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You need to let a Scout-class ship escape. Then a Battleship will turn up to kill your satellite. Judging from videos I've seen(Slingshot and a standard takedown), there's a damm good reason they're 'optional'-they're horrific slogs.
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# ¿ Jan 20, 2013 04:18 |
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# ¿ Apr 20, 2024 06:40 |
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No. Checks Hit first, then Crit.
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# ¿ Jan 21, 2013 07:00 |
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Somehow it's kinda a shame. Yes, when you think Heavy, you think rockets and things, but you also think 'mass pain with heavy guns' and they don't DO that because they have the worst aim. Aim Is God(Rightly so) and they don't get any, nor do their weapons help with this. The Heavy is as much 'support' as the actual Support class. They aren't something to fear on their own, it seems. Feel free to counter this brutally.
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# ¿ Jan 23, 2013 18:13 |
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No one's ever explained quite what's going on. Yes, that's the result. What's causing it?
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# ¿ Jan 29, 2013 12:25 |
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Jet Jaguar posted:I'm still annoyed that they modeled the moon in the geosphere and yet there's no alien base on it that needs destruction. When you have a baseship, why bother with planets? I still question why and how they had a base on-planet.
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# ¿ Mar 27, 2013 18:06 |
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scamtank posted:A whodunnit scenario where multiple governments are suspect. Raid the wrong presidential palace for reptilians and be denounced by the entire world as an insane cadre of terrorist Icke fanboys. I'm calling back to this because of my own thoughts about Enemy Within. The XCOM Squads are in Civ 5-Brave New World(Where 'Denouncing' is a mechanic). Armed with Plasma. They're basically the ultimate 'normal' unit with absurd power and strike range...in a world of Giant Death Robots. How are the Giant Death Robots around? Well, I guess they handed the alien tech about. ...This wasn't just a 'reference'. It was a hint. Expect to see Shaka and Isabella handing out missions. Anyway, it allows them to use those 'Special Forces' models for something other than running away or standing there. The only way this could be 'better' is if on launch day or a little after, we get a Civ 5 DLC/Mod thing that adds the Aliens into Civ 5. Bloodly fucked around with this message at 17:36 on Aug 14, 2013 |
# ¿ Aug 14, 2013 16:52 |
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euphronius posted:Fighting enemy humans will make up for only adding a few new aliens I guess. It kinda makes sense given we've had 'military' dudes as civilians and contacts, so the models are there already. What needs doing is setting them up with actual gear. Which they are doing. Path of least work.
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# ¿ Aug 21, 2013 14:55 |
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Fintilgin posted:I want classic snake men back. There's truth here. Yeah, yeah, Thin Men, but they're vipers. The old ones were large and practically Cobras. Look how the Mutons ended up and imagine a classic Snakeman given the reimagining they were.
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# ¿ Aug 21, 2013 16:40 |
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They'd probably make something out of that egg-laying bit mentioned in the autopsy.
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# ¿ Aug 21, 2013 16:47 |
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quote:There's no way said tech in your soldiers brains can go wrong when psionic aliens arrive. Note the shot of an upgrade that prevents Panic and Mind Control(Stun is bad, but not as bad as Mind Control). It'll be interesting to see how compatible these mods and mechanisation is with the Psi upgrades. Could be these bar you somehow.
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# ¿ Aug 21, 2013 19:09 |
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euphronius posted:That's why I was hoping only grievously wounded soldiers could become mechs. http://www.youtube.com/watch?v=Z7h2IZQetVU "Legally they're dead. We can pretty much do what we want." It's no 'better'.
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# ¿ Aug 21, 2013 19:27 |
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Both, if I recall. Of course, the tank is a pure human creation. Here, we're messing with 'us', which we're still confused about and lack understanding of. Similar, yet different.
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# ¿ Aug 21, 2013 19:59 |
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Coolguye posted:The thing is, they don't. It's a pretty sketchy thing to claim there's a dark theme when nothing dark ever happens except in your own head. Now, if the SitRoom ticker had a blue-color followup that said American dissidents were being cracked down on due to the police's new walking battle tank...that'd be another thing again. I wonder if there'll be new news tickers in this? You may get that or something other.
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# ¿ Aug 22, 2013 18:01 |
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That roughly matches the original's timeframe, mind you.
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# ¿ Aug 25, 2013 16:31 |
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Supernorn posted:They look a lot like... The proper word is Tentaculat. Only...these ones are on land. I guess the Mechtoid may be the equivalent of the Lobsterman. ...Actually, what with all the Genetic Engineering(Basis of Aquatoid tech) and the MEC suits(I'm suddenly reminded of the Bio-Drone, which was a brain in a jar that screamed it's opponents to death), we are the ones going Terror From the Deep, it feels like. Especially since it's possible to edit people so they all look the same(One of the major things is that the base Aquatoids are all clones). Interesting twist if so. Though a lot of it is wild guessing in a way. Bloodly fucked around with this message at 17:51 on Aug 31, 2013 |
# ¿ Aug 31, 2013 17:34 |
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All that really needs to be done is the fix that was modded in early on. The Abduction/Terror UFOs are usually invisible and untargetable. That was changeable, and people did. And much more fun was had by all, because it was possible to stop them in their tracks.
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# ¿ Sep 3, 2013 14:18 |
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You'd expect that to occur more often. "We've been shot down! All hands, get to the front on the double and prepare for enemy contact!"
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# ¿ Oct 9, 2013 07:50 |
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Mister Bates posted:Believe it or not, there almost was. Hasbro owned the rights to the X-Com IP for a while and tried to turn it into a children's cartoon with a tie-in toy line. It fell through pretty quickly after Hasbro execs realized just how seriously loving dark the games are, but for a brief moment in time it was within the realm of possibility for there to be a half-hour Saturday morning show featuring hordes of grey-suited rookies getting brutally slaughtered by an implacable alien menace. Wonder how they would have handled Chryssalids. Exo-Squad(Which I think WAS a toy). Or maybe Ulysses 31. Or, Jayce and the Wheeled Warriors. It's not impossible for a cartoon series to be serious, or even dark as gently caress, whilst still being heroic. Hell, given UFO's intro, the basis is ALREADY THERE. Complete with invented character-Red Muton. ...In a way that's the charm. You can go as light or as dark as you like. I suddenly have an image of Thin Men doing paperwork in an office and lambasting the computer systems. Bloodly fucked around with this message at 09:45 on Nov 28, 2013 |
# ¿ Nov 28, 2013 09:42 |
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quote:Now, the genemod troops, they rejoin society with superpowers. That's the program you want to volunteer for. Not convinced. Mostly because they've still got those implant jacks on their arms. Which implies they're getting treated and retreated for rejection. Lord knows what happens when they stop getting the treatments. I realise we got Meld, MEC and Gene Mods early as a gameplay thing, so you get to really use the stuff. But I can't help but feel they should have shown up later in terms of the story. EXALT with these weird abilities should be big. Bloodly fucked around with this message at 08:02 on Dec 1, 2013 |
# ¿ Dec 1, 2013 07:41 |
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Brotato Broth posted:I'm just going to start ignoring council missions entirely from now on. Thin men are poorly designed bullshit regardless of difficulty. Thin Men are Sniper-analogues. It's as simple as that. You love having them, but can't stand the same being used against you.
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# ¿ Dec 11, 2013 15:00 |
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more friedman units posted:I love that EXALT's base also has a Geoscape hologram, but in red instead of blue. COMMANDER, PLEASE REPORT TO THE EVIL SITUATION ROOM! Shows the depth of the corruption-they wouldn't have Geoscape unless they had actual details of how that thing was made. I wouldn't be surprised to see a single-play scenario of some sort where Exalt takes the protagonist role. Since they basically are 'X-Com RED' and use the majority of 'standard' stuff with only a few quirks. They've also tried to double-cross(And thus can potentially work against) the aliens by plot. And they've certainly shown they can do decent plot maps.
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# ¿ Dec 29, 2013 21:50 |
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Incerased size means little without stats to back it up, especially given the base beast is melee and has it's own issues.
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# ¿ Apr 27, 2014 05:55 |
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...Maybe I'm a dumb outsider, but looking at the notes, why exactly are pistols given such a massively harsh aim penalty? They're already your bottom-of-the-barrel desperation weapon with barely any damage, why make them even worse?
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# ¿ Jun 26, 2014 17:10 |
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quote:To his credit, in the first alien interrogation cutscenes, Bradford does say "we've already met that thing!" Which you have. The tutorial is always presumed to have happened-which was vs a Sectoid Commander.
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# ¿ Aug 30, 2014 17:02 |
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Dominic White posted:Lots more. This is just the ones you start with, and most of them can be put on anyone, including rookies: The real question that should be asked is 'How many of these do people actually USE, and WHY?'. Depth of weaponry is pointless is you don't use half of it.
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# ¿ Sep 2, 2014 04:51 |
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With the creation of EXALT AKA X-Com Red, there is possibility for such a thing. Differentiate the EXALT Gene Mods sufficiently, give them advancement to Plasma or something similar, hash out what they want, give them support staff. ...The problem is the setup you've posted sounds way too much like the so-called 'free-to-play' cash sinks. And that's a way that is foul in and of itself. The things are often barely games with how much gets tied to money to advance. The base idea isn't entirely foul. Hell, Microsoft tried Age of Empires Online. It even worked for a little while. If it doesn't fall into that 'free to play hole'. Bloodly fucked around with this message at 11:46 on Sep 4, 2014 |
# ¿ Sep 4, 2014 11:34 |
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quote:The game feels like a rush in the first 2-3 months to see who enters the "death-spiral" first; either you or the aliens. So effectively, after everything, all the changes and new choices and new monsters and new powers, little has changed. The supposed point of the mod was to prevent it being 'rush to X: the game' and be a longer and perhaps more measured game because beating the damm thing in a few months 'game time' was 'unrealistic'. And they have seemingly 'failed' at this. As an outsider, that's how it seems from talk here. Bloodly fucked around with this message at 20:53 on Sep 4, 2014 |
# ¿ Sep 4, 2014 20:50 |
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Why Heavy Floaters? Ethereals makes sense, Heavy Floaters does not.
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# ¿ Sep 5, 2014 14:39 |
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Mechafunkzilla posted:The thin men are definitely cheating motherfuckers on Classic+. gently caress thin men. Yet you cheer at your snipers going postal on the enemy. Why whine when the sniper equivalent does the same?
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# ¿ Sep 10, 2014 20:39 |
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Orgophlax posted:If the LW people have figured out how to inset new models, I fear what the Nexus community will come up with if they release it publicly. Wrestlers. Lots and lots of wrestlers.
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# ¿ Sep 22, 2014 19:15 |
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Renounced posted:You mean "Beagle Rush", since he probably has muscle fiber density too. I don't believe he would be gene-modded. This despite the fact 'Depth Perception' is classed as a Gene Mod.
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# ¿ Sep 24, 2014 15:06 |
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Dominic White posted:Which is why he said Peter Molydeux, presumably his Jungian Shadow given unholy life on Twitter. The two have interacted. Supposedly it helped the real one get his groove back.
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# ¿ Oct 20, 2014 01:39 |
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Is it utterly sad that I imagine the Rocketeer just screaming, and a Muton(I don't know why a Muton) either patting him on the shoulder, or getting Intimidated?
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# ¿ Oct 24, 2014 12:38 |
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In what sense? Too much or too little?
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# ¿ Nov 5, 2014 05:24 |
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oswald ownenstein posted:Funny 14e bug: Ah, we've managed to intercept the enemy's transmissions. Useful.
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# ¿ Nov 5, 2014 09:27 |
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No. It will never come up again if you refuse.
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# ¿ Nov 8, 2014 06:05 |
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What am I even looking at? I sound sarcastic, but I ain't. Sometimes I really hate the whole 'Dark=atmosphere' thing. Even with the health blob showing where 'it' is, I'm confused. Whatever it is looks like it's occupying 9 or even 12 squares. Unless it's all smoke. Bloodly fucked around with this message at 16:49 on Nov 14, 2014 |
# ¿ Nov 14, 2014 16:31 |
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quote:How can you have negative will, being suicidally depressed? You say this with such a joking manner. Seeing members of your squad burning alive(Plasma), barely surviving by the skin of your teeth, laid up in the hospital for at least a month(Which is shockingly fast under the circumstances)...and then there's MECing. Hell, the hit would be worse if youy had the mods or MEC, because it means it's all been worthless. It's easy to be blase about the mental effects of such, especially repeatedly.
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# ¿ Nov 16, 2014 20:25 |
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Geisladisk posted:What the hell happened to snakemen, they were loving cool. Just look at this cute fella: Then you get into their in-game entry, especially concerning the autopsy: quote:Live specimen loving things are a complete alien invasion all on their own and they have something controlling them(Of course, the Ethereals and Alien Brain). I appreciate the Thin Men. I appreciate their role. I still miss Snakemen. Add a laying mechanic and explosive resistance you've got a half-decent unit.
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# ¿ Nov 20, 2014 22:04 |
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# ¿ Apr 20, 2024 06:40 |
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Zomborgon posted:I know I'll be vilified for this, but a word on why it's alright if the canon requires that you lost, somehow: Meh. I say the base defence failed. That'd explain the whole 'decimated and scattered'.
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# ¿ Jun 2, 2015 09:33 |