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I just got the juiciest council reward- it was something like $400 for 3 laser pistols. Playing on classic & this has boosted my sat coverage at such a key time. I feel a bit too lucky as this will make next month easy due to all the extra funding
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# ¿ Feb 15, 2013 22:28 |
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# ¿ Apr 26, 2024 06:11 |
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I've never had to go up the opposite end ramp on that mission. Sounds like a bug
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# ¿ Mar 8, 2013 00:33 |
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How long can I leave a downed UFO before assaulting it? I'd like to wait 7 days until my Officer School is finished
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# ¿ Mar 11, 2013 03:59 |
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I wish there was an in-game Xeno-paedia ala Civilization, with tech tree and discovered unit info.
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# ¿ Mar 12, 2013 00:22 |
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Can you ARC stun the final ethereal?
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# ¿ Mar 14, 2013 00:05 |
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I just beat the bomb disposal trainyard map with 0 deaths on classic difficulty. Feeling pretty smug right now, considering the first time I did that map on normal (also a bomb disposal) I squad wiped. I still cant believe that literally 6 thinmints air drop in once the bomb is disabled.Ravenfood posted:a laser sniper won't take down a Muton on a crit dud root fucked around with this message at 04:24 on Mar 14, 2013 |
# ¿ Mar 14, 2013 04:22 |
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Dr Christmas posted:One weird thing is that every game I can remember starting since my first completed game, there has been a steam vent in a space by the free satellite uplink, disrupting any plans for a neat 2x2 satellite block. Pretty sure you can build anything over the steam vents. If there is one in your starting satellite space I would definitely build an uplink in place of power
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# ¿ Mar 17, 2013 23:32 |
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That square might be on fire, even though I cant see an animation for it. Maybe wait out a few turns and see if it goes away
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# ¿ Mar 21, 2013 23:35 |
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There needs to be an onslaught mode where you setup a defending position against unlimited waves. Rewards for holding out long enough, before you basically have to make a run for it. Might spice up the late game
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# ¿ Mar 23, 2013 22:45 |
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I usually give a sniper a med pack late game so they can res the unlucky support who got teleport sectopod'd in the face.
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# ¿ Apr 16, 2013 08:52 |
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I dont get the rooftop love. Its 90% half cover, Chris can jump up or down and hug your face, as can any alien really.
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# ¿ Apr 17, 2013 05:01 |
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Beagle has a boatload more experience than me on Impossible, but sometimes I feel he's overly cautious. Often he wont take 50 or 65% shots because a miss would mean the solider is vulnerable, but hard cover is hard cover. Take the shot, and use overwatch just a bit more instead of hunker down. Anyway he's drat enjoyable to watch, and explains his actions thoroughly.
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# ¿ Apr 17, 2013 12:08 |
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Honestly dont ever attempt Ironman. Just use the honor system with a single save, you are an adult. Reload on an obnoxious teleport or when everything activates at once.
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# ¿ Apr 19, 2013 09:21 |
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Is it a bug or feature on Impossible where I cant get flanks on 'around the corner' shots but the enemy can?
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# ¿ Apr 29, 2013 03:27 |
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HEAT and Bulletswarm are pretty much prerequisites for a heavy.
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# ¿ Apr 29, 2013 08:43 |
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Impossible + Thin mints + VIP escort missions = a whole lot of bullshit. 6HP and overwatch and falling out of the sky is not fun. ugh
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# ¿ Apr 30, 2013 05:25 |
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What am I missing? Move him up to the corner to flank (99% of the time)
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# ¿ May 7, 2013 05:05 |
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Brainamp posted:You're missing the soldier that's already standing beside the sectoid and isn't getting a flank while being flanked herself. But that soldier isnt selected, so its showing the sectoid as (correctly) not flanked by the selected guy
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# ¿ May 7, 2013 05:44 |
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Doctor Reynolds posted:My heavy just missed with his rocket (forgot that was possible) and killed four of my squad. You're loving fired, dude. Its funny how the odds seem great/terrible depending on how you look at them. ie 90% to hit is great, but 10% to miss is terrible.
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# ¿ May 13, 2013 11:12 |
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Elephant Ambush posted:I wish there was a way to have a SHIVolunteer. The ending cutscene would be hilarious. *robo-voice* I know now why you humans cry Cue T2 music
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# ¿ May 16, 2013 00:47 |
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Execu-speak posted:Here's a steam image link to the ending screen http://steamcommunity.com/sharedfiles/filedetails/?id=145176604
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# ¿ May 17, 2013 07:10 |
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XCOM log: *relaxation detected*
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# ¿ May 18, 2013 00:57 |
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I love the Toolboks tweak "Revealed aliens only move after xcom turn". Turns XCOM into XCOM:SWAT. You can breach through doors and take down an entire group of tangos. It does become a bit too easy sometimes though
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# ¿ May 18, 2013 07:04 |
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Battlescanner is useful when it works, but its *really* sensitive to the vertical plane. I think yours has ended up below ground by a pixel
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# ¿ Jul 9, 2013 03:08 |
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Need a mod where its required to capture one of every alien. "XCOM: Menagerie"
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# ¿ Jul 10, 2013 00:32 |
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1. Improved pistols carry over to laser pistols, so they are very viable for your sniper to move and shoot or when you run out of ammo & must take a shot. 2. Unfortunately thats just what you have to do, continually swap stuff around. We're all collectively wishing for equipment profiles
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# ¿ Jul 12, 2013 06:20 |
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I think I need to reconsider my strategy because I never use combat stims or scopes
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# ¿ Jul 17, 2013 05:14 |
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One of fast food joints, or dvd stores has that funk music playing on their intercom, so if you aim at an alien and get zoomed in enough, the volume will crank. You can hear it softly if you move your view close enough
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# ¿ Jul 21, 2013 05:21 |
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The Bureau is available for preorder, with a bunch of bonuses for doing so http://store.steampowered.com/app/65930/ $79.95 in Australia vs $49.95 US If you want to preorder I'd highly recommend buying it from Green Man Gaming, as they have it for $44.99, AND there is a 25% discount code floating around. e: GMG25-VJWFX-5O2IL
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# ¿ Jul 24, 2013 00:43 |
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Anyone with Slingshot care to try something for me? I'm stuck in the train mission where the game gets stuck forever during the enemy turn. Here is the save game https://www.dropbox.com/s/qdjsz2kuwnvm9pg/save84 which goes here C:\Users\*your username*\Documents\my games\xcom - enemy unknown\xcomgame\savedata If someone could try sprinting everyone forward, revealing the 3 thin men, and then seeing if control is returned to the player after the enemy turn.
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# ¿ Jul 25, 2013 07:27 |
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Yeah it sucks there isnt a watchdog timer on the enemy turn to force end their round
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# ¿ Jul 26, 2013 05:39 |
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Once your snipers get a plasma pistol they can run and shoot a decent amount of damage, assuming you've also got the foundry pistol upgrades.
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# ¿ Jul 29, 2013 03:05 |
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100% more urban maps, 100% less ufo maps
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# ¿ Jul 29, 2013 06:13 |
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Do the enemies need to teleport patrol at all? Just spawn them at a few of a dozen possible locations. At least pin them down if your guys do the 'sshh! what was that?' because I just spend about 5 turns setting up the best kick-down-three-doors ambush, only to have them teleport behind me into previously uncovered map space.
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# ¿ Jul 30, 2013 03:58 |
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Ah man, my only soldier to still be alive from day 1, Emma 'Cairo' Peters, isnt Psi aware
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# ¿ Aug 4, 2013 09:12 |
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Groetgaffel posted:On a side note, hearing one of your dudes saying "I don't think we're alone out here." when you're assaulting the alien's base/a landed UFO/the Temple ship will never not be funny to me. Flying back from a mission where you lost a rookie "Everything by the numbers." Yes, yes it was
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# ¿ Aug 5, 2013 01:37 |
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Alt-F4 on a misclick
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# ¿ Aug 5, 2013 14:19 |
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Ghost armor should probably only be +10 Defence, and 2 activations
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# ¿ Aug 7, 2013 04:31 |
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It is a really cool idea. A lot of work though. Ill report back with an untextured slimer model in 6 months
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# ¿ Aug 8, 2013 23:47 |
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# ¿ Apr 26, 2024 06:11 |
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You need to share that savegame so I can give it a shot!
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# ¿ Aug 14, 2013 03:55 |