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Keisari posted:Well I was wondering if they had started hiding their fixes so we wouldn't make fun of them so much. Kerberos, you may deliver us a lovely game and be obnoxious about it, but goddamn if you take away our patch list! The "Update Superlist" isn't always up-to-the minute. Week. Whatever. Here: (2.0.24494.3) Critical fixes: - Fixed stations spawning inside planets - Fixed possess psionic causing CTD - Fixed CTD dragging Loa cubes in fleet manager Other fixes: - Fixed assault shuttle cues not playing - Fixed Proliferate colony factions not starting with max pop growth - Stimulus freighters will now always use the latest freighter design - Fixed Loa/Zuul AI colonizing non-terrestrial planets - Fixed Loa command ships not having their battleriders built Other changes and additions: - Added input box to Loa cube transfer dialog
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# ¿ Dec 11, 2012 17:43 |
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# ¿ Apr 23, 2024 16:27 |
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Tracking torps, or direct fire?
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# ¿ Dec 11, 2012 22:03 |
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Regular fusion, not Detonating?
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# ¿ Dec 11, 2012 22:11 |
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Are you setting your ships to top (1.5x) speed? That pulls all the weapons offline for full power to the engines.
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# ¿ Dec 11, 2012 22:24 |
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Deflector shields or Point Defense or Battleriders should work well against missile-kiting Hivers.
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# ¿ Dec 12, 2012 15:58 |
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Arglebargle III posted:How do I make my stations use modern weapons? They look like they're still rocking heavy drivers. Also, all that stuff about trade... Not all of that is right. Have you guys seen the little [?] button next to the menu button in the lower right corner? If you have the trade view selected, that button gives you a quick overview of trade. Freighters don't really make trips, that part is abstracted. Each trage good on a freighter is worth X moneys per turn, depending on where it is taken. It's true that you can't really see exactly where your goods are being exported, but just trust that your frieghters are going for the most profitable possible route. I *think* that the profitability is: same province < different province < other empire. I don't know where "not in a province" fits into that. Also, civilian freighters might rebase from one system to another whenever they feel like it. [Edit] From the wiki: The colour of some of the trade icons provide more information: 1)Exports out of a province have darker green dots. 2)Red circles with red dots in them either indicate that your system doesn’t have any other systems within range to export to. Or that it can export more than the other system(s) within range can import, which is often the case with your home system. AlanFrost fucked around with this message at 07:50 on Dec 13, 2012 |
# ¿ Dec 13, 2012 07:27 |
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Sorry, I've never seen them do that unless I just used a relocate mission. What race?
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# ¿ Dec 13, 2012 08:38 |
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Auto-repair is there, but it's global, not per fleet. Strategic screen -> Menu (lower right) -> Auto Options. Re: boarding-rush of CnC; I dunno, try leaving your command ship at the edge of the system while your combat ships roll up to fight? Can't board what they can't see. Neruz: just so I'm clear, you're seeing freighters you built in-transit between systems on the strategic map? Regardless, I'm sure that income from a trade route rolls in every turn.
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# ¿ Dec 13, 2012 16:06 |
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Hotkeys are on the last pages of the game manuals, IIRC. To rebind them (or find out about the new ones that aren't in the manual, now that I think about your question), you might be able to edit a config file or something.
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# ¿ Dec 20, 2012 16:26 |
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Count Uvula posted:... and foraging is a largely worthless skill to upgrade.
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# ¿ Mar 6, 2013 17:05 |
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Attribute points contribute to every check made with their associated skills: 5 attribute points impacts a check as much as 1 skill point. Electronics is also used to craft certain things. Mechanical is also used to repair simple things and craft certain things. Traps can also be used to place traps (Disabling a trap has never given me a trap, I don't risk it much anymore. Placeable traps are things I've recovered from weapon crates.) Biotech is also used to craft certain things, notably food.
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# ¿ Mar 7, 2013 05:18 |
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Hm. Update for The Pit:quote:1.0.2.0 Am I doing it wrong?
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# ¿ Mar 15, 2013 16:52 |
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I think I misunderstood the shrinking inventory thing. I thought that it was a display issue related to how a very large number of inventory slots was displayed. On further reflection, I think that the line as a whole refers to a crash that could occur when forced to drop a bunch of items at once if you loose/drop an inventory-expanding item from a packed-to-the brim inventory.
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# ¿ Mar 16, 2013 15:45 |
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# ¿ Apr 23, 2024 16:27 |
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Oh, hey, two more updates for The Pit. I bolded entries that were player suggestions, as best I can recall. Thursday, March 28 SotS: The Pit 1.0.3 posted:Fixes: Friday, April 05 SotS: The Pit 1.0.4 posted:Critical fixes:
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# ¿ Apr 9, 2013 17:13 |