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BrokenGameboy
Jan 25, 2019

by Fluffdaddy
A friend and I are having fun making a 3D stealth game in Godot. I have some ideas on how the system will work, but is there any good write ups on how the stealth system in Thief The Dark Project works under the hood? Thanks in advance.

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BrokenGameboy
Jan 25, 2019

by Fluffdaddy
Dumb question. Since I'm making a 3d stealth game like Thief in Godot, I've been trying to implement leaning into my 3d character controller -- you know, so you can peek around corners. I created an animation for each direction (left, right), where the key frames rotate the player model some degrees on the the z axis. But the problem is this doesn't change based on what direction the player is facing, so you end up only being able to lean in two static directions. I feel dumb, but can somebody point me in a direction on how to make it so they player leans based on where they're facing? Thanks.

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