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ThePutty posted:Crosspostin' this here because EU3+ hasn't been updated and this was on the second last page of the old thread. Extract it right into the EU3+ folder, and delete the map cache. FYI, there's some problems with your integration where you've missed properly integrating files or linked to missing graphics files. I've fixed them and properly integrated it into the next version.
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# ¿ Jan 3, 2013 07:16 |
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# ¿ Apr 25, 2024 06:31 |
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ThePutty posted:Which files did I miss in particular? Always looking to improve my modding skills. You missed including EU3+'s Aalborg/Lucca provinces, and in the interface folder you had files pointing to Can Omer's title screen (which wasn't included) and a bad link to the minimap that was searching inside a non-existant mod/Can Omer/.
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# ¿ Jan 3, 2013 07:19 |
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ThePutty posted:They were both turned into a province in Iceland and Greenland, respectively, in the original map mod. I turned the second into the province of Luks, as I thought Prussia was relatively weak with only 2 provinces, and being sandwiched above Poland. Didn't know about the graphics problems though, so thanks. To be specific, I turned Greenland/Iceland provinces into those provinces because I felt either of them having more than one province to be silly.
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# ¿ Jan 3, 2013 07:47 |
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New version with lots of fun new things. Should be save game compatible but it's not guaranteed (EU3 is unpredictable in that regard).quote:1.03: Download EU3+ 1.03 (mirror)
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# ¿ Jan 4, 2013 06:13 |
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Vegetable posted:Okay that explains -a lot- about why I'm falling behind every other country in production income. Made no sense to me since I built all the production buildings available to me. They're probably occupying a province somewhere. Can't annex a country if they're doing that.
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# ¿ Jan 4, 2013 18:52 |
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Spiderfist Island posted:There's a couple of problems in the province history still for the new EUIII+, Wiz. The Ikko-Ikki don't have a CoT at startup like they did in the Azerimod scenario, with a Japanese CoT instead being in Kyoto like in the standard scenario. Additionally, the french provinces in the Azeri LP scenario all have the cores from the standard scenario, which leads to some weird CBs and revolters. The first is WAD, I felt that all the Daimyos happily trading through the Ikko-Ikki was weird. Which cores are you talking about in the second case? EDIT: Nevermind, I see what you mean about weird cores. Fixing. Wiz fucked around with this message at 19:44 on Jan 4, 2013 |
# ¿ Jan 4, 2013 19:38 |
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run DNC posted:Rhodes has Knights Hospitaller cores in the azeri start date which is kinda weird. Also Austria having core on Lienz when it isn't actually Austria proper adjacent is sort of silly. Maybe give them cores on Karnten also/instead. Fixed, fixed and fixed. Keep reporting these, it's hard for me to track down every single little core error between the two scenarios.
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# ¿ Jan 4, 2013 20:07 |
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Fixes and things.quote:1.04: Download EU3+ 1.04 (mirror)
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# ¿ Jan 4, 2013 23:07 |
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run DNC posted:Eu3+ La Mancha Cadiz and Badajoz have Castillian cores in the Najjars Scenario, and the Baleares is an Aragonese core. Not sure if Sweden is supposed to have cores on all of Finland but they do. First two are bugs, latter is not.
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# ¿ Jan 5, 2013 00:53 |
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Fister Roboto posted:You know what the best part about war in EU3 is? It's being constantly spammed with peace deals from lovely landlocked OPMs, demanding that I give them all my money and release all my vassals and cancel all my alliances. I sure hope war and peace are a lot different in EU4! This is high on my agenda for "things I am going to ask to be allowed to work on".
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# ¿ Jan 5, 2013 08:34 |
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BBJoey posted:Hey Wiz, not sure if they've been reported yet but just in case, using the latest version of EU3+ it looks like Luks (in Prussia) is an Italian and Pisan core. Old save? Some province IDs changed. EDIT: Did you do a clean install? If not that's probably why.
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# ¿ Jan 8, 2013 06:43 |
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Vegetable posted:In my EU3+ save, Finland and Spain have been stuck in a Finnish War of Revolution with Scandinavia for like ever. I can't tell how long without digging into the save file but it's been at least 100 years. Scandinavia is completely occupied, has no overseas holdings and is stuck at -3 stability but nobody wants to make peace. It's completely bizarre to me since it takes a major country out of the game. Vanilla AI issue.
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# ¿ Jan 8, 2013 07:31 |
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DrProsek posted:Small issue with EUIII+; christian daymios get the decision to become Jerusalem. They can't really do much with it unless they become Shogun and then conquer Judea which I doubt the AI will do but I suppose a crafty play may find a way to make use of it . Sounds less like a bug and more like a LP waiting to happen.
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# ¿ Jan 9, 2013 04:38 |
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Spiderfist Island posted:Wiz, in EUIII+ did you change the building costs back to the original values? When playing as the Qin state the costs of all the military buildings were d48 instead of d24 like in azerimod. Building costs have changed since Azerimod.
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# ¿ Jan 9, 2013 06:05 |
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Probably just chance, Poland definitely has the potential to grow strong in Azeri but I've seen them fall on their face plenty of times (usually resulting in a Bohemia with utterly absurd borders).
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# ¿ Jan 9, 2013 16:52 |
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Darkrenown posted:You know, I was so excited about MoO3 I couldn't wait for my pre-order copy to arrive in the mail, so I ran out on release day and bought a 2nd copy figuring I could give the other one away to someone as a gift later. Goddamn. I was incredibly excited about it, but pre-ordering wasn't really a thing I did at the time, so I was actually warned off it by an unfortunate friend who did pre-order it.
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# ¿ Jan 9, 2013 17:08 |
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Out of curiousity, why have you left the central/south american natives alone? You're missing out on a lot of gold.
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# ¿ Jan 9, 2013 17:11 |
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Friend Commuter posted:At least attack them and take all their money in the peace deal. They get ridiculously rich, because they have all that gold and nothing to buy because of their awful tech levels. Not quite true in EU3+ because the new world natives start with 'New World Gold' which is a regular tradegood that gets switched to regular Gold if they are conquered or modernize. Also Nightblade: Town Halls and City Halls are the answer to your overextension woes.
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# ¿ Jan 9, 2013 17:47 |
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run DNC posted:Friend Wiz, I'm really bad at looking over files to see the affects of events so I would like to ask you, what determines if you get cores when annexing a vassal? Culture group or accepted culture, and will fix bugs.
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# ¿ Jan 10, 2013 23:05 |
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run DNC posted:I thought it was that also but I diploannexed my vassal Anhalt as Thuringia and didn't get a core, both of us were Saxon culture. It's based on culture of their provinces, not their primary culture. Did you switch multiple ideas? It's 100 years per switch.
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# ¿ Jan 10, 2013 23:11 |
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run DNC posted:I switched one Idea and the traditional ideas modifier was removed before I switched any idea. Anhalt only had one province and it was Saxon, same as my primary. Dunno what to tell you about either of those things, I've never had issues with them.
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# ¿ Jan 10, 2013 23:17 |
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Colonial rebels only pop if you have revolt risk in your provinces. The endless no peace revolutionary wars is a vanilla issue I can't fix (yet!).
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# ¿ Jan 10, 2013 23:54 |
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ThePutty posted:Colonial rebels were fine popping up, it was the Napoleonic revolutionaries in Europe that never came to fruition at all. They were the most likely rebel to revolt, but they never did anywhere. Weird stuff would also happen like the Christianian colonial revolt event happening, only to have the Canadian revolt event happen a few years after replacing the entire culture of what was Christianian with Canadian. You can see in that map Christiania with a few provinces and Canada with the rest as a result. The Vestland colonial revolt event also happened before any of all the other colonial revolters, but it seemingly did nothing at all to Norway's colonies. Revolution isn't always meant to occur. Honestly rebels have a pretty hard time in the later game because their stacks don't really get bigger but country stacks do.
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# ¿ Jan 11, 2013 01:35 |
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I've noticed Russia underperforming consistently due to the AI being really reluctant to expand. Really not sure what the deal is.
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# ¿ Jan 11, 2013 12:06 |
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Kersch posted:Though I've noticed that they expand much more aggressively in the Azeri scenario. They shoot for the Pacific coast nearly every time, it's just the vanilla scenario where they stumble. Muscowy is stronger in Azeri scenario, so I suppose that makes sense. I might give them Smolensk or something, even if it's not really historical.
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# ¿ Jan 11, 2013 12:33 |
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Just a few misc fixes that have accumulated over the last week.quote:1.05: Download EU3+ 1.05 (mirror)
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# ¿ Jan 11, 2013 14:34 |
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Haha, I will fix that. Enjoy the prestige.
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# ¿ Jan 11, 2013 14:57 |
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Zerf posted:So I guess it's only a matter of time before Wiz starts arguing with Gort about HoI3 and gets probated too... I will fight to have Crown of the North recognized as the greatest strategy game of all time. Name me another Paradox game that has a crossbow minigame.
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# ¿ Jan 11, 2013 15:37 |
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NihilCredo posted:CK2 sounds are in individual .wav files in \sounds\, so you could just rename the offender or replace it with a blank file. Easiest way to get rid of sounds is actually to open interface/sounds.sfx in a text editor, find the offending sound and add volume=0 to it. I disable court/religion screen music because music on top of music rarely sounds good.
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# ¿ Jan 21, 2013 19:32 |
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Darkrenown posted:PITY WE FORCE YOU TO BUY IT SO YOU HAVE NO CHOICE ABOUT IT! OH poo poo, NOW WE CAN'T DO ANY MORE HISTORICAL STUFF DUE TO THE PRECEDENT! You know we're not supposed to talk about what we do at work, now you've all but given away the 'Rise of the Old Ones' DLC!
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# ¿ Jan 27, 2013 13:01 |
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Tomn posted:Personally, my favorite part was when he compared the Paradox devs to a grown man frolicking naked in a hundred pounds of chocolate pudding. That's called 'Friday afternoon' around the office.
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# ¿ Jan 27, 2013 15:02 |
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Alchenar posted:It's because when you are selling a product that's been fashioned entirely out of the creative vision and taste of the developers it makes everyone a bit nervous that said taste includes something so very tacky. Seriously? The wallpaper? That's what you choose to complain about? I don't even know what to say to that.
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# ¿ Feb 1, 2013 16:08 |
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podcat posted:See, we own him now Moahaha! ... and another thing, I think the criticism of Hearts of Iron 3 and Sengoku on these forums is unwarranted and excessive... Wait? Where am I? What's going on? Oh god, help me, I'm locked behind the fake bookcase wall in the meeting room! ... Seriously though, I've been reading up on the Paradox forums lately and there's people complaining that our patches have too much free content, that we deign to make a DLC for those boring Pagans that only take up a third of the map, that the 867 start date will somehow force them to never play 1066 again... but none of those complaints are quite as absurd as obsessing over the wallpaper in one of our meeting rooms.
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# ¿ Feb 1, 2013 16:16 |
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Fintilgin posted:Communist America should probably turn red too though, just for the fun of it. It is a funny wallpaper, the whole room is kind of cute, but saying that a silly wallpaper somehow implies something about the quality of Paradox games is... something else.
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# ¿ Feb 1, 2013 16:20 |
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DrProsek posted:Eh kinda. Yeah it is a 867 map but there's giant regions with nothing in them; everything west of Bohemia save for Novgorod, the eastern parts of the Byz empire, the southern Arabian peninsula, Egypt, Ethiopia, and Somalia, and the vast majority of west Africa are all empty. Also the schism has already happened. The churches were pretty damned separate long before the Great Schism. It's symbolically important but really just confirmed what had already been a de facto split for centuries.
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# ¿ Feb 1, 2013 21:20 |
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DrProsek posted:True, I suppose for the sake of keeping things simpler the schism should already exist but there are other things like all of Rus being Orthodox in 876 that I'm fairly confident is inaccurate and all of Hungary being Catholic which was inaccurate in the 1066 start and it's sillier in the 876 start that I think would have to change for a proper 876 scenario. You realize the 867 scenario is not done, correct? I was only commenting on the Great Schism thing.
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# ¿ Feb 1, 2013 21:51 |
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Effectronica posted:I'm pretty sure that it's hyperbole, but the funniest part about it was that it was a response to a guy asking for PBEM capability with EUIV, by allowing you to switch between 1-day turns and 1-month/3-month turns. Now, I don't have any sort of formal programming experience, but that sounds a little difficult to implement. You'd have to redo half the game.
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# ¿ Feb 6, 2013 20:45 |
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Fintilgin posted:I've been playing EU3+ too, and the one improvement I think would be nice would be if the different levels of Overextention had different names, like either Overextention Level 1 - 10 or whatever or Only if I can name the highest level of Overextension "Jesus christ, just stop conquering provinces you don't need already".
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# ¿ Feb 10, 2013 22:25 |
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Torabi posted:Anyone else who was at the fan gathering yesterday? Great fun to meet the devs. I ran into Wiz as well. It was fun. Because I was the last person from PDS to leave, I also ended up recieving a bottle of gin to give to the rest of PDS, I figure we'll drink it at next Friday beers. You're that guy Johan, right?
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# ¿ Feb 22, 2013 19:49 |
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# ¿ Apr 25, 2024 06:31 |
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It was definitely podcat, I remember him talking about his probation. Darkrenown was upstairs temping for the leopard we were supposed to have guarding the publishing wing.
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# ¿ Feb 22, 2013 20:42 |