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Dr Snofeld posted:Well then press the first person button. Problem solved.
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# ? Dec 27, 2012 23:48 |
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# ? Apr 27, 2024 19:33 |
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One of those T3 mods actually changes the movement to be more like T1/2 instead of the 'weighty' movement they added that I know some people hate. Also modern PCs demolish the loading times so the cut up maps are a hell of a lot less painful than they were at release.
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# ? Dec 28, 2012 00:03 |
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My copy of Thief 3 on steam basically doesn't have loading screens. I don't even have time to look at them when transitioning. I still am not a huge fan of Thief 3 though. What is this fix for 'weighty' movement? And does it work with the steam version?
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# ? Dec 28, 2012 00:22 |
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coyo7e posted:Were you able to do that on the console version, or was it not a toggle maybe? I had a horrific time trying to control it in third person (or see loot in third person) and sent it back the next day after renting it. Yes, you could play the entire game in first person on both console and PC. In fact, I recommend never using third person ever, but some people like it so it would be a bit silly to bash them for adding an optional feature. Also I highly recommend the Minimalist mod mentioned in the OP, even on a first playthrough. It basically tweaks the interface and a few other things to make it more like Thief 2. SolidSnakesBandana fucked around with this message at 00:51 on Dec 28, 2012 |
# ? Dec 28, 2012 00:44 |
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Let me go on the record that I don't recommend the Minimalist mod for a first playthrough. It changes a lot of things that didn't need to be changed; (replaced the health gems with T1/2 health shields, fonts, etc...) At least try out the game normally before you apply it. Despite the small maps, T3 still has some great level design and atmosphere. It's not as replayable as the first two, maybe, but certainly a good game. One thing the new engine did pretty well, despite all its other flaws, was some great lighting effects. And I hope it's common knowledge to everyone in this thread already, but Arkane's Dishonored is a pretty good modern Thief successor, at least, it can be played as such. You can no-kill ghost through the entire game, you have loot totals, and there's this: https://www.youtube.com/watch?v=TiQIFoJfgHo
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# ? Dec 28, 2012 02:54 |
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Both versions of the third game let you switch between first-/third-person view. Where people get confused is the fact that the PC version defaulted to first-person and the Xbox version defaulted to third-person "because that's what console gamers like." (Paraphrasing.) Edit: And both versions of Thief 3 had a gigantic bug that should never have made it out of QA. Anytime you loaded a save, the game would switch the difficulty to the medium option and wouldn't let you adjust it. So if you wanted to play the game on any difficulty other than medium, you had to play the entire game in one sitting. The PC version was quickly patched but Xbox owners were SOL since the original Xbox didn't really have a patching mechanism. It was later corrected in future retail Xbox copies but those who bought it early got shafted. ...! fucked around with this message at 00:53 on Dec 29, 2012 |
# ? Dec 28, 2012 03:21 |
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Which key binds would you guys suggest to someone playing the game for the first time? The original ones are kinda terrible.
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# ? Jan 3, 2013 15:35 |
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VisAbsoluta posted:Which key binds would you guys suggest to someone playing the game for the first time? The original ones are kinda terrible. Here's the ones I use: http://www.sendspace.com/file/rq92p8 Just put them in the save folder in your Thief directory and load them in the menu, they'll just be called "My Binds".
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# ? Jan 3, 2013 15:50 |
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VisAbsoluta posted:Which key binds would you guys suggest to someone playing the game for the first time? The original ones are kinda terrible. I'm a big fan of using the numeric keypad for Thief. 8 for moving forward quickly, 5 for moving normally and 2 for backwards, 4,6,6,3 are for strafing and 7&9 for leaning. 0 and enter for crouch and jump and other keys as needed around that area. The general idea is that I can just shift gears up and down as needed. I use my mouse left handed so it might suit better to find an area of the keyboard that suits better if you are using the keyboard with the left hand. Use toggle crouch as you don't want to be holding that key down for hours and hours. Hank Morgan fucked around with this message at 16:00 on Jan 3, 2013 |
# ? Jan 3, 2013 15:58 |
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Personally, I moved the crouch buttons to the more modernized Ctrl key. If I remember, by default S is walk forward, while W is run forward. I moved the walk forward to the shift key with ASD being your normal side to side and backwards. If I ever want to approach slowly I either crouch and run forward, which is the rough equivalent of a walk upright, or I occasionally (but rarely) use the shift key. Not perfect but functional. Finally, by default ~ clears your primary weapon from your selection queue and backspace clears the secondary queue. I think I eventually moved the secondary clear queue to F. While I'm posting, I might as well give my views on Thief: Deadly Shadows since I've put a few hours into it now. I'd say its a passable game for when it came out, although it's a step back in both the series and for gaming in general. That said, it does look nice. Very moody, if somewhat claustrophobic. Not as bad as I feared and it did make some improvements which were sort of necessary to bring it into the modern age. Oddly enough, my chief complaint is more philosophical and taste based. I don't even think Thief 3 qualifies as being in the same genre as the first two games. The first two Thief games are in the rarely talked about and even rarer to come by "Immersive Sim" genre. That genre title is kinda like RPG, it doesn't really mean anything anymore. That said, it does have several defining features that I miss in gaming. Sprawling open worlds with multiple paths toward objectives is probably the genre's most defining feature. Thief 3 is a Thief game, but it almost feels like playing a spin-off, rather than a game in the main series because this feature is far more limited. StickySweater fucked around with this message at 16:02 on Jan 3, 2013 |
# ? Jan 3, 2013 15:59 |
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StickySweater posted:Thief 3 is a Thief game, but it almost feels like playing a spin-off, rather than a game in the main series because this feature is far more limited. I very much felt this way when I played Thief 3 many years ago, something about it just didn't sit right in a Cheers/Frasier way, for lack of a better example. On the plus side, playing Dishonored these past few days is basically like playing what I imagine the perfect Thief 4 would be.
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# ? Jan 3, 2013 17:39 |
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SolidSnakesBandana posted:Yes, you could play the entire game in first person on both console and PC. In fact, I recommend never using third person ever, but some people like it so it would be a bit silly to bash them for adding an optional feature.
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# ? Jan 3, 2013 17:41 |
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coyo7e posted:Ugh, lame. I rented it from some mom & pop shop at a time when I was not on the internets at all, so I tried everything I could think of without any manual etc, and then got disgusted by the third person I couldn't figure out how to get out of, and took it back. One thing that I dislike about Thief 3 is that it showed too much of Garrett.
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# ? Jan 3, 2013 17:46 |
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This thread reminded me to check out the status of Thi4f, since I haven't seen any news lately. From the official forums it seems they just hired a T4 community manager in november so hopefully something's coming, the game has been in development for like 3+ years now. I am cautiously optimistic.
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# ? Jan 3, 2013 18:53 |
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Lots of theory-crafting here: With regard to Thief 4, as mentioned in the OP, there was this leaked video which is just a piece of a cinematic (which I believe) they were planning on using for E3 last June. A developer, Eric Wong apparently, accidentally posted it or something. So I guess they decided to pull their presentation. My guess is that we'll probably see more this E3. So hopefully 2014 release.
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# ? Jan 3, 2013 20:58 |
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Thief is back on sale on Steam if you're so inclined. http://store.steampowered.com/sub/14734/
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# ? Jan 4, 2013 08:16 |
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One thing worth mentioning is to be cautious when looking for Thief 2 fan-made missions. If I recall correctly, a semi-infamous mission involves attempting to free a servant from a manor because he has been reduced to eating the owner's faeces; and is essentially some kind of creepy fetish level.
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# ? Jan 4, 2013 08:58 |
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Montalvo posted:One thing worth mentioning is to be cautious when looking for Thief 2 fan-made missions. If I recall correctly, a semi-infamous mission involves attempting to free a servant from a manor because he has been reduced to eating the owner's faeces; and is essentially some kind of creepy fetish level.
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# ? Jan 4, 2013 13:05 |
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Yeah, it's hardly Nexus-level. You may as well drat all DOOM wads due to the existence of Imp Encounter. I've been cheerfully playing random FM's during my lunchtimes at work for ages, and the least-safe thing I've come across is very occasional low-poly nudity in about 3 levels ever ( most notably in one T2X map ).
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# ? Jan 4, 2013 20:31 |
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Yay it's a Thief Thread! I still remember the first time I played Thief with surround sound speakers, using a new sound card in EAX mode way back in the day. I had never heard sound used that way in a game before and I was just blown away by it. I must have put in so many hundreds of hours into Thief 1 and 2 + fan missions. Some of the fan missions are better than many of the original levels I think. I have no idea how they do it since the level editor is so lovely and hard to use. I tried making my own little castle once but gave up after a while. It seems like you would have to be really determined to come out with a full-length mission that doesn't suck. Has anyone tried fan missions for Thief 3? I never tried any, and I'm also ashamed to admit that I've never tried that Doom 3 mod, and I haven't really played Dishonored yet either.
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# ? Jan 4, 2013 21:53 |
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Aufzug Taube! posted:I must have put in so many hundreds of hours into Thief 1 and 2 + fan missions. Some of the fan missions are better than many of the original levels I think. I have no idea how they do it since the level editor is so lovely and hard to use. I tried making my own little castle once but gave up after a while. It seems like you would have to be really determined to come out with a full-length mission that doesn't suck. T3 missions are less common for multiple reasons, including the problem that its editor relies heavily on imported models, and not just that, it has to be one specific version of one specific modelling app. Some people have done very good work with it; The Bridge and The Cabal series are both very impressive, but I have heard they were both a huge struggle to make. The Dark Mod's custom editor, DarkRadiant is clean and easy to use, and I think even a beginner could make a small, reasonably good-looking mission in a few weeks or so after doing the basic tutorial.
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# ? Jan 5, 2013 11:42 |
I've played the entirety of Thief 1, 2 and 3 to 100% completion and I've never ever played a Fan Mission. Is the community of Thief 2 missions still going strong?
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# ? Jan 5, 2013 14:09 |
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SNARF SNARF SNARF posted:I've played the entirety of Thief 1, 2 and 3 to 100% completion and I've never ever played a Fan Mission. Is the community of Thief 2 missions still going strong?
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# ? Jan 5, 2013 14:26 |
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I'm just getting into the Dark Mod for the first time. Any recommended missions for it?
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# ? Mar 2, 2013 22:03 |
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Sweet!! We will finally start getting some more information about the next Thief (no longer Thi4f) game soon! http://kotaku.com/5988618/spectacular-thief-4-images-leak-on-russian-site http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx
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# ? Mar 5, 2013 17:11 |
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I see a hand-to-hand takedown in one of those screenshots. Not a big surprise really, coming from the team that did Deus Ex. Apart from that it looks pretty good. Thief-like.
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# ? Mar 5, 2013 17:18 |
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New information about Thief later today, actually. I wasn't aware that the same team working on in also did Human Revolution, that makes me pretty excited.
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# ? Mar 5, 2013 17:20 |
A reboot, huh? I suppose Thief 3 was a good ending to the story, but I would have liked to play the continuation of the story. Edit: Very happy its First Person, I did remember people saying it was gonna be mostly based on Third Person, much like Thief 3.
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# ? Mar 5, 2013 17:24 |
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DXHR was utterly wonderful so I'm very excited about this. Eidos Montreal seem to know what they're doing and Square Enix seem to let them get on with it, thankfully.
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# ? Mar 5, 2013 18:06 |
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Giggily posted:I wasn't aware that the same team working on in also did Human Revolution, that makes me pretty excited. I'm glad they're finally showing something.
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# ? Mar 5, 2013 18:08 |
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I was just wondering to myself if this game was going to a Human Revolution or Absolution, but hearing that DX:HR's team is on it puts a lot of those fears to rest.
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# ? Mar 5, 2013 18:18 |
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Maybe I'm incredibly dense, but I have no idea if this is a bug or not: I'm playing Deadly Shadows for the first time, installed the Sneaky Upgrade thing and the game runs fine. When I get to the first non-tutorial mission and I sneak in through the window, I for whatever reason can't open the chest and door in the room with the letter in it. Using right click to interact does something but it doesn't actually allow me to open the stuff. This is probably something incredibly silly that I'm failing to grasp.
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# ? Mar 5, 2013 18:22 |
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The word 'reboot' sends a cold chill down my spine. Deus Ex: Human Revolution was good enough that I'm willing to give them the benefit of the doubt, but I'm too cynical and world weary now to let go of all my fear. If it becomes an action fantasy Deus Ex, if it's not possible to ghost the entire game with NO kills or KOs, if there are loving boss fights, I swear to god I will drive to loving Montreal and PISS ON THEIR loving BUILDING. Thief is sacred, do you hear me? Sacred!
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# ? Mar 5, 2013 18:26 |
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Heaven forbid there be a boss fight in a Thief game.
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# ? Mar 5, 2013 18:27 |
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Hopefully Eidos Montreal will make a satisfying ending this time. This is Thief after all, we don't need three buttons to decide the ending FMV!
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# ? Mar 5, 2013 18:28 |
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Given the biggest criticism by far of Human Revolution was that they outsourced the boss fights and ended up with gameplay and theme-breaking nightmares, I'd hope they're smart enough to not make that mistake twice.
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# ? Mar 5, 2013 18:29 |
I've been waiting for this announcement for a while. Although my itch hasn't been that strong since Human Revolution and Dishonored.quote:Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game’s levels. Am I just being paranoid or does this sound like it will be based on branch-based level design as opposed to sandbox levels?
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# ? Mar 5, 2013 18:32 |
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Joda posted:Am I just being paranoid or does this sound like it will be based on branch-based level design as opposed to sandbox levels? It may end up being a good game, but I have no hope at all we'll wind up with extremely non-linear levels like the Bank, Shipping and Recieving, Life of the Party, etc. As far as I can tell those pretty much died with Looking Glass.
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# ? Mar 5, 2013 18:35 |
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Geight posted:Given the biggest criticism by far of Human Revolution was that they outsourced the boss fights and ended up with gameplay and theme-breaking nightmares, I'd hope they're smart enough to not make that mistake twice. The boss fights in Human revolution were indeed terrible. I can only hope that they'll be handled in the same way that The Dark Project handled its, i.e. being a quasi confrontation that is still resolved around stealth.
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# ? Mar 5, 2013 18:35 |
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# ? Apr 27, 2024 19:33 |
Fintilgin posted:It may end up being a good game, but I have no hope at all we'll wind up with extremely non-linear levels like the Bank, Shipping and Recieving, Life of the Party, etc. Thief 3 did have some good levels like The Museum. Sure, it was a shame that it was split up in sections, but it was still as open as the system limitations of the Xbox would allow.
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# ? Mar 5, 2013 18:40 |