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Nuclearmonkee posted:You can put mining stations around asteroids with mining, and you can drop naval bases in systems without colonies. We need a list like this for all the crazy research technologies that aren't clear in their function. For example, every tech in the whole tree because their tech tree is terrible and doesn't explain very much.
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# ¿ Dec 6, 2012 15:30 |
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# ¿ Apr 19, 2024 14:43 |
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Taerkar posted:It also leads to the battle rider satellite, though that one costs 3 cap to place, not 1. Is there any way to get more cap?
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# ¿ Dec 6, 2012 16:38 |
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Is there anything approaching a how to play guide at this point? I'm basically curious about how I should be starting a game as a Blissful and Perfect Space Dolphin. I generally just send my fleets off to do stuff and get my trade infrastructure set up ASAP, then start building more colony/survey fleets while researching productivity upgrades. I generally start with 10 techs because gently caress researching basics like trade and interstellar chatmakers or whatever.
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# ¿ Dec 7, 2012 18:22 |
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Nuclearmonkee posted:I can't think of silly UI unlocks like there were in Sots1 at least. Before it was patched in, there was no way to chat to eachother in multiplayer unless you had researched race languages. We should be glad he gave us a starting option to skip it.
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# ¿ Dec 7, 2012 18:38 |
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Rakthar posted:The OP has a bunch of links at the bottom like a starting guide, a video multiplayer game, a let's play. They're all fairly recent and good to get started. Here's the three that I found useful Thanks for these. I actually read one of the startin guides in the OP but it actually sounded kind of insane so I wasn't sure if it was reasonable or not. Let me dig through these some more and maybe I can generate some more specific and maybe even useful questions.
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# ¿ Dec 7, 2012 18:43 |
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So I played a bunch this weekend, maybe 12 hours all told, a bit of multiplayer and a bit of singleplayer. My multiplayer game only got to about turn 45 before we ran out of time, but my single player game I made it to turn ~100 before I started having too much trouble with rebellions and called it quits. I'm pretty sure I was doing something dumb like having a war without having enough protection fleets or something, and a couple of meteor strikes didn't help maybe? Anyway, aside from the stations spawning inside the plantes bug, everything else seems to work as intended? Hopefully the next update will fix the station bug and then I'll be able to actually finish a game for the first time ever!
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# ¿ Dec 10, 2012 16:17 |
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Nuclearmonkee posted:There are a variety of ways to kill it very quickly regardless. Massed torpedoes or pods being my favorite. The station fix isn't even listed in their update thread. What the gently caress guys.
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# ¿ Dec 11, 2012 15:25 |
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NiknudStunod posted:so I am giving this game another go after shelfing it for a year. I jump into the chat channel in game to ask some questions and find that its nothing but neckbeards argueing about the political scene in europe and how america is loving over the world. Needless to say I didn't get any answers Join #sots2 on synirc. It's not super busy but Keisari and Mistervec have been incredibly helpful when I've had questions. I'm usually in there off and on during the day and can try to return the favor by helping another hapless noob!
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# ¿ Dec 12, 2012 15:45 |
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Neruz posted:Freighters absolutely do make trips between systems. I'm looking at one right now that is in-transit between my home system and an outer system and it's one of mine so it's not a civvy one rebasing. I have never ever seen that. I played 100 turns with 10 freighters running around my home province and never spotted one between systems as they were all imperial.
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# ¿ Dec 13, 2012 16:12 |
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Arglebargle III posted:just made another one of those mistakes that shouldn't be possible: assigned a construction fleet to defend a system with two combat fleets on patrol. Fortunately the game autosaves before the end of the turn. You can just load up the autosave and take a mulligan.
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# ¿ Dec 15, 2012 16:14 |
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Caecitas posted:good question wdarkk, but no, it isnt. Wait, you mean to tell me that your game of sots2: Extreme Stability Edition is crashing? Seriouschat: Zip up the save game and upload it to their support forum with the steps to reproduce.
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# ¿ Jan 3, 2013 21:02 |
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Arglebargle III posted:I guess I have to give up on forcing surrender and just build two or three void blade assault shuttle fleets. It's kinda bullshit; I've gone through almost the whole energy weapon tree and researched forcing surrenders (which I guess doesn't work?) and I still have to resort to a turn 1 tech to clear planets. It's neat how energy weapons burn off the atmosphere and biosphere or whatever, but they really need to do it at a rate which doesn't leave the planet a dead ball of rock with half its population still living there. I believe the tech you're looking for is called "Eclipse." Is that the on you've researched? Also just exterminate them and glass all their poo poo.
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# ¿ Jan 7, 2013 16:51 |
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# ¿ Apr 19, 2024 14:43 |
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Tomn posted:Is anyone else having problems checking up on their forums? I wanted to see the e-drama for myself, but I keep getting 404s. Maybe they couldn't afford their DNS renewal? Sadly godaddy is not showing kerberos-productions.com as available, that would be the greatest opportunity this thread could bring. Edit: Expires Jan, 08, 2014. Damnit! TehSaurus fucked around with this message at 16:30 on Feb 28, 2013 |
# ¿ Feb 28, 2013 15:56 |