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crazkylo posted:I am considering going back and re-playing it, because I forget where most of the secret passages are. I have the 2nt and 3ed games just sitting on my shelf waiting to be played, but where terribly neglected because I refused to play them until I beat the first.
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# ? Nov 10, 2012 00:48 |
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# ? Mar 28, 2024 15:03 |
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Just go straight to #3, it's the player-friendliest out of the whole bunch.
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# ? Nov 10, 2012 00:51 |
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crazkylo posted:I am considering going back and re-playing it, because I forget where most of the secret passages are. I have the 2nt and 3ed games just sitting on my shelf waiting to be played, but where terribly neglected because I refused to play them until I beat the first. I would replay EO1 to beat because the game gives you a code to get a item at the start for EO2. Or at least just beat the plot boss of EO1 and just get the code from the internet.
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# ? Nov 10, 2012 02:59 |
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Jarogue posted:I would replay EO1 to beat because the game gives you a code to get a item at the start for EO2. Or at least just beat the plot boss of EO1 and just get the code from the internet. I actually never had EO1, but aren't the items you get really garbagey poo poo that barely give you an edge even in the early-game?
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# ? Nov 10, 2012 03:05 |
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DrManiac posted:Speaking of anime wizardry knock-offs, what ever happened to class of heroes 2? It was supposed to come out in this fall but I haven't seen any news on it for months. They're still aiming for a 2012 PSN release so could be the end of this month or in December.
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# ? Nov 10, 2012 03:16 |
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The White Dragon posted:I actually never had EO1, but aren't the items you get really garbagey poo poo that barely give you an edge even in the early-game? If you just beat the game yes the item is shity, but if you beat the it 100% the item is better. And I think I remember using it most of the 1/4 of the game until I got every class a bettter item. But the game also notes that you beat EO1 and lets you keep your old teams name from the first game. And I think it changes the dialogue at the begainning a little.
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# ? Nov 10, 2012 03:21 |
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ChibiSoma posted:Ya know, I have no idea why I love these games so much. I'm completely, 100% terrible at them. 3 was especially bad since they removed all the guys I had a good idea how to use, and then threw in no truly amazing healing class. I beat the game once, taking the Yggdroid route, and got far enough to see the Shogun in NG+, but when it hit the 'time to grind' point again, I gave up. I actually really like how there's no TRUE healing class in EO3. I'm running with a Princess and it owns, and she owns. I don't have to have a healbot- it's boring and oh wow what do I do oh wait another heal. Yay. . Yeah, it's not like it's a PNP or something with real people or even character, but it's cool that the 'work around' for no healbot has me with a buffer who has a much more interactive...healing game. I guess?
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# ? Nov 10, 2012 03:24 |
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Just for the record, these are the exclusive items you start with in EOII if you have a password to import them. Town Medal (complete main storyline) HP+10 / TP+10 / All Stats+1 Town Crown (complete post-game) Hp+15 / TP+15 / All Stats+2 Far, far less powerful than the versions you can earn in the first game. On the other hand you DO get to start with them instead of playing the least user-friendly game in the series for a couple hundred hours. The stat bonus is also better than any individual accessory you'll have be able to get/afford for a long time. It's a minor boost, but the start of an Etrian Odyssey game is almost always the part that drives people off so if you don't mind using the name of another guild why the hell not? EDIT: I can't vouch for these (never played the first game), but you're welcome to try them. Guild Name: Ragnarok p63&Kh3Ura?FPWt&0&z3 iPz3tf?zOvzlNGF&zEr3 xQNCO7hrlTUV&&&V&wwf &hUVKl&ifP7K&s Guild Name: Darkfire p5R&&&yUXazlScl&wmj3 lP&h&vQngv?yDQl&zF?h hMNQ&bxL&&?V&&&T&rsn &F?VOF&yoS7O&v Courtesy of GameFAQs and assorted EO fansites who all name their guilds very silly things. Rangpur fucked around with this message at 03:59 on Nov 10, 2012 |
# ? Nov 10, 2012 03:51 |
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I had a couple of instances of getting frustrated and shutting my DS off, but other than that I have enjoyed the first game quite a bit. I only had about 5 or 10 floors to go, I would boot it up and just finish out the rest, but I am afraid that I will completely forget how I was trying to build my team and how to fight certain monsters. I suppose I could just play the second and third and come back to the first another time.
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# ? Nov 10, 2012 04:04 |
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I beat all the games mostly guide free (I had to look up where a few missed shortcuts where on a few floors in some games, it's usually pretty obvious when you've missed a shortcut, but not always obvious where the drat thing is, sometimes you just miss looking at a wall), except for getting the true ending in #3, i had to look up that poo poo because it was pretty arbitrary. I've never had the patience to grind for post game though, that's just not my thing I guess.
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# ? Nov 10, 2012 04:36 |
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The skill set for the new game is very impressive. I love how they took all the best powers from EO3 and spread them around between the classes. Well except clone, but that power was too good for this world. I think the major thing that disappoints me about casual mode is that it doesn't include full automapping (as far as I can tell). I have a couple of friends who I got really excited about the series until I said, "And you get to map all the levels yourself using the touchscreen!" Edit: It also seems that the combat rows are more of a focus in EO 4. I had read that it no longer takes a turn to switch places. So for instance, the dancer can switch who they are healing/buffing each round without using their action. DalaranJ fucked around with this message at 16:51 on Nov 10, 2012 |
# ? Nov 10, 2012 16:47 |
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DalaranJ posted:
I wish it included auto-map too. I don't have a problem filling out the map in the beginning of the game, but as I get farther I get sick of it and just do the bare minimum. [e] Anyone have a write up on the classes? it's never to early to start on party formations. DrManiac fucked around with this message at 16:56 on Nov 10, 2012 |
# ? Nov 10, 2012 16:51 |
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Don't forget only 7 are unlocked to start. You likely won't see a ton of variation early on. That said, no it is never too early to start on party formations. poo poo, it was one of the reasons I made the thread.
How long the Medic and Landsknecht continue as party mainstays depends on when sub-classing opens up, and how soon the unlockable classes become available.
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# ? Nov 10, 2012 20:30 |
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I finished 2 and 3 but it was really just about breaking the game beyond belief with overpowered/ideal combinations. If 4 will be different in terms of balance, I'll definitely be excited for it.
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# ? Nov 10, 2012 20:36 |
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EO4 has this neat little feature where you get items to raise a character's level when you unlock a new class: When you unlock the Mystic class, you get two Ancient Sutras, which will let you raise a character's level up to 25 (which is Veteran-tier). It's a neat way to encourage you to experiment with different classes without having to stop everything and grind for several hours just to get them up to par. EO4 also has subclassing, but from what I've heard there's a greater emphasis on the "sub" part. Subclass abilities only go up to half their maximum value.
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# ? Nov 10, 2012 21:34 |
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Looking at the skill simulator makes me excited about the different skill levels. Seems like they try to give you an incentive to build up early skills and then retire later so that you can put more into higher level skills later in the game. Not really sure what sub classing I would do since you only get half the skill levels, seems like it would pretty much only be good for passive skills then. That said the only interesting thing to do so far would be subclass your weapon skill guys with assassin (Night Stalker) so as to take advantage of shadow skills and maybe speed boost. I am really looking forward to the game. One of those people that picked up a 3ds almost entirely for this game (I bought one back when it was announced in Japan figuring it would end up here, and I only had a little time left that I could take advantage of a discount), then got the pleasant surprise of other awesome games being announced.
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# ? Nov 10, 2012 23:43 |
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There are way better ways to cheese EO3 than ninja/zodiac. Hoplite/ninja gives you shield guard (55% damage reduced) on both sides of the team. Shogun/ buccaneer gives a chance to strike 8 times with your normal attack. Zodiac/gladiator made you have an insanely powerful meteor. it is considered physical so all the gladiator boost work on it. Arbalist/gladiator +90% + 280% +55% to a 380% attack with a 30% chance to do it again.
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# ? Nov 11, 2012 03:43 |
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Does 4 have those ship missions with the pre-made party? those were good for getting a low level dude some levels. [e] And how are the limits? I like that they were easier to get in 3 but they never got as broken as the ones in 2.
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# ? Nov 11, 2012 03:49 |
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TurnipFritter posted:EO4 has this neat little feature where you get items to raise a character's level when you unlock a new class: When you unlock the Mystic class, you get two Ancient Sutras, which will let you raise a character's level up to 25 (which is Veteran-tier). It's a neat way to encourage you to experiment with different classes without having to stop everything and grind for several hours just to get them up to par. Totally love both of those things. Subclassing kinda overwhelmed me in 3. I never really knew what meshed well together or how to use it all to its fullest, but I felt underpowered just staying in my main class' skills, ya know? Being able to boost a character up is wonderful. I understand these games being for the hardcore crowd, and that's fine, but getting a few bones thrown our way from time to time is still appreciated. There are two things I really adore about the series, almost moreso than the gameplay itself, which I understand is completely weird. One is the music. I think entering the fifth stratum in the first game and being hit by this tune was one of my favorite moments in the series. The other is the cartography. How's the mapping this time around? Do we get a few more floor colors? Three had what, blue/green, red, and yellow? Or was that 2? It's been awhile since I've played.
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# ? Nov 11, 2012 04:10 |
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Shwqa posted:There are way better ways to cheese EO3 than ninja/zodiac. You missed Gladiator/Shogun.
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# ? Nov 11, 2012 04:20 |
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Justin_Brett posted:You missed Gladiator/Shogun.
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# ? Nov 11, 2012 05:07 |
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Shwqa posted:How does that one work? You run it with a shogun/buccaneer and then max warrior's might. Personally I went with an Arbalist/Shogun instead because of giant slayer. Edit: Of course you need that dragon forged sword for the final postgame boss, and that means Gladiator/Shogun. I never got that far. DalaranJ fucked around with this message at 05:25 on Nov 11, 2012 |
# ? Nov 11, 2012 05:23 |
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Shwqa posted:There are way better ways to cheese EO3 than ninja/zodiac. Which is why most of my parties are built around supporting a Wilding's skills. They tend to shred anything not outright immune to physical attacks like wet tissue paper. Thing is, for most bosses--even the postgame assholes--the only requirements are 1.) a method to mitigate damage, either via reducing it or healing it faster than it can be inflicted; 2.) a method to stop the boss from doing the same; 3.) the resources to keep 1&2 going until it drops dead.
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# ? Nov 11, 2012 05:43 |
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The thing about EO3 cheese builds isn't really that each one singularily crushes the game. They're all pretty powerful in their own right and there's enough of them that every player will probably come up with one or a few all on their own. It's tough to call them cheese builds when really a solid quarter of the builds are just heads and shoulders stronger than the previous ones. Couple that with the fact that EO3 is the easiest of the first three titles makes for a pretty nice dungeon crawler game. The post game dungeon is still a bit ruthless/gimmicky though and you will need some of the Hoplite poo poo to get by.
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# ? Nov 11, 2012 05:46 |
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The Warrior Might party is the staple. If I were to LP the game, I would go Warrior Might, because it is awesome and awesome people use it. The usual party for this is one Gladiator/Shogun with maxed Warrior Might and Endless Battle, everything else is irrelevant, and two Shogun/Buccaneers with maxed Swashbuckling. The two S/Bs attack every turn and the G/S chases every attack for insane damage. The other two party members are usually defensive buffers. I ran it with only one S/B so I could have a TP battery get through every random battle with Warrior Might, as well as a Hoplite/Prince and I think a Monk/Princess for maximum survivability. Might have had Wildling on the Hoplite for Primal Drums.
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# ? Nov 11, 2012 05:49 |
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Shwqa posted:How does that one work? Basically just for spamming Warrior's Might. It's balanced that the defense penalty will wreck a Shogun if they get attacked, but Gladiators are tanky enough to get away with it much better. With the attack bonuses Gladiators get, your damage can get ridiculous if enough people attack at once.
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# ? Nov 11, 2012 06:22 |
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theshim posted:The Warrior Might party is the staple. If I were to LP the game, I would go Warrior Might, because it is awesome and awesome people use it. edit: Oops I messed it up a little bit. I rewrote it. Shwqa fucked around with this message at 08:15 on Nov 11, 2012 |
# ? Nov 11, 2012 06:24 |
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Shwqa posted:Zodiac/gladiator made you have an insanely powerful meteor. it is considered physical so all the gladiator boost work on it. Wait wait. Does that mean you can have a ... Muscle-wizard? I need to find out where we stashed my copy of EO3 now.
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# ? Nov 11, 2012 07:05 |
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^^^^^^^^ You CAN make a muscle wizard in fact! Although I do not believe Berserker's Vow influences Meteor damage, the other Gladiator skills will. And if you're really crazy you can grind for stat boosters. A Zodiac with 99 STR can deal absurd damage with STR-based elemental attacks like the Monk's Breakfire Fist, Gladiator's Freezing Blow, or Hoplite's Blitzritter. Warrior's Might IS supergreat, but remember that when you're starting a fresh save, you won't have access to it until you complete the Third Stratum. If you made it that far, chances are you won't hit any insurmountable walls until the postgame content. Early game tactics are just as vital, if not moreso. Here I'll show you what I mean: Sample Etrian Odyssey III Starting Party
The Hoplite should go without saying. A Gladiator could replace the Buccaneer, but I prefer the latter because the point invested in Trickster should let you squeeze out an extra use of Lights Out, and blindness is a handy ailment for the early game. Keep the Monk in the front row. It's counterintuitive to leave your healer in the line of fire, espcially when the Prince/ss has better defenses. Fist Mastery what makes it worthwhile. Its usefulness drops in the late game, but early on it turns the Monk's normal attack into a handy damage dealer without spending money to upgrade weapons. Meanwhile, a prince/ess in the back row stays undamaged longer, letting Royal Veil regenerate the party's HP every turn for free. In essence, you're saving the Monk's TP to keep your royal healed up so they can 'broadcast' the HP recovery to the rest of the party. The Wildling is personal preference: you could replace it with an Arbalist or Ninja (w. at least one point in Keburi no Sue), but Call Bird gives you an additional attacker with the possibility of inflicting Head Bind. It's also a hedge against random encounters with the Great Lynx, the most powerful enemy on the 1st floor. Head Bind will block its Bite Off attack, which can otherwise kill drat near any 1st level character outright, fully-healed Hoplites included. It is a highly defensive party, but I think that's invaluable when you're getting started. Wiping before you even complete the first mission is not going to endear the game to most people. Rangpur fucked around with this message at 21:57 on Nov 12, 2012 |
# ? Nov 11, 2012 07:28 |
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Wow princess and monk? That is a little too much healing for my taste. By the end of floor 1 or middle of floor 2 a princess should be able to keep the team healed. I prefer a Zodiac with Ice star and ether mastery in my starting team. A lot of stuff is weak to ice the first few floors.
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# ? Nov 11, 2012 08:00 |
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Provoke neuters most of the first stratum in 3, especially if you go for the parries right away. You can give Greedy Lizards a licking as soon as you run into them by having your hoplite in the back row defend every turn they are not recasting provoke while a monk heals them and cures poison.
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# ? Nov 11, 2012 08:02 |
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The cookie-cutter party for EO3 (that wasn't Warrior Might) was: Hoplite/Ninja - Prince/Monk - Monk/Prince Arbalist/Zodiac - Zodiac/Arbalist(or Wildling) It too was an exceedingly defensive party. The Hoplite could clone and then both spammed line guard reducing all physical damage by 55%, the Prince could keep up Prevent Order while the Monk could use Form Qi to make Protect Order super amazing, the Arbalist spammed barrages and the Zodiac was built for single-target. It works just fine but it's more than a tad boring. I think the party I ran my last run (until the end of the third stratum) was a Gladiator - Prince - Monk front, Buccaneer - Zodiac back. Once I hit subclassing I had the Buccaneer take Pincushion, switched the Prince for a TP battery with the Monk picking up the subclass for Monarch March, and the Gladiator got Blade Rave. A Pincushion/Blade Rave combo was usually enough to sweep random encounters. Of special note is the fact that I highly recommend a Zodiac in early parties, simply because a charged Hellfire does far, far more damage than anything else for a very long time, even when not hitting weaknesses. It allows you to cheese some FOEs, especially ones weak to fire, far before you're supposed to. ...it is also notable that my last run was a "kill everything as soon as you see it" run. Every FOE, I tracked down and murdered the moment I saw it. It was an extremely interesting and fun run, and while I wouldn't recommend it on a first try, it certainly does shake up the way you play the game!
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# ? Nov 11, 2012 08:30 |
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Rangpur posted:Meanwhile, a prince/ess in the back row stays undamaged longer, letting Royal Veil regenerate the party's HP every turn for free. Point of order, While the back row is targeted a lot less often, the AI prefers to target the person within a row with the most HP, so the princess is actually less likely to be hit if she is in the front row with someone that has more HP than her than if she is in the back row. I don't actually remember how high Wildling HP is, it's possible that it's higher than the princess, in which case, by all means put her in the back row. That's really much more of a defensive party than I like, but I understand why you would choose it.
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# ? Nov 11, 2012 08:30 |
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DalaranJ posted:Point of order,
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# ? Nov 11, 2012 08:34 |
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For boss/FOE battles where you really need the Prince's passive healing to hang in there, it's often worth it to have your Hoplite do nothing but spam Bodyguard on them: they have poor damage-dealing capacity, so there's not much they can do that's better than a moderate-power heal on the whole party. If you know how to get the most out of a Prince's healing, you can get by without needing a Monk at all until the 5th stratum or even the postgame.
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# ? Nov 11, 2012 08:53 |
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Bear in mind when I say 'early party' I mean EARLY. As in, 'the first time you step into the labyrinth.' It saved my rear end when I made a mistake sketching in the walls, and I had to spend two in-game days trekking back and forth over the first floor trying to satisfy that one rear end in a top hat guard. I avoid Zodiacs early on, because you simply won't have the TP to sustain them and I'd rather make a few longer expeditions than several shorter ones. There is a fair amount of stuff weak to ice in the first strata--and I think the Great Lynx is vulnerable to fire--but by that same token there's nothing resistant to physical attacks until... the sea slugs on B4F I think? It's a question of playstyle. Early on I gear my party towards maximum sustainability. Later on is when I start breaking out the crazy poo poo. You know who makes a good Hoplite? A Yggdroid with Overheat. No, seriously. It can't reduce you below 1 HP, making Overwatch a cheap shortcut to invulnerability.
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# ? Nov 11, 2012 10:49 |
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Rangpur posted:Bear in mind when I say 'early party' I mean EARLY. As in, 'the first time you step into the labyrinth.' It saved my rear end when I made a mistake sketching in the walls, and I had to spend two in-game days trekking back and forth over the first floor trying to satisfy that one rear end in a top hat guard. I avoid Zodiacs early on, because you simply won't have the TP to sustain them and I'd rather make a few longer expeditions than several shorter ones. There is a fair amount of stuff weak to ice in the first strata--and I think the Great Lynx is vulnerable to fire--but by that same token there's nothing resistant to physical attacks until... the sea slugs on B4F I think? My dream starting team is Front row Hoplite with line guard and vigilance Princess with three royal veil Gladiator with three club mastery Back row Zodiac with ice star and ether mastery Ninja with Keburi no Sue, tonsou jutsu, and kagerou The front has a decent amount of health and defense. Both ninja and hoplite have panic button abilities. Give the zodiac the item you get for beating the last game and tp shouldn't be a problem. This team could beat the 2nd and maybe even the 3rd stratum no problem.
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# ? Nov 12, 2012 00:47 |
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Trying to keep the Princess at full health for Royal Veil is an exercise in frustration no matter how you try it. I remember Bodyguarding her a few times just to keep enemies from cherry tapping her, it got so annoying.
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# ? Nov 13, 2012 15:39 |
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Justin_Brett posted:Trying to keep the Princess at full health for Royal Veil is an exercise in frustration no matter how you try it. I remember Bodyguarding her a few times just to keep enemies from cherry tapping her, it got so annoying.
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# ? Nov 13, 2012 19:23 |
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# ? Mar 28, 2024 15:03 |
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I liked EO3 for the range of options that it allowed you to use while still being difficult. I didn't even use a Hoplite when I played -- it probably made the game harder than it should be, but I quickly realized how slow the game was going to be and ditched her in favor of a more aggressive team. All my healing came from a Monk who also had points in offensive skills. In retrospect, it almost certainly made the game a lot harder than it needed to be. My dream team only has one thing, really: a Ninja with Izuna to make random battles less time-consuming and for the occasional lucky shot where it takes down a FOE.
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# ? Nov 13, 2012 20:20 |