I'm actually considering downloading Epic's UDK to play about with it and see if I can create anything with it. I think my skills mostly lie within map making - I've toyed about with Hammer, but found it rather limited toward Source based games. Either way one of the biggest problems I have is that I'm absolutely terrible at art. Given time I could probably create textures and such, but when it comes to hand drawn art I'm useless and this means I have a hell of a time trying to convey my ideas. Hence why I look more toward map design, since that only really requires a good hand at drawing mazes and architecture, which I'm a bit more confident at than drawing monsters. Has anyone tried the UDK before?
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# ¿ Sep 14, 2012 09:19 |
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# ¿ Apr 24, 2024 15:37 |
Mug posted:Okay, I'm gonna make the 2nd post all about "technologies" with a bit of a writeup on each one for someone who's never used them before and needs to make a decision about whether it's right for them. I'll give some feedback on things I've used in a couple of minutes.
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# ¿ Sep 14, 2012 10:40 |
I'll just do some advantages and disadvantages on stuff I've used: Hammer map editor(part of Source SDK) Advantages
Unity Advantages
Source Filmmaker Advantages
Communist Bear fucked around with this message at 11:50 on Sep 14, 2012 |
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# ¿ Sep 14, 2012 11:35 |
Mug posted:Is Source Film Maker related to making games? I thought it just rendered to video? Yeah actually, sorry. I thought I'd add it in just in case!
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# ¿ Sep 14, 2012 11:44 |
Mug posted:I've never touched it so I wouldn't know. What's Hammer SDK? Do you mean the Source SDK? I thought Hammer was the map editor for Source. Is that not the case anymore? I haven't played with anything Source before, Hammer was the Half-life 1 map editor I remember. Hammer is the map editor. I think the full thing is Source SDK, which incorporates the editor, the face editor and resource stuff. I used Hammer more than anything else.
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# ¿ Sep 14, 2012 11:49 |
I want to bulk up my portfolio because I've already got the degree (Computing - Software Engineering) but I have real trouble trying to figure out where to start. Either my ideas are too huge, or I feel overwhelmed whenever I look at the program (ie Unity). As stupid as my problem might sound, can anyone help? Should I just start off with small art-based 2d things (even if I absolutely suck at art)? Or should I concentrate on specific area - ie map design? I need help finding my feet so I can make stuff. I reckon If I can develop a few individual projects before the end of the year I might have more luck getting employed within the games industry.
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# ¿ Sep 17, 2012 09:46 |
Unity's terrain editor uses height maps for its creation. Does that mean I could use a custom height map - ala from a real place - in order to create my terrain?
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# ¿ Sep 17, 2012 15:49 |
So after looking at a couple of video tutorials and learning the basics a bit more(Unity websites tutorials are useless. 3D Buzz is amazingly helpful) i've taken my first steps toward making my own map using Unity: Not much at the moment mind. The empty sections to the left and right are going to contain building models (presuming I can find an apartment prefab) and the general middle area is where the player will go. I'm referring to a map I drew with pencil and paper.
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# ¿ Sep 18, 2012 17:08 |
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# ¿ Apr 24, 2024 15:37 |
Derp, how the hell do I get tree colliders to work?
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# ¿ Sep 19, 2012 12:55 |