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Captain Oblivious posted:Now if only everyone didn't have weird stumpy hoof feet in this game.
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# ¿ Jan 18, 2013 17:36 |
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# ¿ Apr 20, 2024 04:04 |
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Honestly the only thing that could convince me to leave people permanently dead would be something that isn't just isolated in gameplay mechanics, but rather that deaths had more of an impact on the plot and other characters. But I doubt anyone is going to put Alpha Protocol in Fire Emblem any time soon without carving the cast down to like 12. That's always been kind of the illusion Fire Emblem games have had since as long as I can remember. People die but everything still marches on perfectly fine (well I guess not quite in Geneology). I'm not a fan of having gameplay so detached from story, so I've always kept everyone alive. I do miss the very limited charge resurrection staves though.
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# ¿ Jan 18, 2013 20:27 |
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Nickoten posted:I rarely sperg out about games when it comes to playing efficiently, but I always reset for Fire Emblem, so I can't really shake the feeling that the games encourage this type of play. I think that it's better to offer an alternative to players who would normally walk away in that scenario you described, though. It's not like it would take away from us doing a no-death approach.
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# ¿ Jan 18, 2013 20:44 |
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Philip Rivers posted:I dunno if I really have a good reason, to be honest. I guess I would chalk it up to 7 feeling like a more cohesive package in terms of story, characters, and mechanics. 8 was a little all over the place for me with the changes from 7, and 9/10 seemed kinda bland for whatever reason - maybe the unimpressive 3D fights. I'm cool with additional mechanics so long as they feel like well thought out and integrated parts of the game, but not so much as if they're just there as additional material for no apparent reason. Either way you look at it though, if you haven't played 11/12, then 13 is going to feel like a pretty wild departure with its class and doubling system. If you disliked 8 because of all of its changes (which is what, the overworld map and the double split), then I'd probably fear for you if you have to buy the 3DS as well.
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# ¿ Jan 20, 2013 19:40 |
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I feel like I'm going to have to play on lunatic or something right off the bat to get any challenge, with how broken some of these setups sound.
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# ¿ Jan 24, 2013 05:19 |
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Mr. Trampoline posted:With Amazon back-ordered, I'm not sure if I want a hard copy, or to download it the instant it hits the eShop and always have it on my 3DS. The eShop is sounding awfully tempting at this point, though. I've been ignoring these backorder details, simply focusing on getting a good bargain on a new 3ds XL. I plan on just getting the game off the eShop but haven't experienced myself. Is there some bad mojo regarding the eshop (e.g., is it not hitting the eshop on launch day?)
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# ¿ Jan 29, 2013 05:33 |
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yellowcar posted:Purchases for the 3DS done in the eShop is linked to your specific 3DS. So if you were to say, break your 3DS beyond repair, those purchases are gone for good. So if/when Nintendo does the smart thing and updates the 3DS to use Nintendo Network accounts like the WiiU, I'm weary of buying digital copies of games from Nintendo if not for that little liability.
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# ¿ Jan 29, 2013 05:58 |
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Half my regular force is like 10 levels ahead of the other half cause the other half just pairs up and serves as stat sticks. Do you get to field more than 10'ish units later on?
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# ¿ Feb 7, 2013 05:20 |
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Flame112 posted:I dunno about the force limits, but you can switch who's in the lead so you balance out the XP more.
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# ¿ Feb 7, 2013 05:50 |
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Your selection of advanced classes is locked into whatever your current class is right? So if I reclass a mercenary to a knight (I don't know if anyone can do this, I'm just using it as an example), my advanced classes will be locked into the knight path? Is there an exception to this rule in regards to the avatar or is it possible to miss Grandmaster until you reclass back to Tactician? vvv then I guess the smarter thing to do would be to go Tactician -> Grandmaster and then start reclassing. Thanks. Rascyc fucked around with this message at 06:29 on Feb 7, 2013 |
# ¿ Feb 7, 2013 06:27 |
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SC Bracer posted:I think the most "efficient" grindy method for getting skills is basically to get to level 10 in as many base classes as you want/can, and then move on to promoted classes, while never going back to the base ones. I mean, I did that for the kids after I got the hang of the process, and even Brady became a monster post getting his parent and S-rank supports. Honestly it's pretty annoying to play this game without at least looking at the skill page at Serenes at least once to see if it's worth spending any time at all in a base class.
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# ¿ Feb 7, 2013 06:49 |
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Relatively quickly? You have to go through at least 20 base levels before you can actually bump it off, more realistically 10 base and 15 advanced probably. Well, maybe with a skill manual. Are there skill manuals? Does Underdog use your current level or internal level? [e]This is a dumb question when I sit here and think about it for more than 2 seconds. Rascyc fucked around with this message at 15:28 on Feb 7, 2013 |
# ¿ Feb 7, 2013 15:25 |
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Terper posted:Apperantly, Giant Bomb's idea of a Quick Look for this game include major spoilers. So yeah, do NOT check that, or even the main page, unless you're a good bit into the game.
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# ¿ Feb 7, 2013 17:02 |
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ImpAtom posted:I did 3 playthroughs but each playthrough was around 20 hours and I spent so much time on it because I travel on public transportation a lot and thus have spare time with literally nothing else to do.
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# ¿ Feb 7, 2013 19:43 |
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Alkydere posted:It really is. Between the standard FE random levels, the absolute glut of people it gives you, the DLCs or risen for if you want to do some grinding, to the absolutely random shiny spots on the maps there's definitely lots of re-playability available in the game. And I'll keep playing the DLC stuff as long as they keep re-using the classic bit-remixes of the games they're reproducing. That Fire Emblem 1 theme, and the battle theme!
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# ¿ Feb 7, 2013 19:55 |
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Is the duel team stuff basically local co-op with a second 3ds? There's no matchmaking service or a way to fight them by myself?
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# ¿ Feb 7, 2013 21:02 |
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Endorph posted:I tried to recruit Jaffar. Henry abusing Nosferatu was managing to survive all the ridiculously quick Assassins. Oh I saw your previous post. Since they already put the FE7 teams as ended you can summon whoever you want? Neat.
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# ¿ Feb 7, 2013 21:37 |
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404GoonNotFound posted:And the FE7 stuff is there for those of us still waiting on Gamestop, right? Good to know.
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# ¿ Feb 7, 2013 21:39 |
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404GoonNotFound posted:So the only randomly spawning teams on the map are from the current week's content, but the previous content is still there, but only if you pay gold for them at a merchant? Also I'm not 100% positive but I'm pretty sure the spawning teams are not random for the new sets. My friends and myself all had Matthew this past Tuesday.
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# ¿ Feb 7, 2013 21:48 |
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Really wish one of the children wasn't forced so early. Having to power level my Avatar to 15 to get the Grandmaster skill is kind of annoying.
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# ¿ Feb 8, 2013 07:50 |
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BlondRobin posted:If you're inheriting something from the Tactician class, you could just have the kid reclass into it later and pick it up themselves. Kids get full class access from their parents... which means all kids of the Avatar have full class access to every class in the game (save possibly lord), including Tactician/Grandmaster.
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# ¿ Feb 8, 2013 08:01 |
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Is the Troub/Valk line pretty lovely? I was thinking of reclassing my Lissa to Troub out of boredom due to lack of master seals, and the fact I like my current sage/war clerics but utterly despise Marabelle (who leveled like poo poo anyway). However, the skill line doesn't look very impressive. +10 avoid to males is all right but it's the +support skill that has me wondering if it's worth the stretch.
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# ¿ Feb 9, 2013 01:54 |
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UmbreonMessiah posted:So am I like, the only person here who's played 4 Fire Emblem games who keeps getting his face stomped in on Hard Mode? I refused to play Normal because it said it was for beginners, but even with my units Paired Up I'm getting relentlessly hammered. One iota of imperfection and one of my units dies (not to mention all the 3% crits I've eaten). Is it just me?
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# ¿ Feb 9, 2013 02:48 |
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UmbreonMessiah posted:This is an understatement. I cannot even accomplish Donnel's chapter. I did it once, but the AI really must be programmed to hate the player. I tried to feed Donnel the last kill so he would level and instead of going after the defenseless pegasus knight, the boss suicided himself on my Tactician Don't get too frustrated, or you're really going to hate life when you hit the mountain pass. Maybe consider casual at this point in the game. Honestly even on hard, it becomes a "don't fall asleep at the wheel" difficulty after the first few chapters so I don't really see much point to classic if you want to just play the game. I quickly forgot about challenge and just found fun in building fun characters and exploring dialog.
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# ¿ Feb 9, 2013 03:18 |
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Is eugenics min-max'ing really required for lunatic? It seems almost impossible to screw up children, and the min-max'ed gains really don't seem all that great to me unless you are really bending over backwards to get the right set of skills.Captain Oblivious posted:I've honestly found Hard pretty easy so far. Nothing like Radiant Dawn Normal. My Unit was a level 1 Grandmaster by chapter 5
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# ¿ Feb 9, 2013 05:32 |
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cheetah7071 posted:It's not even useful. They start too low level to be usable in any pairing. Maybe I just need to play there myself to see what's up. Basically I just don't want to micro manage who I pair up in lunatic cause I still want to explore various other support dialogs without going out of my way, unless I get some horrific RNG screwage on a character.
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# ¿ Feb 9, 2013 06:06 |
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Yeah they kind of missed basic class design 101 when it came to nosferatu. Oh well!
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# ¿ Feb 9, 2013 06:08 |
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Donny feels almost like cheating.
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# ¿ Feb 9, 2013 22:10 |
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Speaking of Sumia, why does she have so little S Supports unlike the rest of the cast? Mine RNG'ed fantastically but I have nobody to really pair her up with since I put the avatar with Chrom and everyone else is claimed. I do have Henry but I never bothered with him. I guess I could try.
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# ¿ Feb 9, 2013 22:49 |
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WrightOfWay posted:Plus you need to spend forever dancing just to get a Lucina that isn't complete trash.
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# ¿ Feb 10, 2013 05:22 |
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It stays pretty easy, although to be honest, I still reset from time to time cause I fall asleep and an archer snipes someone or a hero doubles someone with a forged silver axe. The paralogues are always semi challenging if you do them at an appropriate level and choose not to solo them with whatever super pair up you have. My next hard playthrough I'll probably just not use the pair up system and see how it goes. The bonus stats from pair-up, and probably Donny, are primarily what seem to be breaking the game wide open for most of the main game, unless you intentionally just reclass/grind.
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# ¿ Feb 10, 2013 17:24 |
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Hobo Siege posted:You should wait 'til 20 or you'll be boning yourself out of 10 levels. Honestly just promote as soon as you have your second skill and never look back. The game is way more fun when you're not putzing around in a base class at the start of the game. Rascyc fucked around with this message at 18:28 on Feb 10, 2013 |
# ¿ Feb 10, 2013 18:26 |
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cheetah7071 posted:Excuse me, but Tiki is the master of snoozefest dialogue.
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# ¿ Feb 10, 2013 22:37 |
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I've noticed my reset count going sky high ever since I decided to actually use Chrom for fighting instead of back line supporting. He's such a lovely front line Lord.
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# ¿ Feb 11, 2013 02:46 |
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Zore posted:MWhat? Chrom is a fantastic unit. He's easily one of my best first gen characters, and with the exceptional of Kellam the sturdiest by far. He has the potential to be good, don't get me wrong, but he's pretty fragile even with aether.
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# ¿ Feb 11, 2013 03:49 |
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It definitely triggers on counter attacks too.Artix74 posted:Okay, so I just got a Master Seal from a travelling merchant, and got the Second Seal from the Renown rewards. Kellam, Chrom, and my Avatar are all at or around L15, so I really want to get some reclassing done soon, but those are my only seals (I just finished Chapter 7). Kellam's options look awful for a Knight (though I guess Thief might work to get him some extra speed, even if it would put Gaius out of a job temporarily), as do Chrom's. I'm thinking to just promote Chrom once he hits 20, and toss Kellam my next Master Seal while I reclass the Avatar around a bit. I have absolutely no idea what to make him, though. Too many choices, and I hear Second Seals are kind of rare until a lot later in the game, so I don't want to put him in a class with useless skills. Silver seals really aren't that late game though so just have fun with it. Rascyc fucked around with this message at 05:42 on Feb 11, 2013 |
# ¿ Feb 11, 2013 05:39 |
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WrightOfWay posted:Plus, this game more than any other in the series revolves around having two or three super units just due to every map being a route or defeat boss objective and how broken pair up and nosferatu are.
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# ¿ Feb 11, 2013 05:59 |
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cheetah7071 posted:Those two are the boring kind of difficulty, they're just full of enemies with high numbers. Inigo's, Gerome's, and Brady's are the interesting kind of difficult if you want all the loot. It's a fairly interesting map thanks to all those assassins with forged weapons, but that was about it. Nah's chapter annoyed me more thanks to Waste/Ruin. My most recent lunatic attempt on it ended on the last two enemies standing and one of them pulled a Ruin crit at 8% chance to hit.
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# ¿ Feb 11, 2013 15:23 |
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Serious Frolicking posted:Promoting at 10 can work for children with trained parents. Otherwise, second seal at 10 or master seal at 20ish. If dealing with a horribly rng-screwed character you are determined to keep using, take them through basic classes however many times it takes for them to stop sucking before promoting. The supply of second seals kind of puts a damper on doing this to excess, which limits your ability to grind up a god character aside from Donny for the first half of the game.
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# ¿ Feb 11, 2013 18:02 |
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# ¿ Apr 20, 2024 04:04 |
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cheetah7071 posted:I don't remember. There was at least one stat booster in there, and I think a fortify? He only needs the finishing blow, so it's not too impossible on normal at least. I haven't attempted that chapter on hard mode since grinding supports is a losing proposition there with expensive reeking boxes (and of course on lunatic you should just give the items up as a lost cause).
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# ¿ Feb 11, 2013 20:33 |