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from the Journal of Marcus Gordon, Former Defense Minister, UCS posted:
https://www.youtube.com/watch?v=F82I9FMaGDM Link to LPix.org Update Page Read the following after the update... from the Journal of Marcus Gordon, Former Defense Minister, UCS posted:
axeil fucked around with this message at 03:31 on Dec 14, 2015 |
# ? Dec 14, 2015 03:23 |
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# ? Apr 26, 2024 09:33 |
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I think you might actually be the first person to reach this part of the game. I mean, someone would have found the timer string mistake by now otherwise.
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# ? Dec 14, 2015 15:45 |
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my dad posted:I think you might actually be the first person to reach this part of the game. I mean, someone would have found the timer string mistake by now otherwise. Maybe GOLAN was just interfering! But yeah that's a really glaring bug. I failed the mission the first time I tried it because I ended up taking too long to destroy the LC base, which is why you see my stealth tactics in use in the actual updated.
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# ? Dec 14, 2015 15:53 |
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Well I just played through the next mission and FOUR HOURS LATER it's finally over. I literally do not know how you were supposed to beat this one unless you're able to break the AI over your knee like I can. You're in for a treat tomorrow/Wednesday when I get time to edit and post it.
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# ? Dec 15, 2015 06:16 |
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All the earth games are on sale on steam right now for pennies, literally you can have them all for two fiddy.
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# ? Dec 15, 2015 12:27 |
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Panboy posted:All the earth games are on sale on steam right now for pennies, literally you can have them all for two fiddy. Ignore earth 2140 hd though. Its bad, like really bad. Saves are messed up at times, I have found levels missing in the middle of the beginning campaigns, and the AI is borked beyond belief.There has been no follow up since release from the devs and there is a fairly long issue sheet on the steam support page. If anyone wants to play 2140 (besides me I love that game for some reason) buy it on GOG where they have a working copy of the dos version available.
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# ? Dec 15, 2015 16:39 |
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Bit of a delay on this update as I'm trying to cut it down to non-novel length and work got really busy before the end of the year. Should have something for you all tomorrow. Plus I have all next week off...so there's a chance I may finish this whole thing before Christmas!
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# ? Dec 18, 2015 05:50 |
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from the Journal of Marcus Gordon, Former Defense Minister, UCS posted:
https://www.youtube.com/watch?v=clfmCWnWoAo Link to LPix.org Update Page
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# ? Dec 19, 2015 18:57 |
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It's interesting to see how the grammar and spelling keeps getting progressively worse. As if the game's code is falling apart alongside Earth. By the way, there's an LP of another pretty good old Eastern European strategy game, Spellcross, in this thread. The best way to sum it up would be "forces of not-Sauron vs modern day armies"
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# ? Dec 19, 2015 19:50 |
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You were dismissive of the AI till you shifted to Hard midway through. I wonder if the AI would have been giving you a stiff fight all the time if you'd started so from the start. Unless the earlier campaigns didn't give difficulty options?
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# ? Dec 19, 2015 20:34 |
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Bloodly posted:You were dismissive of the AI till you shifted to Hard midway through. I wonder if the AI would have been giving you a stiff fight all the time if you'd started so from the start. Unless the earlier campaigns didn't give difficulty options? I've actually been playing Lost Souls on Average, but that's a good point. I'm not sure what the different difficulty levels do: there's Easy, Average and Hard. From what I can tell, I think it just affects how many units the AI builds? I'm honestly not sure. my dad posted:It's interesting to see how the grammar and spelling keeps getting progressively worse. As if the game's code is falling apart alongside Earth. Yeah, I suspect the budget for translation was getting really stretched at this point. And thanks for the cross-reference, it looks pretty neat! axeil fucked around with this message at 22:48 on Dec 19, 2015 |
# ? Dec 19, 2015 22:46 |
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Happy birthday to this LP! Three years ago I posted the first update. I had no idea it would end up taking this long to get through everything. I was hoping that I'd have everything wrapped up before this thread turned three, but I ended up 3 updates short. Don't fear though, I still think I'll be able to finish before the new year. To everyone who's followed along, thanks for reading. This all wouldn't be possible without you.
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# ? Dec 20, 2015 18:02 |
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I told you you were signing up for an awful lot of content! On the home stretch now. I want to see how this all ends, even if it is with 16 bombers spawning in the middle of your base. Loxbourne fucked around with this message at 19:14 on Dec 20, 2015 |
# ? Dec 20, 2015 18:06 |
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I'm so glad I never attempted to play through this myself.
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# ? Dec 20, 2015 19:03 |
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Poil posted:I'm so glad I never attempted to play through this myself. Skirmish mode is amazing, the orignal campaign is pretty good, and the ED campaign of the Moon Prooject is fun, but yeah, these last levels...
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# ? Dec 20, 2015 19:19 |
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from the Journal of Selena Shattan, Chief of Security, Project ESCAPE posted:
from the Journal of Marcus Gordon, Former Defense Minister, UCS posted:
https://www.youtube.com/watch?v=fOyUqSkC1wA Link to LPix.org Update Page
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# ? Dec 21, 2015 08:19 |
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my dad posted:Skirmish mode is amazing, the orignal campaign is pretty good, and the ED campaign of the Moon Prooject is fun, but yeah, these last levels... Not this one though! I swear it could've played itself... But uh. Yeah. The next two missions. We're gonna have a lot of "fun" with them. Skirmish mode is a lot of fun, especially since there's a map editor baked in with the game. I remember I would build custom levels that had tons of naval units, like the ballistic missile subs that sadly are never used during the campaign. It can be a lot of fun creating huge battles with multiple participants and trying to see what really wins between lasers, plasma and electro-cannons.
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# ? Dec 21, 2015 08:23 |
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Naval units sadly get the shaft in E2150. There's a fun trinity of small boat/big boat/submarine that Lost Souls finally gets right, and yet you never see it outside water-based skirmish maps. You certainly didn't see them in multiplayer. It was all Fat Girls, all the time.
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# ? Dec 21, 2015 11:42 |
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Hahaha, holy poo poo, Selena's modification to the Fang. It's nice seeing a mission with actually competent allies. I mean, I understand that the idea is for the player to win the mission, not just watch the game play itself, but it can be really satisfying to have actually useful allies instead of having to babysit them like you're in a glorified escort mission.
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# ? Dec 21, 2015 13:01 |
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I've played through the next mission and taken a look at the last one. Um...this is gonna be tough GOLAN is a clever, clever bastard.
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# ? Dec 21, 2015 18:32 |
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from the Journal of Marcus Gordon, UCS Representative to United Earth posted:
https://www.youtube.com/watch?v=Y4eRPj-1-ls Link to LPix.org Update Page
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# ? Dec 22, 2015 19:29 |
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Well folks there's only one update left. The big question now is: Can I play through the final mission and write an update in the 24 hours before I leave for Christmas vacation? If so then this all might end tomorrow. Otherwise you'll need to wait a week. Either way, it's gonna be one hell of an ending.
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# ? Dec 22, 2015 19:34 |
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You know, there isn't really a "canon" story arc to this series, but the UCS have definitely been portrayed as on the defensive a lot. Even their own campaign opens with a lot of evacuation and falling back (until they get plasma weapons, that is), and a lot of the ED campaign in particular seems to involve rampaging around the American continent. One could legitimately ask WTF GOLAN has been up to. Well, now we know. He was (a) building a spaceship capable of evacuating most if not all of the UCS population, (b) launching an apparently-successful invasion of the moon, and (c) digging a network of globe-spanning tunnels just to claim victory over the ashes at the endgame. It's as if GOLAN's first conclusion in this war was "okay, Earth is hosed, so really my plans don't need to preserve the UCS's territorial holdings anymore. If it gets me/the UCS as a political entity into a better strategic position, forget everything else". Which is alarmingly logical for a strategic-direction supercomputer, really. Although we still haven't answered the question of what the hell GOLAN is trying to achieve. A final victory over the other factions, even for the last 10 minutes the planet remains habitable? Will the tunnels survive the cataclysm, allowing it to emerge onto the lifeless rockball and start up the UCS again? Does GOLAN actually want to use the ESCAPE teleporter itself, so it can survive too? I do hope we get an answer to this.
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# ? Dec 22, 2015 20:13 |
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Yeah I've been trying to fill in the gaps in the story with all the journal logs and dialog I've been writing. The story's kinda hard to follow and I hope that in doing that I've made it a bit easier to figure out what the hell's going on. As for what GOLAN's endgame actually is? Well...you'll have to see.
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# ? Dec 22, 2015 20:27 |
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Hey folks, playing out this update took a lot longer than I thought so I'm not going to have time to write everything up. But rest assured, I will have the last update posted early next week when I return. Hope you all have a wonderful Christmas
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# ? Dec 23, 2015 16:41 |
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Enjoy the holidays, nerd. Earth can blow up whenever.
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# ? Dec 23, 2015 17:03 |
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Is it going to turn out that, no, Ivanov, we ARE the GOLANs? The amnesia has got me suspicious.
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# ? Dec 29, 2015 01:16 |
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Interview Log, Project Icarus, 15 April 2147 posted:
from the Selena Shattan, Head of Security, Project ESCAPE & Lunar Corporation Representative to United Earth posted:
From the Diary of General Fedorov - Commander of the Mobile Commandos & Eurasian Dynasty Representative to United Earth posted:
from the Journal of Marcus Gordon, former Defense Minister, & United Civilized States Representative to United Earth posted:
https://www.youtube.com/watch?v=TQ3S-rp_f8M Link to LPix.org Update Page
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# ? Dec 31, 2015 19:46 |
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from the Journal of Marcus Gordon/GOLAN, former Defense Minister, & United Civilized States Representative to United Earth posted:
https://www.youtube.com/watch?v=wP2JRbemZ6k And that's the end of the LP! Thank you so much everyone for reading along for these 3+ years. I hope you enjoyed it and my attempt to flesh out the story a bit more in the later chapters. Without people reading and commenting on this, I never would've had the will to see it all the way through, so thank you.
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# ? Dec 31, 2015 19:49 |
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It's done! Wooooo! Happy New Year and congrats on completing an awesome LP! Is it possible to use building grabbers to snag and sell a couple of enemy production structures, or is the mission too chaotic to allow for that? Interesting how the story ends with the powerless uniting against the powerful, only for the powerless to unite and strike back. e: lmao, I only just noticed my typo my dad fucked around with this message at 20:51 on Dec 31, 2015 |
# ? Dec 31, 2015 20:17 |
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drat fine work on this entire series. I only played The Moon Project so it was nice to see what actually happened overall.
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# ? Dec 31, 2015 20:46 |
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my dad posted:It's done! Wooooo! That is a great idea, but unfortunately you don't have access to building grabbers. It's a real shame that Lost Souls ends up tossing out a lot of the more creative ways to beat missions. Using tunnels, Unit Transporters, WMDs, etc. None of those are available it's just "throw your giant army at their giant army and see who wins." Which is sad, because there were some really clever missions like the one where you can't do any resupply because of the wind. The whole final mission is just a complete slog to play through. It's not as hard as the ED mission where you have to capture the Spaceport but it's way more tedious because there is so much you need to destroy. It took me a few tries to actually figure out how to actually beat the drat thing, but once I did it was just hours of me microing units and making sure everything died fast enough. Thanks for reading along! KnoxZone posted:drat fine work on this entire series. I only played The Moon Project so it was nice to see what actually happened overall. Haha and doesn't all the bullshit in Lost Souls just make you glad you didn't try it? Thanks for reading!
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# ? Dec 31, 2015 22:36 |
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Hey, it's done! Congratulations! I'm going to sit down and marathon reading the whole thing, now that I can.
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# ? Dec 31, 2015 22:55 |
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Congrats on reigning in the New Year with a completed LP.
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# ? Jan 1, 2016 05:23 |
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Wooo, victory! The last level falls and the final game in the trilogy ends. Axeil, you must have the patience of a saint to tackle these last missions. It looks like the canon ending was all wooo myssstery so I'm glad you wrote a better one Any chance of a multiplayer match to show a few things off? There are units and concepts that are never used in single-player (strangely, too - you'd think the new naval units alone would have been perfect for a mission).
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# ? Jan 1, 2016 19:25 |
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Great lp thanks
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# ? Jan 1, 2016 22:41 |
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Amazing work, thank you so much for slogging through this all the way to the end of the world, literary.
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# ? Jan 1, 2016 23:15 |
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Loxbourne posted:Wooo, victory! The last level falls and the final game in the trilogy ends. Axeil, you must have the patience of a saint to tackle these last missions. It looks like the canon ending was all wooo myssstery so I'm glad you wrote a better one Hmmm. It's not a bad idea. I'd need a group of people to play with and we'd need to coordinate times though. Maybe some time next week?
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# ? Jan 2, 2016 00:05 |
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Man, that last mission sounds so frustrating. A resource cap and a time limit and vital AI partners. Congratulations on seeing it all through though.
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# ? Jan 8, 2016 09:46 |
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# ? Apr 26, 2024 09:33 |
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You're a decent enough story-teller. All that stuff about him being GOLAN...unless...how much stuff did you actually make up?
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# ? Jan 8, 2016 19:32 |