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I love seeing all the bubbles for people who didn't spend time with Nanako at every opportunity. Soulless monsters, the lot of them.
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# ? Nov 23, 2012 19:03 |
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# ? Apr 25, 2024 22:58 |
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Schubalts posted:I love seeing all the bubbles for people who didn't spend time with Nanako at every opportunity. Soulless monsters, the lot of them. I don't blame them for not wanting to spend time with the main antagonist of the game
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# ? Nov 23, 2012 19:05 |
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Schubalts posted:I love seeing all the bubbles for people who didn't spend time with Nanako at every opportunity. Soulless monsters, the lot of them. Nanako is the best and I want to be her dad in real life. edit: I really hate that I looked at that spoiler in the post above me. Necroneocon fucked around with this message at 20:34 on Nov 23, 2012 |
# ? Nov 23, 2012 20:12 |
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Necroneocon posted:Nanako is the best and I want to be her dad in real life. There's no way you'd be a worse father than Dojima...
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# ? Nov 23, 2012 20:38 |
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quote:tl;dr: I'm glad they're finally cutting out the middleman in regards to fusion. I'm not sure were on the same page, here. I'm saying I'm not sure you were ever actually supposed to sit there forever until you get everything you want. I always kinda assumed that the whole idea was you'd have guys with only 1-2 good moves so you actually, ya know, had a reason to switch personas or rely on your teamates for anything besides heals and grunt support? I mean, I'm sure you can also grind to level 99 in the first dungeon if you really wanted, but the game obviously doesn't actually want you doing that. quote:If you think it's too easy, play on one of the harder difficulties.
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# ? Nov 23, 2012 21:14 |
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As another dude who played the original version, I can say that this game is still challenging even after the changes. Also, if you think we weren't supposed to stand at the screen constantly refreshing the fusion, then you've never done Margret's requests.
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# ? Nov 23, 2012 21:53 |
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I broke down and bought a Vita today for this. I've only dicked around with the system itself and the TV listings but goddamn, I'm already impressed as hell with the port. It looks fantastic and I had no idea the Vita screen looked so good.
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# ? Nov 23, 2012 21:55 |
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darealkooky posted:All this does is make the enemies have more health and do more damage. It's an RPG. Numbers are a pretty important part of it. It's not like an action game where it doesn't matter if the boss can do twice as much damage since you can just dodge all his attacks. Since harder difficulties don't change the amount of EXP you get, the strength of the player remains roughly constant. As such, enemies becoming stronger means that the player is weaker in practice. Winning a fight from a weaker position is more difficult.
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# ? Nov 23, 2012 22:07 |
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Amazon is doing a PSP bundle for 180$ right now. Comes with rear end Creed, but whatever. Time to pretend to a Japanese high schooler again.
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# ? Nov 23, 2012 22:11 |
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If people weren't supposed to retry constantly to get a good skillset, then Atlus should have made only one skillset possible for all fusions (I think Strange Journey did this). Like it or not, the random element exists to entice long re-tries and it is what people did. To me, it is therefore indeed "fake difficulty" and should have been replaced. Hopefully this is a permanent change, and if people think this will make things too easy aren't considering how easy it would be to nerf it. Just make certain skills nontransferable or do any number of things in the battles to make it harder. At least the latter would be "real" difficulty.
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# ? Nov 23, 2012 22:19 |
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quote:Also, if you think we weren't supposed to stand at the screen constantly refreshing the fusion, then you've never done Margret's requests. I'll admit I've never done all of these, but the early ones seemed to be "oh, this guy has starts with move X and fuses with y to make persona Z I need, neat" stuff. I guess that's a bit of a moot point, though. quote:Winning a fight from a weaker position is more difficult. It's just a mindless dps race (that only applies to boss fights anyway because all normal fights are knocked down in a single turn and killed or are incredibly weak to ailments/kill spells). When you add in stuff like rise being able to bail you out, the incredibly awesome moves everyone can now learn and getting other players to help you it just makes the fighting an inevitability that you'll win eventually. Now sure you can make the point of how you'll probably use more resources because it took longer, but that really only applies for the first little bit of the game when fox either doesn't exist or gouges the gently caress out of you (and even then I found things really manageable). Now don't get me wrong, I don't want this game to be the dark souls of jrpgs or anything, but I'd prefer if half the game wasn't sitting there hitting x with no real consequence/thought over and over, you know? It just kinda feels like I'm wasting time until the next cutscene, which kinda goes against the balance the original game had between the story and the gameplay. Nocturne (an rpg made by the same company almost a decade ago) is a good example of what I'm talking about. It has gameplay that really does have you fighting from a weaker position and really forces you to use strategy and planning. It has a real tension, pacing and just a general "oh poo poo not another fight I'm right outside the save point" element to it that I feel this game could really benefit from. I'd be nice if the enemies were more then just exp/money pinatas I hit with sticks for a couple minutes before they burst, you know? darealkooky fucked around with this message at 22:42 on Nov 23, 2012 |
# ? Nov 23, 2012 22:40 |
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darealkooky posted:I'll admit I've never done all of these, but the early ones seemed to be "oh, this guy has starts with move X and fuses with y to make persona Z I need, neat" stuff. I guess that's a bit of a moot point, though. How far are you into the game? I can assure you that later boss fights in this game rival any of the complicated matches you had to face in other SMT titles (and if you really want a load of bullshit, high-strat requiring bosses, play Persona 3 Portable on Hard or higher, that game was more notable for them. Random encounters are meant to be eliminated quickly, due to you taking advantage of their weaknesses--this keeps battles short and to the point, but it's a double-edged sword. Bear in mind, for every encounter YOU wipe out in a few seconds with the right skill, the exact same thing can--and will--happen to you. Later random mobs will straight up sucker punch you, and others can turtle against your attacks and unleash their own power moves to wreck your poo poo. Be grateful your foes are easy now, for they will fester into more potent bile further down the line. In general, Persona 4 wasn't ALL that difficult anyway, so what exactly were you expecting? The SMT franchise has generally grown more accessible since the halcyon days of Nocturne--and Persona doesn't really want to fit the same mold anyway. If you want a true old-school SMT experience, go play Strange Journey. Persona 4 is its own cup of tea.
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# ? Nov 23, 2012 22:53 |
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darealkooky posted:but I'd prefer if half the game wasn't sitting there hitting x with no real consequence/thought over and over, you know? Then play it on harder difficulties You haven't actually played the game, have you? Even on Normal mode this game is already harder then the original Persona 4. The random enemies are tougher, even in the very first dungeon there are shadows without weaknesses that can put the hurt on you, and each the bosses are harder, and they're changed so what worked in the original won't work now. Dr Pepper fucked around with this message at 23:01 on Nov 23, 2012 |
# ? Nov 23, 2012 22:59 |
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Maybe I'm just getting a lot of lucky dice rolls, I'm more just kinda rambling and talking about my experience with it so far and less I WISH MORE OF MY BONES WERE BROKEN quote:Then play it on harder difficulties darealkooky fucked around with this message at 23:03 on Nov 23, 2012 |
# ? Nov 23, 2012 23:00 |
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Man, gently caress Pokemon having TMs be infinite use now. Sucks all the strategy out of the game.
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# ? Nov 23, 2012 23:09 |
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Holy crap they made a little Mother's Day Nanako event. Nanako, the most Persona character.
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# ? Nov 23, 2012 23:28 |
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darealkooky posted:Nocturne (an rpg made by the same company almost a decade ago) is a good example of what I'm talking about. It has gameplay that really does have you fighting from a weaker position and really forces you to use strategy and planning. It has a real tension, pacing and just a general "oh poo poo not another fight I'm right outside the save point" element to it that I feel this game could really benefit from. I'd be nice if the enemies were more then just exp/money pinatas I hit with sticks for a couple minutes before they burst, you know?
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# ? Nov 23, 2012 23:29 |
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I always liked doing NG+ since, if you were at all diligent before, you can knock out the Margaret social link in like a day.
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# ? Nov 23, 2012 23:31 |
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Terper posted:Man, gently caress Pokemon having TMs be infinite use now. Sucks all the strategy out of the game. This. Precisely this. After playing through 6 or so SMT games thus far and having to cope with the same bullshit RNG in regards to fusion throughout said games, it just started getting really old to the point where I would just rather avoid fusing altogether because it is just such an unnecessary time sink of a chore to do which is practically MANDATORY by the way. For the record: One of the main reasons why I want to play this port is because I can finally do away with this nonsense, and actually spend my time playing and enjoying the game instead of wasting it on doing randomized, menu-based crap.
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# ? Nov 23, 2012 23:48 |
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I forgot how many Link options require Courage, geez.
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# ? Nov 23, 2012 23:49 |
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Schubalts posted:I forgot how many Link options require Courage, geez. Talking to girls is legit scary man. Nothing like fighting demon gods.
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# ? Nov 23, 2012 23:50 |
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Nocturne was just as much about creating overpowered demons as any other game. I can understand how it'd be a lot harder if you did the Never Reroll Fusions Challenge but that's hardly the standard way to play. I don't know how you'd get the TDE doing that. It's all a moot point, though, since you can crank P4G to Very Hard and always pick abilities at random if that's your thing.
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# ? Nov 23, 2012 23:53 |
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Man, Yukiko's S.Link advances really fast. I don't even have a Priestess persona (I wanted to wait until the link ranks up a few levels, gotta get that bonus EXP ), but it has ranked up every time I've spent time with her anyway. It's at Rank 5 now, so maybe I'll finally fuse that Sarasvati after this.
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# ? Nov 23, 2012 23:54 |
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You probably weren't SUPPOSED to sit there resetting until you got what you wanted, but people did anyway. Anyone for who picking skills breaks the game for (guys who know gamebreaking combos or the best possible skill combinations or have memorized the fusion mechanics) are the types of guys who ALREADY basically had this mechanic, they just reset constantly until they got what they wanted. The average player will not be able to take advantage of this mechanic at all, they'll just make sure they have a healing Persona and a persona of every element. Maybe a buffing Persona if they're really pro. Which, again, is something they could already make sure of, they're just less likely to accidentally ruin their persona list.
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# ? Nov 23, 2012 23:56 |
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Dr Pepper posted:Since harder difficulties don't change the amount of EXP you get Actually very hard does this and it suuuucks. I got most of the way through Yukiko's dungeon before I said gently caress it and started over. I got to the point where I was using a Goho-M every floor to save because literally every other random encounter was killing me. So it's either a total slog because your MC is getting 1-shotted constantly, or it's a total slog because you're grinding so you aren't getting 1-shotted constantly. It probably gets better if you stick it out a little longer but I don't have the patience.
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# ? Nov 23, 2012 23:58 |
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Saint Freak posted:Talking to girls is legit scary man. Nothing like fighting demon gods. I'll traipse around a dungeon for hours on end for you, armed with just a golf club, slaying monsters and getting the poo poo kicked out of me by tables and dancing hands and floating whale things, but there's no way in hell I'm straight-up asking for your number. GOTTA STAY FAI fucked around with this message at 00:04 on Nov 24, 2012 |
# ? Nov 24, 2012 00:01 |
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Saint Freak posted:Talking to girls is legit scary man. Nothing like fighting demon gods. This analysis doesn't help me what's girl's weakness what do I do DO I CAST BUFU I'LL DO IT I'LL CAST BUFU BUFUUUUUU oh poo poo she's dead oh god oh poo poo
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# ? Nov 24, 2012 00:04 |
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The drama Sun link is still more than a little creepy. Why yes, of course a girl you've met twice will appreciate it if you decide to go see if she actually goes to the hospital when she has a family emergency, and especially if you listen in on her private conversations with her mother. I'm sure this would work great in real life!
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# ? Nov 24, 2012 00:09 |
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Dr. Ohnoman posted:The drama Sun link is still more than a little creepy. Why yes, of course a girl you've met twice will appreciate it if you decide to go see if she actually goes to the hospital when she has a family emergency, and especially if you listen in on her private conversations with her mother. I'm sure this would work great in real life! Better than the band at least.
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# ? Nov 24, 2012 00:22 |
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Indeed, that's why I picked it.
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# ? Nov 24, 2012 00:23 |
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Dred Cosmonaut posted:Better than the band at least. Having done both of them, I can honestly say that they are both pretty awful. I am not even sure what the writer's intent behind the two S-links was--both come across as a bit creepy and the band one especially just goes absolutely nowhere.
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# ? Nov 24, 2012 00:26 |
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There was an episode of the anime that's basically what the protagonist's random social link grinding activities look like from everyone else's perspective and it's about as ridiculous as you'd think it would be.
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# ? Nov 24, 2012 00:30 |
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RentCavalier posted:Having done both of them, I can honestly say that they are both pretty awful. I am not even sure what the writer's intent behind the two S-links was--both come across as a bit creepy and the band one especially just goes absolutely nowhere. They both suck but drama is undeniably better than that... thing in the band. Basketball/soccer are both good school links at least.
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# ? Nov 24, 2012 00:30 |
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Is this Witch Detective book a Twilight callout or something? Girl moving to a new school, "Vampires are involved.", "...The content of this book was almost physically painful for you to read."
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# ? Nov 24, 2012 00:31 |
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I join the drama club for the initial SLink and then abandon them in favor of more important things, like reading about vampires, eating, folding paper cranes--you know, important stuff.
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# ? Nov 24, 2012 00:34 |
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2008... the Twilight phenomenon was in full swing. Kristen Stewart was enchanting in her breakout role. What do you think, Zach?
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# ? Nov 24, 2012 00:34 |
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Sarkozymandias posted:2008... the Twilight phenomenon was in full swing. Kristen Stewart was enchanting in her breakout role. I agree, they totally should hire sweary to create the S-links in persona 5. [e] Also the worst social link is the tutor one. I don't wanna hang around with a smug nerd kid. DrManiac fucked around with this message at 00:45 on Nov 24, 2012 |
# ? Nov 24, 2012 00:38 |
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THE AWESOME GHOST posted:Also since I'm sure "I want this game but I don't want a Vita" is gonna pop up in this thread a lot here are some Vita Facts: Worth mentioning that today for Black Friday, Amazon's got that white (Wi-Fi only) Assassin's Creed Vita bundle package up for a pretty insane $179.99. At that price, I couldn't resist -- might as well be free. Anyone who is thinking about jumping in, today looks like the day.
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# ? Nov 24, 2012 00:47 |
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Finally a game that let's me roleplay hitting a tiger in the face with a desk.
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# ? Nov 24, 2012 01:33 |
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# ? Apr 25, 2024 22:58 |
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I have this and a PS Vita on the way via Amazon. A couple quick questions, though. How is the difficulty? I played the original on normal the first time through and found it refreshingly difficult without being total bullshit. I've read a couple people that say it's harder on normal than last time? Although my OCD ways (need to get enough of all the drops for the metalwaorks to make all the items) probably made 4 a bit easier than it would have been otherwise. On that note, are the drops any less infuriating? I nearly gave up trying to get all the poo poo I needed on several occasions. Just getting some of them to even show up was really hard (gently caress YOU RAIN WHEELS), and then some of those that rarely showed up also had a pitiful chance of dropping poo poo. But like I said, I need _everything_ when I play a game like this, so I guess I'll be trudging through no matter what. And is the new character not terrible? Her artwork doesn't really fit this game (it'd look more at home in Catherine or something) and it kinda makes me really weary of her.
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# ? Nov 24, 2012 01:34 |