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![]() (banner by Phiggle) 'Betus had me and Phiggle on his podcast a little while ago ![]() ![]() ![]() ![]() ![]() ![]() Have you ever played a game that kicked your rear end? Kicked your rear end so badly you’d grimace and swear at an inanimate object? Or one where completing it gave you a sense of accomplishment that most games just don't do? In this thread we’re going to showcase hard games. Both the terrible, baffling ones that seems to chisel at your soul until you, in pure confusion and frustration, give up. And the excellent, where thought and strategy is rewarded; the kinds that make you feel awesome when you master them. This thread will be kind of a group effort. Each person involved will contribute an LP. The people currently involved are: Charkie Silver Surfer Chip Cheezum Incredible Crisis Dectilon Gradius 5 (scroll down slightly) Diabetus GuidoAnchovies Shadow of the Beast Phiggle VVVVVV Psychedelic Eyeball Street Fighter 2010 Slowbeef Contra 3 Revenge of Shinobi Violen Thevoiceofdog Star Tropics Star Tropics II But some additional ones might be added soon! Feel free to contribute one-off videos and such! As long as it’s not completely terrible I’ll add it to the the second post. I will start things off with... ![]() Few genres have as strong a reputation for difficulty as the shoot ‘em ups. To do well you need a focus and precision rarely seen in other genres of games which can be intimidating. The worst of them are simply a repetitive grey sauce of rote memorization and luck, whereas the best are a crescendo of impressive set pieces and inventive visuals that keeps teaching and testing the player, and pushes the boundaries of what the player thinks is possible. Gradius is probably the most famous shoot ‘em up series, and Gradius 5 is unquestionably the best. It puts more control in the hands of the player without greatly increasing the complexity. It keeps the level of difficulty high while reducing frustration and making it easier to learn. I hope I can manage to convey just how much I like this game, and why it’s an excellent example of a hard game done right. Intro Level 1 - UNIVERSE Boss timeout - Looping Core Level 2 - BATTLESHIP Boss timeout - Death Boss timeout - Tetran Boss timeout - Big Core Boss timeout - Big Core Mk.2 Level 3 - FORTRESS Level 4 - CELL LEVEL 5 - METEOR LEVEL 6 - SOMETHING GREEN Boss timeout - Rotating Core Boss timeout - Spherical Core Boss timeout - Big Core Mk.3 Boss timeout - Covered Core LEVEL 7 - IMPREGNABLE FORTRESS Boss timeout - Beacon Boss timeout - Keeper Core LEVEL 8 - FINAL ENEMY Dectilon fucked around with this message at 10:10 on May 16, 2013 |
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# ? Oct 3, 2023 22:36 |