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Also I really liked Kingdoms of Amalur so this whole thing looks pretty good to me :3 It would look even better if I could actually purchase it
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# ? Jul 3, 2013 16:01 |
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# ? Apr 20, 2024 05:11 |
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Neruz posted:Also I really liked Kingdoms of Amalur so this whole thing looks pretty good to me :3 So yea, 24 hours since the store went down? Sort of reduces your confidence in a person when you can't even throw money at them to play their game. Earlier people were talking about if the game would have benefited from release on Steam and at this point I'd say definitely.
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# ? Jul 3, 2013 16:06 |
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I'd rather he takes more time to make sure it's all working properly, but yeah I would have thought the traffic issue could have been solved by now. Then again it depends on who is hosting his site; some ISP's have a 'turnaround' time measured in weeks.
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# ? Jul 3, 2013 16:09 |
Reason posted:So yea, 24 hours since the store went down? Sort of reduces your confidence in a person when you can't even throw money at them to play their game. Earlier people were talking about if the game would have benefited from release on Steam and at this point I'd say definitely. You can't really blame a guy for his store exploding from people spamming it in a mad rush to buy the game. I don't see how that would reduce your confidence in him. I'm honestly not surprised about the downtime, this isn't a situation like with Mojang where it is an "indie" company that is drowning in cash, but wont spend it on upgrading their staff. Wolfram hasn't made his money yet, the team consists of himself and his wife. They just got the website this morning switched over to Amazon S3 to deal with server load and he is probably in the middle of getting the store switched over as well. He also said that the store wouldn't be open again until they 1) know that it can handle the stress and 2) he is able to make sure that everyone who did purchase it in that small time window actually got their copy. Both those things take time to do and actually increase my confidence that Wolfram wants to do things properly (he wants to make sure people get their poo poo and that the store doesn't burst into flames immediately after reopening). If this was Mojang, it would be some server box in a closet that only one person had access to and you'd have to wait for them to come into work the next day to flip the switch on it and they wouldn't upgrade it for years (this was a thing with their authentication servers, even when they had reached something like 7 million users before they upgraded to Amazon). Wolfram should be judge by the quality of his game, not the fact that he got taken by surprise with how popular his game turned out to be. :/
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# ? Jul 3, 2013 16:17 |
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Reason posted:So yea, 24 hours since the store went down? Sort of reduces your confidence in a person when you can't even throw money at them to play their game. Earlier people were talking about if the game would have benefited from release on Steam and at this point I'd say definitely. Yeah those two people who made a game sure are incompetent. I mean it's not like server issues cause issues for massive AAA publishers at the top of their gam...oh wait, SimCity, Diablo 3... I am being rude to you for effect.
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# ? Jul 3, 2013 16:18 |
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Monster w21 Faces posted:Yeah those two people who made a game sure are incompetent. I mean it's not like server issues cause issues for massive AAA publishers at the top of their gam...oh wait, SimCity, Diablo 3... I am a little surprised they didn't anticipate this sort of thing from the beginning though. I would have started with an Amazon server from the get-go with a game as much hype as he's got, as well as a managed shopping experience, even if it does eat a bit into the profits.
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# ? Jul 3, 2013 16:56 |
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Solvency posted:I am a little surprised they didn't anticipate this sort of thing from the beginning though. I would have started with an Amazon server from the get-go with a game as much hype as he's got, as well as a managed shopping experience, even if it does eat a bit into the profits. It's very easy to say things like this in hindsight. The popularity and demand caught them by complete surprise, and they're doing probably the best they can given the situation.
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# ? Jul 3, 2013 17:02 |
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Indeed, hindsight is much better than 20/20. If the store comes back up and falls down again then it will be time to complain. Every indie dev gets one fuckup at release. It's only polite.
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# ? Jul 3, 2013 17:07 |
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I hope he fixes it today because I want to play this game
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# ? Jul 3, 2013 17:08 |
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Lumis posted:It's very easy to say things like this in hindsight. The popularity and demand caught them by complete surprise, and they're doing probably the best they can given the situation. I think it's popularity would be pretty well known before he released it. The amount of email and twitter followers, people watching live-streams, and accounts created on his site should have given him an indication of the amount of people seriously interested in the game.
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# ? Jul 3, 2013 17:24 |
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Solvency posted:I think it's popularity would be pretty well known before he released it. The amount of email and twitter followers, people watching live-streams, and accounts created on his site should have given him an indication of the amount of people seriously interested in the game. You would be legitimately surprised at how easy it is to underestimate poo poo like this.
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# ? Jul 3, 2013 17:29 |
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Get instantly notified the moment it is available for purchase, also reduces server load on picroma: http://direct.cyberkitsune.net/canibuycubeworld/
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# ? Jul 3, 2013 17:42 |
Solvency posted:I think it's popularity would be pretty well known before he released it. The amount of email and twitter followers, people watching live-streams, and accounts created on his site should have given him an indication of the amount of people seriously interested in the game. Wolfram comes off as kind of humble and this is his first time doing this from what I can tell. So lack of experience would point towards a lot of the hiccups so far. Also the Google trends image someone posted up thread is an indicator to me just how huge of an explosion this was suddenly. If I would hazard a guess, a lot of the people who know about this game only just recently found out about it because of things like the Yogscast and what not getting closed Alpha access. I mean, he didn't even have a website until just recently. But yeah, as others are saying, I'd rather let him get it fixed now then have the store crash again an hour after restart. Gives me more time to convince others to get this game.
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# ? Jul 3, 2013 17:56 |
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Patience is a virtue goonlings.
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# ? Jul 3, 2013 17:59 |
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Enzer posted:Wolfram comes off as kind of humble and this is his first time doing this from what I can tell. So lack of experience would point towards a lot of the hiccups so far.
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# ? Jul 3, 2013 17:59 |
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Indie guys really like to make their own store systems
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# ? Jul 3, 2013 18:02 |
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This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics.
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# ? Jul 3, 2013 18:16 |
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SERPUS posted:This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics. Because then it would just be a regular RPG? I honestly don't even see what currently makes it any different than any other RPG but whatever.
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# ? Jul 3, 2013 18:20 |
SERPUS posted:This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics. Honestly, I think the simple gradient shading works the best with how this game is rendered. The fact that the terrain is so modular in shape and that things such as weapons have their model physically edited by players as they upgrade poo poo, would make applying textures to the game really hard. If the dirt, grass and stone had applied textures, with how the terrain is, I think it would look like rear end. Simple gradient shading gives the game a more whimsical feel, which I think best suits it. The game is bright and looks fun. Just my opinion.
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# ? Jul 3, 2013 18:20 |
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SERPUS posted:This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics. So more people with low-quality and cheap computers can play the game with a good framerate.
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# ? Jul 3, 2013 18:21 |
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hitze posted:Indie guys really like to make their own store systems Good ones are expensive. SERPUS posted:This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics. Making 'randomly generated' content hold up to high level art standards is really loving hard and requires a lot of people pumping out assets and content.
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# ? Jul 3, 2013 18:21 |
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SERPUS posted:This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics. I think you're confusing art direction with graphics. These may be cubes, but from all the vids and whatnot I've seen, it has a lot more polish to it than minecraft. Seems more artsy-fartsy to me and less "bad graphics".
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# ? Jul 3, 2013 18:21 |
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Graphics and art don't always need to march towards total realism; stylisation is a perfectly valid art direction.
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# ? Jul 3, 2013 18:24 |
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No. In the grim darkness of the far gaming future everything is poo poo brown and dull grey.
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# ? Jul 3, 2013 18:26 |
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SERPUS posted:This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics. Voxels are ten times as futuristic as shaders and bump mapping. That's a fact.
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# ? Jul 3, 2013 18:34 |
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SERPUS posted:This could be so much cooler with good graphics. What is with the recent fascination with taking strides backwards in graphics: using big ugly atari-looking squares? He said that one of his influences was Diablo, which had great graphics. Actually, all of the games besides Minecraft had really good graphics. With the same amount of time and the good graphics the game would look like a dull copy of Skyrim with 3 dungeons,3 armor and weapon sets,5 different monsters and only the forest landscape and nothing of the ramdomly generated and almost infinite parts
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# ? Jul 3, 2013 18:39 |
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Enzer posted:Simple gradient shading gives the game a more whimsical feel, which I think best suits it. The game is bright and looks fun. This sums it up really well, I feel. Waiting eagerly for when I can buy it.
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# ? Jul 3, 2013 19:07 |
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So what sort of structure is this game going to have? My friends and I combined exploration with crafting and that drove both Minecraft and Terraria for us. I saw some discussion that this doesn't really any building tools per se so it's more like a procedurally generated adventure game or something? Trying to puzzle out what the gameplay is like is a bit confusing. I don't mind losing some of the sandbox components but I hope the enemy variety, exploration and loot stuff is compelling. I don't know, watching some of the videos it seems a bit like multiplayer Zelda.
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# ? Jul 3, 2013 19:22 |
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The Gunslinger posted:So what sort of structure is this game going to have? My friends and I combined exploration with crafting and that drove both Minecraft and Terraria for us. I saw some discussion that this doesn't really any building tools per se so it's more like a procedurally generated adventure game or something? Trying to puzzle out what the gameplay is like is a bit confusing. I don't mind losing some of the sandbox components but I hope the enemy variety, exploration and loot stuff is compelling. Multiplayer Zelda isn't far off. The big draw is supposed to be the infinite world, it will keep generating new areas with sets of monsters as you explore, new dungeons with bosses and loot, new towns and cities for you to visit and find (currently very simple) quests at. "Endgame" if you could call it that would be collecting cards to build your own big fancy mansion somewhere to display all your trophies in and store your loot. Crafting is cute in that you add little blocks to your items to increase their effectiveness but you control where on the item they get added so if you want to ad 30 +damage blocks to a sword you can make them into spikes along the side so now your sword is a serrated sword. Levelling is infinite, everything is on a scale of 1-100 but the closer you get the 100 the less each level gets you and actually reaching 100 takes an infinite amount of levels. Supposed to feel like you're never "finished".
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# ? Jul 3, 2013 19:29 |
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Monster w21 Faces posted:Good (storefronts) are expensive. The Humble Store only take a 5% cut, and handle payment through multiple sources, all the distribution, back-end, and it all ties into a larger Humble Bundle account if you want, so you get an easy page to access all previous purchases. More indies need to go that way.
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# ? Jul 3, 2013 19:32 |
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Death Himself posted:Multiplayer Zelda isn't far off. The big draw is supposed to be the infinite world, it will keep generating new areas with sets of monsters as you explore, new dungeons with bosses and loot, new towns and cities for you to visit and find (currently very simple) quests at. "Endgame" if you could call it that would be collecting cards to build your own big fancy mansion somewhere to display all your trophies in and store your loot. Crafting is cute in that you add little blocks to your items to increase their effectiveness but you control where on the item they get added so if you want to ad 30 +damage blocks to a sword you can make them into spikes along the side so now your sword is a serrated sword. Awesome, thanks for the info man. One quick question, do items have durability?
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# ? Jul 3, 2013 19:35 |
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The Gunslinger posted:So what sort of structure is this game going to have? My friends and I combined exploration with crafting and that drove both Minecraft and Terraria for us. I saw some discussion that this doesn't really any building tools per se so it's more like a procedurally generated adventure game or something? Trying to puzzle out what the gameplay is like is a bit confusing. I don't mind losing some of the sandbox components but I hope the enemy variety, exploration and loot stuff is compelling. It seems more like a prettier WoW without the lovely MMO parts, but keeping the fun MMO parts.
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# ? Jul 3, 2013 19:38 |
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The Gunslinger posted:Awesome, thanks for the info man. One quick question, do items have durability? Nope.
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# ? Jul 3, 2013 19:42 |
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DatonKallandor posted:It seems more like a prettier WoW without the lovely MMO parts, but keeping the fun MMO parts. Combat is action based though (press button, sword hits bad guy) ala Zelda, as opposed to WOW "auto-attack and press other buttons at certain times as numbers pop up"
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# ? Jul 3, 2013 19:48 |
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Combat was very attack-dodge-attack-dodge when I played it a bit. There is a whole class for jumping and dodging around attacks too if you really like doing that.
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# ? Jul 3, 2013 19:59 |
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For those interested it seems they're posting more in-depth info about game systems while they fix things. Mission structure/systems and warrior skills. E: Apparently this game has dodge invincibility frames. Orv fucked around with this message at 20:14 on Jul 3, 2013 |
# ? Jul 3, 2013 20:12 |
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Orv posted:For those interested it seems they're posting more in-depth info about game systems while they fix things. Posted June 22nd. Newer posts are at the top of the page. Orv posted:E: Apparently this game has dodge invincibility frames.
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# ? Jul 3, 2013 20:19 |
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Orv posted:For those interested it seems they're posting more in-depth info about game systems while they fix things. 30,701 comments.
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# ? Jul 3, 2013 20:21 |
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My bad!
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# ? Jul 3, 2013 20:23 |
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# ? Apr 20, 2024 05:11 |
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Dominic White posted:The Humble Store only take a 5% cut, and handle payment through multiple sources, all the distribution, back-end, and it all ties into a larger Humble Bundle account if you want, so you get an easy page to access all previous purchases. The Humble Store doesn't have autopatching.
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# ? Jul 3, 2013 20:39 |