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Gyoru
Jul 13, 2004



DrManiac posted:

Speaking of anime wizardry knock-offs, what ever happened to class of heroes 2? It was supposed to come out in this fall but I haven't seen any news on it for months.
https://twitter.com/monkeypawgames

They're still aiming for a 2012 PSN release so could be the end of this month or in December.

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Gyoru
Jul 13, 2004



X Ray Monster posted:

EO4 demo is up. Just do a search to find it.



QR code isn't working for me yet. It's supposed to give you a starting map item.

Gyoru
Jul 13, 2004



MinionOfCthulhu posted:

Will EO4 be available for direct download?
It's going to be up Tuesday (2/26) at midnight EST according to Atlus.

Gyoru
Jul 13, 2004



Here are all the QR codes you can redeem in the demo/full game that I've found so far:

Source: Atlus newsletter
Source: Atlus EO4 blog http://etrianodyssey4.blogspot.com
Source: http://www.youtube.com/watch?v=W-rCja8bNb0
Source: http://rpgamer.com/news/Q1-2013/020713a.html
Source: Facebook
Source: Facebook (again)

Gyoru fucked around with this message at 18:34 on Feb 21, 2013

Gyoru
Jul 13, 2004



Gyoru posted:

Here are all the QR codes you can redeem in the demo/full game that I've found so far:

Source: Atlus newsletter
Source: Atlus EO4 blog http://etrianodyssey4.blogspot.com
Source: http://www.youtube.com/watch?v=W-rCja8bNb0
Source: http://rpgamer.com/news/Q1-2013/020713a.html

Source: Facebook

Gyoru
Jul 13, 2004



12 hours to go until the eShop release.

https://www.youtube.com/watch?v=_6TJ8H3EKec&hd=1

Gyoru
Jul 13, 2004



Noticed a "Favorite subjobs" section on the Japanese EO4 wiki.

Landsknecht:
    1. Bushi
    2. Runemaster
    3. Nightseeker

Nightseeker:
    1. Bushi
    2. Arcanist
    3. Landsknecht (Imperial lost by 1 vote)

Fortress:
    1. Dancer (by a huge margin)
    2. Medic
    3. Landsknecht

Sniper:
    1. Arcanist (also by a huge margin)
    2. Bushi
    3. Nightseeker

Medic:
    1. Arcanist
    2. Runemaster (3 votes away from 1st)
    3. Fortress

Runemaster:
    1. Imperial
    2. Bushi
    3. Medic

Dancer:
    1. Nightseeker
    2. Bushi
    3. Landsknecht

Arcanist:
    1. Nightseeker
    2. Medic
    3. Sniper

Bushi:
    1. Nightseeker
    2. Landsknecht (8 votes away from 1st)
    3. Dancer

Imperial:
    1. Runemaster
    2. Bushi
    3. Landsknecht

Gyoru fucked around with this message at 14:34 on Feb 26, 2013

Gyoru
Jul 13, 2004



Porndwarf posted:

So, uh, I guess it's not showing up on the eShop today?

It should be up at 12pm EST / 9am PST. It seems only first party titles get midnight releases while everything else gets released at noon.

Gyoru
Jul 13, 2004



It's up on the eShop.

5718 blocks

Gyoru
Jul 13, 2004



RPGFan just put up a QR code (quest) for the full game.
http://www.rpgfan.com/news/2013/1130.html

Gyoru
Jul 13, 2004



Gyoru posted:

RPGFan just put up a QR code (quest) for the full game.
http://www.rpgfan.com/news/2013/1130.html


Here's one from Atlus's twitter. (Staff)
https://twitter.com/AtlusUSA/status/306495384014974977/photo/1

Gyoru
Jul 13, 2004



Filthy Monkey posted:

I am new to this stuff. What is the benefit of scanning in somebody else's guild QR code?

Players can designate one of their created party members to represent their Guild Card with a QR code. Scanning them will allow a 6th "Guest" character to join your party. Guest characters will only have the skills/equipment at the time they were scanned.

Gyoru
Jul 13, 2004



Serious Frolicking posted:

When do the other classes unlock?

Arcanist: After you completing the 2nd Maze.
Subjobs: Halfway through the 3rd Maze (15+ hours or so)
Bushi: After completing the 3rd Maze.
Imperials: I'm not there yet, but after completing the 5th 4th Maze.

Gyoru fucked around with this message at 15:00 on Mar 1, 2013

Gyoru
Jul 13, 2004



Here's my team as of last night.



Front: Fortress/Dancer, Bushi/Nightseeker, Nightseeker/Bushi
Back: Sniper/Arcanist, Medic/Arcanist

The Fortress and Bushi were retired at level 41. Bushi used to be a Swordsman so I will miss Power Break and Mind Break, but the absurd damage output of a dual wielding Bushi makes up for it.
code:
Fortress/Dancer Build
Level:             40
Level Cap:         70
Total Points:      52
Available Points:   0
Retired: Yes, at   41

Main Class: Fortress
    Novice Fortress:      1/1
    Veteran Fortress:     1/1
    Master Fortress:      1/1
    Defense Boost:        8/10
    Provoke:              2/4
    Cover:                3/6
    Preemptive Provoke:   4/4
    Rampart:              1/6
    Knight's Protection:  3/6
    Line Cover:           3/6
    Heal Wall:            5/8
    Cover All:            4/6
    HP Boost:             7/10

Sub Class: Dancer
    Fan Dance:            5/5
    Speed Boost:          4/4
----------------------------------
Samurai/Assassin Build
Level:             41
Level Cap:         70
Total Points:      53
Available Points:   0
Retired: Yes, at   41

Main Class: Samurai
    Novice Samurai:     1/1
    Veteran Samurai:    1/1
    Master Samurai:     1/1
    Attack Boost:       8/10
    Roar:               1/4
    Rage:               3/6
    Endure:             2/4
    Charge:             2/4
    Preemptive Rage:    4/4
    Calm:               4/4
    Reckless Swing:     3/8
    Abandonment:        8/8
    Healing Way:        2/8
    Rage Mastery:       1/8

Sub Class: Assassin
    Shadow Blade:       3/3
    Speed Boost:        5/5
    Shadow Skills:      4/4
----------------------------------
Assassin/Samurai Build
Level:             45
Level Cap:         70
Total Points:      52
Available Points:   0
Retired: No

Main Class: Assassin
    Novice Assassin:    1/1
    Veteran Assassin:   1/1
    Master Assassin:    1/1
    Ice Slash:          3/10
    The Slow Knife:     2/10
    Blinding Throw:     6/6
    Paralyzing Throw:   4/6
    Shadow Blade:       6/6
    Assassination:      3/8
    Cruel Strike:       2/8
    Knock-out Throw:    2/6
    Accursed Throw:     2/6
    Spread Throw:       1/4
    Speed Boost:        4/10
    Shadow Skills:      1/8

Sub Class: Samurai
    Rage:               1/3
    Endure:             2/2
    Charge:             2/2
    Preemptive Rage:    2/2
    Calm:               1/2
    Abandonment:        4/4
    Healing Way:        1/4
----------------------------------
Sniper/Mystic Build
Level:             45
Level Cap:         70
Total Points:      52
Available Points:   0
Retired: No

Main Class: Sniper
    Novice Sniper:     1/1
    Veteran :          1/1
    Master Sniper:     1/1
    Scavenger:         1/6
    Lock On:           4/6
    Snipe Leg:         6/8
    Snipe Arm:         8/8
    Bullseye:         10/10
    Snipe Head:        8/8
    Bind Chase:        3/8
    Snipe Mastery:     1/8

Sub Class: Mystic
    Effect Boost:      5/5
    TP Return:         3/3
----------------------------------
Medic/Mystic Build
Level:             46
Level Cap:         70
Total Points:      53
Available Points:   0
Retired: No

Main Class: Medic
    Novice Medic:      1/1
    Veteran Medic:     1/1
    Master Medic:      1/1
    Herbalism:         1/1
    Patch Up:          2/8
    Refresh:           3/6
    Heal:              3/10
    Bind Heal:         2/6
    Treat:             2/6
    Line Heal:         3/10
    Stretch:           1/6
    Full Heal:         2/4
    Revive:            4/8
    Party Heal:        9/10
    Auto Heal:         2/8

Sub Class: Mystic
    Arm Seal Zone:     1/4
    Poison Zone:       2/4
    Healing Power:     3/3
    Paralysis Zone:    2/4
    Effect Boost:      5/5
    TP Return:         3/3
Build Calculator: http://www.crazyuncleivans.com/eo4skillsim/tabbed.html
Here's the party template if you want to make your own: http://i.minus.com/ibp4fg3ZHDeOKj.png

Gyoru
Jul 13, 2004



The White Dragon posted:

Ahahahaha oh man, I got a kick out of this. Gyoru being a ripped lionman is like that one Tony Hawk LP where the guy made his in-game avatar this ten-foot-tall viking.

I can't decide between sub- Mystic or Bushi for my Assassin. Mystic seems like it would synergize pretty well with the TP regen, but I also wanna make my Sniper sub-Mystic and I dunno if I like having that much overlap even if it works nicely.

Nightseeker and Bushi were meant for one another. /Bushi is better as both a TP battery and for damage. Bushis have a passive that heals HP every time for every normal attack. When dual wielding, this effect is doubled since it counts each strike. Bushi mains also heal TP in addition to every strike. Releasing Blood Rage, an infinite duration damage multiplier that consumes HP+TP every turn, will heal HP and TP.

There's a reason a lot of jobs prefer going /Bushi.

Might as well go over the rest of my team:
- Snipers are mid-late game bloomers. They will seem terrible at first because they don't have access to Crit gear and their skills have a low Bind chance. Don't give up. My sniper crits about 85% of the time for 250-300 damage. 375+ on flying enemies. They can chase their own binds as well for additional damage. /Arcanist helps with their TP pool and landing binds.

- I settled on Medic main instead of Arcanist/Medic because the medic's class skill amplifies all healing so it boosts the Arcanist's circle HP regen. Circles are a 10 TP full party regen for 3 turns (you can keep casting it to extend the duration) that also tries to afflict ailments or bind the entire enemy party at the end of every turn. My Nightseeker used to be my go-to for afflicting ailments, but my Medic does a great job now that he has the Arcanist's ailment/bind chance passive.

Gyoru fucked around with this message at 22:13 on Feb 28, 2013

Gyoru
Jul 13, 2004



Girafro posted:

So I've killed the kangaroos on the Windy Plains but they aren't coming back. Do they ever respawn? Or are the plains safe? Not that I really want to fight them again, just hoping they're gone and don't bother me anymore.

It takes a few ingame days for FOEs to respawn. I want to say it's around 14 days. Bosses respawn in 30 days.

Gyoru
Jul 13, 2004



Imperial are unlocked after the 4th Maze in case anyone was wondering. I previously said it was after the 5th Maze. :downs:

Gyoru
Jul 13, 2004



I retired my Lv53 Nightseeker/Bushi into an Imperial/Runemaster and boosted up to Lv45 using one of those key items.

Imperials are loving amazing. They are elemental burst damage fiends who have almost as much DEF as a Fortress.

At only Lv45: Drives hit for 1700-2000~ on an elementally weak enemy of a similar level. This normally one shots everything :v:. Imperials are self sustaining TP batteries thanks to passives that restore TP when exploiting elemental weaknesses and when they get a killing blow on an enemy. They also have an active skill that costs 2 TP (10 total since you need to chain 2 skills in succession) and restores 35 (25). There's another passive that causes any single target skill to splash to targets in the same row so Drives can hit multiple enemies without any damage penalty. /Runemaster further amplifies their elemental damage and gives them access to passives that have a chance to mitigate elemental damage to their row and one that makes a skill not cost any TP.

Also they have the best portraits. :colbert:

Gyoru fucked around with this message at 17:04 on Mar 1, 2013

Gyoru
Jul 13, 2004



Updated my guild card. Here they are after beating the main game.


Everyone except for the Sniper has been retired at some point.

Front: Fortress/Dancer, Bushi/Nightseeker [used to be a Landschnekt], Imperial/Runemaster [used to be a Nightseeker]
Rear: Sniper/Arcanist, Medic/Arcanist

Roles:
- Fortress: Currently has 848 HP. Can reach almost 1k with food. Spends the first turn Taunting if Auto-Taunt didn't proc and then Ramparts the next turn. While Taunt and/or Rampart are up, she uses Party Shield, Line Shield, or Defend depending on the situation. Everyone on the front row will heal when they Defend thanks to Healing Wall. Guard Mastery is hilarious because it has a chance to completely nullify any damage. It's amazing if it procs with Party Shield.
- Bushi: Physical DPS with access to Fire and Ice single target attacks. Blood Rages on the first turn if it didn't autoproc. Spends most of the time autoattacking since it heals HP/TP every attack or twice with dual wield. He's almost always at full HP/TP as a result and rarely needs healing. Shockwaves against big groups like those 5th Maze moths or bats.
- Imperial: Elemental Burst DPS with access to Fire/Ice/Lightning. Mainly used to exploit enemy weaknesses and one shot trouble mobs. While drives are cooling down, Sharp Edge->Impulse Slash combo heals TP. The Free Energy passive procs often so that saves a lot of TP as well. Has passives that give a chance for single target skills to splash onto targets in the same row. Great if it procs during a Drive because she'll one shot multiple mobs.
- Sniper: Binder. Crits for a decent amount of physical, but doesn't come close to my Blood Raged B/N. All binds are at max level so they have 100% accuracy though not bind chance. This is great for hitting high evasion enemies like Hollows or camouflage lizards.
- Medic: Healer and status ailment inflicter. Releasal Spell resets an enemy's bind/status resistances at a heavy TP cost. I've used it a few times on bosses including the final boss. With all my Heal bonuses maxed, active circles heal the entire party for 50~ HP at the end of every turn so he rarely has to manually heal someone besides my Fortress.

code:
Fortress/Dancer
Level:             58
Level Cap:         70
Total Points:      70
Available Points:   0
Retired: Yes, at   41

Main: Fortress
    Proficiency:      1/1
    Expertise:     1/1
    Enlightenment:      1/1
    Iron Wall:       10/10
    Taunt:              4/4
    Ally Shield:                3/6
    Auto=Taunt:   4/4
    Rampart:              1/6
    Knight's Boon:  3/6
    Line Shield:           3/6
    Healing Wall:            5/8
    Party Shield:            5/6
    HP Boost:            10/10
    Weak Shield:       2/6
    Guard Mastery:        8/8

Sub: Dancer
    Fan Dance:            5/5
    Speed Boost:          4/4
------------
Bushi/Nightseeker
Level:             58
Level Cap:         70
Total Points:      70
Available Points:   0
Retired: Yes, at   41

Main Class: Bushi
    Proficiency:     1/1
    Expertise:    1/1
    Enlightenment:     1/1
    Power Boost:      10/10
    Roar:               1/4
    Blood Surge:               6/6
    Endure:             2/4
    Charge:             2/4
    Auto-Surge:    4/4
    Deep Breath:               4/4
    Shockwave:     5/8
    Defiance:        8/8
    Fire Strike:      2/8
    Ice Slash:       2/8
    Ferocity:        8/8
    Surge Mastery:       1/8

Sub: Nightseeker
    Blade Flurry:       3/3
    Speed Boost:        5/5
    Follow Trace:      4/4
------------
Imperial/Runemaster
Level:             52
Level Cap:         70
Total Points:      65
Available Points:   0
Retired: Yes, at   53

Main: Imperial
    Proficiency:        1/1
    Expertise:       1/1
    Enlightenment:        1/1
    Assault Drive:          2/10
    Sharp Edge:             2/6
    Heat Sink:            2/4
    Impulse Edge:           6/6
    Hawkeye:                2/4
    Shock Drive:            5/8
    Freeze Drive:           8/8
    Flame Drive:            8/8
    Absorber:              3/6
    Element Boost:           1/8
    Finisher:               6/6
    Wide Effect:            6/6

Sub: Runemaster
    Runic Gleam:             2/3
    Runic Shield:            2/2
    Runic Guidance:        3/3
    Free Energy:        3/3
    Runic Flare:     1/5
------------
Sniper/Arcanist
Level:             60
Level Cap:         70
Total Points:      67
Available Points:   0
Retired: No

Main: Sniper
    Proficiency:     1/1
    Expertise:          1/1
    Enlightenment:     1/1
    Dendrology:          1/1
    Scavenger:         1/6
    Lock On:           4/6
    Leg Snipe:         8/8
    Arm Snipe:         8/8
    Bullseye:         10/10
    Head Snipe:        8/8
    Chase Bind:        3/8
    Power Boost:      8/8
    Snipe Mastery:     5/8

Sub: Arcanist
    Ailment Boost:      5/5
    TP Return:         3/3
------------
Medic/Arcanist
Level:             55
Level Cap:         70
Total Points:      68
Available Points:   0
Retired: Yes, at   52

Main: Medic
    Proficiency:      1/1
    Expertise:     1/1
    Enlightenment:      1/1
    Refresh:           3/6
    Healing:              3/10
    Recovery:         1/6
    Treat:             1/6
    Line Heal:         3/10
    Stretch:           3/6
    Full Heal:         2/4
    Revive:            4/8
    Party Heal:        5/10
    TP Boost:          6/6
    Auto-Revive:       1/8
    Auto-Heal:         3/8
    Heal Mastery:      8/8

Sub: Arcanist
    Tame Ground:        2/2
    Warding Mist:       3/3
    Poison Circle:       2/4
    Circle Boon:     3/3
    Bracing Walk:    1/4
    Nerve Circle:    2/4
    Ailment Boost:      5/5
    Releasal Spell:      1/2
    TP Return:         3/3

Gyoru fucked around with this message at 00:40 on Mar 3, 2013

Gyoru
Jul 13, 2004



The White Dragon posted:

Hey Gyoru, is there like a twitter where everyone posts their QRs with maps attached? I noticed you have the 50% treasure discovery badge, but my list is only 19% complete with all the goon maps so far.
I have all the treasure maps doused. :ssh:

MotU posted:

For the Nightseeker ability that gives skills a chance to activate twice, do you need 2 weapons equipped for that? I'd like to give it to my Landshark/NS, but I don't know if I want to give up Power/Elemental Break for it
You need 2 weapons equipped. If it procs, the second skill will use the stats of your subweapon. My B/N does double Shockwaves all the time. :v:

vvv oh I guess it doesn't require dual wield

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Gyoru
Jul 13, 2004



ChibiSoma posted:

But uh... yeeeah, it's become almost comically obvious that Whirlwind's gonna be the Big Bad.
He'll end up being something alright. :allears:

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