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Have my favorite ARMA 3 moment yet Switch this to 1080p for the closest I've seen yet to the so-far default ARMA 3 keyboard layout Here and here you've got a good animation showoff; for the second one, at 15:03 he shows off the "campaign hub" Camp Maxwell, at 16 minutes he shows off infantry combat, at about 19:50 there's a bit of "sidestep" instead of leaning, and at 21 minutes he shows off the hint system! If you take endorsements, the best sign that the animations are better is a BI forums complaining that they were "too smooth, too fast" and another raging at the idea that a guerrilla (I guess he was thinking "guy in a dishdasha with Kalashnikov") could go into "Last Stand"... KennyLoggins posted:I remember reading that the Aplha was planned for around September but then DayZ craze happened so maybe it got pushed back. As for the campaign... apparently the "taking uniforms off of enemies" is SP-only, since the devs supposedly ran into issues when trying to implement it for co-op/versus. The heresy of game balance? Sounds like it... later, some campaign talk from Karel "Gaia" Moricky, i.e. scavenging weapons and sometimes being separated from 7th Infantry Division, and at about 9:30 of this he compares it to Operation Flashpoint: Resistance; the "story" of 7ID is told in part through the "ORBAT", shown off at this point and here. (More infantry small arms action here, then at about 6:30 sniping, and at 11:55 doffing gear in realtime, and watch him take a KRISS Vector but not the ammo.) A bunch of my notes on the state of ARMA 3 as of Gamescom are cribbed from BI forums users InstaGoat: InstaGoat posted:When I talked to him he said that in terms of mission scope and campaign design, they want to do something that will be similar to OFP:R and OFP:CWC, in terms of story twists and such. I think it´s likely we´ll see a progression from reconaissance, to invasion, to some sort of SNAFU and people being scattered into the woods, guerillia fighting, and counter invasion towards the climax of the campaign. Chortles posted:I'm not sure how exactly this would work considering what was said that sometimes the player will be cut off from 7th Infantry Division, but I've seen it at moments in COD4/MW2 -- depending on the mission, if you were playing the Campaign sequentially (i.e. one mission into the next) you'd carry over the same weapons, since that mission would be an immediate continuation of the scenario that you had just concluded (i.e. break into a base, next mission starts you inside the base), but you'd have a default weapons set if you instead selected the mission manually from the Mission Select menu screen instead of seguing into that mission; I wonder if ARMA 3 will do the same? InstaGoat posted:I imagine it´s something like that, but not just carrying over the weapon, but carrying over -everything-. Ammo, individual magazine roundcounts, vest, clothes, helmet, eyepro, attachments, as well as teammates and all the gear on them. I doubt you´ll be completely alone at any point, unless there´s some sort of "after montignac" style mission in there. Oh yeah, have the summary of a BI survey on social networking features of ARMA 3 with 633 responses.
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# ¿ Nov 17, 2012 10:50 |
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# ¿ Apr 19, 2024 17:17 |
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Mederlock, the "infantry animations and shooting" bit links to the same video you'd already posted, why not use some of my other links/timestamps? My linking to 4:13 was just for that one moment of "OH MY GOD this could never happen in ARMA 2". As for the controls video, I'd use the timestamp so that that video goes straight to 18 minutes in (I recommended 1080p because that was the only way it was visible for me). Note that the campaign is SP only, no co-op option, but from InstaGoat's initial "back from GC, first impressions" report: InstaGoat posted:As far as mission design goes, gameplay will trump screenplay. Contrary to most big games studios (thinking specifically of the COD developer types here), BI are fully aware that they are making games, not movies, so they are trying to create cool missions first, before trying to tell a convoluted story. OFP:R and Arma were mentioned as examples, as well as a handful of other titles from the past that did it right. InstaGoat posted:Now, these are things I have seen at gamescom that are implemented right now. Chortles fucked around with this message at 14:09 on Nov 18, 2012 |
# ¿ Nov 18, 2012 14:06 |
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ToastyPotato posted:Honestly the only downer for me about this game so far is that near future setting, just because this game seems to fix 90% of what I disliked about Arma and the old OPFP games. I kind of want a regular modern setting, so I can play with regular weapons and vehicles. With the graphics fidelity taking a nice step up, I worry that it will be difficult for modders to keep up with the quality. I don't want to be stuck with lame pseudo-future stuff, unless it is going to be really downplayed and basically all the normal modern stuff will also still be in the game... Re: future "notes from InstaGoat", how should I go about putting that information together for the purposes of this thread?
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# ¿ Nov 19, 2012 03:26 |
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Just The Facts posted:God I hope the interface and controls are better than ARMAII. I really want to like that game but it just feels so clunky walking around.
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# ¿ Nov 19, 2012 04:08 |
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ToastyPotato posted:That's all well and good, but are the things they are modeling off of in wide circulation? Because if they aren't, I would hate to see things that actually are used not be in the game and be left to modders. Unless there was a modern DLC pack, which I would probably buy. Out of the small arms, only the Mk 14 has been in what I'd call "wide circulation" (just look at the years of "EBR" appearances in video games such as MGS4) with the US military, and out of the vehicles besides the HEMTT (a cargo truck) there's the Osprey; the AH-6 and SDV are special ops, while the F-35 has yet to really circulate.
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# ¿ Nov 19, 2012 10:23 |
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Control Volume posted:So will it be possible to create James Bond scenarios where people are shooting at eachother underwater with harpoon guns? Also, two minutes earlier in that video, the new "tactical pace" movement speed, which is also visible in some other videos.
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# ¿ Nov 20, 2012 01:53 |
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Mordaedil posted:I disagree with your assessment, but that's because I don't really consider Arma "games" to be enjoyed to play, in the same way you enjoy playing Counter-Strike or Quake or Half-Life. Sniper Party posted:Making the inventory system not offensively obtuse and having the soldiers be able to switch targets in less than an aeon won't turn the game into a fast-paced game with dudes headshotting foes while spinning in the air. It's not even a question of realism versus gameplay since the current lack of movement fluidity and aiming responsiveness makes urban warfare and CQC in particular almost impossible to perform realistically. As far as the mouse controls, from lead animator "Vespa": Vespa posted:Everybody relax, Arma3 mouselook is FPS standard. Smoothing/acceleration is optional, default off.
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# ¿ Nov 20, 2012 02:26 |
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Funny thing is, that metalcraze who was cited/called out by a dev? His favorite twitch shooter-to-mock-in-comparison-to-his-fantasy-idea-of-ARMA is BF3. Seriously though Mederlock, how would you like me to go about posting more information from InstaGoat for use in the thread and in the OP?
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# ¿ Nov 20, 2012 03:18 |
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To emphasize, reposting one of an Arma 3 lead animator's quotes from further up the page, about movement speeds relative to those of Arma 2:Vespa posted:Actually both running and sprinting in Arma3 are slower than in Arma2. Walk is about the same speed, and tactical pace is precisely inbetween walk and run. Mordaedil posted:soldiers are mortal and that combat is chaotic Mordaedil posted:and you will most likely die because you can't move as fast or agile as you'd like if you were playing a video game. Mordaedil posted:Realism doesn't really come into it, because that's a pretty subjective and impossible-to-create goal for a game.
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# ¿ Nov 20, 2012 12:57 |
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FUN WITH ANIMATIONS See 1:42 of the infantry animations/shooting video for a look at the new tactical pace after a second or two of the new "Arma run", plus 1:57 has shooting (both hipfire and ADS) while moving! Mederlock posted:Sorry to be the bearer of news that'll be bad to you, but it's using Arma 2's control scheme for helicoptor's, with the more fluid flight model(Not the sim parts, it's just less janky)+6DOF with TrackIR that Take On:Helicoptors. For more lulz (and BIS forums sperg rage)... Arma 3 has urban prone and Last Stand/Second Chance/Final Stand also demonstrated here by Ivan (rewind to 11:42 to see the whole of the drill) And here's Rocket modeling some positions, including Last Stand, prone and urban prone with a sidearm. Vespa posted:And who's the lucky chap that gets to act out these animations for you? It doesn't help that, according to a previous Arma 2 thread (a post-DayZ thread in PGS for Arma 2?) ACE was originally more spergy and clunky/slow -- until the modders were rebutted by actual shooters or veterans who complained that the vaunted realism mod's infantry and small arms were unrealistically slow and clunky. I think part of the reason I've been liking Arma 3 so much has been that (before the arrests) the devs seemed to be aware of and even poking fun or directly rebutting the spergs both on the threads and sometimes in the media videos...
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# ¿ Nov 20, 2012 13:22 |
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Mordaedil posted:Glad you guys are being so nice about it, but I'm willing to see things from your perspective and certainly agree on several aspects. Mordaedil posted:I could perhaps suffer from a bit of nostalgia from the original Operation Flashpoint, though I sucked royally at that game, so maybe some changes are definately necessary to improve the experience. quote:Actually, even with stepping up the process of playing the campaign, what you’ve seen today, it’s a productive idea… This new approach to campaign, it’s something fresh. It’ll be a pleasure. I’m really confident that the campaign can be interesting. But there will be some people, certainly, bitching about this… “It won’t be the traditional… Nothing beats old-time Flashpoint…” It’s bull*#&. Flashpoint is a terrible game. I’ve played it recently. I’m a bit sentimental about it…
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# ¿ Nov 20, 2012 17:08 |
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Ivan Buchta and Martin Pezlar's plight has made it to the presidential level. On pistols, from a "CQB?" thread: And from InstaGoat's initial report on the Gamescom build (boldface is mine): More reporting from InstaGoat to follow...
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# ¿ Nov 22, 2012 12:19 |
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Turin Turambar posted:The difference, I think, between the original Flashpoint and their games now, it's the focus. I think the focus of Ofp was the single player experience/campaign (even if it had lots of extra functionality), while now the focus it's on making a "toolbox game" with editor, modules, custom content, multiplayer, etc, and the campaign is more a (relative) footnote. Turin Turambar posted:And while you can download user made missions to skip the "make it yourself", it's not exactly ideal, you have to search for it, sometimes with the addons requisites it's a pain in the rear end to run them, and more important, lots of user made missions just SUCK. him in PM posted:Here's the thing, from 01' til 10' I ate, slept and breathed ofp/arma. There were always plenty of servers going, be it pvp or coop (wf came in late A1). Now that DayZ has taken over, the servers have dwindled down. Sure you may find one or 2. But it raped the population, by that I mean the actual arma population . GoldenNugget posted:Yep it is. It's OFP and Resistance. Unsure if Red Hammer is included. Name changed because of licensing issues with Codemasters who have driving the name into the ground.
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# ¿ Nov 22, 2012 20:48 |
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LP97S posted:I seriously don't get people who enjoy the ArmA campaigns, I can't even get through them half of the time because they're so drat clunky. Again though, Gaia said that the Arma 3 campaign is supposed to have elements of Resistance.
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# ¿ Nov 23, 2012 04:00 |
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A Sloth posted:Can't you say that about ArmA in general? Now, as far as protective clothing goes: When I asked about diving goggles: These next two are both from the same post as the first quote in this post. Class features? READ FOR INSTAGOAT'S REPORTING ON THE AI AS OF GAMESCOM To elaborate on the AI: And some final AI opinionating from InstaGoat here.
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# ¿ Nov 24, 2012 09:41 |
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Dyslecxi outright works for BISim, which is behind VBS2, and its 2.0 upgrade (basically porting VBS2 from the Arma 1 engine RV2 to the Arma 2 engine RV3) outright uses the "arc of travel and impact point/blast radius" method seen in games like Gears of War or Metal Gear Solid 4... so I'm not surprised that the depicted grenade concept is coming from him. By the way, Mederlock, I hope that that big post of quoting was usable for the OP? Here's another... READ FOR INSTAGOAT'S REPORTING ON THE GEAR SYSTEM AS OF GAMESCOM Encumbrance is cooked into vanilla Arma 3: Does that mean carrying capacity accounting for "volume" and weight? Maybe:
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# ¿ Nov 24, 2012 10:35 |
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Could you include my "new inventory" screenshot OP with maybe a description? To "wrap up" my InstaGoat posting... CONTROLS DIALOGUE It has also been said (i.e. by Ivan) in Gamescom videos that the action menu and command systems are also up for revision, although the nature thereof has yet to be even hinted at; the Supports showcase and videos were still using the number row comm menu for calling in the artillery and helicopter CAS. And finally, the list of what's new that I posted on the first page but expanded on with what I thought were important aspects now boldfaced, and (hopefully this is real and not just speculation) InstaGoat's take on the devs' behavior as of early September before Ivan and Martin's arrests: EXPANDED LIST OF ARMA 3 FEATURES Speaking of that bit about the dev attitude and weapon attachments...
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# ¿ Nov 24, 2012 12:08 |
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A DEV ON ATTACHMENTS FOR A USER-MADE WEAPON
Up to three attachment slots per weapon, and magazines will still look the same even if you're using a C-MAG:
Then he confirms that he wants to implement a tools/tutorials pack for would-be modders for Arma 3 small arms, optics have their own eyepoints, and compares Arma 3 to Duke Nukem Forever:Vespa posted:Definitely, I would like some pack of tools and tutorials to help people with weapons modding. I already posted Smookie's bit on Arma 3 pistol CQB, but I may post some more bits from him (the guy who mo-capped the majority of Arma 3 animations) if anyone else is interested.
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# ¿ Nov 24, 2012 12:08 |
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This is what people trying to improve PVP in ARMA have to contend with. As for what I promised about Smookie, there's some comments on things like how he plans to implement things such as making stepover less useless ("make sure player is no longer defence-less during stepover (gun aimed/possibility to cancel)"), while aiming down the sights will probably force you to walk just like in most regular shooters*, and this one's an oldie, but on transitioning from rifle to pistol as of post-E3 (end of June): Also, check out this Arma 3 screenshot of a Config Viewer. I know the thread's all quiet at the moment, as has been BI since Ivan and Martin's arrests, but there was a public protest in Prague over the devs' jailing, which according to the bearded speaker guy (a dev with Warhorse Studios) was "mostly top Czech developers from Warhorse, 2K, Bohemia Interactive, Madfinger and other companies", after it was stated that the conditions had worsened for the two devs. * I had been asking in the context of whether you could maintain a relatively high movement speed while using optics as with SMK, as well as MW3 (Stalker perk)/Black Ops II (Adjustable Stock attachment); that is, would I be able to still move at tactical pace even when aiming down the sights, the "no" to me signals that tactical pace is probably for the sake of hipfire.
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# ¿ Nov 28, 2012 11:13 |
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Sniper Party posted:That's bizarre as gently caress. Why does he think that PVP makes all mission makers magically incapable of building anything other than deathmatch? How do you get that confused? Has he never actually played PVP in Arma before? Is he just attributing his irrational hatred of some other multiplayer shooters to all PVP ever? Then again, that's not the only terrible idea about PVP on the official forums by a long shot. Sniper Party posted:This sounds really good not only for realism (you wouldn't take the time to aim through your sights in fast-paced CQC situations or the like), but also because of basic gameplay: now there's a choice between faster movement with less accurate shooting and slower movement with more accuracy. (For context, MW3 and Black Ops 2 had a perk and a shotgun/SMG/AR/LMG attachment respectively that partially raise the movement speed when aiming down the sights, though not faster than hipfire.)
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# ¿ Nov 29, 2012 05:11 |
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We're not even up to the community alpha and yet we already have official merchandise... skip to 2:20 for the other item (still image here) EDIT: Raneman I don't see why you couldn't? Chortles fucked around with this message at 03:39 on Dec 25, 2012 |
# ¿ Dec 25, 2012 03:34 |
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LP97S posted:The biggest change was the elimination of "novice mode" and the ability to create groups larger than 12 units.
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# ¿ Dec 25, 2012 18:43 |
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Sure, the only news here is that Limnos got renamed Altis since "in view of recent events, the team no longer feels passionate about using the previous name, 'Limnos', and hopes that the new identity, ‘Altis’, will help emphasize the fictional nature of the game. A secondary, significantly smaller island in Arma 3, ‘Stratis’ (approx. 20 km²), will keep its name." We do get two new screenshots out of it, and "More precise details will be announced in February."
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# ¿ Feb 1, 2013 23:06 |
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keyframe posted:I can't wait for this game. From the videos it looks like it fixes the lovely controls of arma 2 and looks much more polished. Long quotes are long so as to include glimpses as the development mindset: RoyaltyinExile posted:Although I'm loathe to comment about control settings before actually providing the opportunity for people to try them (debating about it in theory rarely works; you really have to get the fingers-on-the-keys in action, as it were), I would make a quick point. Z: Prone/Stand X: Crouch-toggle C: Tactical Pace LShift: Sprint Spacebar: Context-sensitive action ("such as entering a vehicle as driver (which is probably the most 'controversial' choice of this personal set up)") As far as the "disadvantages": RoyaltyinExile posted:The problems I'm thinking about are both high-level and technical. RoyaltyinExile posted:Sure, that's part of our general attempt to overhaul the wGUI, and our hope to display information in less clunky ways. Not sure what exactly classes as 'first class' treatment, though. Again, it's less about us reinventing the wheel, and more about trying to create a more sensible baseline by addressing legacy 'problems'*. RoyaltyinExile posted:Hm, think more like 'weapon handling'; e.g., fire, reload, fire mode, optics, alt-optics, zeroing, etc.
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# ¿ Feb 2, 2013 00:56 |
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Mederlock posted:Let me just say that we may be quite close to the alpha, but time will only tell. Soon, hopefully keyframe posted:I can't wait for this game. From the videos it looks like it fixes the lovely controls of arma 2 and looks much more polished. You can also go here, here, here (with a mention of "we've already improved mouse controls allowing for much fluent and faster controls and aiming") and here (skip to 22 minutes to see the character maneuvering through a stairwell and in a confined space without the old weapon collision "snag", although it's a short SMG). Mederlock, feel free to incorporate my earlier Jay Crowe quotes on controls into the OP as you see fit -- hell, maybe the above four links/five points in time to supplement the OP's "infantry movement/weapons handling" video? -- and if it helps, I just found this E3 2012 look at the Arma 3 inventory menu.
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# ¿ Feb 2, 2013 11:38 |
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In the Gamescom build I saw that when a player (I believe the other creative director Ivan Buchta, the one jailed for four months) removed the standalone reflex sight ("ACO") from his MX rifle, the model came back onscreen with iron sights already attached. Also, the BLUFOR magnified scope ("RCO") has a top-mounted reflex sight as well -- think the MK 16/Mk 17 from OA or the HAMR Scope from Modern Warfare 3 -- but which has a smaller frame and lens than the standalone reflex sight. For anyone who's wondering, in the second "Splendid Altis" screenshot it appears that the foremost guy is carrying the Night Vision Optical Sight, or at least an optic that uses its model (considering that this old 2011 screenshot has an EBR that uses the same optic model).
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# ¿ Feb 2, 2013 23:50 |
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Mederlock posted:Reflex sights are superior for CQB, you're not going to want to use the tiny backup reflex on an ACOG unless you really needed too. Mederlock posted:edit: Chortles - When the big announcement comes out this month I'll completely overhaul the OP with the info you've provided and any new information that we become privy too in the near future.
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# ¿ Feb 3, 2013 03:26 |
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causticBeet posted:Can't wait to watch some YouTube movies of ArmA3.
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# ¿ Feb 3, 2013 05:36 |
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Interestingly enough, some people found that Arma 3 Alpha has been in the Steam database (CDR) since December 20, 2012, though of course the Steam store and Hub pages just redirect to the Steam storefront, and this is the new thumbnail for Arma 3's Steam Official Group in one's Official Groups listing, though its own page has the normal Arma 3 logo.
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# ¿ Feb 5, 2013 00:15 |
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5000 euros each, after almost 130 days... and legally they're supposed to go back; from an Ivan Buchta interview:quote:Ivan and Martin returned home to the Czech Republic on Jan. 17, 2013, greeted by friends and family. Now in the weeks that have passed, the Buchta clan has grown with the birth of their daughter; however, while back in the safety of their families, the investigation into their alleged espionage during the holiday in Greece is not yet closed. EDIT: Karel Mořický posted:The infamous "2, MOVE TO THAT TREE AT 2 O'CLOCK" is gone now. Radio protocol improvements in #Arma3 are likely to disappoint many trolls Karel Mořický posted:
quote:It doesn't mean we only deliver an infantry game; rather, it means we pick infantry as a starting point, and everything else we do - helicopters, tanks, UAVs, scuba, whatever - needs to be mindful of this 'core' gameplay. We're simply not a big enough team to do everything to the level of fidelity we'd like, so we need to focus on making a consistent core platform that we, and the community, can build upon. Chortles fucked around with this message at 22:12 on Feb 16, 2013 |
# ¿ Feb 11, 2013 09:08 |
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As with a bunch of people on the BI forums, I am... skeptical, though we're supposedly going to have an official announcement before the end of this month. EDIT: Whadya know, Bohemia Interactive is onboard with Sony for the PS4! (Their logo is to the right of Ubisoft's which is in the lower left of the picture.) Also, have a possible Arma 3 gameplay report from a purported long-time player and focus tester! Highlights of improvements: quote:Controls: quote:Movement/Animations: quote:Graphics/Visuals: quote:Overall I'm quite impressed with the current build of the game and the effort to make it more user-friendly did pay off. Chortles fucked around with this message at 09:06 on Feb 21, 2013 |
# ¿ Feb 20, 2013 12:19 |
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WHAT THE--quote:Master Server List Chortles fucked around with this message at 12:24 on Feb 21, 2013 |
# ¿ Feb 21, 2013 12:02 |
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Xeno, ACE Team Leader re: Domination missions posted:Oh, I haven't seen anti domina posts for some time (or I didn't notice them, not following this forum closely anymore) One of the things that got lost to most in the wake of the Steam announcement: BE ADVISED, OPFOR IS TACTICOOL (weapon reveal! Real world similarity) A glimpse at BLUFOR and terrain (and the Mi-48 Kajman/"Hamoc"? A BI dev was probably thinking "U MAD?" when coming up with this
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# ¿ Feb 22, 2013 08:38 |
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At least one modder doesn't try to rage his way into getting BI to back down:R0adki11 posted:Also on another point, i as a mod maker will continue to make my Nogovan Armed Forces Mod and i intend to bring the mod of to Arma3. Dwarden;2300068 posted:so let put flat out some claims to death EDIT: Chortles fucked around with this message at 12:27 on Feb 22, 2013 |
# ¿ Feb 22, 2013 11:55 |
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The tears flowing, the gnashing and wailing and demanding, one forums user claims to believe that the BI forums' Arma 3 subforum represents "a fairly accurate cross-section of ArmA's players as a whole", another forums user calls the CEO's own firsthand response "blatant lies" and even directly complains about why the dev who wrote the devblog was picked to be project lead in the first place (complaining that that project lead had "drove TKOH against the wall at least as far as I got it") and a forums moderator (the CWR2 modder) threatens to up and go Galt... hell, it overwhelms the "development blog & reveals" thread after a mod warns to redirect further Steam talk to the Steamworks thread, getting the devblog thread locked. Say hailthefish, could you save me some of that ? Oh, it gets better: the BI CEO was revealed by Rocket in an Australian interview to be executive producer of the DayZ standalone, while the CEO said: Maruk posted:we simply do not see any other feasible way for our company at the moment than focusing on Steam as the sole platform for Arma 3 and our other upcoming PC games. We are aware of some negative consequences but this the best we can do concerning Arma 3 and games beyond.
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# ¿ Feb 23, 2013 09:46 |
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LP97S posted:God, that one mod who's complaining is nuts. He hates all of the people who bought the game just to play it and never make addons. The worst part is that he's the Project Lead for the Cold War Rearmed 2 project (that's the Operation Flashpoint total conversion). If that rear end in a top hat refuses to port to ArmA III he's a damned fool. W0lle posted:There's something I should point out because some people obviously get it wrong: W0lle posted:Play offline with the requirement to check once every 30 days if the conditions haven't changed and I sell my soul to Valve. See #1007 MemphisBelle posted:This is the by far most reason that makes me disappointed about BI as well. 12 years of loyal fanbase membership will facepunched and thrown away. ArmA CWC, ArmA and ArmA2 have always been special Games for Special people.
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# ¿ Feb 24, 2013 14:02 |
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Dan Didio posted:I thought as much. What a bizzare thing to get indignant about.
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# ¿ Feb 24, 2013 20:00 |
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Be advised, apparent ARG in progress related to non-ShackTac server host names here.
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# ¿ Feb 25, 2013 03:16 |
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Carecat posted:The only scifi technology was the underwater rifles, which sort of exist. Everything else exists in at least prototype form. Dan Didio posted:I thought as much. What a bizzare thing to get indignant about. Remember, this is a crowd where someone can complain that tactical pace/the infantry movement and weapon handling changes are "too fluid and responsive" and not be laughed out of the forum... Turin Turambar posted:Buuut, buut it will totally destroy their realistic immersion when they are being shot by 'invented' firearms with a made-up name, instead of a real AK or M16 properly labelled as such, even if functionally they are the same!! Speaking of which, Turam, the Steamworks thread is open again.
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# ¿ Feb 25, 2013 20:46 |
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# ¿ Apr 19, 2024 17:17 |
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ARG confirmed, click the "About this site" link. Speaking of which, as of this post one of the Gamespy Arma 3 servers has the hostname "@Tom__Larkin http://www.altis-quest.com/", corresponding to both the Web site and a Twitter account. The "Randall" in one of the blog posts corresponds to this Twitter account, and there's this guy. As far as the "Mike-26" references... here. Chortles fucked around with this message at 11:33 on Feb 26, 2013 |
# ¿ Feb 26, 2013 11:31 |