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I'm not a critmaster like any of the Thunderdome old guard, but let's give this a whirl.quote:The obelisk stood before Shara, eldritch try not to use 'eldritch' unless you are H. P. Lovecraft or writing a roleplaying sourcebook runes glowing red on its obsidian surface, pulsing with the rhythm of a great beast’s breaths. The chamber was silent, the sole illumination being the deep crimson of the stone pillar. I get that this is flowery and purple for a joke, but it doesn't work for me. Most of your work is from Shara's point of view, so it doesn't make sense that she'd wax poetic briefly then go back to modern sarcasm. The juxtaposition of weird technology with mundane attitudes is fine, but the execution doesn't really work. Your prose isn't too bad, and it's certainly better than some stuff I've seen in Thunderdome. Where you could use some work is in imagery, dialogue, and pacing your descriptions. If you're trying to do the weird-but-it's-normal tone, that's done best through the eyes of the person to whom it's normal. This means you have to trust your readers a bit, sure, but it means you can do more interesting things, like having a character blithely notice that another character is on the ceiling, and oh, he's climbing down along the wall and he's got booze in his clawhand. That slow drip of information, gradually filling out with more odd details, is more interesting than knowing all at one that he's a centipede. Doing this would also probably help you to show more of your description, as you'd be showing it as it becomes relevant instead of telling it to the reader all at once. When it comes to the dialogue, I can see how you're weak there. Part of learning to write dialogue is just learning from hearing--ideally, hearing other real people talk. But part of it is also dramatizing how real people talk, and I think the advice I gave you for how to structure multi-line conversations can help. Each sentence should make sense as a response to the previous one. Even if in your mind you're working toward something specific that they're saying, remember that each line needs to make sense in context.
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# ¿ Mar 19, 2014 01:07 |
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# ¿ Apr 29, 2024 13:21 |
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Whenever you see that construction in your writing, break it up. It's incredibly easy to fix. Before: "Butts butts butts," Djeser said, taking a bite of his sandwich. After: "Butts butts butts," Djeser said. He took a bite of his sandwich. Then if that sentence looks awkward, later on in revising you can rephrase.
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# ¿ Mar 25, 2014 18:02 |
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rizuhbull posted:"Having just moved to the area from New England, I figured it'd be a good idea to get a feel for the town. With comfortable sneakers and a sunny sky, I picked a direction and started walking. quote:Growing up in valleys and around mountains, The first thing I noticed was the flat landscape and picturesque suburban setting. Almost as if I had been dropped into a fictional world created by a non-American who was asked to describe this country. I grew up around mountains. To me, the horizon was always filled with peaks, always a tree-lined border around the sky. But the sky here was huge and bold, dominating my view all the way down to the color-matched roofs of the homes around me. quote:Single-story single family homes with decorative fences, pools or trampolines in the backyards and a single straight driveway leading to either a carport or garage. Complete with stay at home mothers watching their young children, men and husbands either working or tending to their lawns of always lush green grass. Not three blocks into this walk and I had come upon a public park called "Ridgeland". Three blocks down away from my home, I found an empty park. A tall wooden plaque at the entrance read 'Ridgeland Park', with a list of rules printed in large type beneath. quote:As this was a Friday, I remember thinking it odd how deserted it was. I first came upon a large wooden plaque designating the park's name and a list of rules. The basics all applied; no littering, no skateboards, no overnight camping, etc. Walking down the park's length, I was surprised by it's massive size and amenities. Almost every outdoor activity imaginable was doable here. benches, outdoor grills, restrooms, basket and tennis courts, a playground and even a sizeable bike park. Why skateboards were prohibited for use on the bike park doesn't make sense to me, but I do neither." You use it's incorrectly, where it should be its. You also forgot to capitalize your sentence fragment. Maybe you meant that to be a colon instead of a period? "Almost every outdoor activity was doable here" is an awkward sentence, because 'every outdoor activity' is an unnatural phrase (it sounds like what you'd see on a brochure) and 'was doable here' is passive tense. Plus, skating is an outdoor activity and skating isn't doable. My advice would be to drop that sentence and stick "there were" in front of the sentence fragment where you list what there was. Your last line has tense and comprehension issues. You use both past and present tense ('skateboarding was prohibited'/'doesn't make sense to me'), but more importantly, your sentence wanders from where you start. The parts of that sentence are: [Why skateboards are prohibited] [doesn't make sense] [to me], [but I do neither]. The first two parts don't match up perfectly to me ('The rule against skateboards didn't make sense', I'd say, or something like that). But the real issue is that last part. As you're reading it, it comes off like 'it doesn't make sense, but I do,' before you get to the last word. And 'neither' doesn't work, because you haven't mentioned two actions, you only mentioned skateboarding in the bike park. So my five-second rewrite would be: They had a bike park, so the rule against skateboards made even less sense, but I don't bike or skateboard anyway. Overall what I'd say you should be working on is clarity and vividness. You've got a few very visual moments, but you don't do a whole lot with them, and I got tripped up on strange things or awkward words that took me out of the flow. One thing you can do to help with the clarity issues is just to read out what you've written to yourself. Try to read it as naturally as possible. If there's a part you get to where it doesn't flow naturally, change it to make it more smooth and natural. As for the vividness, all I can suggest is to try to get inside the head of your character, and imagine the details that he sees. A small detail can anchor a broad idea clearly--like if you wanted to stress the regular nature of the suburban houses, maybe your protagonist notices that they always alternate between a carport and a garage. A small, well chosen detail like that does two jobs: first, it creates an image in someone's head, and second, because you picked that detail to underscore a larger idea, now that idea is now going to stick around in that person's head. Also, what is a bike park? Is it like a skate park, but you're not allowed to bring skateboards? If so, why would he think of it as a 'bike park'? Or maybe that's just me, but I've always heard of those sorts of areas referred to as specifically "skate parks".
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# ¿ Mar 30, 2014 02:00 |
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Pata Pata Pata Pon posted:Nolichucky The biggest stumbling blocks I saw to comprehension were your kudzu sentences and the whole whatever was happening to Christopher. Regarding the sentences, it's something I think a lot of writers have to work hard at. It's definitely something I have to do when I do revisions on my stuff. I end up tossing on those extra phrases when they would sound and read better as their own separate sentences. Don't be afraid to have short sentences if it makes things clearer.
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# ¿ Apr 24, 2014 00:57 |
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Rollofthedice posted:It was a particular day in February, a decade ago. "It was [month], [year]" is not a captivating opening It was bright out, very bright, even as the sun set. Snow blanketed the earth, occasionally Apart from a few minor clarity issues, your writing is understandable and you've got some idea of sentence pacing. You lost me on some of the imagery, like your winter flowers and white sunsets. But more than that, I don't know what I'm supposed to feel about this or why I'm supposed to care. First person characters can let you get inside the head of someone who's going through a conflict, but your first person character doesn't have a conflict beyond not wanting his friend to die. I don't know what's happened until two lines from the end, and the ending makes his death seem kind of beautiful which is a bit weird because that's not the tone the story takes. There's something good in there about the dramatic irony of the soldier living while his family back home dies, but I never got to care about any of it. Anyway I should nut up or shut up so have fun with some 2011 vintage words. Recursive Zero II 650 words In the times indefinite of King Ur Who Counted The World, there were two who came for the naming of their son. In the old tradition they listened and heard, as within ringing-speaking the forms of his name became clear. Stone words shone in sound, speaking over the name: [Urzchtek], Ur's Death. Even within and around these times naming was known to aspire to Truth. His parents swore upon the brow of Reason that they would keep him where he could do no harm to their king. Within walls of heath and bars of grass they bound him, to not leave their home. (But remember in these days that their homes were of lesser flesh and bone teetering atop the ground.) Ur's Death grew up within these walls. He enjoyed counting immensely, as Ur had. But while Ur had counted the world and made it whole within his mind, Ur's Death had little to count but his family's garden. So once he had counted all that lay within it, he turned his numbers upon their sides, and counted perpendicularly. He counted the garden eight times over, each time taking a new direction. His parents watched, tears stabbing their breasts at their child's madness. (For remember, in these days numbers stretched only like lines toward the horizon.) Ur's Death planned to turn aside the hedge and escape the garden, but soon his mother found him, and told him that they would go into the wild to hunt. As she wept tears of fire, he set out before her. She had to end her shame, and so she drew her bow and let fly her loving arrow straight at the back of Ur's Death. Ur's Death turned around and quickly counted the distance between the arrow and himself, then took off running. "Your arrow flies faster than I run, mother! But by the time it's got to where I was, I've gone further already. And when it's where I am-was I'll be where I will-be-am." The arrow heard the words that Ur's Death spoke and felt its logic to be true; so the further Ur's Death ran, the nearer it crept, yet still he eluded its flight. Before long, however, he reached a steep cliff, surrounded on all sides with the arrow coming behind him. He couldn't stop, so he spoke to the stone, counting it upwards, then backwards, then rightwards, then timewards, and again the four times in orthagic sequence. Bent in the Eight Ways of Building, the stone gave way, by the power of Ur's Death compelled to follow the numbers that he spoke. Halls sprang from his throat, breath becoming column and balustrade, his heartbeat pounding into alcoves. Deeper into the stone Ur's Death and his death ran. With finesse that had been turned inward, stone became finest brass under his lips. Ur's Death saw what he had created and was delighted, pausing to bask in his first creation. And as where he was became coterminous with where he would-be, the arrow robbed him of all Logic and Reason, and he fell silent. The mother of Ur's Death was distraught to find the curled and angled stone, and came back only when accompanied by Ur Who Speaks and the World Listens. (For remember, in these days such beauty was unknown.) In awe, Ur reached out, feeling the ways in which the count had become angles and angles become form. Of the Eight Ways only Four were felt, and so half of Geometry was lost; we seek now still to learn what Ur's Death spoke. Ur Tongue of Pure Premise saw his integral within Ur's Death, and proclaimed him to be a hero; he was the death of Ur, for now the Angles superceded the Count. With Architecture and Geometry began our cities, and with brass we built our name. Recurring and infinite thanks be to Urzchtek, Thamzurak and the Zero Angle.
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# ¿ Apr 30, 2014 14:01 |
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Sithsaber posted:Brother Pride hated many things, most of all his brother. His brother was stupid, his brother was crass, and his brother revelled in all things petty. For years Brother Pride had tolerated him, for YEARS Brother Pride had turned a blind eye as Brother Vanity grew more and more cruel. He had tried compassion and understanding. He had tried sternness and strength; nothing seemed make a difference. The boy remained the same. This has a lot of ideas, but no substance. You cannot tell a reader about undescribed cruelties/revelries/stupidities/toleration/hatred/whatever. Well, you can, but they won't be interested, and they won't believe you. What did he do that was stupid? What was crass? What revelry? Why was it petty? How did he tolerate him? I don't know the answer to any of this. If these things are something you care about enough to tell us, then show us why they're worth telling us about. Don't just say 'it was really bad and he was a dumb guy'. This story is nothing but telling me about things that vaguely happened in an indefinite setting. Let's talk about the three things a basic story needs: character, setting and plot. A character is someone who the reader can identify with. This doesn't mean they have to be the same demographic as the reader, but it means their experience should relate to the reader's life in some way. The reader thinks, "oh, I've got a greedy friend, he's kind of like this character," or "I can empathize with the empty motions of a robot whose masters are long dead", or anything in between. A setting is where a story takes place. All stories have a setting, even if it's not explicit. Sometimes, a story focused on characters can make no direct reference to its setting, but it will be evident from the writing and the interactions approximately where and when it happens. Even if it isn't explicitly told, the writer should have the setting in mind, because a well-realized setting adds to the real-ness of a story. Finally, plot is the series of events that occur as a character tries to reach a goal or solve a problem. A good story introduces and establishes the conflict the character faces, shows that character working toward that conflict, and in the end, the character solves their conflict (or not) and has changed as a person (or not) from their experience. In this story, most of the plot came in the last few paragraphs. Most of the piece is establishing the conflict, and there's little that gets shown of the character trying to solve his problem. Purely grammar-wise, there's nothing wrong with your writing that isn't just beginning writers' overzealousness. You can put together a sentence fine, when you're not overwriting. The really damning part of your writing for me is how hollow everything is and how little you seem to have invested into the story beyond some damp symbolism. Note 1: Do you need to describe every last thing? No, that's silly. But you do need to describe enough that the reader can fill in the gaps themselves. Good writing (especially in short stories) is like a great sketch. You see just a few quick lines, but suddenly there's an image there. You don't have to draw in every detail, but you're not playing Pictionary. Just like in writing, you don't need to describe every detail, but you have to give the reader enough that the world feels real to them. Here, it barely feels like you're even trying to make this world real. Note 2: When you're writing something for other people to read, there's a certain amount of trust the reader puts in you. To put it shortly, they trust you to have a meaningful story. If you start doing this hollow stuff where it doesn't even feel like you put any time and effort into the story, if you make these narrative shortcuts that undermine the weight of the story, then they won't trust you. People will start disbelieving the story you're telling them if they get the idea that you're bullshitting them. Djeser fucked around with this message at 06:01 on Jul 13, 2014 |
# ¿ Jul 13, 2014 04:12 |
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I found that as I was starting out, I tried to wrap my stories in narrative gimmicks because I thought that would be more interesting, but I found out pretty quickly that it's tough to write a good story simultaneously while sticking with your gimmick. I wrote a story as a textbook chapter when I was just starting to write for serious, and it came out...as good as you'd expect that to. Narrative gimmicks can work. I remember one book I liked as a kid that told the story of a...water fountain, I think? It was all told through correspondence and clippings, everything was presented as a document. But the trick with narrative gimmicks is that you have to be able to write a good, solid story before you can write with gimmicks. Gimmicks on a good story can be interesting and creative, but on a bad story, they just become annoying. The best thing to do is just focus on telling simple, solid stories, then work your way up to the level of skill where you can pull off a story like that.
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# ¿ Jul 19, 2014 06:41 |
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CommissarMega posted:PROLOGUE Okay, so on a second read, it was more clear what you were going for, and I think I have some structural tips to make it clearer. First off, I didn't get the idea that each paragraph was a new scene. You either need to establish that more clearly, or spend more time establishing each new scene. The idea that came to me, if you want to make this sound a little theatrical, would be to get a little bit of dramatis personae in there, since that's what you're essentially doing here. Like: quote:The truth blew past the gates of Pandaemonium on the wings, the cloven hooves, the clawed limbs of those privileged enough to be allowed to leave its bone-white walls. It carried itself on the winds of Hell, drowning the quiet sobs of fields where cut stalks leaked blood and the grains wept. It became pricless merchandise on the endless caravans of the inferno, the sole piece of merchandise that the merchants would give away willingly and otherwise. It was carried on the rhythm of clashing weapons, daemonic armies drilling for what they knew would come. Just an example name I pulled out, but it'd serve the purpose of being theatrical and it'd clear up the confusion about the inter-paragraph structure. If that's a little artificial for you, you could instead be sure to start each paragraph with that particular contender's name, to make it clear that we're seeing each of the candidates. And speaking of the struggle for the throne, this is something I think should come sooner. Holding off on revealing information can be tough, because while you want to give your reader a reason to keep going, you don't want them to get lost with no idea what's going on. I'd bump up the 'throne is empty' idea, put that before introducing the characters. That way, it makes even more sense that you're going through one by one to introduce them all, because now the question isn't what are they all getting up for, but which of these is going to get the throne? If you wanted a reveal at the end, you could keep the 'lucifer is missing' idea until the end. That way, you can still have the reward at the end that gives more context to what's happening, but the motivation of the characters you're introducing is clear: they want the throne. It's just not clear that it's literally Lucifer's throne until the end of the prologue. Though with all that said, I do want to also say that I'm not saying 'this is how it needs to be done', just that this is how I'd do it if it was me writing this story. If you come up with some other way to fix the clarity issues (which is the one major area that needs work) then that's great too. I think one way you might be able to catch some of this yourself is to read it out loud once or twice at least. If there's parts that feel difficult or that you stumble over in reading to yourself, imagine how someone who didn't write those words themselves is going to feel when they get to that part.
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# ¿ Feb 6, 2015 05:31 |
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Elpato posted:Goons, I need your help. My creative writing class is a giant hug box, and I can't get more than a sentence of critique on anything i post. It's getting to be pretty frustrating. Writing a story within 300 words is tough, since you don't have a lot of space to get through the entire plot arc. That said, I don't think this works well on its own. What's different at the end from the beginning? At the end, Jacob knows his dad's ghost is there, and there's something undefined he has to do. But throughout this, he hasn't really taken any action of his own, not even really to make a choice. He just has his choices laid out for him, and then it's over. There's a lot of vague things that are introduced but then not closed: mysterious circumstances around the dad's death, the fact that he's hiding, what a Beckoning is, who They are, and Jacob slipping the knife into his sleeve.. These things don't need to be laid out in detail, but by the end of it, I don't know who They are beyond the assumption that they're the ones who did the Beckoning, and I don't know what a Beckoning is beyond the fact that it makes ghosts appear. There's a lot of words spent introducing things, and none spent on resolving any of the things. I do appreciate the setting detail that ghosts are just a normal thing, and I like the way you introduce that not by telling it to us but by showing her reaction to it. There's some issues with clarity right then though, because I get the flow of conversation is 'Who's Becka', 'he's my foster father, my dad [the man with us now] is dead', but a careless read could get you 'Your dad is hilarious, [section Jacob ignores because he takes offense to calling his foster father his dad]', 'he's [the man with us now] my foster father, my dad [who is elsewhere] is dead'. Later on, it gets cleared up, but that section could be clearer. Other than that, there's only a few things that stick out for me. The beginning line, especially the second sentence, reads oddly to me. It gave me the impression that Ann wasn't home. I know this is a work where you had to conserve words, but without tags, sometimes it's hard to tell who's saying what, particularly when there's three people in the room.
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# ¿ Apr 16, 2015 19:53 |
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If anyone wants to read over my old gamerdome entry, that'd be great. I'm trying to get the hang of sincere-yet-pulpy action stuff.
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# ¿ May 17, 2015 09:37 |
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There's some good stuff in here and there's some stuff in here that didn't land for me. It's fine if you feel like this was more of a writing exercise than a finished piece, but I'm going to dig into some more granular details as well as the broader stuff. (Also, I put line breaks between your paragraphs, because it's easier to read that way.)mr meowzers posted:It's another night in. Just me, a movie, and Mary. Work was tedium and I don't feel up to playing video games. Tedium is a difficult thing to make interesting, and at this point, I am feeling kind of bored. Besides, Mary's in a more amiable mood, it took me a moment to realize 'more amiable' was in comparison to his mood, or is it in comparison to her normal mood? unclear either way so I should try to keep her happy. She sits lightly not sure of this adverb use, especially when it comes to adverbs that 'weaken' the verb on the other end of the couch while I cycle through options on the streaming video service. That's an awkward phrase where you could have just said Netflix. It's hard to see her clearly, but I still try to register her reactions whenever I linger on a video. Her wavy black hair is hanging over a lot of her face. Anybody who didn't know her like I do would assume she's had a bad day, or they'd just pretend she wasn't there. That last part is a bit confusing. I get the idea is that her presence is one that people prefer to overlook, but consider the context. Anyone who didn't know her that well would pretend she wasn't there...while picking out a movie to watch together? There is the time she scared the poo poo out of the landlord, but he just swore she was somebody who used to live here. I'm not sure what you're trying to say here. Her whole Ring thing scared him, but...she looks like someone who used to live there? I don't see how this is relevant to building their character dynamic, it's like saying one time she surprised someone by opening the door just as they were about to turn the doorknob from the other side. So, if I wasn't reading this to crit it, would I consider it worth my time to read? Not really, but as a writing exercise, getting some stretches in, seeing what you can do, I'd say it was fine. You said it was a character sketch, though I felt like it was more of a sketch trying to work out the relationship between these two characters. I can't really say what makes Mary tick, and though I've got a clearer idea of protag guy's character, most of what I know of him is in relation to Mary, and what I can read of his personality from that. But the good thing there is that since it's about a relationship, it's not quite as boring as a single character might be. Like Seb said, there's hints of motivation and conflict and change, so I could see a good story spinning out of this somehow, but it would depend on your ability to set them in an interesting situation. In terms of relatability, there's not a whole lot I can hang my hat on for protag guy, because he's a bit of a sad sack wet noodle, but what warmed me toward him the most was the chopsticks in the rice, which gave me the strongest 'good person' vibes. Mary's deliberately written as a mystery so there's not a ton I can read off of her. As a concluding thought, even though I dug out a lot of things that didn't work for me, overall it wasn't bad and even if it was kind of boring and vague in parts, there's parts in there that show you know your way around words. I'd love to see you do more writing, cause if you polished up a bit I bet it'd sound pretty slick.
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# ¿ Sep 16, 2015 11:18 |
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I would not have picked that up in the slightest, because as it stands, it just sounds like a weird girl and a sad guy living together. To turn it into a story, you'd need some central conflict, which could be internal to the relationship, dealing in some way with the difficulty of a ghost and a human becoming friends, or it could be something external to the relationship. Either way, someone would have to want something, have trouble getting it, and take steps toward achieving that goal.. However long it ends up, I would say absolutely do not try to hide the fact that she's a ghost. That is some interesting poo poo right there. Stories trade on interesting poo poo, that's what they're built on. You wouldn't be reading a story if it wasn't interesting, and hiding what's interesting in a story until late in the game just makes most of your story boring (and it increases your chances of having a twist ending, which is a terrible thing to have, because a twist invalidates the tone and tension you've built up throughout the story). You could get away with hints for a little while if they're interesting hints, like what the heck is up with this girl, why is she acting weird, then drop, hey, she's a ghost, and then move onto the conflict. The trick with an interesting concept like that is that while it's interesting, your conflict has to be something more than just "a thing, interesting". And the conflict is going to be the meat of your story. By all means, hang that conflict on the fact that she's a ghost and he's a guy so inured to horror and so bland and desperate for female attention that he'll hang out with her. Let what's interesting inform your conflict, but make sure you get to that conflict nice and quick and don't focus on drawing out some sweet reveal. Deliberately hiding information from the audience that the character would know doesn't make for an interesting story, it makes for a frustrating exercise in poor communication, and it makes me, the reader, distrust you, the author. What I'd do if I was writing a story out of that sketch would be to snag some of those good lines, maybe toss them all into the first paragraph with some evocative hook at the beginning, and then on the next line go "oh yeah, all that stuff i just said, it's cause she's a ghost," and then bam, you have the rest of the story to show us the interesting consequences of the interesting thing and how the interesting thing leads to an interesting conflict. (That's assuming a short-story-length piece, if you were going longer you'd have more of a grace period but I'd still expect things to get interesting pretty soon, and you'd still want to introduce the fact that she's a ghost early on.)
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# ¿ Sep 16, 2015 12:16 |
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mr meowzers posted:Hm. Kinda wondering if I could get away with putting the reveal of her being a ghost at the end, or is that still trying too hard to be clever? I know that under 1000 words means being more direct and more telling rather than showing, but I feel like saying she's a ghost at the beginning is like explaining a joke before you tell it. Don't put it at the end. Not because it's too clever, but because it's a bad ending. Dropping in the fact that she's a ghost makes so much more of the nonsense in that piece make sense, and it makes the fact that he's formed this relationship with her more meaningful. It doesn't add any of the conflict/resolution you need to make a complete story, but actually saying that she's a ghost leads to much more fertile ground for conflict. Speaking of bad twist endings, I just made an effortpost over in the Fiction Advice thread about why twist endings suck, which I will quote here. (This isn't specifically in response to you, more in response to all the CC stories I've read with twist endings that sucked.) Djeser posted:Twist Endings Suck
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# ¿ Sep 16, 2015 23:12 |
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I read through it and while I don't have the energy for a full line crit, here's a few things I noticed: There's a lot of staccato sentence fragments and they make it more choppy than it should be. A lot of them are closer to punctuation errors, too. Your first line feels like it should be "There is only one thing worse than suicide: surviving a suicide." (As a note, I'd change the phrasing to say "worse than surviving a suicide" so the parallel construction works better.) Other places, it's just used for repetition in a way that could be cut without losing anything. There's a lot of unfocused musing too, especially in the first paragraph. "What an odd behavior that is," and stuff like that, that's all just vague conjecture. There's other places where you use too many words to say something that's more effective in a shorter form. "So killing yourself is not as easy of a task as it may initially seem." -> "Killing yourself isn't as easy as it seems." This goes for a lot of sentences, there's plenty of word cruft to cut. "Only darkness prevailed. And calm. That too." Cut out "that too," entirely redundant. Things are at least getting a bit more grounded in character and action here. The thing about an emotional smile I felt was good, it felt real and experiential while also being pretty novel. Mammoth versus dino fight is a little monkeycheese for something that's supposed to be a very emotional sort of scene, it undercuts a lot of the mood that's been set up. It ends on an interesting idea, the fact that someone who's killed themselves and been buried alive would want to just stay there is a decent inversion of the 'waking up in a coffin' stock plot. Unfortunately, it does also mean that your character's chosen to do nothing by the end, which is kind of boring. Overall, there's some good ideas in there, but it really needs you to go in with a weed whacker and cut back a lot of that overgrown prose that's bogging down the point. It's fine to let characters take time to think, but thinking should be balanced out with doing to make the thinking relevant, and your character here doesn't do a whole lot, so I'm hoping there's more doing coming up after this point.
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# ¿ Sep 17, 2015 23:21 |
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You mentioned working on narrative voice, so I'm going to do a line critique and let you know where the tone works or doesn't.The Witness posted:Griselda climbed a steep slope up the mountainside and into a small cavern. She removed her heavy coat and sat down. The winter winds howled outside, but she ignored it. She used her coat as a pillow and rested. This feels like a rough concept of a story, and I like the reasoning with the beast trope in fantasy, but there's so little actual character or motivation here that it doesn't feel like it's got a plot, it's just an open space you could squeeze a couple different plots into.
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# ¿ Jan 3, 2016 23:00 |
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But in Berserk, that scene barely even makes sense because Guts is so traumatized by his childhood that it takes a serious relationship before he's okay with people even touching him. Sure, it sets the mood, but it actually makes no sense with the characterization.
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# ¿ Mar 27, 2016 10:58 |
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MrSlam posted:His hand was wet. He knew what it was. It hurt more pulling out than it did going in, but that little mattered at this point. Trying very hard not to make a sex joke. Gerhold gripped half the shortspear in his massive hands and ripped it from his gullet. Continuing to try not to make a sex joke. The pain thundered and cackled through him but it was already a world away; another place, another person, like a waking dream. Not a bad opening, a guy pulling a spear out of his throat. I want to know more about this man, such as his motivations. In the line crit I gave a lot of specific feedback so here's some general feedback: Firstly, there's so much that goes unexplained in this: place-names, people and devices, and it's hard in an excerpt this short to get any sense of it. With what little German roots I know, I can figure that Volklands are where people live and the Ubelwald is an evil forest. And I guess the Firlands have fur trees. I could get the gist of it, but I don't want to have to get the gist of a story, I want to understand a story. There's too much worldbuilding in this small area, and it's not introduced in a way that's really all that relevant to what's happening. Second and more importantly, by the end I'd figured out his motivations, that he was just trying to survive in a place that treats him as dangerous, due to his unspecified but large size. But the problem is that within the text, he's actually pretty violent. Yes, it's in self-defense, but it's just a fight scene while he wishes he didn't have to fight. I don't get to see him struggling with anything other than not dying, then getting mad and killing someone, then feeling bad for it. There was some vague character movement at the end, with him accepting that there's a beauty to being free and being united in mortality, but then the ending comes and he's brought back to life. I don't understand why he's brought back to life or what that has to do with his motivations. It has nothing to do with him being accepted or not.
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# ¿ Apr 1, 2016 02:13 |
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Gave it a quick read, so here's my general impressions. If I wasn't reading it to give feedback, I would have gotten lost in the first section, as it's all very highly political stuff about laws and customs I'm not familiar with. The second section, while it wasn't very remarkable, did more to draw me in. I had a hard time figuring out where the characters were, physically. If you're aiming for a pulpy feeling, I think a good sense of location and environment is important. To me, one of the draws of pulp stuff are interesting settings, and while you do some work building that in the second section, I was left feeling like I couldn't really visualize where he was a lot of the time. The solution doesn't need to be a paragraph of introduction each time, but I'd at least like to get a sense of each place through Zeeb's eyes. (Also, you chose a hell of a name to write out every time.) Let him say in his own voice what he thinks about the place. That way, you get to build character and establish setting at the same time. For instance, he could look at a marble floor and mahogany furniture and think 'pff, bunch of posh posturing' and then the reader both has an idea of what the place looks like, and they know that he's more practical. Or if he's very proper, maybe he looks at the same thing and notes how different it looks all clean and tidy in here compared to the messy bustle outside. The part where he watches some kids play around and break a robot is good, and more of that in the other parts would have helped ground the setting. You could have placed your characters more clearly, too. For instance, you started off in the middle of dialogue, so I didn't know that he was kneeling with his face to the floor until he was no longer kneeling. Since you hadn't mentioned it, I assumed they were standing up or sitting around a table having that conversation, so it was jarring when he suddenly stood up from kneeling. Personally, I would have mentioned that in the second sentence, because a) it's something that Zeeb would notice immediately and b) it gives context, and might even hint at conflict, if he's in this clearly uncomfortable position. Motivation and conflict was the last thing I noticed, because I had trouble figuring it out. First, I had to suss out what all the political jargon up top meant, and once I had that figured out, I had to piece through who was who, and what he wanted to do. I'm not entirely sure what his job is even now, other than inspecting...things? And I think the political stuff in the beginning is like 'you signaled you're officially stopping here early, so since it'll be some time before your duties are ready, here's [quest hook]', boiled down. I get the sense that he's got some other motivations, maybe, from the final bit, but it took me too much thinking to figure out what he's trying to do and I'm still not sure I know exactly what he wants. I know that in a serial, there's going to be a slow drip of information, but I think ideally in something episodic, there should clearly be some motion into the next episode. Like, I should be able to predict what he's going to try to do next. Whether he does it, or not, or something comes up, or whatever is all up to you, the author, but I didn't have a clear enough idea of what his goals are to get super invested in what comes next. If I was going to read more, it would be mainly in the hopes that things would start making more sense. Now that I've written like five paragraphs about what I didn't like, I do want to just add that I think overall it shows promise, and I like pulpy stuff in general, and I wanted to read more of the parts that I liked. This just feels like a bit of a messy start as you're trying to establish everything and get your story's feet underneath it.
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# ¿ Apr 9, 2016 04:28 |
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# ¿ Apr 29, 2024 13:21 |
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Mr Gentleman posted:Cheers, thanks, all good points to keep in mind. It's a new area for me so I'm eager to play around with what works and doesn't. The joke of that his face was pressed against the floor the entire time clearly fell flat It would be a good comedic moment if I hadn't by that point assumed he was standing, because a) I had so little physical information to go on and b) what information I had suggested he could see the other guy. As it was I was like oh okay I guess he's been kneeling. There's two ways I could see structuring that joke to make it work. Number one, reveal it immediately, but don't have Zeeb address it. Like if your first line was like this: quote:"Yes indeed," said the colonial whatsernator, "we're most very indeed impressed to have such a man of personhood." Number two, instead of saying it outright, hint heavily enough that someone can guess what's going on before he gets up. Like if Zeeb was musing heavily on the marble floor after each line of his--the first time it happens, it seems just like description, but he keeps going back to talking about the look of the marble, then maybe its feel and temperature, all while he's having this normal conversation. Then, when he stops bowing, it's still a reveal (ah, that's why he was talking about the floor) without being a non-sequitur. Djeser fucked around with this message at 21:37 on Apr 9, 2016 |
# ¿ Apr 9, 2016 21:34 |