|
https://www.youtube.com/watch?v=uCz9T5NgYJQ From the developers of Wikipedia vs. Predator and this guy comes Kentucky Route Zero. The game is five acts long and so far Act 1 is out. The game was funded on Kickstarter and it's "a magical realist adventure game about a secret highway in the caves beneath Kentucky and the mysterious folks who travel it." It's on Greenlight if you want to vote for it. Check out an old as gently caress trailer. It has a giant eagle that sidles. https://www.youtube.com/watch?v=0pvkCYNhf7M Basically everyone who plays this game loves it - this thread is a good indication. It's out on Steam and also on the official site. TychoCelchuuu fucked around with this message at 16:47 on Feb 23, 2013 |
# ? Dec 3, 2012 06:15 |
|
|
# ? Apr 26, 2024 15:04 |
|
quote:A magical realist adventure game about a secret highway in the caves beneath Kentucky and the mysterious folks who travel it That pretty much sold me on the game on it's own, wish I had seen the kickstarter while it was active. Is there a more specific release date?
|
# ? Dec 3, 2012 08:22 |
|
Well they have less than a month until December is over, so... soon, I guess.
|
# ? Dec 3, 2012 08:49 |
|
Great interview with one of the developers.
|
# ? Dec 29, 2012 20:38 |
|
Um, suddenly with basically zero fanfare this game is out. I work at a university and classes start up today so I'm not going to be trying this out for a while, but if anyone wants to play it and tell us if it is awesome, that would also be awesome.
|
# ? Jan 7, 2013 18:00 |
|
As seemingly the only other person on SA with interest in the game, I guess I will be doing a small write up. The game is downloading now. Interestingly, the game seems to have picked up a lot of IGF nominations (Excellence In Visual Art, Excellence In Narrative, Excellence In Audio and the Seumas McNally Grand Prize) which makes it even more odd that I have heard so little of this game. I guess I am looking in the wrong places.
|
# ? Jan 8, 2013 03:48 |
|
Thanks for this thread. This game looks awesome and I'll be getting it as soon as possible. The art style is phenomenal and I'm a fan of games in the vein of Eric Chahi's style.
|
# ? Jan 8, 2013 03:58 |
|
Not the only other person. I just downloaded it but haven't got into it yet. As for fanfare, it is on Rock, Paper, Shotgun today, but you're right that there wasn't much pre-hype. I only knew about it because I've had my eye on Cardboard Computer since Balloon Diaspora.
|
# ? Jan 8, 2013 03:59 |
|
This game is gooooooooood. It's absolutely dripping with atmosphere from the lo-fi visual aesthetic reminiscent of 1991's Another World (with the odd combination of high resolution but no antialiasing and 16-bit color depth, as seen in the trailer) to the excellent sound design and music. The gameplay is point-and-click adventuring stripped down to its bare essentials putting the story and exploration front-and-center, which is exactly what it needed to be. In that sense it's similar to how Another World stripped platforming down to its bare essentials. The puzzles are mostly dialog-based which makes it very important to pay attention to what every character says. While this can sometimes make it easy to make choices without realizing you're making choices on the whole I think it works well and it readily invites replaying. As I mentioned, the sound and music are excellent. Each scene has a subtle background soundtrack of either sound effects (in most scenes) or music which reinforce the mood perfectly. The music especially stands out with excellent cuts of both low-key ambient eletronica and authentic Kentucky bluegrass depending on each scene's requirements. I only wish there were more of it in this installment. This act's story does an excellent job of introducing the world and its characters. The main characters are revealed almost entirely through dialog which gives the player a remarkable amount of influence over them (within the confines of the dialog trees). Like a good art piece, it rarely spells out details instead trusting the player to pick them up for themselves. The pacing is definitely on the slow side, but the game never felt slow. While the game definitely has a linear plot, like most adventure games there are a lot of little side details and scenes to find and explore along the way between plot points. This act isn't long, it took me just over an hour to play through it on my first run, though I definitely didn't find all of the content. Kentucky Route Zero: Act One is pretty much exactly what I expected it to be based on the trailers and Cardboard Computer's previous freeware games. If Cardboard Computer can keep up the same level of quality in the subsequent acts (and I don't doubt they can), this game will have a spot right near the top of my all-time favorite list. Some people may feel that $7 for 1 hour (or $25 for 5, assuming the subsequent acts take about the same amount of time each) is too much, but I think the dense quality and high replayability make up for any deficit in the quantity. Overall, if you're a fan of point-and-click games or art games, this is definitely worth a look. If you're undecided, try some of Cardboard Computer's freeware games to get a feel for what kind of work they do and whether you like it. Mr.Radar fucked around with this message at 05:09 on Jan 8, 2013 |
# ? Jan 8, 2013 05:05 |
|
I hadn't heard of this game until today but decided to toss $7 at the developers at least to support the gorgeous art direction. I did not expect to be completely enthralled by the end of Act 1. I hope this game and the developers find huge success. If you are on the fence, loving hop over it and buy Act 1. Support Good Games.
|
# ? Jan 8, 2013 05:34 |
|
^^ What these guys say, but I want to emphasize a couple points. The game is short, about an hour. Personally, I think you are dumb if that keeps you from playing/enjoying the game but some people seem to get really annoyed by that sort of thing so there you go. If you think the game looks good in the static images, wait until you see it in motion. There are a couple points in particular that look absolutely fantastic and screenshots would not do them justice. Go buy the game it a Good Game.
|
# ? Jan 8, 2013 05:56 |
|
https://www.youtube.com/watch?v=cSoUPIlj-U0 Giant Bomb Quick Look...so early game spoilers. I love the look and atmosphere of this, but it does really remind me of Sword & Sorcery which i got bored with after about an hour or so. Can anyone compare/contrast?
|
# ? Jan 9, 2013 16:57 |
|
Went out on a limb and sprung for the $25 option on the strength of the Giant Bomb quick look. I'm in love with the overall vibe of the game, but I don't know if I have the skill to completely deconstruct what's going on with the story. Maybe I'm not supposed to be able to. Maybe accepting that I can't truly understand everything and learning to just accept things on face value is the point.
|
# ? Jan 11, 2013 16:11 |
|
Promoted Pawn posted:Went out on a limb and sprung for the $25 option on the strength of the Giant Bomb quick look. I'm in the same boat, but I'm always happy to support independent stuff like this anyways. I don't remember being so completely enthralled by a game's aesthetic and feel since Limbo came out. Everything just fits together so well that the "magical realism" parts just feel completely natural. I've already completed the first episode (took me about two hours of poking around), but I'm definitely going to jump back in to see what I missed.
|
# ? Jan 11, 2013 21:32 |
|
IGN put Anthony's review right at the top of the main page, so hopefully this will get a jump in sales very soon! http://ca.ign.com/articles/2013/01/12/kentucky-route-zero-episode-one-review
|
# ? Jan 12, 2013 11:22 |
|
I think the OP should be updated with the game's site, the fact that it was successfully Greenlit, and that it's $25 for all Acts and $7 for Act One. And I confirmed with Jake Elliott by e-mail (which he responded to right away) that you will in fact get Steam keys when it's out on Steam proper if you buy it now. Turns out he too is from Chicago and is a pretty nice guy
|
# ? Jan 12, 2013 13:12 |
|
The top image in the OP links to the game's site, as does the phrase "Kentucky Route Zero" in the first sentence of the OP. It wasn't successfully Greenlit, was it? It's IGF nominated so it gets automatic Steam support.
|
# ? Jan 12, 2013 18:59 |
|
True, but I figured that since you already had Greenlight in the OP it'd be worth updating that bit. After all, it was successfully Greenlit, technically
|
# ? Jan 12, 2013 19:59 |
|
Just played through the first act. Very enjoyable and odd. Though I wonder if I missed some content - When I go back to the gas station there's a guy that's looking for a stage for his outdoor play. The game ended before I got to do anything (At least I think it was the end - bringing that girl to repair the TV and then it zoomed in on the truck entering a cave outside, then jumped back to the desktop), and is this something you can do something with, or is it probably for some later act?
|
# ? Jan 12, 2013 20:04 |
|
Urdnot Fire posted:True, but I figured that since you already had Greenlight in the OP it'd be worth updating that bit. After all, it was successfully Greenlit, technically
|
# ? Jan 12, 2013 22:33 |
|
TychoCelchuuu posted:Yeah when I have some free time the OP definitely needs a rewrite, since it's from before the game came out - the problem is that I haven't even bought and played the game yet so I'm in kind of a bad position. I'm a terrible OP ymgve posted:Just played through the first act. Very enjoyable and odd. This was a nice act, if a bit disappointing in its brevity. I wouldn't mind that so much if the next few acts weren't set to be released over a year.
|
# ? Jan 13, 2013 09:16 |
|
I'm going to buy this when it's finished. The Walking Dead taught me that I really can't stand the episodic model because of my impatience, and hearing that these acts may be slightly shorter than that game means I'm just not willing to touch it yet. It certainly looks great and everything so I think/hope the sales figures will snowball as more content is pushed out the door.
|
# ? Jan 13, 2013 11:48 |
|
Just finished this. It's a great, original game with excellent storytelling and themes. Although I really would have liked it to be a little longer, I really enjoyed where they're taking the plot - and it's nice to see a game attempt something a bit fresh and out of the ordinary. I'll definitely be picking up chapter 2 when it releases.
|
# ? Jan 13, 2013 15:02 |
|
Paid the full $25 a while ago and I'm absolutely in love with the atmosphere and aesthetics in this game. Haunting is definitely the right word. I wish more games like this were released.
|
# ? Jan 13, 2013 15:37 |
|
I saw the Giant Bomb quicklook and was wondering why I hadn't seen this game on here. It looks loving gorgeous. Screenshots do not do it justice -- the transitions are often really clever and well-done. The art style is just brilliant.
|
# ? Jan 13, 2013 17:03 |
|
I just finished a play-through of this a few minutes ago. I hate episodic games so much right now. I also loved every minute of it
|
# ? Jan 15, 2013 08:02 |
|
So, I haven't played this yet, but this caught my eye in the trailer: To the right is the entrance of the cave, to the left is a horse head from the gas station for comparison. Is the cave entrance silhouetted like a horse head or is it just me?
|
# ? Jan 15, 2013 08:30 |
|
loving Paypal.
|
# ? Jan 16, 2013 02:26 |
|
Lavender Philtrum posted:Is the cave entrance silhouetted like a horse head or is it just me? The trailer might be showing beta graphics, or scenes from other episodes, or...something. Anyway, a bunch of environments look different in the trailer than what I saw in-game.
|
# ? Jan 16, 2013 02:26 |
|
Has there been any talks as to the length between episodes? Everything I've seen so far oozes charm, but a quick search shows Ep1 has been in development for quite some time now ( almost two years? ). If there was some technical engine related stuff behind that, it's cool, but I'm somewhat wary to throw money at this until I know I'll be seeing the end within my lifetime.
|
# ? Jan 16, 2013 04:13 |
|
Rookersh posted:Has there been any talks as to the length between episodes? From the website: "...and the remaining acts as they're released (over the next year or so)." So maybe 2-3 months between acts?
|
# ? Jan 16, 2013 04:33 |
A new version of the game has just been released!Kentucky Route Zero posted:=================== Now I have to play it again to see how the pacing has been adjusted.
|
|
# ? Jan 16, 2013 22:11 |
|
I hope it's related to the mine kart speed, because that poo poo was loving slooow.
|
# ? Jan 17, 2013 02:37 |
|
Another new update, including Linux support:quote:- Linux support! Please consider the linux version to be a “beta” release. We’ve tested on Ubuntu 12.10, using the NVIDIA binary drivers from the repository. We are eager to know about issues you encounter, but please bear in mind that, given the platform’s fragmentation-by-design, it can be more difficult for us to reproduce and solve issues than on other operating systems. Urdnot Fire fucked around with this message at 04:35 on Jan 21, 2013 |
# ? Jan 21, 2013 04:32 |
|
Glimpse posted:
I don't see why PayPal still exists seeing as how they love to freeze any big amounts of money coming in and never giving it back.
|
# ? Jan 21, 2013 04:35 |
|
Glimpse posted:
They really should have gone with the Humble Store. Word is they only take a 5% cut, and handle all the payment processing problems, run the download servers, and generally make things very streamlined. They also take Paypal, Google checkout and Amazon as payment options. The PA Report did an article about it. I'd honestly point any indie dev who doesn't already have a serious distribution partner worked out to look that way.
|
# ? Jan 21, 2013 04:37 |
|
Blast of Confetti posted:I don't see why PayPal still exists seeing as how they love to freeze any big amounts of money coming in and never giving it back.
|
# ? Jan 21, 2013 04:38 |
|
Dominic White posted:They really should have gone with the Humble Store. Word is they only take a 5% cut, and handle all the payment processing problems, run the download servers, and generally make things very streamlined. They also take Paypal, Google checkout and Amazon as payment options. They said they're going to try to get a third party solution to allow Paypal payments, my guess (and hope) is they'll go with Humble Store. They probably should have from the get-go given how awful Paypal has been to indie devs.
|
# ? Jan 21, 2013 05:44 |
|
Glimpse posted:They said they're going to try to get a third party solution to allow Paypal payments, my guess (and hope) is they'll go with Humble Store. They probably should have from the get-go given how awful Paypal has been to indie devs. Paypal have a general policy of locking down and investigating any account that suddenly gets a lot of small bits of income. It sounds fairly sensible as an anti-money-laundering system, but yeah, it makes raw Paypal with no middle-man a minefield if you plan on selling 100% directly.
|
# ? Jan 21, 2013 05:54 |
|
|
# ? Apr 26, 2024 15:04 |
|
Glimpse posted:They said they're going to try to get a third party solution to allow Paypal payments, my guess (and hope) is they'll go with Humble Store. They probably should have from the get-go given how awful Paypal has been to indie devs. I'll have to remember this. Neat.
|
# ? Jan 21, 2013 06:03 |