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Holotargetting will do more for you than a second 40% chance to hit. Come mid-late, Heavies become irreplaceable with Heat Ammo, and at that point I start taking two on every mission. The 2-4 rockets that come with them work as a nice "reset" button as well. 2 support/1 support+rookie, 1 assault, 1 sniper, 2 heavies got me through end-game.
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# ¿ Jan 19, 2013 16:56 |
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# ¿ Apr 25, 2024 23:03 |
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Coylter posted:What is the point of being able to make multiple save game if you can't get away from lovely RNG? Isn't it basically just letting people save/load but using a sneaky programming trick to make sure you can't really change the outcome. It's not a programming trick, it's just an RNG seed. You can change the outcome by reading the loving OP. To your second question, there's an option for that when you start a new game.
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# ¿ Jan 19, 2013 22:32 |
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Mustang posted:I missed this on sale yesterday for $10, is there a good chance of going on sale again for $10 by the end of the sale? I really want to play it and it's temping to grab it for $20. The last day of sales is typically a wrap up of the best sellers during the sale. Xcom went on sale like three times, and topped the charts each time, so theirs a decent chant it will show up. I keep crashing when I try to suppress with my supports, is this common?
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# ¿ Jul 20, 2013 22:41 |
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Red Crown posted:Unlikely, yeah. Then I missed again, which is a statistical absurdity. Must have been something up with that mission. It happens. What is with people treating high numbers like a guarantee? I'll never stop getting annoyed at people asking things like "how did that 90% shot miss?'
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# ¿ Jul 25, 2013 09:11 |
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MechPlasma posted:If you're talking about TBSes, I am required to profess my undying love for Massive Assault. They save you space and time in excavation.
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# ¿ Jul 25, 2013 10:36 |
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Safari Disco Lion posted:I played this game before on PS3 but stopped due to the bugs, so I ended up selling my copy and buying it on Steam during the summer sale. Do you not have to opt in for the beta anymore to get the patch with the bug fixes? When I go to the Beta tab for the game, the drop down doesn't have any choices, just "none, opt out of all beta programs". You have the enter skyr@nger
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# ¿ Jul 26, 2013 19:58 |
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https://www.youtube.com/watch?v=BzlRvnwHuYA An impressions video about The Bureau with footage he recorded at some press event, interspersed with fedora talk. I can't tell if it's actually difficult, or if he's just really bad.
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# ¿ Jul 31, 2013 12:19 |
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Well, it took hundreds of hours spread across the year since release, but I beat Ironman Impossible. What do I do with my life now?
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# ¿ Aug 9, 2013 09:36 |
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MechPlasma posted:Oh, well that's not so bad after all then. Especially since the cooldown from two missions is 2 weeks total anyway. I'm not really sure how "cooldown" makes more sense when fatigue would be the actual technical term for what your soldiers are dealing with.
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# ¿ Aug 11, 2013 15:13 |
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My only customization scheme is - 1) Rookies get jack poo poo 2) Everyone else gets Guile's hair and are assigned a Power Ranger's color. 3) It's not my a-team, it's HERO SQUAD
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# ¿ Aug 16, 2013 06:07 |
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Rinkles posted:What gets me the most is that snap shot gets an aim penalty on top of the base ability being inferior. Yeah, I feel like it squadsight should have the aim penalty.
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# ¿ Aug 17, 2013 12:28 |
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MechPlasma posted:Haha, yeah. I'm sure this time they'll fix the big bugs! We just gotta believe! Because they're good on rookies, who can't hit poo poo.
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# ¿ Aug 20, 2013 00:37 |
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Jet Jaguar posted:For me, it's that they only recorded a handful of lines for him, and I am really tired of every terror mission being in a "densely-populated urban area." I didn't know I wanted a Zapp announcer in dota until the post and now my life feels empty. Pomp fucked around with this message at 09:10 on Aug 30, 2013 |
# ¿ Aug 30, 2013 09:01 |
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Is it November yet?
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# ¿ Sep 1, 2013 08:11 |
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The deeper military game is why I was never able to go back to Civ 4. 4X Advance Wars was too much fun.
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# ¿ Sep 7, 2013 04:47 |
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FISHMANPET posted:I recently got back into this, and got pretty much the worst UFO crash (so bad it had to be a bug). Abductors can clown car pretty hard. I like to handle them by wrapping around to the side, going up onto the roof, and work from the command room to the front. Better lines of sight for you, and better cover. You just have to blow up the final bump whatever on the roof, while having everyone stand 3 spaces back. The commanders won't have poo poo for cover, and will melt before they have a chance to retaliate as long as you have an assault to catch anyone who really books it.
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# ¿ Sep 12, 2013 00:19 |
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aegof posted:I've decided that I don't mind Thinmen. I've literally never lost a soldier to a Sectopod. By the time they show up, you've got a double tap sniper, danger zone heavies, and assaaults making GBS threads out alloy cannons. I didn't even know what a sectopods attack looked like until the final mission.
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# ¿ Oct 5, 2013 07:31 |
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I'm thrilled to get Xcom'd in the late game. Once I'm running around with colonels and titan armor nothing even lives long enough to shoot me back.
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# ¿ Oct 7, 2013 04:10 |
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More intelligent enemies won't solve "Almost everything is dead before it ever has a chance to shoot back," which is what ends up happening to everything past the alien base, even on impossible.
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# ¿ Oct 7, 2013 04:25 |
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Mr Dog posted:Yeah seriously. Only 5% of the playerbase have finished the game on Classic. Most people don't play like us, people posting on forums about the game are probably the only people who actually use the auto-win tactics we take for granted. http://steamcommunity.com/stats/XCOMEnemyUnknown/achievements/
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# ¿ Oct 10, 2013 03:56 |
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Alchenar posted:Huh, the achievements list makes it look like there might be a couple of arena-style minigames wrapped up with EW. I'm actually super stoked about one achievement hinting at a horde mode. Everyone dies
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# ¿ Oct 15, 2013 15:45 |
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TalonDemonKing posted:Go to deviant art. http://si-fu.deviantart.com/art/XCOM-Fifi-La-Fume-001-400616885 I don't understand edit: I'm reminded of how much I would be all over an X-com cartoon. The premise is already a saturday morning cartoon, it would just need some atmosphere and tension to capture that X-com feel. Aim it at teenagers or something. I mean, come on, this is 100% kid's cartoon intro, and it rules for it. Pomp fucked around with this message at 16:02 on Oct 17, 2013 |
# ¿ Oct 17, 2013 14:46 |
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poptart_fairy posted:"Americans. " I have fond memories of my first Hero Squad, which ended up consisting of five black women and some German dude.
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# ¿ Oct 20, 2013 14:46 |
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I've been saying this for years, so who do we have to kickstart for an Xcom cartoon?
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# ¿ Nov 1, 2013 01:40 |
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Dr. Video Games 0031 posted:I really don't want to see another xcom expansion. I'm kind of bummed we're getting this one. I'd rather see them make a totally new game with the core mechanics reworked and improved. That's exactly what most Firaxis expansions are, though?
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# ¿ Nov 4, 2013 04:12 |
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Before I pre-order the expansion, previous talk around Games has given the impression that GMG always has a 25% off code or something. Is there one right now I could apply to EW? Edit- RE: Reviewers and difficult; the game becomes loads easier once you have experience under your belt, so I think it's plausible the reviewers are just better at the game than they were when EU came out. Even early game, nothing short of ironman Impassic gives me a challenge anymore. Pomp fucked around with this message at 08:29 on Nov 7, 2013 |
# ¿ Nov 7, 2013 08:25 |
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100% broke and all I wanna do is play EW
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# ¿ Nov 18, 2013 02:00 |
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Can we talk about the little crouch waddle Mecs do getting out of the transport?
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# ¿ Nov 24, 2013 08:56 |
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nnnotime posted:I'm in month 3 of Ironman Implassic and doing terrible due to RNG and some dumb tactical mistakes. Being on the rooftop in the construction yard helped some floaters to a free round of "squaddie massacre". You're in your death rattle already.
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# ¿ Nov 24, 2013 19:51 |
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I just had 5 missions in a single week, capping off with the first terror mission. I have no loving clue how you're supposed to survive a week like that early on when you're still working on your a-team, let alone having your entire a-team in sickbay half of it. Less than a day after the terror mission I aborted, medium UFO, with my not-rookies having mere hours left in sickbay. Okay, gently caress you too, Xcom. Edit:Oh, and to make matters worse my only steam vent is in the bottom left corner, so half of my build time and money had to be devoted to power concerns. 4 man squad at the end of the month two, and no gene mods or foundry. Edit:A landed UFO two days later, as I think it's safe to send my only heavy to get gene modded Edit: gently caress thin men Edit: Well, that I/C run was a clusterfuck Pomp fucked around with this message at 00:35 on Nov 25, 2013 |
# ¿ Nov 25, 2013 00:12 |
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ImpAtom posted:Jesus, for the first time ever I didn't even get a message about the Council Mission because it spawned at exactly the same time as a terror mission AND an abduction mission. I just noticed it up at the top when I got done those two missions before I even got to hit "go." I'm dead certain that mission density is bugged right now. Every run I've tried since I got EW has been so dense that I actually went to check that I properly uninstalled long war. I ordered new recruits two days ago, and have had three missions in the intervening time. 60% of my barracks is in the hospital, I haven't had three days to breathe for two months, and this has been the norm across all of my EW runs.
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# ¿ Nov 25, 2013 12:11 |
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Tehan posted:I always give my MECs beanies because I worry that they might be cold since they're strapped to a huge chunk of metal Commander Grandma also has fresh cookies and cold milk waiting for soldiers after a mission, and crochets memorials for the fallen
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# ¿ Nov 26, 2013 07:04 |
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PirateBob posted:Is the Blaster Launcher worth getting Yes. It upgrades your rocket damage, and lets you ignore LOS. Just did the Exalt raid for the first time. Wasn't sure what to expect, and thanks to a mixture of Edit:And then I find out all three of the colonels I sent for psi testing are psychics. Get wrecked, aliens. Pomp fucked around with this message at 13:09 on Nov 26, 2013 |
# ¿ Nov 26, 2013 13:06 |
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I wish Beserkers were an actual threat. I haven't felt threatened by one since release. I want them to show up sooner, or had damage reduction like Sectopods. As is, they just give me a better shot at them every time they get hit, and might make a squaddie panic in the meantime, oh no. If they showed up sooner, your men would have less will, and are less likely to be fully kitted out in lasers; alternatively; their free move into an easier place to shoot would be a lot less laughable if damage reduction meant they weren't guaranteed to just fall over after 4-5 shots.
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# ¿ Nov 27, 2013 21:36 |
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It's completely worthless due to the overwatch aim penalty being identicle to low cover, and being locked out of abilities.
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# ¿ Nov 29, 2013 03:02 |
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I feel like Exalt AI should be similar to Fire Emblem: Awakening. Enemies in that game are suicidally obsessed with killing your men, to the exclusion of all else. Self-preservation is a foreign concept.
Pomp fucked around with this message at 12:49 on Dec 3, 2013 |
# ¿ Dec 3, 2013 11:35 |
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I can't think up a response to that more apt than "lmao."
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# ¿ Dec 4, 2013 13:56 |
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NeoSeeker posted:It actually was a thing, supposedly. http://www.moddb.com/mods/project-hull-breach/images/senallin-baroness
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# ¿ Dec 9, 2013 07:21 |
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I really want a horde mode type thing, with the point buy system from multiplayer, and randomly generated cover between waves.
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# ¿ Dec 27, 2013 03:39 |
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# ¿ Apr 25, 2024 23:03 |
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I've always taken the alien base after carapace and full lasers. That's a bit delayed now by mecs and gene mods competing for money and base space, but I'll consistently get - One mechtoid + sectoids Two drone packs Two chryssalid packs A cyberdisk One pack of floaters Either a pack of thin men or a pack of muffins On classic. Haven't played impossible enough to remember with that kind of clarity.
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# ¿ Dec 27, 2013 22:25 |