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Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

TjyvTompa posted:

I've been covering my advance with a sniper in overwatch in case any aliens spawn when I move forward. How am I supposed to move forward without cover without getting blown to bits?
I can't be sure that it's that stupid alien that spawns, it might be something much nastier, or even worse a thin man that appears behind my squad from nowhere when I advance forward.

Is there any sure way to capture this alien or will I have to play recklessly and just run into the ship and hope only that alien spawns?

Is there something about this mission that prevents you from slowly advancing and killing every other alien you see? Admittedly I don't remember this specific council mission very well. I may not have ever gotten it during my numerous playthroughs. :/

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Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

vandalism posted:

I picked this game up on sale and it was a good idea. Never played the original game, but this is quite fun. Got to about month 3 in normal mode, and then decided to change it over to classic for more of a challenge. It is a lot harder, I'll say that. It took me a while to get used to the way dudes could hit me in cover better, but I think I have it basically figured out now. I had two countries in the red and ready to leave the council at the end of the second month, but I crammed in the raid the alien base mission and all the research for it somehow. I finished the mission with 2 days left until council! Ended up saving all of the countries so far, so that felt good. I got to a mission now with a shitton of those floating disc things. I'm using a squad of 2 snipers with scopes, 2 different specced heavies, a support medic, and an offensive geared assault rifle assault. Only have laser rifles and snipers so far. I was just messing around in this level thinking that it would be easy, but I was wrong. I got lucky one round in which a couple of those flying jerk things got too close to cars and I used rockets to blow it all to hell. I had lost two civilians by that point, and one dude was critical on the ground. I was dumb and decided to reload at the beginning because I thought that that random occurrence would happen again no problem, but those disc things are quite hard to kill. I will have to get super lucky again to get a game like that. I thought mutons were tough, but these guys are just crazy.

Getting to understand overwatch was pretty nice. Didn't even need to use it on normal mode, but it's nice setting up death corridors. Fuckin' disc things, ugh. I will get my revenge you floaty bastards.

Heavies get a mid-level perk that lets them do 100% extra damage to robotic units. That will help you tear those disc things apart, and will be excellent help when Sectopods start showing up. By the way, and this might just be me, but I saw little need to put scopes on Snipers, because they have good accuracy already and at high levels they are all but guaranteed to hit their targets, so the scope is wasted. I think the only class I actually used a scope for was a heavy, because they need extra accuracy.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

amanasleep posted:

So what item do you put on snipers then? Even at max accuracy they don't always have 100% shots on enemies in cover.

It varies. Sometimes I put a scope on them anyway (particularly on lower level snipers who actually could use a little accuracy boost), but other times I give them a medkit in case things go totally out of control and my supports get messed up. It might seem like a strange choice, but I've had missions where my whole team gets nearly wiped out, but I managed to turn things around because one of my snipers managed to heal a little health at a decisive moment.

Hannibal Rex posted:

Got this on the summer sale, and 73 dead soldiers (and SHIVs) later, I'm done with my first C/I run. The toughest part was when I had to go up against sectopod missions with only a bunch of squaddies and a single corporal, usually losing all but one soldier, if not the whole mission. However, at that point my economy was already running, so once I could upgrade some SHIVs, leveling squaddies became easier again.

I can't help but wonder if all those people who restart the game really played until the game over. I lost 5 countries, and the sixth was touch and go, but with decent base infrastructure, you can recover from a lot of setbacks.

Admittedly I never have played until game over in this version of X-Com. I went through about 10-15 restarts before I finally got a C/I playthrough that I was satisfied with, and that one ultimately finished the game.

TheBlandName posted:

Yeah, but in the original a new rookie came with squadsight, and cost the rough equivalent of $2. You could lose two soldiers for every one alien you killed and you could replace them by selling the corpse. The only real limit to how many losses you could suffer was the 14 (or was it 12?) seats on the skyrangers. XCOM Enemy Unknown doesn't come close to the original in how expendable a soldier is. After all, do you send in half a dozen rookies to die just to make sure one power source is intact?

XCOM is a solid game, but I don't think comparisons to the original do it any favors. Too many of the idiosyncrasies that make UFO fantastic aren't present. The two games play very differently and scratch different itches.

Truth. In the original, I had a mass of rookies led by more experienced officers. The rookies acted as frontline scouts that did see quite a few of them get killed, but it allowed the officers to kill the aliens off from range due to their higher stats. The rookies that survived ultimately ended up becoming those officers themselves. My death rate for rookies was quite high, but the higher the ranks got, the less it was. Good thing too since in that game higher rank deaths caused bigger morale losses.

You can't use a strategy like that in this game though with only 6 people. Lose even one and you could have some issues. A plane with ~14 guys, or up to ~26 with the top level transport in the original allowed you to accept a few losses in order to succeed.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Groetgaffel posted:

That's pretty much the way I played it the last time I played X-Com. That is until the alien fuckers rushed for Ethereals and invaded my base before I had a second functional one up.
It did actually go really well, and rather fast too. For the Ethereals. :v:

Earlier in the same playthrough is when my favourite personal X-Com war story happened.
It was pretty early in the game, and it was pretty much just sectoids. I had suffered some losses, and just got a batch of rookies in, and a terror mission pops up.
I don't have quite enough guns to go around, but whatever, it's not like the rookies can hit a target anyway (unless that target happen to be a friendly).
The suits of armour that I still had went to the surviving officers, rookies have to make do with jumpsuits. Standard procedure.
Throwing my few officers and their meatshields into the skyranger I set off to deal with the terror mission. And land at night. Okay, that's not good, but I brought flares, I'll deal with it.
Thankfully no aliens were around the Skyranger, so I could deploy unmolested and start hunting for aliens. In short order I spot the first one. It's a Snakeman, gently caress.
But I trudge on, taking losses left and right. I probably should've cut my losses and bugged out, but I was too stubborn. In the end a single rookie, equipped with just a jumpsuit and a stunrod remained.
I looked at him. It was one of the rookies I had bothered to rename when I recruited him. His name was Paul Denton.
Paul Denton bagged three live Chryssalids and a Snakeman with his PROD stunrod. He got hit in the chest by plasma and by a miracle of the RNG suffered not a single wound.
Those four aliens were all that remained. Paul Denton single-handedly secured victory. He was a hero. He was the epitome of :black101:.

The very next deployment a fresh rookie missed his target, his shot veered off in what at the time seemed like a 45 degree angle and hit Paul Denton in the back. He died instantly.
:xcom:


As for EU, ranking up makes the soldier way less expendable to a much higher degree than the original.
Where as a Colonel can preform miracles (especially assaults in my case), a rookie is pretty much useless, and totally surpassed by a SHIV.
I tend to roll with three veterans of at least Captain rank, and then three rookies/squaddies when I'm training up new recruits. Throwing three rookies in certain death to save a single high ranking, or hell even an Lt., is totally worth it. Personally I don't like to use SHIVs, I'll rather roll with an all human-team.

Last time I finished EU I decided to do a gimmick, and only started the final mission when I had six psychic Colonels. Without any savescumming on the psy-test thing.
It was pretty tedious in the end.


Fake edit: Oh poo poo that's a lot of :words:.

Alien assaults on the bases I ended up dealing with quite handily by having a base layout that created a major chokepoint that the aliens were forced to funnel through. I only actually can remember one time when I actually had a base get assaulted, but I did end up beating them back after taking a good number of losses, largely due to having too many men and not enough inventory to give them all weapons right away.

Paul Denton? Niiice. Where was JC? :P Nice story though, even if he ended up getting popped later. I had a sniper in my Classic Ironman game who ended up getting the 'Aint no cavalry comin' achievement (the one where the guy is part of every mission and survives to the end). That guy was an utter beast. He was also French. :D

I never found a sacrifice strategy to work well in EU. At most I took 1-2 rookies with me in a party of 6, and never when I knew I was going to face any serious aliens. Ultimately I ended up with a core of top level badasses that, though perhaps took wounds, didn't get themselves killed. It's the first few months that most of the losses happen, I find.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

thehumandignity posted:

And then sometimes a soldier panics for no reason, shoots his buddy, then sits on his rear end while a gang of sectoids unload their hot plasma in his face and I tell the game to go gently caress itself.

Aliens are scary. Humans are more scary though, especially if they shoot those panicky buggers.

Part of me thinks I should go play one of the originals again. I never did beat any of them except UFO Defense.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Captain Foo posted:

So what are the recommended perks? Or are most choices good with a few "DON'T EVER TAKE THESE?"

Assaults I always take Lightning Reflexes and Close Combat Specialist. Heavies I grab HEAT ammo. Field Medic and Savior are no-brainer choices as Support for me. Lastly for Snipers, Squadsight is obvious, though later on I tend to always get Double Tap as well in order to get that extra shot out of my snipers. Considering how much damage they can do, that has been very good for me on many occasions.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Leb posted:

So I don't get it. Firaxis releases Civ5 to decidedly mixed reviews, but it gets loads of patches and two substantial content packs, the latest of which addresses virtually all of the remaining complaints people had with vanilla Civ5.

Meanwhile, XCOM:EU releases to near universal acclaim but it hasn't had a patch since January (and still has a number of fairly serious, easily replicable bugs) and hasn't had any content packs except the poorly received Slightshot DLC.

Seriously, what the hell? Why would they revive a franchise so successfully and then just let it rot on the vine?

Well hopefully it's because they are working on a sequel rather than some more poo poo DLC like Slingshot. Still, Civ5 isn't a half-bad game, even if at the moment I had to uninstall because i'm not getting the "win the game as x" achievements anymore and I don't feel like playing until that gets fixed up.


Klyith posted:

Real answer: before XCOM:EU's release, Take2 did not have big expectations. It was a game with a prolonged dev cycle that wasn't particularly glitzy, in a genre that the marketroids claimed was dead. They were looking to make a small profit and support the Xcom FPS, which was supposed to be the "sure thing". They did not allocate budget ahead of time to roll the whole team straight into a big DLC / expansion push.

It turns out the game does gangbusters, ends up on a ton of best of 2012 lists, and sells to the console market where few people expected it to have a chance. But the first post-release DLC is a clunker (conservative budget, not a ton of content, weak idea in the first place), so they cut off the 2nd one (more of the same) and re-evaluate. IE they left money on the table to protect the brand. What can they do with this hit? Well, first of all, they take the FPS and delay it (again!) to do a complete revamp to be more like EU. That's not rotting on the vine, that's "franchise, baby!"

At the same time Firaxis grabs a few guys to port it to the ipad. What is the rest of the team doing? Sequel, expansion? They're doing something, we just don't know yet.


...
Meanwhile, on the Civ side of Firaxis, they've been selling the same series with the same model (main game followed by several mid-price expansions) for the last decade and probably have very consistent results. They know before Civ5 has even shipped that they're going to do x DLC & expansions with y developers and z budget. It's great when your game does huge out of nowhere, but what accountants love even more is consistency.

I suppose it would seem strange in hindsight, but... what the hell were they thinking? This is X-Com the strategy game that was so beloved in the 90's. Of course it was going to sell well, especially if they did it right (which they more or less did). They actually believe that yet another shooter was going to do better? I hope that EU taught them the error of that thinking, and that if the X-Com shooter tanks, that will reinforce it even further.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Archer2338 posted:

So I was stupid and did not know beam=laser weapons on my first playthrough. I heard I should skip lasers, but thought beam was something else before it for some reason :dumb: How screwed am I tech-wise? I don't even have all the alien autopsies done yet.

So you teched up... what, armor and aircraft? I wouldn't say you are totally screwed. Depending upon how far you are, you ought to be able to research the laser weapons quickly and equip your troops with them. If you still have the council nations on board with you, I think you are fine.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

LordNad posted:

This.

I used to be a double tap man until I gave ITZ a try. It's beyond retarded. Most missions are the same: Spawn a bunch of aliens, rocket their cover, Watch ITZ go to work while quoting Oppenheimer.

I'm going to have to try ITZ in my next game. That sounds pretty good.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Dirty Karma posted:

I prioritze panic over funding, but just barely; and funding over continent bonuses, unless I can lock one up that will help with an immediate goal with a single satillite.

As do I. If I've got countries that could/will flip at the end of a month, I give them coverage. Otherwise I give priority to high funding countries and/or Africa due to that very nice continental bonus.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Spartan421 posted:

So are you pretty much hosed if you lose your main team after Mutons show up? I just don't see how you can recover. Rookies are so useless against anything except sectoids.

Not necessarily. For one, you should always be training up other soldiers on these missions. In a team of 6, you can generally afford to take 1 dummy along with you (yes I've beaten Classic Ironman). If he manages to live, as I try to make sure of with all of my guys, then in time he can become a valuable replacement if one of my high-rankers gets killed. By the end of the game, I usually have almost 2 full teams of Colonels alone.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

SirDrone posted:

Enemy Within is totally going to be Terror From The DeepV2

Hopefully it proves to be more substantial than Terror From The Deep was. That game was pretty much just UFO Defense underwater.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.
So I just finished my 5th playthrough and got to try out that In the Zone perk for snipers that I saw some people talking about earlier in this thread. I'd have to say it's pretty drat impressive, and if setup right can do a mean amount of damage. I didn't use it alongside Double Tap so I still have to do that to determine which I find better, but man am I kicking myself for not trying In the Zone sooner.

Fargin Icehole posted:

Calling it. It's going to be a rogue organization where you fight highly trained soldiers who are probably misguided or cultists. Enemy Within.

I hope not, because that sounds rather lame. There are enough games out there where you fight some secret shady organization with more power than it ought to have.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

wereboat posted:

Just beat the game. Killed off all the hostiles, wondered why the mission didn't end and I realize i have a muton mind controlled. Okay, cool, go wander off and blow yourself up with your grenade. Last thing I see before the cutscene starts? "Col. Vandermeer has panicked!"

I take it he was your volunteer?

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

dud root posted:

Ah man, my only soldier to still be alive from day 1, Emma 'Cairo' Peters, isnt Psi aware :(

The guy who I got the "An't no cavalry comin" achievement with wasn't psi-aware either. All the same, really. I'd prefer a badass French sniper dude to a psychic whose destiny it is to hear voices in his head and explode with an alien spaceship.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Groetgaffel posted:

Enemy Within is actually going to be a dating simulator set in the X-Com universe. :v:

In seriousness, I'm totally going to buy Enemy Within as soon as I can, regardless of what it is.
I bought Slingshot just for hats. I regret nothing.

I hear that. Besides, I've still got a fair bit of XCOM in me before I shelve the game once and for all. There are still achievements to get! :D

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.
So my Steam is telling me that XCOM has 30 new achievements on the way. Anyone else see this?

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Coolguye posted:

You had me all excited to get in there and start a massive wave of speculation, then I saw:

ACHIEVEMENT_55
ACHIEVEMENT_55

God dammit, Firaxis.

That's the same as what I see, but I don't care. The fact is there are 30 new achievements coming at some point, which pretty much confirms that this Enemy Within thing is going to be a nice and big addition to the game. That's all I care about for now. :)

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

nnnotime posted:

What is your take on the lingering bugs? Just curious.

My playing of XCOM has been fairly good for the most part. I did have one glitch in my recent game however where it didn't like me using disabling shot on a Berserker. Yes I know that sounds retarded since Berserkers don't have weapons, but I was doing it because it's low damage output (2) was what I needed to drop it's health down so I could attempt a capture with greater success. The game wouldn't move on and I had to force close it with the task manager. I ended up using one of my other soldiers with the basic pistol to knock down that Berserker's health for my capture attempt (which succeeded).

I do have the occasional little glitch like what I described, but for the most part XCOM is fairly nice to me. Nicer than a hell of alot of other games I could name.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

TraderStav posted:

Great feedback! Thanks!

Should I fast track new weaponry/research/quests or bide my time and accumulate satellites/cash/bodies before moving forward?

Curse this game by the way, it's so... soo.... good.

I always try to get as many satellites up as possible, since money is yummy and more of it is always nice. Also they prevent abductions, so once you have them over every country you won't see those anymore. Research-wise i'd make sure to get laser weapons and carapace armor as quickly as possible, especially before the end of month 2 when you start running into more serious enemies. Also try to vary your squad members a bit if possible, so that in case someone dies you can have something higher than a rookie/squaddie to replace them.

Good luck!

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Boogle posted:

This game really needs a map pack DLC for more geographic diversity. Like fighting in a brazillian favella or the classic farm field and desert from the original.

I'd totally go for that. It was rather lame that every battle seemed to take place somewhere in North America. A little variety would be quite awesome. :D

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Don Tacorleone posted:

So, finished for the first time. Ironman, Normal.

Strangely, the only man injured in my last mission was my sniper, of all people (first time he was even touched in the whole game, I believe). Other than that, I channeled General Patton and kicked rear end throughout the final battles.

Worried a lot about the "Doors don't open" bug in the last mission, but looking around revealed some sneaky aliens and after disposing of them, the doors opened on their own. Was about to give up too.

Game end lived up to my expectations, enjoyed a lot. I will put it to rest for some time, at least until the new DLC is released. One of the best games I've played. Thanks to this thread for the common sense smack in the head I needed to start playing right. :) After taking some of the tips into account I was feeling all 5 star general.

I went too slow apparently, average turn length for my game was 16, while "World Average" shows about 12, although in "Number of days until X" I beat all the averages by far.

Overall an excellent experience. I don't finish many games, but I wanted to see this one come to a close, and have no regrets playing about 30 hours according to my steam.

That drat bug annoyed me in my last playthrough. Had to go all the way back to hunt down a Muton who decided to hide rather than die. After that things proceeded on as normal.

Good job by the way. I still need to get around to doing an Impossible run, though I am going to wait until this mystery DLC/Expansion rolls around before I do that.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

scamtank posted:

Neither does World of Tanks, for that matter. What about ponies? Don't celebrate until you see no ponies.

The tanks gently caress eachother enough in-game via ramming anyway. Though, as with so many other perversions, I can't understand what people would see in that.

Though since you mention mods, I should go pop over to the nexus and see what kind of goodies people are making for X-COM. Might persuade me to do another run of the game before this expansion/DLC hits.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

chiasaur11 posted:

You want horrible?

Someone made a pony mod for the original X-Com.

Like, a total conversion mod.

I have no idea why either, but this is a thing that exists. Not looking for it myself, but a few minutes with google should prove me right, or show that we are living in a much better world than I previously thought.

Ponies shooting aliens? That sounds more goofy than outright stupid. Though perhaps that's because I haven't been harassed by bronies nearly as much as other people seem to have been.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Groetgaffel posted:

I was going to give this one a proper try.
But then we adopted two kittens and most of my free time went away. :v:

Are the kittens cute at least? If so, that could be worth it. :3:


gently caress it. That sounds like it could make for another good fun run of XCOM. I have a question though... do achievements still work with those mods installed? I've got a small handful of those still to finish off.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

MadJackMcJack posted:

When a soldier returns from a mission they are Tired and have to rest for 6 days. You can put them into a mission while they are Tired but then they become Exhausted, which means they are out for 15 days and can't be put into missions. Given the amount of wounded I have and the frequency of missions I'm loath to put tired troopers into any old mission in case a terror mission pops up and I'm stuck with Team Expendable.

Sounds like an excuse to recruit hordes of conscripts to eat alien lasers. :D

chiasaur11 posted:

Yup.

Satellites too, which is really useful for a good setup.

Indeed. I try to save up room so I can have "squares" of satellites and workshops. The more bonuses, the better.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

MGDRAGOON posted:

Just finished my first Ironman Classic run :) I actually got really lucky from the bugs on the very last room, the first time I went in 3 of my guys got mind controlled, but then the game must've felt sorry for me and crashed, and when I reloaded my save I was back outside the room. Second time in I moved my guys to the back of the room, sniper on the upper perches, where they wouldn't trigger the ethereal boss. Second turn, shredded him, another rocket, psy vortex, and headshot, and game over before they even had a chance to do anything. Might be time to put XCOM down for awhile, at least till EW comes out.

Since my second game, I've always been a cheap bitch when it comes to the final boss. Send someone up, preferably in Ghost armor, to spot the boss, watch the cinematic, and then proceed to end the fucker in a volley of sniper fire and maybe blaster launchers. Usually enough to kill him outright in that very first turn before he mind controls anyone.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Hellburger99 posted:

Holy poo poo.

I'm working through Classic Ironman right now. I've got lasers and skeleton suits and while I'm cautious, I'm starting to get as "comfortable" as you can get in XCOM. UFO landing in Germany? Sure, my squad can handle that!

Two supports, a heavy, an assault, a sniper and an alloy S.H.I.V. for support, a decent team....until every single enemy on the map aggros simultaneously and rushes the spawn point. It started with three floaters, then a sectopod and crew, then three more floaters, then two elite mutons and, probably two more groups of floaters after that. Managed to get both rockets off with my heavy and get one of my supports to deal two overwatch shots per turn. Cleared the whole hanger and only lost my heavy, my lower-rank support and the S.H.I.V. Then I just had to walk my remaining three soldiers through the ship searching for the last, stubborn elite muton.

18 aliens killed, 3 soldiers lost. :stare:

So, was that something that can happen, or did I experience a bug?

I've had the whole map aggro on me a few times. I just go back to an earlier save if I am feeling cowardly, but more often I bring out the guns and go at it. Part of me kinda likes it, since it shakes up the usual "lets land here and search this area for small packs of aliens."

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Hellburger99 posted:

Finished Classic/Impossible just in time for the announcement! Now the only achievement I have left to get is beating the game on Impossible, which I should hopefully be able to pull off before this expansion/sequel/hat-pack drops.

I can see why people think Classic is easy now, even with Impossible. The first 5 months or so were pretty tense, but by month 6 or so I had plasma tech and skeleton suits researched. It really wasn't a cakewalk until (late story spoiler)I took down the Overseer UFO, but then I just started steamrolling over everything I saw.

The tactic I used (if anyone cares) was waiting to research the Outsider crystal until I had almost all my satellites up and ships to protect them, plus at least plasma rifles. Spoiling that tactic because either it worked way too well or I got obscenely lucky with the RNG. In some ways, it almost feels like I broke the game, or at least learned too much about its inner workings.

Now for Impossible. :shepicide:

I'm currently doing an Impossible playthrough. It can be pretty brutal at times, but I too am reaching a point where I can comfortably do missions without getting my team badly mauled by the high damage the aliens are doing. I just got my first psi soldiers, so I still have some ways to go. Still, with a full team of colonels almost ready, the Temple Ship isn't far off, and that hasn't been very hard since my first playthrough.

Those first months on Impossible though... ouch. Those were the meanest by far.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

MoreLikeTen posted:

So my team of fully titan armored, plasma armed, mostly colonels goes in for an alien landing. I'm thinking I can handle pretty much anything. It's one of those huge ships where you start out right in front of it, facing an open bay. I move forward cautiously and see:

2 sectoid commanders
6 floaters
6 mutons
2 beserkers
1 elite muton
1 cyberdisk
2 remotes

and a sectopod because gently caress you thats why.

This must have been the whole ship accidentally spawning in the main room, right? How the gently caress did this happen?

edit: ironman again, of course. This right after I have to restart due to path blockage

All literally in the same room? That's something i've not seen before. Sounds like one seriously hosed up bug. :(

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.
Well I just beat the game on Impossible, proving that my strategy of whacking the final boss with two snipers before the aliens even get a turn in the final room is a viable strategy on all difficulty levels.

Guess now i'll play other stuff until Enemy Within shows up and I can create these armored cybernetic soldiers. Maybe i'll name one JC Denton. :cool:

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Cream-of-Plenty posted:

That's the wrong guy :rolleyes:

JC Denton is just immune to panic, instead responding to everything with a 1000-yard "What a shame".

And after having one of his comrades killed, he also adds "He was a good man. What a rotten way to die." :cheeky:

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Mr. Wynand posted:

This is the second game I've tried to skip lasers, and I am starting to think it's a bad idea. Sure, they are easy enough to capture, but the research time is too loving long and you just can't put enough bullets in a chrysalid with just 4 troopers, even if they are all in the perfect position. Like, raw damage output is just too much of a problem until you can actually use all those light plasmas you've been hoarding.

Why would you skip lasers at all?

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

The Biggest Jerk posted:

So I'm new to this and got the other skill over squad sight. Should I get a new sniper ( dudes rank 4)

I would say yes for sure. Snipers almost feel like dead weight to me until they get Squadsight.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Alkydere posted:

Try Thin Men with Damage Roulette. The Thin Man flanks you, your guy hits him but only does 1-2 damage with plasma or laser weapons, then the Thin Man crits you for 12 loving damage.

I can deal with one RNG without getting frustrated, but stacking another on top of that is frustration hell. Damage Roulette is fun for maybe a single game, and then never again.

The idea of that happening is why I have yet to try Damage Roulette. Now I don't think I ever will.

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.

Skuzal posted:

On Easy and Normal, if a Chrysalid kills a civilian you can't see, they don't turn into a zombie, on Classic they have a 50% to and on impossible it is 100%.

I had some real fun on a Impossible Terror mission once where I ended up on that "Military Depot" map (the one with all the tanks and stuff) where pretty much all the civilians got eaten before I could get to them. It ended up being one of the bloodiest and nastiest fights I ever have done in XCOM

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Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.
Just finished the game again, and got all the new achievements to go with it including Army of Four (beat the game while never getting a squad size upgrade on classic or higher difficulty). It was pretty fun, and all the new stuff is cool and shiny and all that. Now I just need to get those damned two multiplayer achievements so I can 100% the game. :argh:

Anyway, as I said I got all the new achievements for Enemy Within, so if anyone is iffy about the specifics of how to get them you can ask me. :)

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