It kind of reminds me of the screenshots of the guy who got Doom 3 running on an 8MB (or 12?) Voodoo 2.
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# ? Nov 1, 2012 02:53 |
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# ? Apr 24, 2024 06:20 |
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Every time I come back to Minecraft and take a look at the state of modding, my blood starts to boil. Both because of the community (ADFLY EVERYTHING ) but also because Mojang has done poo poo to make modding easier.
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# ? Nov 1, 2012 02:59 |
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Shimrra Jamaane posted:Someone do a write up of TWCenter's Darth Vader. He's the guy behind all of the "Darth Mods" and has one of the largest followings of sycophants in the mod community. He's a complete weeabo. I've used his mods for my Total War games and I haven't noticed much about him other than some spat over a launcher for Empire or something. I chalked it up to internet drama and didn't investigate any further. Although I do understand he would have quite a following considering the amount of changes his mods make to the game and how people think they make it better (I only noticed a big difference in M2:TW), I'm curious to know what he's done to draw ire from people.
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# ? Nov 1, 2012 03:04 |
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Gamebanana (formerly FPSBanana, which was formerly known as CSBanana) is indeed awful. I used to make custom models and animations over at cdg.net when it was still alive, and they got decently popular. Soon after releasing them, it never failed to check CSBanana, and have some kid posting what I just released, and calling it his own. Never mind the fact that he joined five minutes before posting, and his first contribution was a full re-modeling/skinning/animating project. Then, you'd get the mods to take it down, release it with your own name on it, then have the faker and his fans scream and bitch to have it removed again. What a loving den of poo poo. I think my problem with terrible modders is that weird loving sense of ego they have. I created my stuff because I wanted a few different weapons or sounds to break up the monotony of counter-strike, or to get a weapon that wasn't dull black, synthetic "tactical" stuff. I played and modded the game because I liked it and it helped hold my interest in the game over time, not because I was some neckbearded shitlord who started every sentence "Well, since Valve can't listen to the community..." in his summary for his mod that let you shoot fetishes at other fetishes. My big thing is that it gives a bad sign to developers. I could be wrong, because I don't even know. I'd like a developer to speak openly and honestly one day about how much they care about/listen to the demands of the goddamned nutjobs that scream and whine about all the goofy poo poo. That's not to mention the possibility of these people actually being on major game development teams. We talk and talk about games being sexist or wanting games that are actually, literally "mature," but are we being drowned out by guys who go on forums and kick and scream like little kids in the cereal aisle when they don't have cartoon-sized tits and nipples on every surface? I realize 99% of it is mostly teenagers who just want to see some honkers, but are they really the target demographic? EDIT: Just found this so sharing it. So there's this okay mod for Doom 2 that adds some fun weapons, sounds, and effects to take advantage of OpenGL for it called Brutal Doom. It's pretty entertaining, but there's some stupid crap for it. One of the many add-ons has "realistic gibbing" where the goofy, bloody gib animations from Doom are replaced with real-life pictures of dead bodies. quote:Real Gore http://zandronum.com/forum/showthread.php?tid=165 "Lots of people said I was creepy, not to mention it completely wrecks the game. WELL HERE YA GO." Plan Z fucked around with this message at 07:58 on Mar 9, 2015 |
# ? Nov 1, 2012 04:15 |
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Plan Z posted:EDIT: Just found this so sharing it. So there's this okay mod for Doom 2 that adds some fun weapons, sounds, and effects to take advantage of OpenGL for it called Brutal Doom. It's pretty entertaining, but there's some stupid crap for it. One of the many add-ons has "realistic gibbing" where the goofy, bloody gib animations from Doom are replaced with real-life pictures of dead bodies. This debacle made me pretty upset. I contributed the voice samples for the player just a few weeks before this came out and, being that I want to have a future in acting, I was pretty freaked out that he suddenly took this dark turn. It had me worried that things were going to depart from the frantic "freight train of death" feel it has and more towards "I am watching somebody's serial killer fantasy unfold in front of me" thing, and I didn't want to become known as "the guy who did the voices for that murder simulator with the real dead bodies in it."
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# ? Nov 1, 2012 05:22 |
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Sorry to hear that. I'd dig a story if you're willing to share it. I haven't played the add-on, but kind of want to out of morbid curiosity, to see if it's as bad as it seems.
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# ? Nov 1, 2012 05:50 |
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There's not much to tell, really, beyond what's been stated already. He revealed his plans to make gibs based off of real dead bodies, and while some people were grossed out, an alarming number seemed not to understand at all why anybody would be upset by the idea. SgtMkIV got annoyed by all the complaining, but instead of stopping I guess he just split it off into an optional module. Since then there hasn't really been much talk of it, and the main mod has since moved firmly back into "cartoonishly violent" territory. I'm not badmouthing the guy; lord knows I love Brutal Doom. It just got really creepy for a little while there and I was afraid of having that rub off on me.
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# ? Nov 1, 2012 06:07 |
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Right, I just tried the add-on, and it just seems to throw in a high-res pic of a human brain into gib models. The screams are a bit too creepy for me- no offense. I guess while I'm on Doom WADs, here's a pretty awful one I ended up playing in a multiplayer match called Drown in Blood: https://www.youtube.com/watch?v=0c4MhB-8JCA It's one of the most poorly-designed mods I've played. The gist is that it's intended as a co-op mod where you fight 300+ enemies per level in giant hordes. Not a bad idea in concept (In fact, it's loving rad as heck), but it's full of stupid crap like mandatory insta-death traps, HIT-BOTH-SWITCHES-NOW puzzles, and a whole lot of "Where the hell am I and what am I supposed to do?" moments. The maps are also really ugly, and there's one of those break-the-infinite loop puzzles that are just awesome for that fun, seamless co-op experience :sarcasm: . Plan Z fucked around with this message at 06:23 on Nov 1, 2012 |
# ? Nov 1, 2012 06:14 |
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Have you ever played Invasion? At one stage I was spending entire days (I was a student, ok?) playing Invasion maps in Skulltag, which had a similar premise but with much simpler maps along with a poo poo tonne of enemies, sounds and textures ripped from other build and doom engine games. Slightly more on topic, but I remember the days before I knew what Imp Encounter was. They were good days. For anyone who wants details, let's just say that it was a custom map based on some rather well written but also inducing Doom fanficton. If there was a Doom Nexus, it would just be that mod forever.
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# ? Nov 1, 2012 06:56 |
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I want Doom 4 to be based "You are the demons." Would compltely redeem id in my eyes.
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# ? Nov 1, 2012 07:34 |
Plan Z posted:I want Doom 4 to be based "You are the demons." Would compltely redeem id in my eyes. Joke's on you, the game's five hours long and four hours involve standing in a closet.
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# ? Nov 1, 2012 07:40 |
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Plan Z posted:I want Doom 4 to be based "You are the demons." Would compltely redeem id in my eyes. Here's how you do a good Doom game; "They killed my goddamn rabbit and I have a double-barreled shotgun that sounds like the world is ending every time it's fired. The hunt begins..."
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# ? Nov 1, 2012 07:44 |
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Just remove all pretenses and model the game after the Doom tie-in comic. Also, Imp Encounter...
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# ? Nov 1, 2012 07:54 |
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Cream-of-Plenty posted:Joke's on you, the game's five hours long and four hours involve standing in a closet. But Carmack insists that it's the best-coded closet in gaming.
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# ? Nov 1, 2012 08:24 |
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The closet has some really pretty lighting, it's a shame that it's all brown.
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# ? Nov 1, 2012 08:35 |
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Speaking of Doom mods, enjoy the ride: https://www.youtube.com/watch?v=FglVuYr0BJg https://www.youtube.com/watch?v=Lqdbi16C7xU
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# ? Nov 1, 2012 10:12 |
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That reminds me of whatdafuck.wad. It was this really deranged total conversion about drugs, juggalos, white trash, and disembodied furries. The platonic elements in this TC were weed, ice, and fire and it had elaborate classes and resistances. I stumbled upon it when it was hosted as Toke and Play. The whole thing is disgusting and vulgar, but I kept coming back because it was a pro-trolling server and it had some of the greatest weapons and powerups. http://whatdafuckwad.webs.com/
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# ? Nov 1, 2012 10:39 |
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Plan Z posted:I guess while I'm on Doom WADs, here's a pretty awful one I ended up playing in a multiplayer match called Drown in Blood: obligatorily doom guy reference for the first few minutes http://www.doomworld.com/10years/doomcomic/comic.php?page=5 NihilCredo posted:Speaking of Doom mods, enjoy the ride: between then and the , I see this being an enjoyable game for some people, especially considering you get to kill barney and blow up McDonalds ."Have It Your Way!"
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# ? Nov 1, 2012 11:00 |
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bagshotrow posted:My favorite Oblivion mod is "Growing Pubic Hair": http://oblivion.nexusmods.com/mods/19530 What I'm getting at is, it's probably more like nearly 20,000 different people have downloaded that mod.
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# ? Nov 1, 2012 11:55 |
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No matter the setting, no matter the graphical style, if there is a way to mod shiny anime Barbies into a game, it will be done. A huge portion of the Skyrim Nexus is devoted solely to giving women impossibly skimpy armor, boobs the size of New England, shiny anime hair, and skin so glossy and flawless it would make a porcelain doll cry. I don't know what modders see in the lifeless-looking Uncanny Valley people, but this approach is very popular! Here's an example from the old Skyrim thread about terrible mods. This mod exists to "improve" the appearance of dozens of NPCs, and is one of the rare mods that gives both men and women this treatment. Remember that this is a normally game with a muted palette and an intentionally dirty, coarse, semi-realistic look to everything: Kill meeeee
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# ? Nov 1, 2012 18:20 |
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This is how a human assembled by some kind of alien who doesn't know any humans must look like.
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# ? Nov 1, 2012 18:40 |
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The women always look like they're about to start crying in these mods.
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# ? Nov 1, 2012 18:41 |
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Upmarket Mango posted:The women always look like they're about to start crying in these mods. I guess that's how you "improve" them.
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# ? Nov 1, 2012 18:46 |
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Upmarket Mango posted:The women always look like they're about to start crying in these mods. "That's how the one in my basement always looks. Females have other expressions?"
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# ? Nov 1, 2012 18:49 |
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Speaking of terrible Doom mods, here's one that never reached the light of day. It's called Taboo Love and is a terribly drawn gay furry dating simulator. Even on the ZDoom forums, where they will defend a dude with a girl's name and a My Little Pony in a diaper for an avatar, this one didn't go over well.
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# ? Nov 1, 2012 19:20 |
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Wow, nice. In terms of awful doom mods, here's another: https://www.youtube.com/watch?v=h8XuE5KUjbo Apparently, they just stole sprites from other games (including digitized Quake 2 weapons) into a mess of poo poo that could have qualified as a parody mod under other conditions. It runs like rear end, and the mpas look like SLIGE had an awful baby with a '94 megawad.
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# ? Nov 1, 2012 19:40 |
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Saw some Quake and Hexen stuff in there at the very least. I have to admit, taking everything that the Doom, Hexen and Quake series have to offer and putting it all together in a skillful, well integrated manner is actually kind of intriguing. The above, of course, is neither very skillful nor very well integrated, so..yeah.
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# ? Nov 1, 2012 20:04 |
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People like AEons of Death, though, despite it winning the Cacowards Worst Wad or whatever. I can even see some of the appeal, honestly. What you want is something more along the lines of Tristania 2. It's another one that's not out yet (and, judging from everything the guy has ever said, never will be) and it objectively looks terrible. Everything from being based off of some terrible band the creator has a crush on to z's replacing s's like it's extreme for the 90s... it really has it all. For an idea, here's the proposed title screen. He thinks this is professional quality.
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# ? Nov 1, 2012 20:21 |
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quote:- Three selectable characters as opposed to one: Vibeke, Anders, Einar, with own campaigns for each. quote:This is why I am writing this - I can do simply everything, excluding one thing - the programming. Oh, that's classic!
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# ? Nov 1, 2012 20:24 |
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Plan Z posted:Wow, nice. In terms of awful doom mods, here's another: You do realize that AEoD doesn't actually come with maps, right? It's a hilarious clusterfuck, but it's designed to run on top of whatever maps suit your fancy. I recommend trying it with a map with pretty high enemy density since quite a lot of the weapons have massive aoes. It bogs down sometimes, but that's because it replaces every enemy and item on the map with a spawner that spits out something roughly the same strength picked from more or less every Doom or Build Engine game and a fair few guns from Doom 3 and the Quake games as well. dis astranagant fucked around with this message at 20:39 on Nov 1, 2012 |
# ? Nov 1, 2012 20:26 |
Yeah, AEoD is loving hilarious and more fun than it has any right to be.
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# ? Nov 1, 2012 20:43 |
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I had a lot of fun playing Aeons of Death with the OBLIGE random level generator back in the day, even though I think it fell off the wagon with the introduction of Half-Life enemies and weapon-carry limits (around v5 I think??? I stopped caring around that time). I guess you either enjoy it for its silliness, or you don't. I certainly wouldn't say it belonged in this thread with all the Nexus horrors. Also it alerted me to the existence of Powerslave/Exhumed which is no bad thing. ps. "Kama Sutra" does NOT "look like SLIGE had an awful baby with a '94 megawad", get hosed I love Brutal Doom, but it took a weird step over the line from goofy gore to some kind of snuff porn poo poo with v0.16. To SgtMarkIV's credit he didn't double down and force everyone to see All Real Life Smashed Bloody Brains All the Time as nutty modders are wont to do when people object to something, instead shifting it to an optional add-on, so that's a victory I guess?? I'm just coming out the other side of playing the "Jenesis" megawad with Brutal Doom v0.17 (released yesterday but I've been using a pre-release version) and it's back to business after I mostly ignored v0.16; more on account of the awfully clipped taunts (sorry, Chinese Tony Danza; they're much better in the new version!) and broken burning/clicking sound than any direct mod drama though, honestly. Anyway, so this post isn't just me defending my taste in Doom mods/wads, here's this (does anyone know the source? I kind of want to
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# ? Nov 1, 2012 21:19 |
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Any of y'all read the macro thread? From https://www.youtube.com/watch?v=R0LKNZ75tVg.
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# ? Nov 1, 2012 21:32 |
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Upmarket Mango posted:The women always look like they're about to start crying in these mods. The people who make these mods haven't seen women any other way.
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# ? Nov 1, 2012 21:36 |
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Karate Bastard posted:Any of y'all read the macro thread? This is not a Bad Mod.
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# ? Nov 1, 2012 21:38 |
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Brainamp posted:This is not a Bad Mod. To be honest, unless someone makes a "hilariously awesome gaming mods" thread, I think it's worth it to post good mods in here to break up the horrible sucking void that the other mods create.
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# ? Nov 1, 2012 21:56 |
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NihilVerumNisiMors posted:Every time I come back to Minecraft and take a look at the state of modding, my blood starts to boil. Both because of the community (ADFLY EVERYTHING ) but also because Mojang has done poo poo to make modding easier. While modding has arguably gotten easier with introduction of Forge, a great mod API, modders have not. I made a dinky little mod for fun a month ago and observed them in their natural habitat. Even people who are ostensibly doing things to make the community better (like Forge (a great mod API), people who open-source their mods, and even goon KakerMix (famous for the Technic mod pack)) have comically large egos. Those who don't have large egos have fans in their IRC channels and forum threads who are more than happy to pick up the slack for them in their worship of the mod creator.
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# ? Nov 1, 2012 21:57 |
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Thorgot posted:While modding has arguably gotten easier with introduction of Forge, a great mod API, modders have not. I made a dinky little mod for fun a month ago and observed them in their natural habitat. Even people who are ostensibly doing things to make the community better (like Forge (a great mod API), people who open-source their mods, and even goon KakerMix (famous for the Technic mod pack)) have comically large egos. Those who don't have large egos have fans in their IRC channels and forum threads who are more than happy to pick up the slack for them in their worship of the mod creator. To be fair, that's the case for almost any modding community. Minecraft however adds a fair share of "What, you don't know how to install our mod? Well then it might not be for you. " on top.
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# ? Nov 1, 2012 22:11 |
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Wesker crows. Wesker crows forever.
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# ? Nov 1, 2012 22:26 |
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# ? Apr 24, 2024 06:20 |
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NihilVerumNisiMors posted:To be fair, that's the case for almost any modding community. Minecraft however adds a fair share of "What, you don't know how to install our mod? Well then it might not be for you. " on top. I remember downloading the Technic launcher and wondering why it wasn't working, so I did a little research and found out that it like stored its main files in a folder that's hidden by default under most computers' system settings. I don't even recall the readme or installer mentioning anything about where it put things, and their forums got like super-snotty about people asking what the deal was. As if that detail was in the FAQ (it isn't).
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# ? Nov 1, 2012 22:31 |