New around here? Register your SA Forums Account here!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $10! We charge money because it costs us money per month for bills alone, and since we don't believe in shady internet advertising, we try to make the money back through forum registrations.
 
  • Locked thread
Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.
Holy poo poo this game shouldn't be played with a keyboard. I gave it yet another try at work and my left wrist hurts after playing. But it was all worth as I finally finished a stage! (Bright Man, just in case you were wondering)

Anyway, some opinions I had while I was playing the stage. First of all, I really am thankful for the addition of infinite lives as this means I can finally have a chance at finishing the stages.

In overall, stages are too long. There are some rooms and sections in levels which probably could be trimmed out without having the player miss too much of the experience. The disappearing block segments in overall would be a prime offender, there are too many of these in the level and once you figure out their gimmick, they aren't too hard to overcome. I just think it's the main problem with the game; you have some nice ideas but there are portions where you repeat them too much and then it becomes a bit tiring to go through them.

Also, considering the much higher difficulty of the game, I think it could use some more checkpoints, or at least give the player the option to get more. For instance, I got to that green ball miniboss which is fought in that room with green and blue blocks. Before I figured out the gimmick behind the room, I died to it and I'm kicked way back in the level, to the point where it takes over 2 minutes to go back to the miniboss and try again.

With that said, most of the setpieces you find in the game are fun to overcome. Bright Man's stage in particular had some pretty interesting and funny sections, I especially like how come he's watching over you or trying to impede on your progress constantly through the whole stage. It just makes it even more satisfying when you finally defeat him for good at the end of the stage, although I found he was a lot easier to defeat than his stage (I only died to him twice before I figured him out compared to the dozen billion lives I lost making my way to him).

All in all, it's a little too hard to be fully enjoyable, but it's pretty creative and inventive and there's a lot of potential in there. Keep it up Dectilon!

Adbot
ADBOT LOVES YOU

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.
STATE OF THE ART, HIGH RESOLUTION GRAPHICS? A FREE MEGA MAN STICKER? SIGN ME UP FOR STREET FIGHTER 2010: THE FINAL FIGHT!



WHAT'S WITH THIS GAME?

Street Fighter 2010 is a NES game that was made and released by Capcom in 1990. The game was created as a spinoff of the arcade Street Fighter game that was made back in 1987... at least in America. The game, as it was released in Japan, had absolutely nothing to do with Street Fighter, as it depicted the story of a cyborg policeman named Kevin Striker who has to counter a dangerous viral epidemic that can turn people in fearsome beasts. But for some weird reason, the US localization team decided to base the events twenty years later in the Street Fighter universe and Kevin Striker became Ken, who for some reason decided to become a scientist after retiring from the Street Fighting tournaments.



Yeah, that sounds fully believable. You really want this guy in a lab coat, wearing glasses and mixing solutions in a lab. All while keeping this stance.

Either way, the game itself is a side-scroller game that really doesn't play like Street Fighter at all. You are thrown in many battle arenas around the galaxy and you must defeat a series of enemies or bosses in order to collect their energy in order to warp through the galaxy, tracking down the villain who killed your partner, Troy, and stole a dangerous chemical that can be used to no good. The 5 planets you will be visiting are pretty surrealistic and bizarre, you will be fighting all kind of robots, plants, and really bizarre looking creatures that defy categorization.

The game is pretty drat hard mainly due to a few reasons. First of all, the controls can be quite tricky at first. There's nothing too intuitive with the controls at first and you'll be struggling at first to do many of the actions the game requires you to do, like clinging to a wall or ceiling, do a diagonal kick up in the air by pushing down and B, only being able to punch once in the air, and so on. Also, the many foes you'll fight in the game are very hard to deal with and require a lot of patience. Some levels later on will also require some neat acrobatic moves in order for you to stay alive. At least you aren't completely defenseless: there are powerups in almost every stage of the game that boost your attack power, which will allow you to punch enemies from really far away, but be careful; dying will make you lose all power you obtained. The game's courteous enough to give you infinite continues, so with enough perseverance, you will reach the end of this game.

But just in case you don't have this perseverance, watch as I play through this game for Dectilon's thread.



TABLE OF CONTENTS

Planet 1 - Cityscape Planet
Planet 2 - Green, Green and More Green Plants
Planet 3 - Planet Sanddune (yeah, really!)
Planet 4 - Waterworld Without a Budget
Planet 5 - Don't Blow Your (Spinning) Top, Everything's Under Control

Psychedelic Eyeball fucked around with this message at 23:14 on Jan 27, 2013

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.

Simply Simon posted:

Wow, I clicked on the AVGN review you mention like half an hour ago because YT recommended it to me. Seeing the cover here again kinda made me start a little, haha.

This actually doesn't look half bad. How does wall-crawling work, does he do it on his own or do you have to press a button? How are the controls apart from the nonsensical button mapping, does it feel tight like other Capcom game (Mega Man...) or looser, with momentum, do you slide a little after each jump?
You start wall-crawling or clinging on the ceiling whenever you push the jump button. It's not intuitive at first, but as you play the game more and more and play the harder stages of the game, you will get to understand why the designers decided to do this. It ultimately gives you more flexibility in how you approach certain sections.

As for character movement, it's all handled really well. Your character doesn't slip around, you can alter the direction of your jump whenever you want and the game's responsive. The only tricky thing with the controls comes from stuff like doing the diagonal kick and being able to only punch once when you're in the air.

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.
STREET FIGHTER 2010 UPDATE

Time for Ken to continue his fan fiction adventures on another planet. This one might be of interest for scientists, as it's full of lush foliage, carnivorous plants, bottle cap parrots that want you dead and many other dreadful hazards. Since Ken is one masochistic scientist that is apparently a cyborg, he's all okay with this!



Okay, maybe not.

Planet 2

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.

Nagna Zul posted:

Okay, I know romhacks are passé and overdone. Still, several years ago, I made a stupidly hard romhack, and I've always wanted to watch someone play through it blind, falling for all the traps and cursing over and over.

If you're not sick to death of Super Mario World romhacks, you can download it here:

Super Mario Tabarnak: http://www.nagnazul.com/smt12.zip

If anyone takes this up and LPs this game blind, I will be a happy man.
You forgot one very important thing in your request.

Are you currently dying of cancer? If not, you may not ask to have your romhack being played. :colbert:

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.

Breetai posted:

Do it, psych.

Do it blind.

And consider Drak World Cotton Alley as a nice training course to get you warmed up for it. Just sayin'.
I have downloaded the rom but I will only do it on one condition.

The author must have had the entire intro box whenever you start a new save game to be entirely written in Quebec French. Since it's named Super Mario Tabarnak (tabarnak is a generic swear word here in Quebec for those not in the know), I expect its author to know their subject well enough and provide very serious work on their Mario romhack. If not, it's no go!

EDIT: Whew, looks like I'm in the clear!

Psychedelic Eyeball fucked around with this message at 20:40 on Jan 17, 2013

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.
STREET FIGHTER 2010 UPDATE

Welcome to the planet that has the most generic name you've ever seen! Things are certainly not going to get stale in terms of gameplay, though. This is the point where the developers turn the crazyness and difficulty crank up by many notches! Scorpions, worms and sand fishes will wish you welcome with their sharp teeth, tail or whatever you want them to use to murder you.



Planet 3

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.
STREET FIGHTER 2010 UPDATE

Our search for whatever we are hunting is narrowing down more and more, as there are only 2 planets left in the entire galaxy!

It's also a water world, and while Ken handles water really well, the designers made sure to use all of the tropes of water levels to a science (at least in one level of the episode). Still, this world is kind of a relief after the hard and lengthy desert world, as it's shorter and easier than it.



Planet 4

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.
STREET FIGHTER 2010: THE FINAL FIGHT UPDATE

It's time for our martial artist scientist to fight on the most fearsome planet of all.



On a spinning top shaped station lies the final world of the game. The developers certainly wished for you to suffer while you're playing this world. Like Planet 4, there are only 3 levels here, but each of them represents a sizable challenge. Finally, the last level of the game is one of the most unforgiving, brutal stages ever found in a game. How about going through an expansive boss rush battle, with one health bar, a time limit and no checkpoints at all sound to you? If you answered "AAAAAAAAAAAAAAAAH OH NO!", well you are correct. But it's about time to prove you can indeed beat the game's final challenge.

Thanks for watching and make sure you watch the other stuff people are posting in the thread! It's all great stuff so far. :)



Planet 5

Adbot
ADBOT LOVES YOU

Psychedelic Eyeball
Jan 10, 2006

Like it or not, we will build you a new civilization.

Ragny posted:



Hey look everybody, it's your favorite level!
The glass sub doesn't even make sound in this version? Well, I guess that's one way to make it less nerve wracking. Every single time I'd hear the sub break down more and more I'd just lose all composure and play worse and worse.

While Down The Tubes itself isn't too hard, the second stage of it (called Tube Race) is a nightmare and one of the reasons why I don't want to replay this game (Another one is coming up in quite a while).

  • Locked thread