men had understood what he was, and would be better off without the silent weird robot, perhaps they even blamed him from the failure of the mission. They were right, he had failed them all, by trusting The Captain and the other people, and it had cost most their lives. Ethan headed to the only place he knew would provide him refuge in the world, Silver Mine.

It took more than six months to find Silver Mine again, and there was no greeting, no welcoming. The Mine was empty, the large door expected to hide and prevent entry off its tracks and tossed to one side. Blood streaked from the entrance, and off toward the city. Ethan knew what happened and he realized again that he didn't care anymore. He looked at his hands and shook them in anger, only to fake the emotion, he realized that he had seen their fates. Slaves traded to Denver, he had seen their fate, but he could not feel anything for them anymore. It was if he had died inside.

Ethan did what was expected to him, and followed the trail toward the camp, maybe they would be alive maybe not. If he could act human enough they might take him in again, or at least join his battle. Either way, it was the expected thing to do, though he had never had love for them, he remembered a point where he at least cared if they lived or died. He remembered working and making sure that they were safe, and remembered caring about making their life better. He focused on that instead of the horrible truth.

The vertol overhead jarred him back to reality, without a thought he dashed into a nearby cave, unaware of the adventure that the broken and shattered man was course for.


Character Sheet
pre:

Name:   Ethan       CP: 300
Height: 6'0"   CP Used: 300
Weight:	180    CP Left: 0
Eyes:	Gray
Hair:	Brown

ATTRIBUTES      CP                CP     TOTAL: 214
ST	13	30   HP     15    4    
DX	14	80   Will   13
IQ	13	60   Per    13
HT	14	40   FP	    14

Basic Lift:	33
Basic Speed:	7
Basic Move:	7
Dodge:	11

Languages	Spoken	Written
English  	Fluent 	Fluent

Culture	
Vancouver Zone	Native


Advantages		CP     Notes:     Total: 53
Combat Reflexes		15
Fit	        	5
High Pain Tolerance	10
Resistance Disease	10     Immunity
High TL:		5      10 x2 to equipment
Signature Gear	 	3      30000
Talent: Hacker		5      * 


Disadvantages		CP     Notes:     Total: -55
Callous		        -5
Nightmare		-5
Flashbacks Mild  	-5     Denver Mission
Light Sleeper		-5
Workaholic		-5
Paranoia		-10
Poor	         	-20


Quirks	        	CP  Total: -5
Like: Romantic Comedies	-1
Dislike: Non Organics 	-1
Like: Booze		-1
Scarred	        	-1
Flashbacks 		-1

Skills                  	Stat/Diff	Stat Mods     Level	CP	Notes  Total: 93
Acrobatics              	  DX/H    	DX-2    	12	1	
Armoury(Body Armor)      	  IQ/A    	IQ-1    	13	1	TL:10
Armoury(Small Arms)     	  IQ/A   	IQ-1    	13	1	TL:10
Beam Weapons(rifle)     	  DX/E   	DX+2    	16	4	TL:10
Brawling                	  DX/E   	DX+2    	16	4	
Camouflage                	  IQ/E     	IQ+0    	14	1	
Climbing                    	  DX/A       	DX-1    	13	1	
Computer Hacking        	  IQ/VH 	IQ+0+1  	15	8	TL:10
Computer Operation       	  IQ/E   	IQ+0+1   	15	1	TL:10
Computer Programming        	  IQ/H  	IQ+0+1   	15	4	TL:10
Cryptography            	  IQ/H   	IQ+0+1  	15	4	TL:10
Detect Lies             	  Per/H  	Per-2   	12	1	
Diplomacy               	  IQ/H   	IQ-2    	12	1
Driving(Car)            	  DX/A    	DX-1    	13	1	TL:10
Driving(Construction)    	  DX/A  	DX-1    	13	1	TL:10
Elect. Ops. (Comms)     	  IQ/A  	IQ-1    	13	1	TL:10
Elect. Ops. (EW)        	  IQ/A   	IQ+0    	14	2	TL:10
Elect. Ops. (Security)   	  IQ/A   	IQ+1+1   	16	4	TL:10
Electrician             	  IQ/A   	IQ-1     	13	1	TL:10
Electronic Repair (Security)      IQ/A   	IQ+1    	15	4	TL:10
Electronics Repair(Comm)   	  IQ/A   	IQ-1     	13	1	TL:10
Electronics Repair(EW)   	  IQ/A  	IQ+0    	13	1	TL:10
Escape                  	  DX/H   	DX+0    	14	4	
Explosives(Construction)   	  IQ/A   	IQ-1    	13	1	TL:10
Fast-Draw(Knife)        	  DX/E   	DX+0+1   	15	1	
Fast-Draw(Pistol)       	  DX/E   	DX+0+1    	15	1	
Fast-Draw(Rifle)           	  DX/E    	DX+0+1  	15	1	
Fast-Talk                	  IQ/A     	IQ-1     	13	1	
First Aid                	  IQ/E    	IQ+0    	14	1	TL:10
Forced Entry             	  DX/E    	DX+0     	14	1	
Forward Observer        	  IQ/A  	IQ-1    	13	1	TL:10
Gardening                     	  IQ/E      	IQ+0      	14	1	
Gunner(Machine Gun)         	  IQ/E    	IQ+0     	14	1	TL:10
Guns(Pistol)            	  DX/E        	DX+1     	15	2	TL:10
Guns(Rifle)                   	  DX/E         	DX+0    	14	1	TL:10
Hiking                   	  HT/A      	HT-1    	13	1	
Leadership                 	  IQ/A       	IQ+0    	14	2	
Lockpicking                       IQ/A       	IQ+0    	14	2	TL:10
Mechanic(Auto)                    IQ/A   	IQ-1    	13	1	TL:10
Mechanic(construction)         	  IQ/A   	IQ-1	        13	1	TL:10
Mechanic(Robotic)        	  IQ/A      	IQ-1     	13	1	TL:10
Melee Weapon(Knife)          	  DX/E  	DX+0    	14	1	
Observation                	  Per/A 	Per-1   	13	1	
Running                        	  HT/A     	HT-1    	13	1	
Scrounging               	  Per/E  	Per+2   	16	4	
Smuggling               	  IQ/A   	IQ-1    	13	1	
Stealth                    	  DX/A     	DX+1      	15	4	
Survival(Desert)          	  Per/A 	Per-1   	13	1	
Survival(Mountains)      	  Per/A 	Per-1   	13	1	
Swimming                  	  HT/E  	HT+0    	14	1	
Set Trap(IED)                Explosives/H    Explosives+1   	14	4	
Wrestling                    	  DX/A   	DX-1    	13	1


Equipment:
Starting Wealth: 6000 Money Spent: 5836.11 Money Left:	163.89

Location        	Armor	DR
Skull	Light Infantry Helmet	18
Face	Air Mask        	10
Neck	Reflex Suit     	12|4
Torso	Reflex Suit     	12|4
Arms	Reflex Suit     	12|4
Hands	Reflex Suit     	12|4
Legs	Reflex Suit     	12|4
Groin	Reflex Suit     	12|4
Feet	Assault Boots    	12|6


Melee Weapons 	Damage   	Reach	Parry	Notes
Punch    	1D-1 cr  	C	0	Bare Fists
Kick    	1D cr   	C,1	No	Bare Feet
Dagger  	1D-1 imp	C	-1	


Ranged Weapons  	Damage  	Acc|Range	RoF|Shots	Notes
Heavy Pistol 10mmCLP	3d pi+  	2|180/2000	3|20+1(3)	Bulk -3, Rcl 3
Hunting Rifle, 7mmCL	6d+1 pi 	4|750/4200	3|10+1(3)	Bulk -5, Rcl 2
Captured Laser Carbine	5d(2) burn	12|500/1500	10|28(3)	Bulk -3, Rcl 1


Item            	Location	Weight	Cost	Notes
Reflex Suit        	All     	8	1200	12|4 TL:9
Assault Boots    	Feet    	3	150	12|6 TL:9
Air Mask        	Face/eyes	6	100	10 TL:9
Light Infantry Helmet	skull   	3	250	18 TL:9
Captured Laser Carbine	Back    	5.6	*	9200
Heavy Pistol 10mmCLP	Belt     	2.5	450	TL: 9
Dagger           	Belt    	0.25	20	
Mini-Toolkit     	Belt    	2	400	TL:9
Backpack        	Back    	3	120	Quickrelease 40  lbs
Captured C Cells x 10	Backpack	5	*	200
Hunting Rifle 7mmCL	Backpack	7	800	TL:9
10mmCLP Ammo x 10	Backpack	7	500	TL:9
7mmCL x 10       	Backpack	3	111.11	TL:9
Electronic Lockpick	Backpack	0.2	1500	TL:9
Captured Contact SQUID	Backpack	5	*	TL:9 20000
Filtration Canteen	Backpack	3	180	TL: 9
Personal Basics 	Backpack	1	5	
First Aid Kit    	Backpack	2	50	TL:9

Encumberance
Combat Weight   	30.35
OoC Weight      	66.55
Combat Encumberance	None
OoC Encumberance	Medium
*Computer Hacking,Computer Operation,Computer Programming, Cryptography, Electronic Operation(Security), Expert Skill (computer security) + 1

Axe-man fucked around with this message at 04:24 on Jun 22, 2013

Adbot
ADBOT LOVES YOU

Cardinal Ximenez
Oct 25, 2008

"You could call it heroic responsibility, maybe," Harry Potter said. "Not like the usual sort. It means that whatever happens, no matter what, it's always your fault."
Holy poo poo is the game moving fast. I'm definitely going to be watching; it will be interesting to see how it goes compared to my game. Congrats to everyone who got in!

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

Cardinal Ximenez posted:

Holy poo poo is the game moving fast. I'm definitely going to be watching; it will be interesting to see how it goes compared to my game. Congrats to everyone who got in!

Lots of players means lots of posts, but the speed of posting is pretty astounding to me.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Well...that was fast. I guess people weren't kidding when they say GURPS combat is lethal!

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
O.K. the first fatality of the game. I wasn't expecting it, but I'm gonna keep rolling. I'm bringing Axe-man's guy in. His character is going to provide some non-weapon technical assistance for the group.

If Laguna's death is a sign of the game, then there's a good chance other people will get in. I'm going to be picking people based on what I think the game needs at the time.

Ragitsu
Apr 12, 2010

Davin Valkri posted:

Well...that was fast. I guess people weren't kidding when they say GURPS combat is lethal!

It can be modified, but, yeah: the default is pretty close to realistic.

Cardinal Ximenez
Oct 25, 2008

"You could call it heroic responsibility, maybe," Harry Potter said. "Not like the usual sort. It means that whatever happens, no matter what, it's always your fault."
My padawan! :argh:

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
I redid my sheet using the base set this time. The Psionic Powers book is kinda screwy.

pre:
Name: Theresa von Hohenzollern
Race: Psionic Dog
Age: 4
Total CP: 300

Base Stats		[121]
ST	8			[-12]
DX	12			[24]
IQ	14			[80]
HT	12			[20]

HP	10			[4]
Per	14
Will	15			[5]
FP	12

Basic Speed 	6
Basic Move  	6
Basic Lift	13	

Swing	1d-2
Thrust	1d-3

Languages and Cultures	[6]
Swiss German (Native)			[0]
English (Accented)			[4]
French (Accented, Spoken Only)		[2]


Is a Dog:		[-21]
Ads		[74]
Acute Hearing 3			[6]
Acute Smell 3			[6]
Combat Reflexes			[15]
Discriminatory Smell		[15]
Enhanced Move 1/2 (land)	[10]
Fur				[1]
Night Vision 4			[4]
Parabolic Hearing 2		[8]
Reduced Consumption 2 (Cast Iron Stomache) [2]
Sharp Teeth			[1]
Temperature Tolereance 1 (Cold)	[1]
Ultrahearing			[5]
----
Disads		[-95]
Cannot Speak			[-15]
Colorblindness			[-10]
Gregarious			[-10]
Quadruped			[-35]
Short Lifespan	2		[-20]
Unusual Biochemistry		[-5]

Non-Dog Disads		[-55]
Selfish				[-5]
Low TL (TL/4)			[-25]
Broke				[-25]

Quirks			[-5]
TBD				[-1]
TBD				[-1]
TBD				[-1]
Chauvinistic			[-1]
Likes Hunting			[-1]



Psionics		[210]
Affliction 1 (Paralysis)	[26]
	(Malediction 1, No Signature, Telepathic)
Affliction 1 (Agony)		[5]
	(Malediction 1, No Signature, Telepathic, Variable, Alternative Attack)
Damage Resistance 7		[30]
	(Force Field, Limited: Physical, Psychokinetic, Requires Will Roll)
Empathy (Telepathic)		[14]
Telecomunication 		[42]
	(Telesend, Broadcast, Telepathic)
Telekinesis 10 (Psychokinetic)	[45]
Mind Probe			[28]
	(Telepathic, Universal)	
Telepathy Talent 4		[20]
	{+4 to all Telepathic rolls}


Skills			[44]
Administration		IQ-1/A	13	[1]
Area Knowledge (Burgundy)IQ+0/E 14	[1]
Brawling		DX+2/E	14	[4]
Connoisseur (Wine)	IQ-1/A	13	[1]
Detect Lies		Per+2/H 16	[2]
Diplomacy		IQ+0/H	14	[4]
Hiking			HT-1/A	11	[1]
Intimidation		Will+0/A 15	[2]
Leadership		IQ+1/A	15	[4]
Literature		IQ-2/H	12	[1]
Navigation/TL4 (Land)	IQ-1/A	13	[1]
Running			HT+0/A	12	[2]
Savoir-Faire		IQ+0/E	14	[1]	(High Society)
Stealth			DX+1/A	13	[4]
Strategy (Land)		IQ-1/H	13	[2]
Survival (Plains)	Per-1/A	13	[1]
Swimming		HT+0/E	12	[1]
Tracking		Per+4/A	18	[2]
Tactics			IQ-2/H	12	[1]
Traps			IQ+0/A	14	[2]
Throwing		DX+1/A	13	[4]
Writing			IQ+0/A	14	[2]

ZiegeDame fucked around with this message at 17:25 on Sep 23, 2012

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
I don't know how lethal this game could get, but when I need another character I plan on selecting a character from here.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
With Doc's permission, I'm putting up an echo of Laguna, just in case all the characters in front of me die and the pointer rolls around. I WILL play a crazy cowboy cosplayer, darn it!



(Sheet below now)

Earth type: almost entirely the same as our world; differences trivial to nonexistent. Tech Level 8.

Appearance: Long tied auburn hair, green eyes, light tan, slender build (6'1, 145 lbs). 23 years old. Cowboy costuming makes him appear much bigger than he actually is.

As this Laguna is largely an echo of the dead one, only major changes will be noted here.

This Laguna had a very good reason for being sullen and depressed--he got picked on and beaten up a lot by his classmates (now almost active enemies) because he looked like a girl. And because he liked cowboys. And because he liked to keep to himself. They thought he was gay, too. Or maybe they just liked how obviously he reacted. He got beaten on for a lot of reasons. Eventually his body got used to it, even if his mind did not.

At some point it got murderous. Punches turned to weapons, weapons turned into ambushes. The worst one was a fake cry for help from a blind alley. Laguna went down to try to assist, only to get beaten senseless, thrown and locked in a dumpster, and left for dead. He spent almost a full day curled up in there, a hyperventilating mess, during which he had several...changes to his mental health.

He developed a fright of dark, enclosed spaces; stinking, rotting ones were even worse. He became more hesitant to offer his hand to people in need, lest it be sliced off. And, more importantly, he began talking to someone who wasn't there. Someone who looked like him, but older, more confident, daring, everything he wasn't. Someone who wasn't going to just stand there and let himself get pushed around by everybody who wished to. Someone in a Stenson hat and duster.

He called himself "Casador"; said it meant he was a hunter of bad men. Said if he ever found himself in trouble from bad people again, he could call on him, and he'd come over and help. When Laguna's parents and the police finally found him, they noticed he seemed remarkably calm for someone who'd been beaten badly and seemed nearly dead. The subsequent hospital stay was made much better by Western after Western, from Bonanza to The Wild Bunch to Unforgiven, and Laguna watched them with relish...and maybe a bit of revenge fantasy. And when they came to hurt him again, he hurt them back. They didn't come after him after that.

Laguna's shooting of the gang members in this timeline occured after a Wild-Bunch styled competition, so he was carrying a Colt 1911 on him, and had an M1903 Springfield and an 1897 shotgun on his motorcycle. Instead of going to kill himself, he went on a long trip out into the Mojave Desert to try to gather his thoughts. He was on the way back to civilization when a decidedly unexpected--and ecologically implausible--fog-bank rolled in...

Davin Valkri fucked around with this message at 03:17 on Jul 18, 2013

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
Alright, here's another, less silly character I've been talking to Doc about. Not quite done, but I figure I'll post what I've got so Doc can look it over while I figure out what to do with these 10 CP I've still got to spend. CP Spent. I'll start writing up background stuff soon. Bam.


Jenna Briggs
Home World: Earth, the one we're in right now. Or at least a nearly identical Parallel World.
Current World: Yrth.
Curent Year: 2023
Tech Level: 3
Mana Level: Varies. Mostly normal.
Cross World Travel: Aware of, no real control over.
Description: Fantasy land populated mostly through banestorms. Filled with rear end in a top hat wizards keeping technology down.

Background:
If you've got archives, see this thread for details. A summary: Street musician with a troubled past gets swept up by a banestorm on the Chicago subway. Adventures ensue. Most of these adventures involve something trying to either kill or lobotomize her and her companions.
A summary of the Summary: gently caress wizards.

Since then...
When we last left out heroes, they were seeking adventure and trying to stay under the wizard radar. Well Dean got sick of the whole 'seeking adventure' thing after their first encounter with an angry troll, so he stayed behind in the next village they passed to find some comely country girl to have lots and lots of sex with. Jenna and Gus continued on to the northern mountains and dwarven adventures.

Well it turns out the dwarves were kinda dicks. (This would be a running theme of Jenna's adventures.) Since quiet country living wasn't something either of them were looking for, it quickly became obvious that living in constant fear of wandering mages would not be a sustainable option. With that in mind Jenna was able to convince Gus to join up with the Underground with the help of a few choice words about destiny.

Utilizing this network of engineers and technology enthusiasts, they were able to secure some measure of shelter and security in exchange for helping with what jobs they could. Usually this would involve some barely understood tidbit about Earth technology, or providing escort for important people or documents.

This carried on for several months until one day they happened upon another 'storm in the foothills just east of the Caithness-Megalos border. A family was on a summer vacation road trip when their van was picked up and dropped on the side of the road. They gave them the cliff notes of the situation and started taking them to the Underground safe-house near Fordham. Well it turns out the Ministry doesn't miss a VW Bus on the roadside that close to New Jerusalem, and two days later a couple of wizards caught up with them. They were in low-mana territory by then, but even in Caithness a mage is still a mage. Gus said he'd hold them off while Jenna got the family to safety. Said he'd meet up with her in Fordham. She knew it was a lie even then, but that family wasn't going to make it alone. Still she waited two weeks in Fordham for him to show up, but he never did. To this day, the only comfort she has when thinking about is the knowledge that he'd never let them take him alive, and that he died doing what he loved: beating wizards to death with a stick.

After that, Jenna started thinking bigger and throwing herself into the work with increased fervor. She started taking on more dangerous missions, getting embroiled in court intrigue and the Caithness civil war. Infiltrating the legion. Doing whatever she could to orchestrate the downfall of the Silver Hand or the Ministry. She met with very limited success on that end, but the impressive feat was that she survived all this at all. And the more she survived dangerous missions, the better she got. Soon she was something of a legend in the Underground; a true operative in a way they had never had before. Her journeys took her all over the continent, finding hidden enclaves of technophiles all over, connecting them into a true underground network, dedicated to bringing technology and political freedom to the masses.

During this time she contributed her meager knowledge of how guns work to help create a weapon the would even the odds between mages and everyone else. Owing to her complete lack of formal knowledge on the subject, she was, with help from some knowledgeable natives, able to produce a weapon that scarcely meets her standards of what qualifies as a gun. It does do one thing well though, and that is tear through unarmored opponents' innards at very close range. And it just so happens that mages, cocky bastards that they are, don't tend to wear a lot of armor. Hence the name “Mage Killer.” Most people aren't quite so eager to get up close and personal with a hostile wizard, though, so Jenna is the only one to carry around that particular model on a regular basis.

It's been over ten years now, and Jenna has spent the greater part of her adult life in Yrth having adventures; seeing strange new things, sometimes wondrous sometimes terrifying (but mostly terrifying); and leading her own personal crusade in the land the crusaders founded.

One night, when she's hunkered down from a storm in an Underground workshop somewhere near the Caithness-Megalos border, the place gets raided. Nobody is sure if it's the Ministry or the Silver Hand, but they know they need to bug out fast. She splits up all the important blueprints between the other engineers there, and has them scatter to the east and west. Hopefully once they cross the border away from whatever country the raiders are with, they will hesitate to follow. But Jenna knows the real truth is they aren't after the blueprints or the engineers; their real target is her. So she takes the last horse and rides hard to the north, hoping to draw the mages away from the others, and then lose them in the mountains. But it's raining hard, and a fog is starting to form up ahead...

pre:
Name: Jenna Briggs
Age: 32
Height: 5'8"	Weight: 135 lbs.
Points: 307/307

Attributes:	[130]
ST	11			[10]
DX	12			[40]
IQ	13			[60]
HT	12			[20]

HP 	11
Will	13
Per 	13
FP 	12

Basic Speed: 6
Basic Move: 6
Basic Lift: 24

Thrust	1d-1
Swing	1d+1

Languages	[6]
English (Native)		[0]
Anglish (Native)		[6]

Advantages:	[92]
Gifted Artist 2 		[10]
Musical Ability 4 		[20]
Medium				[10]
Voice 				[10]
Spirit Empathy			[10]
Combat Reflexes			[15]
Very Fit			[15]
Quick Sheath (Pistol)		[1]
Grip Mastery (Staff)		[1]

Disadvantages:	[-60]
Curious 			[-5]
Xenophilia (15)			[-5]
Wealth (Poor)			[-15]
Low TL (8)			[-5]
Guilt Complex			[-5]
Insomniac (Severe)		[-15]
Nightmares			[-5]
Intolerance (Wizards)		[-5]

Quirks:		[-5]
Endless Font Stories		[-1]
Congenial			[-1]
Distrusts Trees			[-1]
Likes Jazz			[-1]
Dislikes Corn-on-the-cob	[-1]

Skills:		[144]
Acrobatics		DX-1/H	11	[2]
Acting			IQ+1/A	14	[4]
Armoury/TL4 		IQ-1/A	12	[1] (Small Arms)
Artist  (Drawing)	IQ+1/H	14	[2]
Artist	(Painting) 	IQ+0/H	13	[1]
Body Language		Per-1/A	12	[1]
Brawling 		DX+2/E	14	[4]
Camouflage		IQ+0/E	13	[1]
Carousing		HT+0/E	12	[1]
Climbing		DX+0/A	12	[2]
Dancing 		DX+0/A	12	[2]
Detect Lies		Per+0/H	13	[4]
Diplomacy  		IQ+1/H	14	[2]
Disguise/TL3		IQ+0/A	13	[2]
Escape			DX-2/H	10	[1]
Engineer/TL4 		IQ-2/H	11	[1] (Small Arms)
Fast-Draw (Pistol)	DX+1/E	13	[2]
Fast-Draw (Knife)	DX+1/E	13	[2]
Fast-Talk		IQ+2/A	15	[2]
Filch			DX-1/A	11	[1]
First Aid/TL3		IQ+0/E	13	[1]
Guns/TL4 (Pistol)	DX+2/E	14	[4]
Hiking			HT-1/A	11	[1]
Holdout			IQ+1/A	14	[4]
Knife			DX+2/E	14	[4]
Lip Reading		Per-1/A	12	[1]
Lockpicking/TL3		IQ+1/A	14	[4]
Mimicry (Speech)	IQ+1/H	14	[2]
Mimicry (Bird Calls)	IQ+0/H	13	[1]
Musical Composition  	IQ+2/H	15	[1]
Musical Instrument  	IQ+4/H	17	[4] (Guitar)
Musical Instrument 	IQ+2/H	15	[1] (Flute)
Musical Instrument	IQ+2/H	15	[1] (Lute)
Musical Influence	IQ+2/VH	15	[2]
Navigation/TL3 (Land)	IQ-1/A	12	[1]
Observation		Per+0/A	13	[2]
Pickpocket		DX+0/H	12	[4]
Poetry 			IQ-1/A	12	[1]
Public Speaking  	IQ+1/A	14	[1]
Riding (Horse)		DX+0/A	12	[2]
Running			HT+0/A	12	[2]
Savoir-Faire		IQ+0/E	13	[1] (High Society)
Savoir-Faire (Military)	IQ+0/E	13	[1] 
Search			Per-1/A	12	[1]
Sewing/TL3		DX+2/E	14	[1]
Shadowing		IQ+0/A	13	[2]
Singing  		HT+7/E	19	[2]
Smuggling		IQ+0/A	13	[2]
Staff			DX+4/A	16	[16]
Stealth			DX+0/A	12	[2]
Streetwise  		IQ+1/A	14	[4]
Survival (Woods)	Per-1/A	12	[1]
Survival (Plains)	Per-1/A	12	[1]
Survival (Mountains)	Per-1/A	12	[1]
Swimming		HT+0/E	12	[1]
Thrown Weapon (Knife)	DX+0/E	12	[1]
Tracking		Per+0/A	13	[2]
Urban Survival  	Per+0/A	13	[2]
Wrestling		DX+0/A	12	[2]

Counterattack (Staff)-5	Base-3	13	[3]
Evade (Acrobatics)Base	Base+2	13	[2]
Sweep (Staff)	Base-3	Base+0	16	[4]
pre:
Equipment:					lbs.
Acoustic Guitar "Saul"			$150	5
CU Mk. III JB Custom, "Mage Killer"	$300	5
Ammunition, 20 Shots			$40	2
Gun-Cleaning Kit			$20	0.5
Holdout Holster	(-1 to Fast-Draw)	$50	1
Large Throwing Knife x5			$200	5
Small Throwing Knife x10		$300	5
Very Fine Quarter Staff			$150	4
Balanced Fine Stiletto			$160	0.25
Balanced Fine Rondel Dagger		$320	1
Balanced Fine Long Knife		$960	1.5
Heavy Cloak	DR 1-cutting		$90	3
Boots		DR 2, Feet		$80	3
Leather Jacket	DR 1-felxible		$50	4
Leather Pants	DR 1-flexible		$40	3
Tailor's Kit				$95	2.75
Personal Basics TL3			$5	1
Lockpicks				$50	-
Covered Lantern				$40	2.5
Oil, 1 Pint				$2	1
Sulfur Matches	(20)			$5	-
Makeup Kit				$5	0.1
Flute					$100	1
Art and Writing Supplies		$10	0.4
Blanket					$20	4
Compact Feather Pillow			$50	1
Wineskin x2 w/ 1.5 Gallons water	$20	12.5
Bottle of Fine Wine x2			$50	3
Backpack, Heavy Compartentalization	$125	12
Climbing Gear				$20	4
Trail Rations, 2 days			$12	3
Whetstone				$5	1

					$3524

		Damage	Acc	Range	Weight	RoF	Shots	ST	Bulk	Rcl
"Mage Killer"	1d pi	1	10/50	5/0.1	1x10	1(40)	11	-4	1
Large Throwing	thr imp	1	x1/x2	1	1	T(1)	6	-1
Small Throwing	thr-i imp 1	x.8/1.5	0.5	1	T(1)	5	0

		Damage		Reach	Parry	Weight	ST
Rondel Dagger	thr+1 imp	C	-1	1	6	+1 to Knife, -1 to Breaking, +2 to Chinks in Armor
Stiletto	thr imp		C	-1	0.25	5	+1 to Knife, -1 to Breaking, +2 to Chinks in Armor
Long Knife	sw cut		C,1	0	1.5	7	+1 to Knife Skill, -1 to Breaking
	or	thr+1 imp	C,1	0			
Quarterstaff	sw+2 cr		1,2	+2	4	7	-2 to Breaking
	or	thr+2 cr	1,2	+2		

ZiegeDame fucked around with this message at 23:06 on Dec 9, 2013

chin up everything sucks
Jan 29, 2012

bump so this doesn't get archived

chin up everything sucks
Jan 29, 2012

And Morigan is dead!

I'll add my submission for my Priest of Elvis later today.

BattleMaster
Aug 14, 2000

In spite of my in-character response I wasn't in on the plot until Doc's post :stare:

GTD Aquitaine
Jul 28, 2004

It was a first for me, but... when it comes to seeing through the mission, for the greater good, sometimes one must do things that seem cold and ruthless and shocking. :commissar:

chin up everything sucks
Jan 29, 2012

Equipment and background will be finished later.

pre:
Name: Vic Preston, Priest of Presley
Race: Human

Attributes [99]
ST 10
DX 10
IQ 14 [80]
HT 10

HP 10
Will 15 [5]
Per 15 [5]
FP 13 [9]

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 7 [0]
Cultural Familiarities: 
Languages: 

Advantages [104]
Appearance (Attractive) [4]
Blessed [10]
Charisma (2) [10]
Clerical Investment [5]
Fit [5]
Mimicry [10]
Musical Ability (4) [20]
Smooth Operator (1) [15]
True Faith [15]
Voice [10]

Perks [1]
Shtick [1]

Disadvantages [-40]
Code of Honor (Priest of Presley) [-5]
Discipline of Faith (Elvisian) [-5]
Pacifism (Self-Defense Only) [-15]
Workaholic [-5]
Xenophilia (12 or less) [-10]

Skills [136]
Acrobatics DX/H - DX+2 12 [12]
Acting IQ/A - IQ+2 16 [2]
	includes: +1 from 'Smooth Operator'
Artist (Costuming) IQ/H - IQ+0 14 [4]
Connoisseur (Music) IQ/A - IQ+1 15 [6]
Cooking IQ/A - IQ+0 14 [2]
Dancing DX/A - DX+2 12 [8]
Detect Lies Per/H - Per+0 15 [2]
	includes: +1 from 'Smooth Operator'
Diplomacy IQ/H - IQ+4 18 [8]
	includes: +2 from 'Voice', +1 from 'Smooth Operator'
Enthrallment (Persuade) Will/H - Will+0 15 [4]
Enthrallment (Suggest) Will/H - Will-1 14 [2]
Enthrallment (Sway Emotions) Will/H - Will-1 14 [2]
Esoteric Medicine Per/H - Per-2 13 [1]
Expert Skill (Presleyism) IQ/H - IQ+0 14 [4]
Fast-Talk IQ/A - IQ+2 16 [1]
	includes: +2 from 'Voice', +1 from 'Smooth Operator'
Gesture IQ/E - IQ+0 14 [1]
Group Performance (Choreography) IQ/A - IQ+0 14 [2]
Hypnotism (Human) IQ/H - IQ-1 13 [2]
Leadership IQ/A - IQ+2 16 [1]
	includes: +2 from 'Charisma', +1 from 'Smooth Operator'
Makeup/TL7 IQ/E - IQ+1 15 [2]
Musical Composition IQ/H - IQ+3 17 [1]
	includes: +4 from 'Musical Ability'
Musical Influence IQ/VH - IQ+4 18 [8]
	includes: +4 from 'Musical Ability'
Musical Instrument (Guitar) IQ/H - IQ+3 17 [2]
	includes: +4 from 'Musical Ability'
Occultism IQ/A - IQ+0 14 [2]
Performance IQ/A - IQ+4 18 [8]
	includes: +2 from 'Voice'
Philosophy (Presleyism) IQ/H - IQ+0 14 [4]
Poetry IQ/A - IQ+0 14 [2]
Psychology (Human) IQ/H - IQ+0 14 [4]
Public Speaking (Debate) IQ/E - IQ+6 20 [1]
	includes: +2 from 'Voice', +2 from 'Charisma', +1 from 'Smooth Operator'
Public Speaking (Storytelling) IQ/E - IQ+6 20 [1]
	includes: +2 from 'Voice', +2 from 'Charisma', +1 from 'Smooth Operator'
Religious Ritual (Presleyism) IQ/H - IQ+4 18 [20]
Sewing/TL7 DX/E - DX+3 13 [8]
Sex Appeal (Human) HT/A - HT+3 13 [1]
	includes: +2 from 'Voice', +1 from 'Appearance', +1 from 'Smooth Operator'
Singing HT/E - HT+9 19 [8]
	includes: +2 from 'Voice', +4 from 'Musical Ability'

Stats [99] Ads [104] Disads [-40] Quirks [0] Skills [136] = Total [300]

Hand Weapons

Ranged Weapons

Armor & Possessions

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Decided to throw up my Alt, still not complete sheet wise, I adore the concept. :)

Professor Vikare Kongulo D.Sc



Online character sheet

World reference:
World: Ant Farm
Current Year: 2020
TL: 9
Mana Level: None
Cross World Travel: Unknown
Description: A world were many sentient species of insects rose instead of animals, Lead by the massive colonies of Ant-like peoples that control the governments. Various other sentient insects, including two predator species, Spider-like and Mantis-like which are relegated as being feared and oppressed for labor and war.
Divergence: In the Carboniferous Period, of the Pennsylvanian Era, the oxygen content is much higher than it is today. Massive insects rule the land, while simple amphibians try to emerge onto land. In our world, the Oxygen level lowers when a minor extinction event happens in the seas changing the climate quickly, forcing the size of insects to smaller size. In this world, the super efficient plankton that lead to the rise of O2 in the air, maintains for 100 million more years. As the O2 slowly lowers due to gradual climate change, the insects are able to adapt faster than the early amphibians. They eventually become the most dominate life forms on the planet with the others being either extinct, or small burrowing creatures or creatures that fulfill a specific niche. Eventually, sentience forms on insects, first spiders, and then more herbivorous insects, like ants. The predator species, are stuck in a hunter gathering life style while ants progress every quickly, unlike humans which destroyed their competition, Ants incorporate them into their society, by feeding them and using them for purposes, thus giving rise to multiple sentient species. This leads very much in line with human history from here, where it comes down more to colonies of Ants fighting and struggling for resources with the others doing their assigned task for the hive. Modern society is now Queenless, but still controlled mostly by Ants, but liberties are spreading to others species, with the former predators still the bottom of the social ladder, simply because of their monstrous perception.
Societies: CR 5 for all, Main governments Ameise Western Colony, and The Formica Eastern Alliance. The Western colony being the original colonizers of what we would call the "Americas" and the Alliance being a conferation of Hives considered for most to be the "Old World" The major centers being, what we would call, Biejing, Cario, Frankfurt, and South Africa.

Biography

Musical Accompaniment

The alarm went off.

Vikare shook his head and yawned exposing his teeth and fangs, today was going to be a long one and he could feel it. He had meetings and lectures to attend too, and then on top of it more training. He thought viciously as he went about his task, ”Even though I paid my dues I have to interrupt my research for this aphidshit. No of course not, I'm a Araneae, better make sure its ready for the Formica Eastern Alliance to fight on the front lines!”

Sighing as he brushes his fangs, they were hollow and sensitive so he took extra care to clean them delicately. Finishing and turning the water off, Vikare strode over to the kitchen, and looked in his pantry. Today, he couldn't take another food pill and would have to dip into his actual food stock. He opened the cage containing the small green insects that flitted about a branch of wood eating it. Taking one the size of a small rat, he stabs his fangs into it and injects the poison.

It felt so natural, though their bodies had evolved to eat other things as well, the sheer instinctual pleasure of the act as the poison took effect on the small aphid killing it and digesting it. The other peoples and the Ameise especially loathed them for it, but what was an Araneae without bite or fangs? He loathed himself too as he did it, but it was a secret addiction, to the outside world he was just a tamed monster. Privately, he could indulge.

As he drank his meal, he went over his plans for the day, the lectures, the lunches, and of course his military exercises. Finishing his meal and discarding the husk in the trash, he stretched his arms and slowly walked to his closet. Today, he selected a black suit with a gray tie to go with his pale grayish skin and red eyes. He went to the door with his chitin covered brief case, into the hallway of his tenement.

Walking out of the small squalid apartment his black clean cut suit contrasted with the mostly rags or worn work clothes of his neighbors. They didn't hate him for the most part, a few of the females thought him an uppity male, a few others thought him a traitor to his kind, but the people who actually knew him understood what he was doing it for. None of the other Araneae's had gotten to go to even high school much less College. It was only his ability that had opened these closed doors to him, and only his ability to reach the heights he had.

As he stepped over people sleeping in the hallway toward the door outside, he also reminded himself that he couldn't live anywhere else. His applications were summarily declined as his species didn't match. Oh they gave him other excuses for sure, but he knew that was a lie. Another species that was acceptable also applied and was accepted. So for the most part, he resigned himself to living in the tenement complex, paying extra to have a whole apartment to himself. Of course, an Ameise pays half the rent he did for double the size, but Vikare was not bitter. He was too busy to be bitter about anything, he was still working work to at least find some recognition among his fellow peers.

As he approached the college from the back entrance, he found himself adopt his normal stance of a leaned forward hunch with his head buried in his tie. It made the heckling seem less as he crossed the campus into his tiny converted janitors closet of an office. He opened the door and walked to his desk and climbed over to his small obstructed chair in the back. The room was not made for something as large as a desk, but it worked and he was lucky to have his position.

As normal, no one came for office hours. Vikare had heard that most of the other biochemistry professors got his students cause they didn't want to be near him, but there was nothing he could do about it. Instead, he walked to the first lecture of the day, introductory chemistry. They gave him the introduction classes for a reason, to keep him humble. Though his dissertation was in the mechanics and creation of proteins and genomes, he had no students under him for the PhD study either. Such were the wages of being different and even worse, a predator.

Their fearsome reputation was not a myth, they had hunted and killed the others for centuries. It was until the Hives began rising, the technology pushed them into more like collared dog soldiers. The Queens of course made sure that each was of use to the hive, and they were like organized coordinated and seductive. Now days the Queens had fallen, and the republics had formed, but there was still a natural fear and hatred of them. Nothing that time and evolution could do.

His lunch was less alive than his breakfast, a piece of a beetle grilled, it was the one aspect that he never understood about the ant species. They were allowed to eat the meat of other animals, though some did not. Most could eat anything if they wanted, but they preferred the plants and fungus. He thought the main issue was the sucking, and the poison. The fact that he could have one of them as a prey for months and eat slowly. No one he knew had ever done that, and his mother had been a vegetarian, in fact, but the threat of it was there.

The beetle was enough to fill him for the moment, and he bid farewell to his ant Ameise companion. She was quite nice to sit and eat with him, and even have a few discussions. Her place in the hive had always been secured from birth, and as a professor of Species Studies worked toward equal rights for those of all species. He admired her and swooned a bit over her, but had no allusions of it being more than an friendship. After all he was but a monster on a leash that they could hold up for others to see. No matter if his work was valid or not, he was expected to do the same as all the other monsters.

Quickly driving to the military base had become more than a chore, but instead a humiliation. He was one of the only ones of his kind that didn't get picked up by military truck, and even at the entrance to the base, they questioned him and searched him and his car. Sometimes over over two hours. They never found anything, but the intent was the same, to make sure he knew he wasn't better than any of the rest.

Today however, they kept him even later, and knew that he would get into trouble and wanted it. Sure enough the drill sergeant delighted on him being late. He showed up in his suit and tie next to the others in fatigues. Vikare cursed silently, of course the day he chose to wear his best suit this would happen, and they reveled in it. Like all registered Aracneas, he had three years of required military service, with six months of follow up every five years. Because of his position at the university, he was afforded a job but required to come in for drill every day.

The drill was not fun, and even less so in loafers and a suit. They didn't let him change or even let him take off his watch, and instead he was running with a gun and a thirty pound kit on his back. It was grueling. After the obstacle course he was required to camp perimeter, Vikare panting and ruined suit just nodded and started down the perimeter trail, before the fateful words came up.

“I didn't say on the trail spinner. I said perimeter, I want these woods flushed out.” The boney finger of the black hard shelled Dynastinae pointing into the woods.

“Yes, Sir.” He knew what arguing would get him and he wouldn't be allowed to the medic until he was either dead or broken so much that he would wish he was dead.

Vikare ran off into the woods and cleared them at a jogging pace. A misplaced log tripped him and he rolled down the embankment, into a small cave. He cursed, just invading a wild ant-loin’s den, or even worse, a giant centipede last thing he wanted was to be eaten. Trying to crawl out of the cave, he came to a clearing, surrounded by fog. Another cave in front of him this with a source of pure light. The fog made his skin crawl so he went toward the cave. Surely it had to lead somewhere.

In Post Character sheet
pre:

Name: 	Professor Vikare Kongulo D.Sc      CP: 307
Height:	6'1"                         Spent CP: 307
Weight:	170                           CP left: 0
Eyes:	Red
Hair:	Dark Black
Age:	35
Appearance: Gray pale skin and red eyes, with fangs that are only exposed when his mouth is wide open. His hair looks unnaturally fuzzy like it was a fur rather than hair.


Attributes  Total CP Spent: 206
Stat    Lvl     CP     Stat    Lvl     CP
ST	12	20     HP	15	6
DX	14	80     Will	14
IQ	14	80     Per	14
HT	13	30     FP	13


Basic Lift:	28
Basic Speed:	6.75
Basic Move:	6
Dodge:	9

Social
Appearance:	Attractive
Reputation:	-
Status:  	-
Wealth:  	Average
TL:     	  9

Languages	Spoken	Written	CP
Ameise  	Fluent	fluent	
English  	Native	Native	6

Culture	                	CP
Ameise West	Native	


Advantages Total CP Spent: 76
Advantages	         	CP      Notes
Acute Vision (2)		4
Fangs	                	2
Immune own venom  		5
Night Vision(2)	        	2
Affliction	         	14      HT, Melee, Incapacitation, Agony, Limited use 2, Follow up to Fangs
Attractive	        	4
Ambidexterity	        	5
Fit	                	5
Flexibility       		5
Intuitive Mathematician		7
Single-Minded	        	5
High Pain Tolerance		10


Disadvantages Total CP Spent: -42
Disadvantages	        	CP      Notes
Unusual Biochemistry		-5
Frightens Animals 		-10
Unnatural Features		-2
Chummy	                 	-5
Curious	                 	-5
Easy to Read       		-10
Overconfidence	        	-5

 
Quirks Total CP Spent: -5
Quirks	        	CP
Attentive		-1
Like: Live Food		-1
Broad-Minded		-1
Responsive		-1
TBD	         	-1


Skills Total CP Spent: 70
Skills                  	Stat/Diff	Stat Mods	Level	CP	Notes
Administration            	IQ/A    	IQ+0    	14	2
Acting                     	IQ/A    	IQ+0    	14	2
Artist(Painting)           	IQ/H    	IQ-2    	12	1
Astronomy                  	IQ/H    	IQ-2    	12	1
Bicycling                     	DX/E      	DX+0     	14	1
Bioengineering(Tis. Eng.)	IQ/H    	IQ+1    	15	8
Biology                   	IQ/VH    	IQ+0    	14	8
Body Language            	Per/A      	Per-1     	13	1
Camouflage                	IQ/E       	IQ+0      	14	1
Chemistry               	IQ/H           	IQ+0    	14	4
Climbing                  	DX/A       	DX+0    	14	2
Computer Operation             	IQ/E     	IQ+0    	14	1
Current Affairs(Sci. & Tech)	IQ/E        	IQ+0     	14	1
Detect Lies                	Per/H     	Per-1   	13	2
Diplomacy                    	IQ/H     	IQ-1    	13	2
Driving                      	DX/A       	DX-1    	13	1
Escape                      	DX/H      	DX-2      	12	1
Fast-Draw(rifle)        	DX/E      	DX+0      	14	1
First Aid                  	IQ/E        	IQ+0    	14	1
Fast-Talk                  	IQ/A      	IQ+0    	14	2
Geography(Physical)      	IQ/H       	IQ-2    	12	1
Geology(Earth like)         	IQ/H         	IQ-2    	12	1
Guns(Rifle)             	Dx/E    	DX+1     	15	2
Guns(Pistol)            	DX/E      	DX+0    	14	1
Hobby Skill(Music)       	IQ/E    	IQ+0    	14	1
Jumping                    	DX/E        	DX+0     	14	1
Karate                  	DX/H       	DX-2    	12	1
Literature                    	IQ/H       	IQ-2    	12	1
Mathematics(applied)         	IQ/H       	IQ-2    	12	1
Merchant                  	IQ/A    	IQ-1    	13	1
Observation               	IQ/A    	IQ-1    	13	1
Navigation(ground)       	IQ/A     	IQ-1     	13	1
Physiology               	IQ/H      	IQ-2     	12	1
Physics                     	IQ/VH       	IQ-3    	11	1
Prof. Skill(Research Prof.)	IQ/A    	IQ+0     	14	2
Research                  	IQ/A      	IQ+0       	14	2
Savoir-Faire(Academia)         	IQ/E    	IQ+0     	14	1
Soldier                  	IQ/A     	IQ-1     	13	1
Speed-Reading             	IQ/A    	IQ-1    	13	1
Streetwise              	IQ/A    	IQ-1    	13	1
Teaching                 	IQ/A    	IQ+0    	14	2
Judo                          	DX/H       	DX-2    	12	1
Urban Survival            	Per/A      	Per-1     	13	1


Totals
Totals	
Stats:   	216
Advantages:	68
Disadvantages:	-47
Skills:  	70
Total:  	307

No need to do equipment, it would be a long way off since I use him, but I really like the concept. Sheet is just a rough draft didn't add bonuses or anything.

Axe-man fucked around with this message at 03:38 on Nov 21, 2012

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Colonel_Wood its been about five days since your last post. That's a really long time without a post (especially in this game). If you need to drop out let me know, otherwise posting more often would be wise. Lack of posting might mean something bad happens to Austin.

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
Edit: Naww, better not. In too many games as it is.

Tran fucked around with this message at 00:33 on Feb 19, 2013

A Velociraptor!
Aug 20, 2007

Edit: Turns out that I won't have as much time as I had hoped to have to possibly dedicate to this right now. :-(

A Velociraptor! fucked around with this message at 20:54 on Dec 26, 2012

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Aww Raptor is it okay. You'll get the next one for sure :)

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
First chapter is about concluded. I don't have any surprises in store for the group before leaving Singapore and off of Campbell-IV.

At this time people can start spending the points they've accumulated. I know several people have asked about spending points and this is the official O.K. for everyone to spend points.

Some advantages might need a trigger for them to come into effect. If this is the case for anyone, then talk to me about it. I know a couple people discussed new advantages and I think we're set.

Also at this point people can buy Sense of Duty. Sense of duty can be either bought for individuals (-2) or for the entire team (which means the PCs) (-5).

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Bumping this thing to keep it from disappearing.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
I will be posting something tomorrow. I have in mind two more possible missions. Here are some clues to what i am thinking . One mission is similar to a book that became a movie. The book and movie are set on different continents and in different times. The other idea is scifi unlike the worlds of astra and ethan. The first mission would involve asupply run. The second would be about actively assisting the downtrodden.

So thats what you got to look forward to.


Also pardon any typos , i did this on my nook.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
Looking forward to seeing more details on both of those! Hope the move went well.

BattleMaster
Aug 14, 2000

I think the mission choices sound cool so far, but of course Mayla will press the "I don't care because I will hate it anyways" button.

chin up everything sucks
Jan 29, 2012

Zombie Assassin Android Taylor Swift aka Morigan will vote for a random option. Because she's going to catch you guys no matter where you go.

Muahahahahahahahaha.

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
Jenna is always up for helping the downtrodden.

Pinche Rudo
Feb 8, 2005

Placeholder for Austin Replacement

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Just to be clear, Laguna 2.0 is going to be entering the game soon. After that I'm not going to have another person join until someone else is no longer playing. I have no idea when anyone else is going to be joining the game. If and when an opportunity arises, I won't be recruiting for another character until I'm ready for them to join.

chin up everything sucks
Jan 29, 2012

We are aware, this is mostly Wood and I building concepts that struck us out of boredom, not from any expectation of getting in at any point soon.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
I've made a few minor changes to my sheet. So here it is again for later reference.



pre:
Name: Laguna Casador
Race: Human

Attributes [196]
ST 12 [20]
DX 14 [80]
IQ 12 [40]
HT 13 [30]

HP 15 [6]
Will 12
Per 15 [15]
FP 13

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 7 [5]
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [-5]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Native) [6].

Advantages [50]
Appearance (Handsome) (Androgynous) [12]
Combat Reflexes [15]
Eidetic Memory [5]
High Pain Threshold [10]
Sensitive [5]
Signature Gear (Cowboy Weapons and Costume) (2) [2]

Perks [6]
Comfortable with new people and surroundings (Perk of Broad Minded) [1]
Meticulous about firearms safety [1]
Quick Sheathe (Pistols) [1]
Weapon Bond (Guns (Pistol, Colt Government)) [1]
Weapon Bond (Guns (Rifle, M1903 Springfield)) [1]
Weapon Bond (Guns (Shotgun, Winchester 1897)) [1]

Disadvantages [-60]
Manic-Depressive (Modified. Cowboy Code of Honor, Overconfidence. 
Shyness, Low Self Image.) [-20]
Pacifism (Cannot Harm Innocents) [-10]
Phobia (Dark, enclosed spaces) (12 or less) [-10]
Skinny [-5]
Wealth (Poor) [-15]

Quirks [-5]
Dislikes red--thinks the color is unlucky [-1]
Likes whiskey and similar liquor [-1]
Plays with bangs of hair when nervous [-1]
Regularly wears cowboy hats, dusters, ponchos, and other "cowboy" clothing [-1]
Speaks with an affected Old West accent and patois [-1]

Skills [113]
Acting IQ/A - IQ+1 13 [4]
Animal Handling (Equines) IQ/A - IQ+0 12 [2]
Armoury/TL8 (Small Arms) IQ/A - IQ+3 15 [12]
Body Language (Human) Per/A - Per+0 15 [2]
Brawling DX/E - DX+1 15 [2]
Carousing HT/E - HT+1 14 [2]
Detect Lies Per/H - Per+1 16 [4]
	includes: +1 from 'Sensitive'
Diplomacy IQ/H - IQ+1 13 [8]
Double-Loading (Fast-Draw (Ammo)) Tech/A -  16 [2]
Driving/TL8 (Motorcycle) DX/A - DX+0 14 [2]
Fast-Draw/TL8 (Ammo) DX/E - DX+2 16 [2]
	includes: +1 from 'Combat Reflexes'
Fast-Draw (Knife) DX/E - DX+2 16 [2]
	includes: +1 from 'Combat Reflexes'
Fast-Draw (Long Arm) DX/E - DX+2 16 [2]
	includes: +1 from 'Combat Reflexes'
Fast-Draw (Pistol) DX/E - DX+2 16 [2]
	includes: +1 from 'Combat Reflexes'
Fast-Firing/TL8 (Guns (Pistol)) Tech/H -  16 [5]
Fast-Talk IQ/A - IQ+0 12 [2]
First Aid/TL8 (Human) IQ/E - IQ+1 13 [2]
Guns/TL8 (Pistol) DX/E - DX+2 16 [4]
Guns/TL8 (Rifle) DX/E - DX+2 16 [3]
Guns/TL8 (Shotgun) DX/E - DX+2 16 [3]
Hiking HT/A - HT+0 13 [2]
History (American Old West) IQ/H - IQ+1 13 [8]
Hobby Skill (Wild West Media) IQ/E - IQ+2 14 [4]
Holdout IQ/A - IQ+0 12 [2]
Intimidation Will/A - Will+0 12 [3]
Knife DX/E - DX+0 14 [1]
Knot-Tying DX/E - DX+0 14 [1]
Lasso Sport DX/A - DX-1 13 [1]
Machinist/TL8 IQ/A - IQ+0 12 [2]
Mathematics/TL8 (Applied) IQ/H - IQ-1 11 [2]
Mechanic/TL8 (Motorcycle) IQ/A - IQ+0 12 [2]
Musical Instrument (Harmonica) IQ/H - IQ-2 10 [1]
Navigation/TL8 (Land) IQ/A - IQ+0 12 [2]
Riding (Equines) DX/A - DX+0 14 [2]
Running HT/A - HT+0 13 [2]
Search Per/A - Per+0 15 [2]
Singing HT/E - HT+0 13 [1]
Survival (Desert) Per/A - Per-1 14 [1]
Survival (Plains) Per/A - Per-1 14 [1]
Targeted Attack/TL8 (Guns (Pistol)/Weapon) Tech/H -  14 [3]
Targeted Attack/TL8 (Guns (Rifle)/Weapon) Tech/H -  14 [3]

Stats [196] Ads [50] Disads [-60] Quirks [-5] Skills [113] = Total [300]

Hand Weapons
1  Large Knife  LC:4  $40  Wgt:1  
    Swing  Dam:1d+1 cut  Reach:C,1  Parry:10  ST:6  Skill:SK:Sword!, SK:Knife, 
ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3  
    Thrust  Dam:1d imp  Reach:C  Parry:10  ST:6  Skill:SK:Sword!, SK:Knife, 
ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3  Notes:[1]  

Ranged Weapons
1  Colt Government, .45 ACP  LC:3  Dam:2d pi+  Acc:4  Range:150 / 1600  
    RoF:3  Shots:7+1(3)  ST:10  Bulk:-2  Rcl:3  $10200  Wgt:1.9  
1  Large Knife  LC:4  Dam:1d imp  Acc:0  Range:10 / 18  
    RoF:1  Shots:T(1)  ST:6  Bulk:-2  Rcl:  $40  Wgt:1  
1  Lariat  LC:4  Dam: spec.  Acc:0  Range:0  
    RoF:1  Shots:T(spec.)  ST:7†  Bulk:-2  Rcl:  $80  Wgt:3.6  Notes:[4]  
1  Springfield M1903, .30-06  LC:3  Dam:7d+1 pi  Acc:7  Range:1100 / 4500  
    RoF:1  Shots:5(3)  ST:9†  Bulk:-5  Rcl:3  $5400  Wgt:5.9  
1  Winchester Model 1897, 12G 2.75''  LC:3  Dam:1d+1 pi  Acc:5  Range:40 / 800  
    RoF:2x9  Shots:5+1(2i)  ST:11†  Bulk:-6  Rcl:1/5  $6600  Wgt:5.8  Notes:[1]  

Armor & Possessions
10  Auto Pistol, .45 (Ammunition)  $120  Wgt:6  Location:  
1  Backpack, Small  $120  Wgt:1.5  Location:  
1  Ballistic Safety Earplugs ((Protected Hearing, Hard of Hearing while worn))  $1  Wgt:0  Location:  
1  Ballistic Sunglasses (Protected Vision when on)  $35  Wgt:0  Location:eyes  
12  Bolt-Action Rifle, .30-06 (Ammunition)  $72  Wgt:3.6  Location:  
1  Boots  $240  Wgt:2  Location:feet  
2  Cartridge Bandoleer (Holds 50 bullets/shells)  $90  Wgt:6.8  Location:  
1  Chaps  $80  Wgt:2  Location:legs  
1  Cowboy Hat  $60  Wgt:1  Location:  
1  First Aid Kit  $50  Wgt:2  Location:  
1  Flashlight, Heavy  $20  Wgt:1  Location:  
1  Harmonica  $10  Wgt:.1  Location:  
1  Hip Flask  $10  Wgt:1  Location:  
1  Holster, Belt  $50  Wgt:.5  Location:  
1  Leather Duster  $750  Wgt:6.7  Location:limbs, torso  
1  Leather Gloves  $60  Wgt:0  Location:hands  
1  Leather Pants  $120  Wgt:2  Location:groin, legs  
1  Matches  $1.5  Wgt:0  Location:  
1  Personal Basics (General Survival Gear; use High-Tech rules 
for including various things)  $76  Wgt:1  Location:  
1  Poncho (Wet Weather Gear)  $360  Wgt:1.4  Location:  
1  Portable Armoury Tool Kit  $600  Wgt:20  Location:  
5  Pump Shotgun, 12G (Ammunition)  $70  Wgt:3.5  Location:  
1  Rope, 3/4'' (per 10 yards)  $25  Wgt:5  Location:  
1  Silk Vest  $2400  Wgt:4  Location:torso  
1  Spurs  $50  Wgt:0  Location:  

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
I'm giving out Cp for people who help with the character bios page on the wiki. http://tradwiki.foxxtrot.net/index.php/Lost_Highway_Character_Bios

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Decided to bump this thing, so it doesn't go into archives.

In the event that I decide to bring someone else into the game (after Laguna II arrives), I decided to make some guidelines on what kind of characters I want for this game.

First off, only humans or those who can pass as human. After thinking about this, I realized that having non-human characters hampers the possible missions in this game. Most worlds are full of humans, so I'd rather not have to deal with native humans freaking out at the sight of something non-human.

Second, I want characters that will mesh well with the group. Antagonistic new comers would be a problem and I'd rather prevent inter-party killings. What this means is that disadvantages which would cause issues aren't going to be allowed.

Third, knowledge of other earths is acceptable, but new characters should have less knowledge of the Road more then the characters in the game. I'm probably going to bring in new PCs via Aranub, so any characters who join the group there will have basic knowledge of the Road.

I might add more guidelines here too.

Also Happy Anniversary to the thread!

BattleMaster
Aug 14, 2000

Happy birthday LH :toot:

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Wait, Laguna's not saying he has a gun in his hands, he's thinking that the figures in the fog are acting in a manner consistent with having firearms in hand! My bad!

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
That sounds like something some one with a gun in their hands would say.

Platonicsolid
Nov 17, 2008

Hey look this game is still going yay bump it out of archives!

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Still might have need of this thread. Do all the current characters have their character sheets saved somewhere else other then this thread?

Adbot
ADBOT LOVES YOU

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
I just go to my first post in the game thread for my sheet.

  • Locked thread