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John Charity Spring
Nov 4, 2009

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Gorgo Primus posted:

Thanks for the compliments guys!

I have always had a bad feeling that East vs. West would be terrible given how AoD's team handled the cold war in their first outing, but I've really wanted to be pleasantly surprised by them. Sadly, looking at the screenshots and reading the DDs has only made it worse. So... basically the complete opposite of EU4, where I have a really good feelings about it and the screenshots and DDs have only made it look/sound better.

I'm getting the same feeling about East vs West and it makes me sad.

I liked Arsenal of Democracy a lot, but I think I mostly liked it for its slight usability improvements and the addition of casualty statistics (as abstracted as they were). I liked being able to see how many millions had died in warfare as the years wore on.

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John Charity Spring
Nov 4, 2009

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Tanist succession! loving yes.

John Charity Spring
Nov 4, 2009

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The Old Gods sounds absolutely great. Can't wait.

John Charity Spring
Nov 4, 2009

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catlord posted:

Is there a version of the Dark Continent Scenario for Vanilla? I'm still learning the game but I want to poke around with an alternate scenario. Also, the idea of westernising weirds me out. I don't like the idea of having to end up next to a western nation, especially when it seems real gamey, like running to Africa as Korea so you can end up next to Portugal or something.

Miscmods is pretty similar to vanilla (to the extent that it doesn't really make it harder for a new player to learn, at all) so just go for the MiscMods Dark Continent scenario if you want to give it a shot.

John Charity Spring
Nov 4, 2009

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I've been giving the Communist Germany mod for Darkest Hour a go this week and I'm actually very impressed. It's a lot more fleshed-out than I was expecting and the knock-on effects of having Germany be communist (and especially non-Stalinist and leader of the Fourth International) are really interestingly played. Britain going fascist then having a civil war in which I am intervening is just the icing on the cake of my playthrough. :allears:

John Charity Spring
Nov 4, 2009

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RabidWeasel posted:

I just read through that thread and holy poo poo I want someone to LP this, it sounds like it's actually pretty historically plausible and a very interesting scenario.

I might well LP it. Maybe next month. We'll see!

John Charity Spring
Nov 4, 2009

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Yeah, I'm in the position with Sunset Invasion where I don't want to use it in my own games because it's a little bit too goofy for what I want from CK2, but I like the fact that it exists.

John Charity Spring
Nov 4, 2009

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Drone posted:

Has anyone played Darkest Hour with the Communist Germany mod? I'm giving it a try now and it really does a great job of getting you into the action quick: a war with Italy over a socialist revolution in Austria. I've beaten them and now it's 1935. Does anyone know if there is a World War 2 trigger event (or events) scripted for this, or do I pretty much have to manually DoW my way around Europe now?

There is indeed a proper WW2 trigger event. You actually get to choose how to take the war, if you don't get declared on yourself first (which can happen). Basically you can choose to go after the Allies or the Soviets first assuming you've gone with the Fourth International and not allied with the Soviets. It's actually possible to keep the Soviets at arm's length but not go to war with them too, if you really want to.

I had a ton of fun with that mod.

John Charity Spring
Nov 4, 2009

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Or, more relevantly to Total War, Napoleon was to Empire what Medieval 2 was to Rome. Napoleon had entirely new art assets, as many reworked mechanics and gameplay changes as Medieval 2 had in comparison to Rome, and so on. I remember a bunch of people in the Shogun 2 thread thinking that the reinforcement model was new to Shogun 2 and praising it to the heavens, because they'd skipped Napoleon and didn't realise it had been first used in that game.

John Charity Spring
Nov 4, 2009

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Tahirovic posted:

Well I was one of those burned by preordering ETW, and as such I have to say that they simply stopped paying attention to it after they got the money. Instead they invested their time into Napoleon to get even more money out of us. The best part was the promised features that only ever made it into Napoleon. Napoleon really wasn't more than an expansion when you realize half it's "new" features were promised to be in ETW at launch.

Which features were those?

John Charity Spring
Nov 4, 2009

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The staff list had a very obvious find-and-replace done on it, so we end up with things like this:

quote:

How strange that my most visible work in World Stage the Mod has so little to do with the areas of my expertise? Well, no more!

World Stage the Mod! I've NEVER HEARD OF IT, Ubik. Tell me more!

John Charity Spring
Nov 4, 2009

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I think Ubik is mentally ill, no fooling.

John Charity Spring
Nov 4, 2009

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podcat posted:

Making the player feel bad for progressing rather than "hey awesome I painted the map my color!" sounds totally worth it from an educational standpoint. :stonk:

I already feel pretty bad about some of the stuff I do in Europa Universalis. Settlement policies aimed at displacing the local culture with the accepted one? Forced conversions? Anything at all relating to colonising inhabited provinces? God it makes me feel really terrible.

I still do it, though, because I'm able to separate my human horror at these historical events from the gameplay; plus, on occasion I'll try to play as 'nice Dutch' or something, only unifying the Netherlands peacefully and then not colonising. I don't think including a little more commentary on what's actually involved with colonialism will turn off as many players as you seem to think.

John Charity Spring
Nov 4, 2009

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Ferrosol posted:

Oh god Paradox makes the best adverts games. I want this

I can't stop smiling.

John Charity Spring
Nov 4, 2009

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Evil Agita posted:

I wanna try out the GoT mod for Ck2 but I haven't read the books and am totally scared of spoilers. Anybody know if the game is a spoiler for a tv show only watcher?

vvv thanks guys, I'll try it out!

There are a couple of potentially spoilery semi-random events, too. Covering stuff that the show hasn't touched on yet.

John Charity Spring
Nov 4, 2009

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Omi-Polari posted:

The Klan is part of the AUS in the form of several ministers. But yeah it's not a Klan movement. It seems that the designers lumped all of the American fascist and proto-fascist movements of the time into one big fictional fascist state. Everything from the German-American Bund (I forget if Fritz Kuhn is in Kaiserreich) to Gerald L.K. Smith's Christian nationalists to Lindbergh and Father Coughlin (who was buddies with Huey Long). The only thing missing is William Dudley Pelley's Silver Shirts and the Black Legion.

I imagine it would be like instead of the Nazis, you took all of the weird far-right extremist groups running around Germany in the 1920s and put them together into a big stew. And I have to say that putting Huey Long at the top of a fictional fascist America was an inspired and smart choice.

Also, a fun thing to do: play as Mexico, ally with the CSA and retake the lost territories.

Fritz Kuhn is in there. The AUS has all of these currents in it but they won't all end up dominant - when the AUS picks its form of government it's essentially picking what kind of character the state will have. You can end up with Kuhn as Head of Government, or Coughlin, or whatever. And the idea is that they're fairly different mutations of the state.

John Charity Spring
Nov 4, 2009

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The Narrator posted:

I dunno what the problem is, that sounds pretty much historical :haw: . (Minus the forts bit, I know :( )

Jokes aside, where are the problems with crises coming from? Balkans? I'm not sure what the fix is for the forts thing, there's no real reason (especially in the late game) to not build forts in every province so I'll cut the AI some slack in that at least they think like a human.

edit: Incidentally, and understand I've not played Kaiserreich and don't know who the man is, but why is Huey Long a quasi-fascist in the mod? A really really quick wiki'ing says he was a far-left politician focused on wealth distribution and taxing the beejesus out of corporations?

edit 2: whoops, is this it?

Long wasn't exactly far-left - he was a populist who inclined to the left but was staunchly anti-communist and saw his proposals as the one defence that America had against communism. Kaiserreich has a very different setup, politically, as the idea is that many of these historical figures grew up in a different political climate, so you have Long going for a more right-wing populism, and Oswald Mosley as an authoritarian socialist rather than a fascist. That kind of thing.

John Charity Spring
Nov 4, 2009

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JDM3 posted:

Or places that are defended by 70 people and my army of 3000 takes a week to deal with it.

This is pretty realistic by the way, if not unrealistically fast. Castles were designed to held by very small garrisons against much, much larger forces, and the CK2 abstraction of having thousands of men inside a castle is, well, not the norm for the medieval period. Not least because feeding such a garrison would be something of an impossibility.

John Charity Spring
Nov 4, 2009

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Although he definitely doesn't know what communism is.

John Charity Spring
Nov 4, 2009

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I'm always confused about people who say that - and you're not the only one in this thread who says it regularly - because in vanilla EU3, in all the expansions, and from extensive experience with Miscmods Divine Wind, I've seen both Russia and Spain form in the majority of my games. Spain almost always ends up eating Portugal, too, and becoming one of the most powerful nations; Russia is less stable and I've seen it fall apart again after formation a fair few times.

John Charity Spring
Nov 4, 2009

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I have played probably a majority of my games as northern European countries (counting the Dutch states as 'northern' here for convenience's sake), with a smattering of Asian nations and the occasional German/Italian/Byzantine/Ottoman one. You may well be right but the ones you mention don't seem too dissimilar to the ones I tend to pick.

John Charity Spring
Nov 4, 2009

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Space Pussy posted:

Do we have any numbers on that? MTW2 seems like the most popular with how active the modding community still is. I imagine thousands bought the game just for the LOTR mod alone.

The modding community isn't a particularly good measure, since it's only ever been a very small proportion of players who bother to mod the games. I remember when Empire Total War was released it was certainly Creative Assembly's biggest-selling one to date, even topping all-formats sales charts in the UK (which no Total War game had ever managed previously, and few PC games manage it for that matter). I haven't seen figures on subsequent games but even with the negative reactions Empire got I wouldn't be surprised to learn that they've kept going from strength to strength.

John Charity Spring
Nov 4, 2009

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Those news website headings are basically fantastic.

I love the Free Republic analogue for the fascist USA.

John Charity Spring
Nov 4, 2009

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RagnarokAngel posted:

Paradox makes their maps like that so it's pretty irrelevant. Most people don't care that much even if they know the scale is wrong.

He means the circular lines, not the projection.

John Charity Spring
Nov 4, 2009

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Waffles Inc. posted:

Any chance the converter becomes available for folks who don't pre-order?

It'll pretty definitely be paid DLC if you don't pre-order.

John Charity Spring
Nov 4, 2009

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Having played the demo, I really like the look of the trade system, and the new interplay between tech and ideas is awesome too. Feeling pretty happy about the pre-order.

John Charity Spring
Nov 4, 2009

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gradenko_2000 posted:

For anyone still playing Darkest Hour, are there any mods besides Kaiserreich and Hohenzollern that are worth a look-see?

The Communist Germany mod. Essentially just revamps vanilla Darkest Hour to have lots of events and stuff if you choose a communist government rather than a Nazi one in the 1933 start.

John Charity Spring
Nov 4, 2009

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I also got that bug when Denmark diplo-annexed Sweden. Constantly trying to change their capital to Vastergotland, and then England managed to ally with Ghost Sweden and invaded Denmark to get Sweden back their provinces. It was kind of nuts.

I also noticed that Wallachia is allied with three ghost nations - Byzantium, Athens, and Achaea. None of these exist anymore (and they aren't doing the capital-switch thing either).

John Charity Spring
Nov 4, 2009

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Heavengames? Hahaha. Presumably its ideas are going to be entirely about increasing irrelevancy and having no idea how to deal with it, and then by the final idea it's all about being a sort of discussion circle for we're-not-racist-but middle aged men and their teenaged disciples.

John Charity Spring
Nov 4, 2009

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Yeah, just do some posts in the thread. I really want to see how awful it is, but even Steppe Wolfe wears thin eventually at LP length.

John Charity Spring
Nov 4, 2009

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The Kaiserreich team has to make all of their events by hand, so it's not surprising that you get none for a nation that you cheat into a position it couldn't otherwise be in.

Kaiserreich is a good deal friendlier towards small nations than standard HOI2 or Darkest Hour but even so don't play as a cheaty Ireland because as you've found out you won't be able to do anything.

John Charity Spring
Nov 4, 2009

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The Italian Federation, Egypt, the Kingdom of Spain, and Bhartiya Commune are all pretty good too.

John Charity Spring
Nov 4, 2009

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Yeah Prestes can become Head of Government in alliance with Eduard Leuenroth, and Brazil can reform into a syndicalist state with an assembly of trade unions instead of a senate and so on.

If Brazil goes Integralist (far-right, National Populist in the game's terms, tend to favour a corporatist state in the Mussolini-fascist way) then Prestes leads a sizeable revolt but will almost always lose it because it's just a partisan revolt rather than a separate faction.

John Charity Spring
Nov 4, 2009

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It had better have very little to do with how Hearts of Iron 3 plays, is all I'll say.

John Charity Spring
Nov 4, 2009

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Psychotic Weasel posted:

One thing I did like with HoI3 was the little unit details as you did gain more techs. While you had generic units like "Infantry VII" and "Heavy Tank III" where there was no historical equivalent, for the most part they did name the units correctly and they dredged up Wikipedia photos to stick with them. This also resulted in weird quirks like inventing Long Beach class guided missile cruisers in 1943 and sometimes attaching the wrong picture to certain units; for most recent game as America, the A-3 Skyrader looked like a Stuka and my CAG wings were apparently made up of Japanese Zeros.

That was done in HOI2 and its remakes as well so it's not really a point for the 'Play HOI3 instead' crowd.

John Charity Spring
Nov 4, 2009

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I can't believe you're releasing Ubik's work on Magna Mundi as Hearts of Iron 4.

John Charity Spring
Nov 4, 2009

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Darkrenown posted:

Godamnit, EvW cost me my accout :saddowns:

Time for SA to go back on the list of banned forums at Paradoxplaza.

John Charity Spring
Nov 4, 2009

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maev posted:

Holocaust deniers LOVE hoi

That's the downside of not including the holocaust in any form in the game, I guess.

John Charity Spring
Nov 4, 2009

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I seem to recall that game when it first came out. Wasn't it some sort of rip-off of Cossacks but in WW1?

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John Charity Spring
Nov 4, 2009

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BBJoey posted:

Whoever bought Riso that av is a hero.

If only it had happened a thousand pages later. 488 is almost there, but...

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