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Maultaschen posted:I played it until I had realism and romance to 100%, but they went down the very next turn. After that I just quit it , which I guess is what you're supposed to do anyway? After I got both realism and romance to 100%, the story continued a bit and XANADU closed on its own. I missed one of its last text outputs though because I was clicking too fast to skip the repetitive bits.
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# ? May 14, 2014 23:13 |
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# ? Apr 26, 2024 01:30 |
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Yeah, XANADU has a definite end, for me it was about three or four rounds of just going straight to sleep after getting both to 100%, but I probably went through about 15-20 'turns' total. My memory is a bit fuzzy on it but I don't think I was at 100% when it ended, it is probably just triggered after a certain number of turns.
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# ? May 15, 2014 13:43 |
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Christ, every Act just seems to get darker. We're going to wind up in Walking Dead territory at this rate. There's a lot of haunting, magical stuff happening in each Act, sure, but it's all tied to themes of debt, loss, and wasted opportunities. Which, let's be fair, makes it perfect as magical realism, but sheesh, I never would've thought that Conway's borderline-fatal leg injury would be a relief compared to what he's going through now.
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# ? May 19, 2014 04:11 |
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Oxxidation posted:Christ, every Act just seems to get darker. We're going to wind up in Walking Dead territory at this rate. Heads up one of the dudes at Cardboard Computer disclosed at the release of act 2 that this will not end happily.
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# ? May 19, 2014 22:05 |
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Acquire Currency! posted:Heads up one of the dudes at Cardboard Computer disclosed at the release of act 2 that this will not end happily. Well, they didn't need to, the tabletop gamers in Equus Oil's basement tell you that in the first ten minutes. "I don't think you can win...it's supposed to be a tragedy."
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# ? May 19, 2014 22:11 |
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Yes, the signs are plentiful that nothing will end well. Second time I was playing I was trying to figure out who was dead. "We're the same age... well... we were, now shes older than me."
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# ? May 20, 2014 00:47 |
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SquareDog posted:Yes, the signs are plentiful that nothing will end well. Second time I was playing I was trying to figure out who was dead. "We're the same age... well... we were, now shes older than me." And now I looked up the Ramblers' latest tune and welp, it's a little on-the-nose this time around. "What would you give in exchange for your soul?"
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# ? May 20, 2014 02:38 |
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Even at the beginning of Act III, the scene with Lynette losing her memory made me goddamn lose it. I used to work in an alzheimer's ward, and I've had a shitload of concussions, so all that hit way too close to home for me. Also, it felt good to turn down the whiskey as Conway. I've been playing him as flawed, but he knows it and fights it, and that felt really, really good. The way the dialogue options don't change the story, but the way you see the characters is something I really like.
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# ? May 22, 2014 04:44 |
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You can turn down the whiskey?!
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# ? May 22, 2014 15:08 |
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Acquire Currency! posted:You can turn down the whiskey?! At the bar? I definitely did. You couldn't?
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# ? May 22, 2014 15:27 |
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Ugly In The Morning posted:At the bar? I definitely did. You couldn't? I think Currency meant from Doolittle in the final act.
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# ? May 22, 2014 15:35 |
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Mira posted:I think Currency meant from Doolittle in the final act. Yeah this is what I meant
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# ? May 22, 2014 22:11 |
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Oh, I haven't gotten that far yet since my game froze up on me a couple times during Act 3 for some reason.
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# ? May 22, 2014 22:59 |
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I just finished the third act, and is it just me, or do Johnny and Junebug have the way out for Conway? They got the IOU from Hard Times Distillery from the bartender. Hopefully it's enough to pay off Conway's debt later on.
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# ? May 23, 2014 02:01 |
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Whoah, anyone find the "Scenic View" in Act II, in the "regular" world after you get back off The Zer0? I started the game over yet again now that Act III is out, because I can't remember what's going on, and I'd never found this before. You pull over, talk to Shannon about old dates or what a nice night it is, and then this happens: https://www.youtube.com/watch?v=_X7SKoL0xAI (watch in fullscreen 1080p or it looks like poo poo).
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# ? Jun 9, 2014 00:31 |
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Yeah. You can also investigate the meteorite crash site.
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# ? Jun 9, 2014 00:38 |
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I also have been replaying in anticipation of playing Act 3. After finishing Act 1, I did some reading and discovered I'd completely missed a major section because I hadn't returned to Equus Oil after visiting Weaver, so I replayed Act 1 a second time to see that. Now, immediately after I finish Act 2, I see I missed not only the scene(s) above, but a really cool sounding scene at the Bureau involving the organ I didn't even know was there... Looks like I'm re-replaying Act 2 as well. The great thing is, though, while I'd be annoyed at having to replay such large sections of pretty much any other game so soon, with KRZ it's a joy. It's amazing how different each playthrough feels. This is really a fantastic game. On that note: Besides the sites on the "Secret Tourism" guides, the storage area and the Bureau itself, the only other thing I found on the Zero was a site called Déjà Vu, which was wonderful and I won't spoil at all. Were there any other sites worth seeking out on the Zero? As for topside, I found the Tavern, which was a cool spot. I also enjoyed that you could revisit some old spots, though only via short text updates mostly. Are there any other sites where the perspective shifts from the map to third person like the Tavern or the "Scenic View"? choobs fucked around with this message at 16:08 on Jun 9, 2014 |
# ? Jun 9, 2014 16:06 |
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choobs posted:I also have been replaying in anticipation of playing Act 3. After finishing Act 1, I did some reading and discovered I'd completely missed a major section because I hadn't returned to Equus Oil after visiting Weaver, so I replayed Act 1 a second time to see that. Now, immediately after I finish Act 2, I see I missed not only the scene(s) above, but a really cool sounding scene at the Bureau involving the organ I didn't even know was there... Looks like I'm re-replaying Act 2 as well.
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# ? Jun 9, 2014 16:22 |
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choobs posted:The great thing is, though, while I'd be annoyed at having to replay such large sections of pretty much any other game so soon, with KRZ it's a joy. It's amazing how different each playthrough feels. This is really a fantastic game.
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# ? Jun 10, 2014 00:27 |
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Escape Car 3000 posted:After I got both realism and romance to 100%, the story continued a bit and XANADU closed on its own. I missed one of its last text outputs though because I was clicking too fast to skip the repetitive bits. It is very much worth finishing XANADU. The fact it can be finished but isn't a requirement, along with the way in which it finishes, is a thematic payoff for Act 3 that yields so much meaning.
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# ? Jun 10, 2014 15:08 |
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Because absolutely no one wanted or asked for it, here it is: Kentucky Route Zero Speed Run - Act I: https://www.youtube.com/watch?v=rlz5TjBCfWU Act II and III to come later
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# ? Jun 12, 2014 14:20 |
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Dammit, I TRIED to find that meteor thing, but couldn't. When I inevitably play it all again when the next episode comes out, I want to find a guide or something. and I really want to see the organ at the cathedral/office.
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# ? Jun 13, 2014 10:40 |
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SquareDog posted:Dammit, I TRIED to find that meteor thing, but couldn't. When I inevitably play it all again when the next episode comes out, I want to find a guide or something. and I really want to see the organ at the cathedral/office. You looked for the meteor in Act II right? There's so much stuff that you can miss in the game, and each act adds a bunch of these little side things. I'm probably spending 2-3 hours on each episode now because I try to find everything. For the meteor, in Act II as soon as you get off the Zero and back to the normal road, go here: Then afterwards if you want to see the impact site go Northwest a little.
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# ? Jun 13, 2014 14:30 |
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Well, I just finished Act III and all I can say is holy crap. I have always played Conway as a repentant drunk, trying hard to stay on the right path. This was especially gratifying after finally finding out how Ira died. When he got offered the drink at the end I was trying to figure out a way to avoid it when suddenly I noticed the cursor moving to it all by itself. I literally said "NO" out loud. That was rough as hell. I loved the way this episode tied into the Entertainment so closely. Junebug being late for an gig at The Lower Depths. Harry the bartender subtly implying that the events in the play took place earlier that evening, and then it's confirmed at Hard TImes when you see three new recruits who look exactly like Evelyn and the Slades. I also love that none of this makes sense since The Entertainment was a play put on by Carrington, Lula and Joseph in 1973. The dialogue at the end of the first section of XANADU mirroring what you heard on the tape in Limits and Demonstrations was great too. I only found two places to go exploring for on the Zero in Act III, the Consolidated Power office and the Rust Archives. Did anyone find any others?
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# ? Jun 15, 2014 02:01 |
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I wonder if they'll patch in Limits and Demonstrations and The Entertainment when the game's all done because I really wouldn't call them unrelated side-stories anymore.
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# ? Jun 15, 2014 02:05 |
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There's a reference to those in the Kentucky Route Zero save file. I played through them both a while ago, but it doesn't look like it counted that in my save. I may have wiped my hard drive since then or something.code:
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# ? Jun 15, 2014 03:44 |
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choobs posted:Well, I just finished Act III and all I can say is holy crap. I have always played Conway as a repentant drunk, trying hard to stay on the right path. This was especially gratifying after finally finding out how Ira died. When he got offered the drink at the end I was trying to figure out a way to avoid it when suddenly I noticed the cursor moving to it all by itself. I literally said "NO" out loud. That was rough as hell. choobs posted:I only found two places to go exploring for on the Zero in Act III, the Consolidated Power office and the Rust Archives. Did anyone find any others? They weren't marked on the notes, but while I was just driving around (the top of the loop I think) I came across an examinable point. It was a group of kids sitting around like a courtroom and I got Ezra to stand next to the kid on trial and defend him.
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# ? Jun 19, 2014 04:02 |
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Finally beat Act III. Had to quit and restart about 5 times because my character kept getting stuck. Especially in Hard Times Whiskey. I love how subtly all the plot threads intercept, bring on Act IV.
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# ? Jul 4, 2014 07:10 |
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Kentucky Route Zero is part of the Steam Daily Deal. Active for another day or so. Seriously though, the first three acts are more than worth the price.
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# ? Sep 24, 2014 12:07 |
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From the latest newsletter:quote:We're often asked about making & selling prints & posters of the game. That's something we still hope to do at some point, but for now we're sticking to sharing high-res printable artwork via this newsletter for you to print yourself if you like. Here are a few: Thanks, I guess?
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# ? Sep 24, 2014 21:00 |
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So begins the monthly KRZthread posts that make me think there's news of the next act.
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# ? Sep 24, 2014 21:22 |
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They gave us boss as hell high res images, though. Worth it.
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# ? Sep 25, 2014 02:44 |
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I had no idea they had a newsletter, but I found the instructions here. Do they archive old newsletters anywhere? Gotta get them images.
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# ? Sep 28, 2014 04:53 |
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I've come here to say that this is literally my favorite game.
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# ? Sep 28, 2014 05:14 |
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Maultaschen posted:I had no idea they had a newsletter, but I found the instructions here. Do they archive old newsletters anywhere? Gotta get them images. I found a share link in the email. You can view past issues too. Escape Car 3000 fucked around with this message at 05:50 on Sep 28, 2014 |
# ? Sep 28, 2014 05:37 |
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Some stuff you should check out It's weird to see something in my area code.
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# ? Oct 30, 2014 07:30 |
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Holy poo poo these guys can do no wrong. I hope they bundle these all up at some point when the finish the KR0 acts because it saddens me that most people who aren't fans won't get a chance to enjoy them. Any idea who the 3 characters are at the end once you hang up?
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# ? Oct 30, 2014 08:10 |
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They bundle them together with the GOG version so hopefully they patch them in for Steam. I'll have to wait to play this, but I'm hyped.
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# ? Oct 30, 2014 12:18 |
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That was pretty cool. First time I've actually wanted to sit on a phone and browse through menu options.
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# ? Oct 30, 2014 15:03 |
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# ? Apr 26, 2024 01:30 |
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dishwasherlove posted:Any idea who the 3 characters are at the end once you hang up? I never found this part - what did you do to get there? That was pretty interesting. I found 5 extensions: 7864, 7360, 0464, 1928, and 1618. Did you guys find any other ones I might've missed? It was a lot longer than I thought, also - I spent nearly an hour going through all the options.
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# ? Oct 30, 2014 19:59 |