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In the Brunt and Fringe at war challenge I had a mission to kill an Overlord that was located in a dimensional pocket. Any idea how you get to the dimensional pocket? It's a dog eat dog universe. Giant pods are rather giant.
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# ? Dec 11, 2012 18:57 |
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# ? Apr 25, 2024 18:35 |
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Largepotato posted:Giant pods are rather giant. Christ, it looks like a massive, diseased space turd. Yeah, time to get off Apera guys.
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# ? Dec 11, 2012 19:08 |
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I was wondering about the Overload/Dimensional Pocket thing too. I had it crop up during the Mutants challenge and couldn't figure it out. Scoured the sector for wormholes an anomolies with no luck. I also focused on killing bosses because you'd get "Overlord has sent boss X to system Y" quests and wound up getting a Legend victory, thinking that maybe you had to kill its minions to get it to show up but that didn't work either.
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# ? Dec 11, 2012 21:15 |
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ihatepants posted:Does anyone know if the technology that you can trade carries over to new games? This is a good question. I'll try to keep the next tech I find in my cargo. Could give you a good early game bargaining chip for the next sector.
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# ? Dec 11, 2012 21:24 |
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I bought this game, flew around for 30 minutes occasionally pressing '1' until the bad ships exploded, and then I quit. One time I docked at a place and bought some things with bigger numbers than the things I had but I didn't really know what anything did. I couldn't ever figure out if I was supposed to be like the leader of my race or my entire race or just a member of my race or what. I don't need my hand held, but like being able to mouse-over the racial stat bonuses at the beginning to figure out what the gently caress they meant would have been helpful. Also, the light/medium/heavy system seems clunky to me. Why not have different things take up a different amount of "hull slots" or something? Then you could use color coding for item rarity instead. Or is that system even needed in addition to a power management system? I love sand-boxy games and space games and sand-boxy space games, but I did not like this game.
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# ? Dec 11, 2012 21:33 |
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Yeah, you won't like this game unless you happen to like diablo style games. For all of it's space and sandbox, a lot of it is just diablo in space.
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# ? Dec 11, 2012 21:36 |
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Rabbi posted:I bought this game, flew around for 30 minutes occasionally pressing '1' until the bad ships exploded, and then I quit. One time I docked at a place and bought some things with bigger numbers than the things I had but I didn't really know what anything did. I couldn't ever figure out if I was supposed to be like the leader of my race or my entire race or just a member of my race or what. I don't need my hand held, but like being able to mouse-over the racial stat bonuses at the beginning to figure out what the gently caress they meant would have been helpful. Also, the light/medium/heavy system seems clunky to me. Why not have different things take up a different amount of "hull slots" or something? Then you could use color coding for item rarity instead. Or is that system even needed in addition to a power management system? If you're willing to give it another try, start out your system with the other races in early expansion or established mode. There's a ton more poo poo going on in the background to get involved in and the game got significantly more interesting when I switched that setting. But yeah, this game certainly isn't for everyone. I played during the beta and had pretty much the same reaction you did though I forced myself to play longer so the money didn't feel wasted. I've played it a decent bit more since release but still it's only a sometimes game for when I'm feeling it. Only completed 2 galaxies and started on a third so far.
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# ? Dec 11, 2012 22:15 |
InterFaced posted:This is a good question. I'll try to keep the next tech I find in my cargo. Could give you a good early game bargaining chip for the next sector. After playing a couple more games, I have a feeling it doesn't really matter. Because your new game will likely be a higher level than when you started the last game, so anything you find in one sector will be too low of a tech level to matter to the races in the new one anyway.
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# ? Dec 11, 2012 22:15 |
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That hard to see blue wormhole thing on the left is a pocket dimension. They usually have derelict ships in them. I thought it was just some background art but clicked one by accident.
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# ? Dec 11, 2012 22:18 |
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Jesus. The first time I saw one of those I tried flying over it and nothing happened so I assumed it was background. I would have never found that since I don't use the mouse to move. Thanks.
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# ? Dec 11, 2012 23:59 |
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Internet Friend posted:Jesus. The first time I saw one of those I tried flying over it and nothing happened so I assumed it was background. I would have never found that since I don't use the mouse to move. Thanks. Same here. So was this finer point covered in the tutorial/help messages? This is the second sort of important thing that I had no idea about until reading about it here. (the first was having to "use" the tech items to actually gain the tech for trade)
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# ? Dec 12, 2012 00:22 |
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Rabbi posted:
This game starts very slow. Combat can really drag until you get AOE weapons and the game in general is slow until you are able to keep your speed at 200 pretty much all the time. Give it a go till at least lvl 15, try to play around with bombs, mines and fighters to see if they make it a bit more fun.
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# ? Dec 12, 2012 00:26 |
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The achievement 'Only Human' is one I don't want - it would be more of an achievement to not have it as long as you could, right? It's cool how they did that.
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# ? Dec 12, 2012 04:47 |
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Rabbi posted:I bought this game, flew around for 30 minutes occasionally pressing '1' until the bad ships exploded, and then I quit. One time I docked at a place and bought some things with bigger numbers than the things I had but I didn't really know what anything did. I couldn't ever figure out if I was supposed to be like the leader of my race or my entire race or just a member of my race or what. I don't need my hand held, but like being able to mouse-over the racial stat bonuses at the beginning to figure out what the gently caress they meant would have been helpful. Also, the light/medium/heavy system seems clunky to me. Why not have different things take up a different amount of "hull slots" or something? Then you could use color coding for item rarity instead. Or is that system even needed in addition to a power management system? The real attraction here is emergent gameplay which comes through the AI interactions between the different races and champion monsters. It's still space diablo, but the background context is going to differ slightly every time, which is a boon to anyone jaded by meph runs or whatever. There are a lot of weaponry options available, and there's half a million active and passive utility items. You can also reverse basic outfit design through for example using low or med slot power components and thrusters to free up heavies for more weaponry or fighter bays.
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# ? Dec 12, 2012 17:42 |
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loving veteran bounty hunters, they move so fast and do so much damage. Do you guys just run the gently caress away like me (and still die) or... ? They slice through my armor like nothing.
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# ? Dec 13, 2012 08:56 |
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My Drakk ship with its cloud of bees kills them alright. I just run away spamming health & shield regens while the bees pick it apart.
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# ? Dec 13, 2012 11:40 |
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Largepotato posted:My Drakk ship with its cloud of bees kills them alright. I haven't tried bees yet. I keep restarting and have about 8 different ships that have completed one or two sectors each. I really love getting in early alliances with the Dryad because they get allied with everyone else, and if any race gets pissy and declares war on me, the entire rest of the galaxy then declares war on them through a chain alliances and mutual-protection treaties.
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# ? Dec 14, 2012 17:11 |
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Oh god, you stupid humies! I've been in a three way alliance with the Humans and Dryads since the beginning of the game and all of a sudden the Humans declare war on the Dryads despite still liking them in the relationship screen. I keep convincing them to make peace but it only lasts about 30 seconds before one of the declares war again. They share so many systems! This is going to be a nightmare of a war.
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# ? Dec 14, 2012 22:48 |
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Farquar posted:Oh god, you stupid humies! I've been in a three way alliance with the Humans and Dryads since the beginning of the game and all of a sudden the Humans declare war on the Dryads despite still liking them in the relationship screen. I keep convincing them to make peace but it only lasts about 30 seconds before one of the declares war again. Those are the best kind. Except that since the Dyrad are one of the two sides in that war, you know that about half-way to mutual annihilation, right about the point that you have irremediably destroyed your relationship with whatever faction you didn't side with, they are going to make nice and end up in an alliance together again.
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# ? Dec 14, 2012 23:04 |
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My last game I watched 2 alliances collapse into total annihilation. Humans: 22 planets - > 4. (3 by end game as 1 got taken out by mobs) Utopian: 18 planets -> 0. Hive: 27 planets -> 3. Shadow: 20 planets ->0. So I did the only thing I could - allied with Humans, wiped out Hive. War victory. I felt kinda bad, 80+ planet sector down to 3 planets = Victory!
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# ? Dec 15, 2012 00:08 |
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Moridin920 posted:loving veteran bounty hunters, they move so fast and do so much damage. I went into the game files and nerfed them. gently caress veteran bounty hunters. I'm level 39 with 47% thermal damage reduction and they still explode me in a matter of seconds.
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# ? Dec 16, 2012 07:17 |
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Picked this up over the weekend, and am really enjoying it so far. It dfeinitely has that 'one more quest' factor, and then you look down and realise you've been playing for 3 hours. Still early on at this stage, but drat are Tornadoes annoying. I love killing and enemy just to have it explode and take out my shields so that the rest of the guys get free shots on me. So far, the biggest learning I've found is that moving fast makes things way more enjoyable when you have lots of sectors and flying back and forth.
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# ? Dec 17, 2012 04:03 |
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That Guy Bob posted:I went into the game files and nerfed them. gently caress veteran bounty hunters. I'm level 39 with 47% thermal damage reduction and they still explode me in a matter of seconds. How did you do this? I had a brief look into the assets folder and changed a few things but it didn't seem to affect anything ingame.
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# ? Dec 17, 2012 12:58 |
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The Donut posted:How did you do this? I had a brief look into the assets folder and changed a few things but it didn't seem to affect anything ingame. I'd be curious about that as well as how to make missiles use less energy and be faster.
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# ? Dec 18, 2012 04:26 |
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So..is there a point in time where you get good enough equipment to not get taken out in 3-4 shots from whatever death ray it is that some of the laser-using bosses have? Because gently caress having 46% thermal resistance and still getting hit for 150+ damage.
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# ? Dec 18, 2012 05:14 |
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Try using a virus type weapon on boss enemies. The debuff stacks up to three times and helps increase the chance of hitting your target and dodging his shots. Works great when you have a fleet of ships.
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# ? Dec 18, 2012 06:11 |
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The Donut posted:How did you do this? I had a brief look into the assets folder and changed a few things but it didn't seem to affect anything ingame. I followed this http://www.soldak.com/forums/showthread.php?t=14174 post and dug around for bounty hunters in the assets and came up with this http://pastebin.com/vD0VkHQW, and it works! Bounty hunters are now actually less of a pain and as for missiles you have to change the stuff you find in Skills.gdb for energy use (it's labeled as power) and Projectiles.gdb for the missile speed. I included the missiles stuff in the pastebin for FileNotFound.
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# ? Dec 18, 2012 08:38 |
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DeltaOmega posted:Try using a virus type weapon on boss enemies. The debuff stacks up to three times and helps increase the chance of hitting your target and dodging his shots. Works great when you have a fleet of ships. That actually brings up another question, how do ship bays and the fighters work? Like, do they have a percentage of your health/defense/etc or is one level 13 (or whatever) fighter exactly the same as any other level 13 fighter regardless of the ship that summons it?
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# ? Dec 18, 2012 22:36 |
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I wish the minion health bars were sorted by type instead of order summoned. I don't supposed that can be modded in? It would be much easier to quickly see what needs to be respawned that way.
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# ? Dec 18, 2012 23:48 |
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That Guy Bob posted:I followed this http://www.soldak.com/forums/showthread.php?t=14174 post and dug around for bounty hunters in the assets and came up with this http://pastebin.com/vD0VkHQW, and it works! Bounty hunters are now actually less of a pain and as for missiles you have to change the stuff you find in Skills.gdb for energy use (it's labeled as power) and Projectiles.gdb for the missile speed. I included the missiles stuff in the pastebin for FileNotFound. Awesome. Thanks. Got it working great. Missiles are not junk anymore. Edit: http://pastebin.com/8QMrAaGE Makes missiles not suck: Faster Cheaper to fire Makes Shields Suck Less: x3 faster recharge Lower energy cost in general. Boost to reactor output. Faster ballistic weapons. Untested: Faster anti-missile missiles. FileNotFound fucked around with this message at 01:24 on Dec 19, 2012 |
# ? Dec 19, 2012 00:45 |
Been playing this some. Beyond the occasional quest, is there much point to sabotage and propaganda?
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# ? Jan 5, 2013 13:08 |
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rafikki posted:Been playing this some. Beyond the occasional quest, is there much point to sabotage and propaganda? They add various debuffs to the planet like production. Unrest is -8% I think, Riots are -20%.
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# ? Jan 5, 2013 13:28 |
What does that affect, exactly? Their ability to pump out ships, and nothing else? I'm in my 40s now, but was going back through the challenges since I didn't notice them right away and got to the one where the Brunt and Fringe start out at war, with 20 planets apiece. I sided with the Brunt and went hunting Fringe. It took me half an hour or more to wipe out the last 9 planets, because they'd re-colonize planets as fast as I could take them out for a while. Another question, have I missed a way to remotely clear mines? They blow the poo poo out of my bees
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# ? Jan 5, 2013 19:54 |
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rafikki posted:What does that affect, exactly? Their ability to pump out ships, and nothing else? Their ability to pump out ships of any kind as well as tech research, IIRC.
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# ? Jan 5, 2013 19:58 |
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Giant Bomb of all places did a Quick Look for this. http://www.giantbomb.com/quick-look-drox-operative/17-6936/
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# ? Jan 8, 2013 18:04 |
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rafikki posted:What does that affect, exactly? Their ability to pump out ships, and nothing else? I'm in my 40s now, but was going back through the challenges since I didn't notice them right away and got to the one where the Brunt and Fringe start out at war, with 20 planets apiece. I sided with the Brunt and went hunting Fringe. It took me half an hour or more to wipe out the last 9 planets, because they'd re-colonize planets as fast as I could take them out for a while. On low difficulty games, Sabotage and its ilk aren't all that vital, because you can usually power through any given factions fleets given enough time (and assuming you don't join the losing side of a war beyond hope) When the enemy ships are tougher relative to you, spending a little time chipping away at one race's production and research can have a pretty profound effect on an ongoing or forthcoming war. For fun, I have caused a lopsided war to swing back in favor of the underdog through sabotage and technology theft, without getting into a war (or even significantly hurting my relations) with the side that started off ahead. It is expensive though, because the cheap options seem to fail a lot. I have found that for colony spam, they tend to try and keep taking the same world, so if you can murder most of their fleet, and then guard a world you know they want, you can take out the stream of colony ships they will send. Eventually their production will be too low to send out both colonizers and warships. At that point you can pretty much just kill planets faster than they can recolonize. When a race hits less than a half a dozen ships in service, you are pretty much set.
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# ? Jan 8, 2013 18:19 |
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I don't think I've ever managed anything but a fear win. If I try to help someone win a war everyone starts making GBS threads themselves a the mere thought of me long before it's won.
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# ? Jan 8, 2013 20:57 |
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dis astranagant posted:I don't think I've ever managed anything but a fear win. If I try to help someone win a war everyone starts making GBS threads themselves a the mere thought of me long before it's won. Are you playing large sectors? I have stuck with medium or smaller, and I have never even come close to a fear win. Every winning game has either been a diplomatic or conquest. One time I was really close to an economic victory, but I ended up with a conquest after I eliminated one of the sides of a war.
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# ? Jan 9, 2013 17:27 |
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Underwhelmed posted:Are you playing large sectors? My first was a tiny level 4 game and then I did the first few challenge maps. Nothing but fear, though I came close to legend once.
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# ? Jan 9, 2013 17:36 |
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# ? Apr 25, 2024 18:35 |
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Man, this game can have some great moments. I stumbled into a huge nest of enemy ships that started chasing me through the system. At least 20 enemy ships were on my tail, and my ship was right on a the verge of getting toasted. Just as I was about to blow I happened upon one of those floating bits with random effects, and it turned out it was some sort of beam-multiplier. Suddenly my puny laser was now 40 lasers, and the entire trailing group of enemies were taken out in seconds. I was practically jumping out of my chair cheering when that happened. This game definitely has that "just five more minutes... oh, when did the sun come up?" groove.
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# ? Jan 16, 2013 04:18 |