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Tahirovic
Feb 25, 2009
Fun Shoe
Was doing a game as The Papal State when I had a closer look at the "Declare the Kingdom of God" decision, is it me or is it kinda useless?
I mean I do own all of Italy (and some surrounding provinces for that matter), not everything is cored of course but most of it is. Now if I'd actually use that decision, I'd get cores on 6 or 7 provinces a couple of decades before they core anyway. But I wont have the hilarious excommunication wars anymore, just seems like a terrible terrible thing.

What am I missing here?

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Tahirovic
Feb 25, 2009
Fun Shoe
Ever seen muslim Ireland? Force Algiers to release Munster and then wait about 80 years.

Tahirovic
Feb 25, 2009
Fun Shoe

Crameltonian posted:

I dunno if it counts because I caused it but I did force Navarre to relocate to Alabama one time. Doing a Roman Empire game is such a pain in the rear end once the Europeans start colonising...

Set Quest for a New World to require Navaltech 90, it makes the game kind of more fun.
Wonder if there's actually a mod that limits the EU3 scope to just Europe/N. Africa/Middle East. One that changes the AI Idea preferences too, as it seems some AIs still go for colonization ideas, even with QFaNW unattainable.

Tahirovic
Feb 25, 2009
Fun Shoe
Don't the Ottomans have something like that too? Or do they just have silly amounts of MP to defend their eastern borders?
I just know I can only beat them as say Castille if I have a bigger Navy than them and lock their armies out of Europe. (I actually beat the Ottomans in a war as Genoa by doing the opposite too)

Tahirovic
Feb 25, 2009
Fun Shoe
You could occupy it in a war and see if you can manually call the Defection event. Not sure what kind of problems that could cause with your save game tough.
Or get Bill of Rights, iirc forcing the release of nations costs less warscore than conquering the provinces.

Tahirovic
Feb 25, 2009
Fun Shoe
I just looked it up for Vanilla (I don't have EU3+, I use Miscmod + Kersch's patches for it). You can try this in the console, after you got Wien occupied: "event 746 134"
This should ignore the actual requirements of the event and make that province defect for 25% of the base infamy. I have no clue what will happen to Austria after this tough. It could break the savegame.

One thing that confuses me about this, how can you get a Conquest mission for the capital of anything but a OPM. Is there no check for that in the mission to prevent that?

And Kersch did you ever think about making a more economy based mod? You already made tradegoods more fun but I could see a mod with more/changed buildings, some decisions and events being very interesting.
I did make a province decision that tried to add pop growth at the cost of local_tax but that didn't really seem to work, not to mention it's kinda hard to get the balance right. (Ever had a province that could build Galleons in 3 days? I did.)
Right now I just feel like I always want to have infamy, time spent at 0 infamy feels like wasted time. As I can't integrate provinces quick enough on my own I always have vassals and extend their territory by conquering and selling provinces. I'd prefer to use some of that manpower and money to actually build up my current provinces.

Tahirovic
Feb 25, 2009
Fun Shoe
Does anyone know if the Diplomatic skill from an ambassador is taken into account for events and missions? (Border friction, $country is great!, enemy province defects)
Edit: If not, what is the point of an ambassador? I know the +diplo skill from them doesn't affect infamy.

Also loving gently caress that lovely "Make Bohemia vote for you" mission, the only way you could possibly complete that one is by making them your vassal.

Tahirovic fucked around with this message at 07:26 on Jan 15, 2013

Tahirovic
Feb 25, 2009
Fun Shoe
I always assumed the only 4 cavalry thing was from before DW, does anyone know if this applies to Miscmod + Kersch's fixes?
Guess I really shouldn't run 2:1:1 stacks past 1500 if combat is not fixed.
Is there some similar rule for ships or is my 1:1:2 ratio (BigShip:MedShip:Galley) a good idea?

Also is there any reason I should not add Olive Oil to the trade goods that profit from a Refinery? (I dunno why this bugs me, but it does)
I've also been thinking about trying to add some sort of modifier for the trade good upgrade events, say having a manufactory reduces the time to fire.

Tahirovic
Feb 25, 2009
Fun Shoe
The interface for handling large fleets isn't exactly good either, oh you want to replace those 15 carracks you still have with galleons? Have fun picking them out of the 70 big ships you have!
Wish there was a button to move every ship of the same type and one to move every ship of the same class (Big/med/light/transport).

Not to mention that annoying bug where sometimes navies don't engage each other in war. It's fun to realize Crete is being sieged by Scotland, even tough you have a 60 navy stack sitting in the sea of Gibraltar. drat those Scottish cloaking ships :(

Tahirovic
Feb 25, 2009
Fun Shoe
I am sure it's a bug, I've seen it before where I had to chase down fleets, my fleet arrives in the sea province before theirs leaves. You have to chase them till they try to unload their armies, that usually forces a fight. Mostly wondering if it's a vanilla thing or a Miscmod thing.

Tahirovic
Feb 25, 2009
Fun Shoe
For that mechanic to make sense it would have to be modeled correctly, this means you'd need to accurately display every single sea province. Finding the other fleet in the South Atlantic Current is obviously more difficult than at the Bosporus or around the Danish Isles or at the strait of Gibraltar (only Das Boot style actions should get you trough there!).

I guess I'll just have to expand my fleets and split them up in several hunter squads. Maybe the medium ships will shine in that role.

Tahirovic
Feb 25, 2009
Fun Shoe
It's kinda say but I think I mostly preordered MotE because I felt like giving PI some money. They should have given me some sort of EU4 Beta access instead of Sengoku tough. (I already owned that and never played it)

On that note, has there been any word on some EU4 Alpha/Beta? I could test if Switzerland can still have every HRE minor and Italy as a vassal!

Tahirovic
Feb 25, 2009
Fun Shoe
Paradox should add a EU4 preorder to steam, bonus for preordering is access to alpha/beta RIGHT NOW this very minute because I don't want to wait.

Tahirovic
Feb 25, 2009
Fun Shoe
I think the game is worth the 20$, it's not as deep as other PI games but it's generally fun to play. The timelimit means you'll actually finish games too.
There are a couple of things that annoyed me yesterday, the "evade" mechanic in particular can make for some terribly tedious gameplay. Army Pingpong is also in the game, but due to the evade mechanics it's actually harder to kill a full stack. Attrition seems way over the top (unless I don't get how supply works), as England I sieged Antwerp - I controlled the sea lanes from England to Holland - I could only supply 13k troops, given France's 80k stack that made for weird gameplay.

Hopefully they patch in the retreat mechanic from EU4.


And something I learned the hard way, if you got a Fort lvl0 province (they get insta occupied by enemies passing trough) with something under construction the construction gets cancelled if it's occupied.....


Game has its flaws but it's fun enough to buy.

Tahirovic
Feb 25, 2009
Fun Shoe
Maybe, just maybe I'll actually try and learn how Victoria works because HoD sounds fun. But then when I tried it last Sunday I got utterly lost and didn't even know which version to play.

Tahirovic
Feb 25, 2009
Fun Shoe
Did anyone get that Map Generator mod for EU3 working?
My game keeps crashing I've tried about 4 different maps now, first with the 5.2 Beta and now with a fresh 5.1 steam install. EU3 simply crashes after it's almost loaded all the data at start up.

One thing I noticed is that the Mod forum page warns to wait till it's fully exported, but on my MacBook Pro this seems to happen pretty much instantly?

Tahirovic
Feb 25, 2009
Fun Shoe

Fintilgin posted:

Are you SURE it's fully exported? You'll click export and it will look like it's done, but there's tiny text above the preview map that will change a few times as it cranks away and then finally say something like 'exporting finished'. Try leaving it for a few minutes.

I suppose it's also possible it's not Mac compatible? Works fine on Windows 7 on my PC, so I dunno. If you're sure it's fully exporting (again give it a few minutes) try posting in the thread on the Paradox forums. The developer reads it still I think.

Got it working now, looks like the latest version and not the latest "stable" one is the way to go. Now all I need to do is try merge some of the Miscmod/Kersch stuff into this and i'll have the best EU3 experience ever.

Edit: With the newest version you see the progress text for the export, with the old one you don't see anything.

Tahirovic
Feb 25, 2009
Fun Shoe
So I spent some more time trying to learn Victoria II (A House Divided) but I kinda don't know what I am doing and would love some advice/help. I watched an older Brazil LP but it just doesn't really explain that many things, it being pre AHD doesn't help.

I started a game as Brazil, set trade to automatic, lowered taxes of rich and middle to almost zero and focused my research on culture and industry (those RGO output techs seem really nice for Brazil).
To get a war going I build the 3 or 4 extra regiments the game allows me and immediately declared war on Paraguay to reclaim my cores. After occupying most of their provinces I added an "Aquire state" wargoal so I could take some extra land. Once this war was won I did the same for Uruguay. With some more war justifications I managed to eat up both those countries, but this kept my infamy maxed (I was at 24.93/25 at one point).

With those wars done I was hoping that I could get some sort of industry going, but even with two NFs focused on getting Capitalist I didn't get any. So I decided to try and get State Capitalism so I could build them myself, in the meantime building some railroads with my own money. For some reason Capitalists started growing/appearing right as I got State Capitalism, so I got it for nothing as they built factories for me.

Step by step I turned Brazil into my little socialist paradise, had all my NFs set on "Attract Immigration" and actually got what I think is a stable economy. After beating back an attack from the UK and the Netherlands I even ended up with Great Power status. Which was hilarious because all I did was let them siege 2 provinces with each of their 50s stacks, then when they were down to <5000 men thanks to attrition I beat them with my army. Basically I won that war because attrition in this game seems stupid and the AI fails to handle it. Oh yeah, I of course wanted Dutch Guyanna in reparation for their aggression but even tough I got some 80k dutch soldiers killed and occupied their 4 provinces in SA, I was at 0 warscore....

It's 1909 now and so far I've enjoyed the game but I don't have a clue what I should be doing really. When I started the game I kinda figured I'd go with the EU3 approach of a goal, which would be conquering entire SA from Panama to the Firelands. But I just can't figure out how I can get around that infamy mechanic. It costs me between 11 and 15 infamy to get a single state and I've yet to find a way to improve the monthly -0.1 infamy.

So some questions now that I've given this wall of text background:
How are NFs best used (Immigration/Clerks/Capitalists is what I used it for)?
How can I conquer entire SA with the infamy mechanic, is there a cheaper way to wage wars?
If I can't conquer due to infamy, should I have tried to colonize Africa instead of ignoring it?
What happens if I go above the infamy limit?
How do you get more clerks (I wanted them for faster research) ?
Why was I able to ignore Army and Naval tech and still win my wars?

Best part of the game so far? I am allied with the American People's Republic.

Tahirovic
Feb 25, 2009
Fun Shoe
Thanks for all the help, I did use the "Add Wargoal" option but even then a single state from Argentina was 11 infamy. I guess I'll try to go over the limit, since even the British invasions failed thanks to attrition. What really impressed me was how well my underteched armies did, I had maybe some tier 1 and one or two tier 2 techs for organization, yet they easily owned same size stacks of everyone I encountered.
On that note, is there some sort of rule for stack composition like in EU3? I've seen it mentioned that Infantry spam works, but cav and arty seem so nice. Guards also seem to be a straight upgrade over infantry.

Gonna have to stop wasting those NFs on immigration as well then. Hopefully it'll be enough to let me conquer SA.


Edit: If you reread the Mars books check out 2312.

Tahirovic
Feb 25, 2009
Fun Shoe

ZearothK posted:

If you can already beat the UK in a war with relatively low effort you don't need to care about infamy anymore.

It is also worth using a NF for soldiers if you are playing a particularly revanchist nation, intend to be punching above your weight or just want to go on a large conquering spree. I've had good use of it while playing as Sweden/Scandinavia, Greece, Panjab and Krakov/Poland.

I used NF for soldiers at the start (like the guy in the LP did) to get some more armies up but I quickly had enough.
As for beating the UK (and Netherlands), the two of them were simply too stupid. The northern provinces that they sieged are Jungle/Rainforest which seems to have really high attrition. I saw their stack dwindle from 58 down to 6 over the course of sieging two provinces (the 2nd not even fully). It was a joke to beat up the remains and then peace out.
Sadly I can't ask for their colonies because the warscore is still way too low, apparently occupying 5 provinces and killing 130k soldiers is not doing well enough......

Tahirovic
Feb 25, 2009
Fun Shoe

Wiz posted:

I'm writing improvements to the wargoal system.

If someone were to lower the infamy penalties for conquests, would the AI understand that and go to war more often/try to conquer more territory?

Tahirovic
Feb 25, 2009
Fun Shoe

RabidWeasel posted:

New EU4 dev diary on military matters. Basically armies and navies are identical to EU3, the military overview screen is a bit prettier and more legible and leaders cost monarch points (mil/dip depending on land/naval leaders) and have an upkeep cost. Mercenaries do count towards forcelimit but have equal morale to your regular troops and reinforce by themselves without using your manpower so they're probably worth using now at least from time to time.

Shame really, no word about leaders gaining traits/experience or anything that would improve them over time. Would have been nice if a general could gain experience from every siege or battle, then when he has enough experience his ability at shock/fire/maneuver/siege improves, depending on what he did to earn that experience.

Tahirovic
Feb 25, 2009
Fun Shoe
Vicky2/AHD question, as Brazil how can I conquer Guyanna from the UK? I can beat back their troops (because the AI really is dumb when it comes to attrition) but the warscore required to ask for that one state is so high I'd have to occupy half the world. It's 1907 and the UK has not lost a single war all game, is this always the case or was I just unlucky with getting a World Police UK (it might be historical but I want fun gameplay)?

How much would they be weakened if I abused the console to win a war in which I force them to release some countries like Canada? I was thinking of just having them release Australia and Canada at the start of my next game.

Tahirovic
Feb 25, 2009
Fun Shoe
I manually lowered all the infamy hits to 1/4th of what they were and that seems to be motivation enough for people to go to war. And I am getting all sorts of weird stuff like Austria going for Hedjaz, Holland owns Jerusalem, Portugal has Palestine....
It does seem unbalanced tough, as France I had no problem conquering entire north Africa and parts of Egypt in less than 10 years. I should be able to keep others out of Africa if I can keep this going.

Best part of the game so far is the +1 militancy event with the text "what's next, a comet?" I actually laughed out loud when I got that one.

Tahirovic
Feb 25, 2009
Fun Shoe
How are small countries like Switzerland played in AHD? Can you expand at all without running into Austria? Do you get France to help you expand or?

Tahirovic
Feb 25, 2009
Fun Shoe

Friend Commuter posted:

Jacobins institute a Constitutional Monarchy if you're currently an Absolute Monarchy or Prussian Constitutionalism. Otherwise, they institute a democratic republic.

Do I just let them siege every province and then I can keep playing with the new government form?

Tahirovic
Feb 25, 2009
Fun Shoe
I run into a problem with the EU3 Map Generator mod. I created a map with the real Old World and a random New World (no clue how it looks, I went for blind mode) so far so good. The problem is, that it made East Sahara, Central Sahara and other "dead" territories as semi-real ones, you can't colonize them but you can move armies trough them. This causes a lot of issues with my Rebel Hunting armies running trough there and almost die to attrition.
It also hosed up the provinces of the African tribes, I was able to "seize colony" all Songhai provinces except the capital.

Anyone know how I could possibly fix the dead territories to be inaccessible or allow them to be colonized?

Tahirovic
Feb 25, 2009
Fun Shoe
One of the most confusing things for me in HoI3 is the diplomacy, I tried to play the game but I have no clue how I can accelerate the events so I can actually annex Austria or attack Poland.
I guess the usual PI game tactic of early land grab doesn't work here :o

Knowing what you should automate and what not is also hard to figure out.

Tahirovic
Feb 25, 2009
Fun Shoe
Yeah you can learn a lot about history from EU3, I now know that Jewish Genoa colonized South America, and Vikings from Norway really were the first in North America, or at least they colonized it around the 15th century.

Tahirovic
Feb 25, 2009
Fun Shoe

Wolfgang Pauli posted:

And as long as we're talking about fantasy fantasy-DLC, I'd give you all my money if there was a Years of Rice & Salt DLC. Actually, it'd be incredible if there was some kind of deal with Bantam/HarperCollins that gives you a PDF of the book for an extra $2 or something. There are so many people who would love Kim Stanley Robinson but have no idea.
A Years of Rice & Salt DLC would own so hard, it's kind of a completely new game.
As for KSR, I want an RPG where I can play Frank Vanderwal.


HoI3 question!
I am playing as Germany, so far I've annexed CZ, PL, AUT. France, Scandinavia (gently caress Finland that took ages) are occupied. How do I get my AI controlled armies to attack England? I already got Ireland to occupy NI, but I want to kick those Brits off their island for daring to oppose me.


vvvvvv I want my own armies to do it, as I think they should be able to now with all the landing boats and paratroopers. Basically I don't understand manual Army control and the AI seems to have worked so far to conquer everything.

Tahirovic fucked around with this message at 10:34 on Mar 25, 2013

Tahirovic
Feb 25, 2009
Fun Shoe
I really should make a nationalist post on the PI forums about how Switzerland's cultures are totally wrong, those inferior people living south of the alps have nothing to do with those in the north!
Wonder if that'd be good enough troll bait.

On a serious note, Switzerland should be 3 culture groups and should have a NI that makes it easier for cultures to be accepted. The Reformation should trigger special events for civil war.
EU4 could be really bloated if they had one developer per country.

Tahirovic
Feb 25, 2009
Fun Shoe
Don't forget that people got extremely mad at CA for fixing most of Empire's bugs, calling it Napoleon and asking the full money for it again.
Step1: Release broken product for full price
Step2: Patch some things while learning how you do them properly
Step3: Release a full price game with the exact same mechanics as the first. Profit!

A lot of people don't know if Napoleon is any good because they flat out refused to buy it. As someone who preordered ETW I could never again buy a CA game at full price.
Paradox and CA seem to have completely different business models, and I much prefer Paradox' DLCs over CA's "hey a new game!".

Not that I wouldn't love it if some ETW features made it into EU4: Unit/Commander experience, Pop growth influenced by tax rates, ability to trade/sell several provinces at once, differentiate between infrastructure and economy buildings....

Tahirovic
Feb 25, 2009
Fun Shoe
Well I was one of those burned by preordering ETW, and as such I have to say that they simply stopped paying attention to it after they got the money. Instead they invested their time into Napoleon to get even more money out of us. The best part was the promised features that only ever made it into Napoleon. Napoleon really wasn't more than an expansion when you realize half it's "new" features were promised to be in ETW at launch.

And ETW was really far from releaseready:
- CTD by turn 20
- No AI naval invasion
- Pirates that ignore ships in trade nodes
- Combat AI who frontally rushes you, then realizes it takes heavy losses and retreats... to retry the same attack 1 minute later

To put it in Paradox (the publisher) terms, it was Sword of the Stars II.


vvvvvvvv MP campaign as one of the big ones

Tahirovic fucked around with this message at 16:15 on Apr 4, 2013

Tahirovic
Feb 25, 2009
Fun Shoe
Yeah people need to take a step back and think about how upset they get about hinted at racism in a video game. I mean I conquered all of France as Spain and whenever I could afford it used the Assimilation Decision. I managed to kill the French culture group over 200ish years, that does not mean I would do that in real life.

Its a game. And you know a wizard did it!

Tahirovic
Feb 25, 2009
Fun Shoe
gently caress you Paradox!

I went to the Paradox website to buy HoD, first thing I see is Europa Universalis IV, click on the buy button, "coming soon" .... you ruined my day :(
I demand a beta invite to make up for this disaster.

Tahirovic
Feb 25, 2009
Fun Shoe
Changing the army system so brigades come from any culture would really make this game more enjoyable. Nothing more annoying than constantly having to reinforce your armies because this pop rebelled or this pop emigrated or whatever.
As for army stacks, it seems I found a really nice composition: 4 infantry, 2 guards, 4 arty, 2 cannons, 2x dragoon, 2x hussar, 2x cuirassier
Sieges are very fast and watching the battle line up nothing seems open, the result are also very nice as this almost always smashes enemy armies completely (even if they are bigger). Not sure if any country but my super China can field that many of them.

Speaking of China, it's 1968 and I just pushed Russia past the Ural.
One annoying thing tough, how do I gently caress up Great Britain without having to pay 80% warscore to release a single OPM satellite in India? My solution was to cheat and simply make them surrender after I occupied all of India and Australia, the infamy doesn't matter anymore at this point as it's above 100 anyway. Is there a way to do this without resorting to the console?


Fake Edit: Don't play with pop growth files, I had the entire World on 5000% popgrowth for about 8 months... it caused some small issues with rebellions, likely because of unemployed people. Good thing there's 3 autosaves.

Tahirovic
Feb 25, 2009
Fun Shoe

Cantorsdust posted:

Okay, here's a decisions file for fun cheats! http://pastebin.com/NJG8d0Un

just copy and paste it into a blank text file in the Victoria 2/decisions folder. Then go to common/event_modifiers.txt and add in the last little bit at the end, without the #'s, to the file.

That's really handy, better than editing a lot of events (like the infamy one). I added this to kickstart countries:

fountain_of_youth = {
alert = no
potential = { ai = no }
allow = { }
effect = {
any_pop = {
reduce_pop = 2.0
}
}
ai_will_do = { factor = 0 }
}

Tried to do popspecific ones but can't get the scope to work right. Note that the above is only usable at the start, as it doubles every poptype. I don't think you'll want to double your capitalists ever.
Ideally I'd manage to write one that makes sure all soldier pops that currently have a regiment have the size to support it. Basically I am tired of having to disband units because their pop is too small.

Tahirovic
Feb 25, 2009
Fun Shoe
Adding in on the need to show what RGOs a State produces in the Factory screen, seriously how did this get missed?
From my China game I learned a couple of other things about the UI:
- the Naval map is almost useless for finding ports to upgrade
- building railroads from Kamtchatka to the Ural is tedious
- manually upgrading all your factories is tedious, even with the shift click option for "full" factories

Adding an auto upgrade feature for railroads, factories and naval ports would make China a lot more fun to play.

I also found the Colonial Map kinda lacking, isn't it possible to have different colours for the different ranks of colonies? It would be nice if the map showed me which colonies I can upgrade to full states, instead of me having to use the "Find Province" feature.

Tahirovic
Feb 25, 2009
Fun Shoe

Beamed posted:

Just to clarify, you can control available goods, stockpiles, etc. in Victoria 2 - it's just automatically set to AI control, within reason. I've been told taking manual control can hyperefficientize your economy, but who the hell would ever want to?

Can you explain this a bit further?
The trade interface is a bit weird, for example I'd like to always have 2000 (or whatever the maximum is) Timber, Steel, Cement and other building goods stockpiled. How would I do that, just remove the AI checkbox, set to buy and set maximum stockpile?

Getting a new Railway tech is always so funny when you control half the world and need those goods.

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Tahirovic
Feb 25, 2009
Fun Shoe
I am pretty sure I've seen negative tariffs increase my factories profit.

Playing a game as France at the moment, I already forced England to release Canada, Australia and Scotland (Why is Ireland 100% warscore and Scotland only 54%?). Next to having most of their colonies. France is one of those countries that can easily ignore the infamy limit and that's fun as hell. My goal in this game has been to gently caress with all the "old" GPs, making sure there's some random fun nations in the top 8. Sweden has a higher Industrial Score than Prussia and the UK is on a slow decline.
Always gently caress with the UK, it's the best thing ever.

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