Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
It kind of reminds me of the screenshots of the guy who got Doom 3 running on an 8MB (or 12?) Voodoo 2.

Adbot
ADBOT LOVES YOU

NihilVerumNisiMors
Aug 16, 2012
Every time I come back to Minecraft and take a look at the state of modding, my blood starts to boil. Both because of the community (ADFLY EVERYTHING :supaburn:) but also because Mojang has done poo poo to make modding easier.

Yar The Pirate
Feb 19, 2012

Shimrra Jamaane posted:

Someone do a write up of TWCenter's Darth Vader. He's the guy behind all of the "Darth Mods" and has one of the largest followings of sycophants in the mod community. He's a complete weeabo.

I've used his mods for my Total War games and I haven't noticed much about him other than some spat over a launcher for Empire or something. I chalked it up to internet drama and didn't investigate any further. Although I do understand he would have quite a following considering the amount of changes his mods make to the game and how people think they make it better (I only noticed a big difference in M2:TW), I'm curious to know what he's done to draw ire from people.

Plan Z
May 6, 2012

Gamebanana (formerly FPSBanana, which was formerly known as CSBanana) is indeed awful. I used to make custom models and animations over at cdg.net when it was still alive, and they got decently popular. Soon after releasing them, it never failed to check CSBanana, and have some kid posting what I just released, and calling it his own. Never mind the fact that he joined five minutes before posting, and his first contribution was a full re-modeling/skinning/animating project. Then, you'd get the mods to take it down, release it with your own name on it, then have the faker and his fans scream and bitch to have it removed again. What a loving den of poo poo.

I think my problem with terrible modders is that weird loving sense of ego they have. I created my stuff because I wanted a few different weapons or sounds to break up the monotony of counter-strike, or to get a weapon that wasn't dull black, synthetic "tactical" stuff. I played and modded the game because I liked it and it helped hold my interest in the game over time, not because I was some neckbearded shitlord who started every sentence "Well, since Valve can't listen to the community..." in his summary for his mod that let you shoot fetishes at other fetishes.

My big thing is that it gives a bad sign to developers. I could be wrong, because I don't even know. I'd like a developer to speak openly and honestly one day about how much they care about/listen to the demands of the goddamned nutjobs that scream and whine about all the goofy poo poo. That's not to mention the possibility of these people actually being on major game development teams. We talk and talk about games being sexist or wanting games that are actually, literally "mature," but are we being drowned out by guys who go on forums and kick and scream like little kids in the cereal aisle when they don't have cartoon-sized tits and nipples on every surface? I realize 99% of it is mostly teenagers who just want to see some honkers, but are they really the target demographic?

EDIT: Just found this so sharing it. So there's this okay mod for Doom 2 that adds some fun weapons, sounds, and effects to take advantage of OpenGL for it called Brutal Doom. It's pretty entertaining, but there's some stupid crap for it. One of the many add-ons has "realistic gibbing" where the goofy, bloody gib animations from Doom are replaced with real-life pictures of dead bodies.

quote:

Real Gore
At the 0.16 development, I have planned to replace some gib sprites to be made of real pictures of actual dead people. This caused a lot of controversy, and many people stated that it is "crossing the line" even for a violence mod.
Plus some people said that the high resolution sprites of pieces of smashed brains doesn't looks good with doom's pixelated sprites. Also, I noticed that it can cause some lag if these sprites are spawned in high volumedue the resolution of the sprites. So, I decided to make it a separated module.

http://zandronum.com/forum/showthread.php?tid=165

"Lots of people said I was creepy, not to mention it completely wrecks the game. WELL HERE YA GO."

Plan Z fucked around with this message at 07:58 on Mar 9, 2015

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur

Plan Z posted:

EDIT: Just found this so sharing it. So there's this okay mod for Doom 2 that adds some fun weapons, sounds, and effects to take advantage of OpenGL for it called Brutal Doom. It's pretty entertaining, but there's some stupid crap for it. One of the many add-ons has "realistic gibbing" where the goofy, bloody gib animations from Doom are replaced with real-life pictures of dead bodies.


http://zandronum.com/forum/showthread.php?tid=165

"Lots of people said I was creepy, not to mention it completely wrecks the game. WELL HERE YA GO."

This debacle made me pretty upset. I contributed the voice samples for the player just a few weeks before this came out and, being that I want to have a future in acting, I was pretty freaked out that he suddenly took this dark turn. It had me worried that things were going to depart from the frantic "freight train of death" feel it has and more towards "I am watching somebody's serial killer fantasy unfold in front of me" thing, and I didn't want to become known as "the guy who did the voices for that murder simulator with the real dead bodies in it."

Plan Z
May 6, 2012

Sorry to hear that. I'd dig a story if you're willing to share it. I haven't played the add-on, but kind of want to out of morbid curiosity, to see if it's as bad as it seems.

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
There's not much to tell, really, beyond what's been stated already. He revealed his plans to make gibs based off of real dead bodies, and while some people were grossed out, an alarming number seemed not to understand at all why anybody would be upset by the idea. SgtMkIV got annoyed by all the complaining, but instead of stopping I guess he just split it off into an optional module. Since then there hasn't really been much talk of it, and the main mod has since moved firmly back into "cartoonishly violent" territory.

I'm not badmouthing the guy; lord knows I love Brutal Doom. It just got really creepy for a little while there and I was afraid of having that rub off on me.

Plan Z
May 6, 2012

Right, I just tried the add-on, and it just seems to throw in a high-res pic of a human brain into gib models. The screams are a bit too creepy for me- no offense.

I guess while I'm on Doom WADs, here's a pretty awful one I ended up playing in a multiplayer match called Drown in Blood:

https://www.youtube.com/watch?v=0c4MhB-8JCA

It's one of the most poorly-designed mods I've played. The gist is that it's intended as a co-op mod where you fight 300+ enemies per level in giant hordes. Not a bad idea in concept (In fact, it's loving rad as heck), but it's full of stupid crap like mandatory insta-death traps, HIT-BOTH-SWITCHES-NOW puzzles, and a whole lot of "Where the hell am I and what am I supposed to do?" moments. The maps are also really ugly, and there's one of those break-the-infinite loop puzzles that are just awesome for that fun, seamless co-op experience :sarcasm: .

Plan Z fucked around with this message at 06:23 on Nov 1, 2012

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Have you ever played Invasion? At one stage I was spending entire days (I was a student, ok?) playing Invasion maps in Skulltag, which had a similar premise but with much simpler maps along with a poo poo tonne of enemies, sounds and textures ripped from other build and doom engine games.

Slightly more on topic, but I remember the days before I knew what Imp Encounter was. They were good days.

For anyone who wants details, let's just say that it was a custom map based on some rather well written but also :psyduck: inducing Doom fanficton. If there was a Doom Nexus, it would just be that mod forever. :gonk:

Plan Z
May 6, 2012

I want Doom 4 to be based "You are the demons." Would compltely redeem id in my eyes.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Plan Z posted:

I want Doom 4 to be based "You are the demons." Would compltely redeem id in my eyes.

Joke's on you, the game's five hours long and four hours involve standing in a closet.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Plan Z posted:

I want Doom 4 to be based "You are the demons." Would compltely redeem id in my eyes.

Here's how you do a good Doom game; "They killed my goddamn rabbit and I have a double-barreled shotgun that sounds like the world is ending every time it's fired. The hunt begins..."

The MSJ
May 17, 2010

Just remove all pretenses and model the game after the Doom tie-in comic.

Also, Imp Encounter... :stare:

Plan Z
May 6, 2012

Cream-of-Plenty posted:

Joke's on you, the game's five hours long and four hours involve standing in a closet.

But Carmack insists that it's the best-coded closet in gaming.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The closet has some really pretty lighting, it's a shame that it's all brown.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Speaking of Doom mods, enjoy the ride:

https://www.youtube.com/watch?v=FglVuYr0BJg

https://www.youtube.com/watch?v=Lqdbi16C7xU

Babylon Astronaut
Apr 19, 2012
That reminds me of whatdafuck.wad. It was this really deranged total conversion about drugs, juggalos, white trash, and disembodied furries. The platonic elements in this TC were weed, ice, and fire and it had elaborate classes and resistances. I stumbled upon it when it was hosted as Toke and Play. The whole thing is disgusting and vulgar, but I kept coming back because it was a pro-trolling server and it had some of the greatest weapons and powerups.

:nws:http://whatdafuckwad.webs.com/

SugarAddict
Oct 11, 2012

Plan Z posted:

I guess while I'm on Doom WADs, here's a pretty awful one I ended up playing in a multiplayer match called Drown in Blood:


obligatorily doom guy reference for the first few minutes
http://www.doomworld.com/10years/doomcomic/comic.php?page=5

NihilCredo posted:

Speaking of Doom mods, enjoy the ride:

between then :asoiaf: and the :catdrugs:, I see this being an enjoyable game for some people, especially considering you get to kill barney and blow up McDonalds ."Have It Your Way!" :unsmigghh:

Kilroy
Oct 1, 2000

bagshotrow posted:

My favorite Oblivion mod is "Growing Pubic Hair": http://oblivion.nexusmods.com/mods/19530

Basically, your female character will regrow pubic hair over time. To shave you have to squat and use a knife. This has over 18,500 downloads, and about 12,000 of them are unique. Which means about 6,500 people downloaded this once, and their memories of it were so fond that they came back and got it again on their next installation.
I'm pretty sure that counter is completely broken. I don't know how they define 'unique downloads' but when I've posted mods there (they are all above-board), early on it will show e.g. 7 downloads and 4 unique ones. That doesn't make any sense.

What I'm getting at is, it's probably more like nearly 20,000 different people have downloaded that mod.

Forsythia
Jan 28, 2007

You want bad advice?

Anything is okay if you don't get caught!

... I hope this helps!
No matter the setting, no matter the graphical style, if there is a way to mod shiny anime Barbies into a game, it will be done. A huge portion of the Skyrim Nexus is devoted solely to giving women impossibly skimpy armor, boobs the size of New England, shiny anime hair, and skin so glossy and flawless it would make a porcelain doll cry. I don't know what modders see in the lifeless-looking Uncanny Valley people, but this approach is very popular!

Here's an example from the old Skyrim thread about terrible mods. This mod exists to "improve" the appearance of dozens of NPCs, and is one of the rare mods that gives both men and women this treatment. Remember that this is a normally game with a muted palette and an intentionally dirty, coarse, semi-realistic look to everything:






Kill meeeee

NihilVerumNisiMors
Aug 16, 2012
This is how a human assembled by some kind of alien who doesn't know any humans must look like.

Proletarian Mango
May 21, 2011

The women always look like they're about to start crying in these mods.

Plan Z
May 6, 2012

Upmarket Mango posted:

The women always look like they're about to start crying in these mods.

I guess that's how you "improve" them.

Nyyen
Jun 26, 2005

MACHINE MEN
with MACHINE MINDS
and MACHINE HEARTS

Upmarket Mango posted:

The women always look like they're about to start crying in these mods.

"That's how the one in my basement always looks. Females have other expressions?"

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
Speaking of terrible Doom mods, here's one that never reached the light of day. It's called Taboo Love and is a terribly drawn gay furry dating simulator. Even on the ZDoom forums, where they will defend a dude with a girl's name and a My Little Pony in a diaper for an avatar, this one didn't go over well.

Plan Z
May 6, 2012

Wow, nice. In terms of awful doom mods, here's another:

https://www.youtube.com/watch?v=h8XuE5KUjbo

Apparently, they just stole sprites from other games (including digitized Quake 2 weapons) into a mess of poo poo that could have qualified as a parody mod under other conditions. It runs like rear end, and the mpas look like SLIGE had an awful baby with a '94 megawad.

Buried alive
Jun 8, 2009
Saw some Quake and Hexen stuff in there at the very least. I have to admit, taking everything that the Doom, Hexen and Quake series have to offer and putting it all together in a skillful, well integrated manner is actually kind of intriguing. The above, of course, is neither very skillful nor very well integrated, so..yeah.

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
People like AEons of Death, though, despite it winning the Cacowards Worst Wad or whatever. I can even see some of the appeal, honestly. What you want is something more along the lines of Tristania 2. It's another one that's not out yet (and, judging from everything the guy has ever said, never will be) and it objectively looks terrible. Everything from being based off of some terrible band the creator has a crush on to z's replacing s's like it's extreme for the 90s... it really has it all.

For an idea, here's the proposed title screen. He thinks this is professional quality.

spiritual bypass
Feb 19, 2008

Grimey Drawer

quote:

- Three selectable characters as opposed to one: Vibeke, Anders, Einar, with own campaigns for each.
- Outstandingly wonderful dark-gothic atmosphere with weather effects
- Brilliant sounds and music
- Extremely intelligent enemies
- 20 levels for each character, plus 5 secret levels with various unique themes.
- Various landscapes, including desert, icy, The Mist, cathedral and forest.
- Tons of secret areas and Easter-Eggs!
- Seven different weaponz for each character - that'll be 21 alltogether. This includes close combat weapons (Vibro Blade, Thermic Lance), conventional weapons (Kruger, Reason, DT, Z-Type, FG42 paratroop rifle, Sabrine MK4 series), energy weapons (Prism rifle, Pulsar rifle, Sonic Oscillator), heavy weapons (Missile launcher, Pershing cannon, Solitar, Mortar), and of course, superweapons (Photon cannon, PWT Disruptor Launcher, Incinerate!!!).
- Lots of useful items, such as Artifacts, portable bottles of absinthe, talismans, fissure defenses, Nova, Sandhog, and much more!
- Exciting storyline!

quote:

This is why I am writing this - I can do simply everything, excluding one thing - the programming.

Oh, that's classic!

dis astranagant
Dec 14, 2006

Plan Z posted:

Wow, nice. In terms of awful doom mods, here's another:

https://www.youtube.com/watch?v=h8XuE5KUjbo

Apparently, they just stole sprites from other games (including digitized Quake 2 weapons) into a mess of poo poo that could have qualified as a parody mod under other conditions. It runs like rear end, and the mpas look like SLIGE had an awful baby with a '94 megawad.

You do realize that AEoD doesn't actually come with maps, right? It's a hilarious clusterfuck, but it's designed to run on top of whatever maps suit your fancy. I recommend trying it with a map with pretty high enemy density since quite a lot of the weapons have massive aoes.

It bogs down sometimes, but that's because it replaces every enemy and item on the map with a spawner that spits out something roughly the same strength picked from more or less every Doom or Build Engine game and a fair few guns from Doom 3 and the Quake games as well.

dis astranagant fucked around with this message at 20:39 on Nov 1, 2012

SALT CURES HAM
Jan 4, 2011
Yeah, AEoD is loving hilarious and more fun than it has any right to be. :colbert:

sharts
Jul 3, 2008

a̸ ̕s̡cŗeam͟i͠ng͞ ͘sk͏u̢l̨l i̡s y͝o͡ųr o͡n͟l͞y ͢comp̛ani̡o͞n͝
I had a lot of fun playing Aeons of Death with the OBLIGE random level generator back in the day, even though I think it fell off the wagon with the introduction of Half-Life enemies and weapon-carry limits (around v5 I think??? I stopped caring around that time). I guess you either enjoy it for its silliness, or you don't. I certainly wouldn't say it belonged in this thread with all the Nexus horrors. Also it alerted me to the existence of Powerslave/Exhumed which is no bad thing. ps. "Kama Sutra" does NOT "look like SLIGE had an awful baby with a '94 megawad", get hosed

I love Brutal Doom, but it took a weird step over the line from goofy gore to some kind of snuff porn poo poo with v0.16. To SgtMarkIV's credit he didn't double down and force everyone to see All Real Life Smashed Bloody Brains All the Time as nutty modders are wont to do when people object to something, instead shifting it to an optional add-on, so that's a victory I guess?? I'm just coming out the other side of playing the "Jenesis" megawad with Brutal Doom v0.17 (released yesterday but I've been using a pre-release version) and it's back to business after I mostly ignored v0.16; more on account of the awfully clipped taunts (sorry, Chinese Tony Danza; they're much better in the new version!) and broken burning/clicking sound than any direct mod drama though, honestly.

Anyway, so this post isn't just me defending my taste in Doom mods/wads, here's this (does anyone know the source? I kind of want to laugh at play this (to laugh at it)):

Karate Bastard
Jul 31, 2007

Soiled Meat
Any of y'all read the macro thread?



From https://www.youtube.com/watch?v=R0LKNZ75tVg.

Frogfingers
Oct 10, 2012

Upmarket Mango posted:

The women always look like they're about to start crying in these mods.

The people who make these mods haven't seen women any other way.

Brainamp
Sep 4, 2011

More Zen than Zenyatta


This is not a Bad Mod.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Brainamp posted:

This is not a Bad Mod.

To be honest, unless someone makes a "hilariously awesome gaming mods" thread, I think it's worth it to post good mods in here to break up the horrible sucking void that the other mods create.

Thorgot
Apr 4, 2010

NihilVerumNisiMors posted:

Every time I come back to Minecraft and take a look at the state of modding, my blood starts to boil. Both because of the community (ADFLY EVERYTHING :supaburn:) but also because Mojang has done poo poo to make modding easier.

While modding has arguably gotten easier with introduction of Forge, a great mod API, modders have not. I made a dinky little mod for fun a month ago and observed them in their natural habitat. Even people who are ostensibly doing things to make the community better (like Forge (a great mod API), people who open-source their mods, and even goon KakerMix (famous for the Technic mod pack)) have comically large egos. Those who don't have large egos have fans in their IRC channels and forum threads who are more than happy to pick up the slack for them in their worship of the mod creator.

NihilVerumNisiMors
Aug 16, 2012

Thorgot posted:

While modding has arguably gotten easier with introduction of Forge, a great mod API, modders have not. I made a dinky little mod for fun a month ago and observed them in their natural habitat. Even people who are ostensibly doing things to make the community better (like Forge (a great mod API), people who open-source their mods, and even goon KakerMix (famous for the Technic mod pack)) have comically large egos. Those who don't have large egos have fans in their IRC channels and forum threads who are more than happy to pick up the slack for them in their worship of the mod creator.

To be fair, that's the case for almost any modding community. Minecraft however adds a fair share of "What, you don't know how to install our mod? Well then it might not be for you. :smug:" on top.

Plan Z
May 6, 2012

Wesker crows. Wesker crows forever.

Adbot
ADBOT LOVES YOU

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.

NihilVerumNisiMors posted:

To be fair, that's the case for almost any modding community. Minecraft however adds a fair share of "What, you don't know how to install our mod? Well then it might not be for you. :smug:" on top.

I remember downloading the Technic launcher and wondering why it wasn't working, so I did a little research and found out that it like stored its main files in a folder that's hidden by default under most computers' system settings.

I don't even recall the readme or installer mentioning anything about where it put things, and their forums got like super-snotty about people asking what the deal was. As if that detail was in the FAQ (it isn't).

  • Locked thread