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That sounds like a solid buy then. Figured a digital copy would be better as it's a good one to load up for a few mins at a time rather than to marathon. Thanks Nintendo friends!
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# ? Jun 16, 2017 11:10 |
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# ? Apr 26, 2024 21:49 |
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I'm gonna be honest, as much as I love Smash 4, I don't know if I can say it's a great single player experience. It's fun, but I never really feel like playing Smash if I know it'll just be by myself.
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# ? Jun 16, 2017 13:22 |
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irlZaphod posted:This thread? Yes, that's more steps than I was hoping for. That old Steam website extension that showed all the prices in one place was very helpful for people living in the country left behind by software value. Hopefully someone knocks up something similar.
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# ? Jun 16, 2017 13:35 |
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ChaosArgate posted:I'm gonna be honest, as much as I love Smash 4, I don't know if I can say it's a great single player experience. It's fun, but I never really feel like playing Smash if I know it'll just be by myself. Agreed. I'd recommend Xenoblade as well, as it's got something for you to do whether you're playing for five minutes or five hours in one session.
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# ? Jun 16, 2017 15:26 |
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I bought Paper Mario Color Splash because of the sale and i am glad I did, it is fun and charming and looks gorgeous
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# ? Jun 17, 2017 20:52 |
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Yeah, its not the best Paper Mario has to offer, but its a gorgeous funny game and a step in the right direction
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# ? Jun 17, 2017 21:31 |
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I can't say I love it, I still find the battle system incredibly annoying, but it's certainly a step up from Sticker Star.
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# ? Jun 17, 2017 21:47 |
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I liked it more than Super Paper Mario too. The battle system is definitely the weakest part though.
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# ? Jun 17, 2017 22:06 |
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Only thing that really bothers me so far is how easily I can miss one or two color spots in an area. I hate having to meticulously go back over every area to fill them in.
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# ? Jun 18, 2017 15:16 |
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bizarre deformity posted:Only thing that really bothers me so far is how easily I can miss one or two color spots in an area. I hate having to meticulously go back over every area to fill them in. It doesn't help some of the spots are bullshit like that one in the flower garden where you need to hammer the air to create a path to it.
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# ? Jun 18, 2017 15:21 |
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Enallyniv posted:
For some reason the font is tiny. It's a real fuckup. The game feels overwhelming enough with all the stuff happening during a fight, and having to strain to read the menus or descriptions during a real time fight really kills my drive to learn it edit: oh wait you were probably asking about Xenoblade on the 3ds. Never mind, I was describing Xenoblade Chronicles X on Wiiu
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# ? Jun 18, 2017 15:36 |
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Yeah, I was. Thanks for the warning though!
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# ? Jun 18, 2017 16:02 |
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I had good first impressions of Color Splash, but in the end, it's a lot like ARMS, immaculate presentation and personality, but not very fun
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# ? Jun 19, 2017 15:26 |
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I took advantage of the E3 sale and picked up Super Mario Galaxy and Mario & Luigi: Partners In Time. I know it's not supposed to be as good as Superstar Saga, but I figured I'd pick it up anyway (I still haven't played any of Superstar Saga yet). I was going to get Hyrule Warriors, I already have the DLC because I bought it back when the Digital Deluxe offer was running, figuring that I'd buy the game eventually. Anyway, it was €35 with the discount, but I was able to get it for the same amount from Amazon so I ended up just ordering it there.
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# ? Jun 19, 2017 16:06 |
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Partners in Time is easily the worst of the five Mario and Luigi games.
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# ? Jun 19, 2017 16:08 |
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Spellman posted:I had good first impressions of Color Splash, but in the end, it's a lot like ARMS, immaculate presentation and personality, but not very fun I like both but the Arms' gameplay at least has depth and gets much better as you gain skill. There's nothing to learn about Color Splash's combat.
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# ? Jun 19, 2017 17:28 |
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Al Borland Corp. posted:Partners in Time is easily the worst of the five Mario and Luigi games.
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# ? Jun 19, 2017 20:04 |
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KennyMan666 posted:Counterpoint: Dream Team Bros. exists. What? I love that game. It's as good as Bowser's Inside Story for my money. Great callbacks to the whole rest of the series, fun locations, streamlined moves for exploring the overworld, the "acheivements" system that lets you unlock game breaking items for mastering the battle mechanics, and a really funny script. The dream mechanic is great too. My only real complaint would be the pipe system unlocks far later than it should.
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# ? Jun 19, 2017 20:08 |
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I liked Dream Team a lot too but I'd still rank it near the bottom due to the overload of tutorials and padding. It's number one to me for soundtrack though. It's so good.
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# ? Jun 19, 2017 20:13 |
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I'd put it basically squarely in the middle of the five, but a lot closer to the top two than the bottom two.
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# ? Jun 19, 2017 20:20 |
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My two main beefs with Dream Team Bros.: It became kind of a massive drag towards the end to the point where it would have been a better game if it was like 5-10 hours shorter (and I have the exact opposite complaint about Paper Jam Bros.), and except for Constellation all the Luiginary Works were super clunky and not any fun to use (really, anything that asks you to use the directionals, face buttons and stylus at the same time is just bad design). The Giant Luigi battles also weren't anywhere near as good as the Giant Bowser ones. Oh, and anything that used the gyro (except for the Star Rocket, for some reason) was terrible, but that's not in any way exclusive to that game. Bowser's Inside Story and Superstar Saga (in probably that order) are easily the best in the series, with Paper Jam Bros. in the middle, and after that comes Partners in Time and Dream Team Bros., imo. That said, I don't call DTB a bad game, I like all the Mario & Luigi games, but it's got the most things that bothered me and is a far cry from SS and BIS. KennyMan666 fucked around with this message at 20:40 on Jun 19, 2017 |
# ? Jun 19, 2017 20:33 |
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KennyMan666 posted:My two main beefs with Dream Team Bros.: It became kind of a massive drag towards the end to the point where it would have been a better game if it was like 5-10 hours shorter I didn't even see the ending of that game. The endless tutorials really killed my desire to keep playing. It's not technically bad, it's just really boring.
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# ? Jun 19, 2017 21:13 |
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Ok, I've never understood this complaint so let's just ask now. What on earth do people mean when they say "endless tutorials"? Every few hours a new mechanic gets introduced and there's a tutorial on it and then it's over. Who cares. Dream Team has other much realer issues (like how the pacing is kinda hosed because all the dungeons are way too long) and I'll never know why people don't complain about those instead of this minor niggle.
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# ? Jun 21, 2017 07:34 |
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Because it constantly gets in the way so you never get to get into the flow of gameplay. It's a lot worse an issue than the dungeons are kind of long which is a rather minor complaint.
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# ? Jun 21, 2017 07:35 |
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It comes off as incredibly condescending and it's incredibly tiring to get a long diatribe on how to perform a gimmick that they could've just tried letting players experiment with instead. It's tutorials all the way through up until you hit Bowser's Castle, where the game stops tutorializing new gimmicks. I really like Dream Team, but that game really needed to tone down the hand holding.
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# ? Jun 21, 2017 07:38 |
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Huh. I guess this is just something that's way less offensive to me than most (?) other people. But even then I dislike other parts of the game as much as others do this so I guess it all balances out.
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# ? Jun 21, 2017 08:10 |
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They at least learned their lesson in the next game where you can straight up just say no to most of the tutorials.
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# ? Jun 21, 2017 08:13 |
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Lest we forget Super Mario Galaxy 2 coming with an instructional DVD on how to play the game.
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# ? Jun 21, 2017 08:15 |
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Neddy Seagoon posted:Lest we forget Super Mario Galaxy 2 coming with an instructional DVD on how to play the game. That DVD had a tutorial on how to go down a goddamn pipe.
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# ? Jun 21, 2017 08:59 |
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I haven't played Dream Team but some games do a good job of integrating the tutorials into the gameplay, while some will kind of pull you out of it. Disgaea 5 is kind of like this where instead of throwing you into a battle and just introducing you to a mechanic, it goes through a non-interactive tutorial about it where the game actually selects the options. That can be a bit frustrating.
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# ? Jun 21, 2017 09:26 |
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Runbow Pocket came out yesterday in both NA and PAL regions. It's New Nintendo 3DS exclusive. NA has a regular and a "deluxe" edition, the Deluxe includes:
Regular is $14.99, Deluxe is $29.99. PAL price is not showing for me on the web for some reason. https://www.youtube.com/watch?v=53Xz-LiHJRQ
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# ? Jun 21, 2017 09:44 |
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And More posted:That DVD had a tutorial on how to go down a goddamn pipe. The Final Fantasy 1 manual taught you how to open a chest. FACE IT SQUARELY FROM THE FRONT!
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# ? Jun 21, 2017 14:06 |
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Alxprit posted:The Final Fantasy 1 manual taught you how to open a chest. FACE IT SQUARELY FROM THE FRONT! The game uses a grid system, you can't face it any way but squarely! Augus fucked around with this message at 14:38 on Jun 21, 2017 |
# ? Jun 21, 2017 14:07 |
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Having a game stop to tell you how to select commands in a menu, four games into a series, in a genre that is decades old, is a waste of my drat time, frankly, and a waste of their time for coding it.
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# ? Jun 21, 2017 14:30 |
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Sure, but that's just at the start. The rest of "tutorials" are explaining new game mechanics they haven't used before, usually in a humorously written scene.
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# ? Jun 21, 2017 14:32 |
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The worst thing is when a game asks you if you know <mechanic> and then proceeds to send you into a tutorial anyway no matter your answer. Do you know how to navigate the menu? "Yes." Great! Here's a refresher in case..
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# ? Jun 21, 2017 14:34 |
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Al Borland Corp. posted:Sure, but that's just at the start. The rest of "tutorials" are explaining new game mechanics they haven't used before, usually in a humorously written scene. They're pretty straightforward mechanics that they spend way too much time explaining tbqh
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# ? Jun 21, 2017 14:37 |
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Phantasium posted:Having a game stop to tell you how to select commands in a menu, four games into a series, in a genre that is decades old, is a waste of my drat time, frankly, and a waste of their time for coding it. Yes because the only people that play Nintendo games are adults who've been playing games for 30 years
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# ? Jun 21, 2017 14:50 |
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Phantasium posted:Having a game stop to tell you how to select commands in a menu, four games into a series, in a genre that is decades old, is a waste of my drat time, frankly, and a waste of their time for coding it. Every game will be someone's first game in the genre. Or maybe even first game overall.
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# ? Jun 21, 2017 14:51 |
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# ? Apr 26, 2024 21:49 |
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jivjov posted:Every game will be someone's first game in the genre. Or maybe even first game overall. That doesn't justify not giving the option to skip tutorials.
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# ? Jun 21, 2017 14:53 |