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At what level do builds start to feel differentiated from each other, and how many hours does it take to reach that level assuming you know what you're doing?
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# ? Jan 22, 2013 21:27 |
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# ? Apr 19, 2024 23:30 |
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giZm posted:Speeds between 0b/sec and 200kb/sec, keeps claiming that it's done, while in fact it is not. Dirty, filthy liar game! Is your C drive full (assuming multiple hard drives) I think it unpacks poo poo there then cleans up because its coded stupid. I may be thinking of another game that I played recently though. (it downloed just fine to the drive I told it to and installed fine but insisted on unpacking random poo poo C:\temp, and 10-20GB can be a huge amount of free space for an SSD). Also it could be actually installing, I think it shows the speed for that which could also explain it. I had no issues getting the game at 12.5MB/s. May have been a bad connection to the server, or the server just making GBS threads itself. Hell the server could be busy because people are trying to install it now (If I remember correctly the game takes forever to actually install once its downloaded, like over an hour for some god awful reason). Which I'm going to say is in fact the downloaders fault so I agree with you, something is not coded correctly, but it gets the job done. Actually its also possible they have taken several download servers offline because they have a newer version of the game so you don't have a good connection, its also possible your ISP is messing with torrent packets and it uses a unencrypted torrent connection like WoW updater or something. (I haven't checked if it made multiple connection, but with the speed I got its pretty likely, even if it only connects to their servers) which would actually probably explain your speed issues.
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# ? Jan 22, 2013 21:28 |
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I had heard of this game as sort of an indie diablo so I just assumed it would be lovely but it has a surprising amount of polish to it and the devs seem really awesome. It's not my favorite genre but they made a lot of design decisions that seem really fun and address some of my complaints about D3. I'm not a hardcore min/maxer so I won't be opening any skillbuild guides but I like being able to really customize your build and still have the flexibility of swapping out items/gem things. Now I just wish I had a key so I could play today I know there is a character wipe but I am excitedly impatient to try it.
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# ? Jan 22, 2013 21:34 |
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pogothemonkey0 posted:I had heard of this game as sort of an indie diablo so I just assumed it would be lovely but it has a surprising amount of polish to it and the devs seem really awesome. It's not my favorite genre but they made a lot of design decisions that seem really fun and address some of my complaints about D3. I'm not a hardcore min/maxer so I won't be opening any skillbuild guides but I like being able to really customize your build and still have the flexibility of swapping out items/gem things. I kind of wish I couldn't play so I wouldn't be so tempted to play characters that won't be there tomorrow. I'm so horrible at waiting.
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# ? Jan 22, 2013 21:35 |
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So I'm thinking that for the first 2 characters I'm going to do a staff-and-totem Templar (not sure if I want resolute technique) and a wand-and-curse witch. Are there any unique items that are worth building a character around?
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# ? Jan 22, 2013 21:48 |
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When I last played it was at the point where only a few builds were viable (The only one I recall was some massive fire damage buff one). I know I won't be able to just pick skills willy nilly and expect to do the end game stuff. But for those that have played it recently, are they pretty forgiving in terms of the skills at the edges of the tree or will there end up being one skill that everyone needs to get?
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# ? Jan 22, 2013 21:50 |
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pogothemonkey0 posted:I had heard of this game as sort of an indie diablo so I just assumed it would be lovely but it has a surprising amount of polish to it and the devs seem really awesome. Yeah, Grinding Gear have some real talent on board, and have been plugging away at the game for about six years now, last I heard. It's real labor-of-love stuff. Their art team in general is great. They've managed to do dark fantasy without resorting to too many visual cliches, outside of the usual under hordes.
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# ? Jan 22, 2013 21:50 |
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pixaal posted:Is your C drive full
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# ? Jan 22, 2013 22:01 |
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The art direction is actually my biggest complaint, though. To be fair, it's not very big complaint. I'm just not a huge fan of the gritty grimdark look. I think they could have made a dark fantasy game with a little more visual flair (diablo 3 took it a little far). I hope that you start looking more badass as you level, getting cooler looking poo poo because I think that progression is really important in keeping me interested. Can anyone who has played to the higher levels verify if the armor and stuff starts getting cooler? I know they said they would be adding purchasable cosmetics but I probably won't want to pay money for an online flaming hat...
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# ? Jan 22, 2013 22:08 |
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Is there any way to play with Goons? It would be cool to play with some people tomorrow.
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# ? Jan 22, 2013 22:10 |
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pogothemonkey0 posted:The art direction is actually my biggest complaint, though. To be fair, it's not very big complaint. I'm just not a huge fan of the gritty grimdark look. I think they could have made a dark fantasy game with a little more visual flair (diablo 3 took it a little far). I hope that you start looking more badass as you level, getting cooler looking poo poo because I think that progression is really important in keeping me interested. While the gear itself looks cooler, as the devs said, they want you to look like you're wearing gear you've scavenged from the ruins of a destroyed continent. A specific example was that weapons will never glow unless you're using a skill or you buy a cosmetic sword glow
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# ? Jan 22, 2013 22:12 |
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pogothemonkey0 posted:Can anyone who has played to the higher levels verify if the armor and stuff starts getting cooler? I know they said they would be adding purchasable cosmetics but I probably won't want to pay money for an online flaming hat... The higher-level gear looks a bit better, but it's still not meant to look pretty. You're literally scavenging forsaken relics from a centuries-cursed continent. Even the big villains don't look particularly well dressed - it's basically a post-apocalyptic setting. The Gamespot dev interview says that if you want polished and pristine-looking gear, it'll cost real money. It'll be entirely cosmetic. Edit: Beaten, apparently.
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# ? Jan 22, 2013 22:14 |
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Do we know how the cosmetic effects are going to work? Like a reusable dye or something?
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# ? Jan 22, 2013 22:15 |
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How the Open Beta Launch will work forum post by Chris Wilson: http://www.pathofexile.com/forum/view-thread/70299
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# ? Jan 22, 2013 22:17 |
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That is refreshingly honest and transparent.
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# ? Jan 22, 2013 22:24 |
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This game looks good but when I look at the skill tree my eyes glaze over. How are respecs handled in this game?
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# ? Jan 22, 2013 22:24 |
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You get respec points from quests (something like 10-20 over the life of a character) that let you refund one point in the passive tree. You can also find an item called the Orb of Regret that will give you a respec point. If you want to change your build more significantly than that, it's time to reroll.
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# ? Jan 22, 2013 22:27 |
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Eggs posted:This game looks good but when I look at the skill tree my eyes glaze over. How are respecs handled in this game? You get respec points from a few quests and some very rare consumables that drop in the wild. They allow you to take back one point on the skill tree. You might accumulate 10-15 or so respec points over the course of levelling one character to the endgame. I'm pretty sure that GGG said somewhere that microtransaction respecs will not be available.
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# ? Jan 22, 2013 22:28 |
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Guess I'll repost this since it was lost to the old thread, it's possible to craft Orbs of Regret as well, but it's probably a huge pain in the rear end: 1 Orb of Regret = 2 Orbs of Scouring 1 Orb of Scouring = 4 Orbs of Chance 1 Orb of Chance = 1 Normal + 1 Magic + 1 Rare + 1 Unique items of the same type
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# ? Jan 22, 2013 22:30 |
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Ahhpple posted:I'm pretty sure that GGG said somewhere that microtransaction respecs will not be available. Thats a pretty odd decision. I mean it would be an item of pure convenience that wouldn't give buyers any actual power. Tthey could raise quite a bit of money with those while keeping the game balanced. Mr.48 fucked around with this message at 22:41 on Jan 22, 2013 |
# ? Jan 22, 2013 22:32 |
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Mr.48 posted:Thats a pretty odd decision. I mean it would be an item of pure convinced that wouldn't give buyers any actual power. Tthey could raise quite a bit of money with those while keeping the game balanced. Convenience becomes power after a certain point, if you can pay to do something instantly that would take another player 60 hours.
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# ? Jan 22, 2013 22:36 |
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They're pretty adamant about having no gameplay advantages from the cash shop whatsoever. Even if it's just a respec or whatever.
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# ? Jan 22, 2013 22:36 |
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Remember you can reserve character names by creating characters in the league you want. (Hardcore)
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# ? Jan 22, 2013 22:39 |
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kojicolnair posted:They're pretty adamant about having no gameplay advantages from the cash shop whatsoever. Even if it's just a respec or whatever. But it wouldn't give any gameplay advantage, its simply a time-saving convenience feature. Edit: ^^^^^^What league will most goons be playing? (is it 24 char slot total, or 24 per league?)
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# ? Jan 22, 2013 22:39 |
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Mr.48 posted:Thats a pretty odd decision. I mean it would be an item of pure convinced that wouldn't give buyers any actual power. Tthey could raise quite a bit of money with those while keeping the game balanced. The idea is that if you want a vastly different character, reroll.
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# ? Jan 22, 2013 22:40 |
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Is a sword and board fighter a straight up bad idea? I keep on reading about various magic-summon builds. Will I end up perminantly stunlocked at about level 36 with a one hand and shield warrior?
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# ? Jan 22, 2013 22:45 |
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Mr.48 posted:But it wouldn't give any gameplay advantage, its simply a time-saving convenience feature. It could be a serious economic advantage. Here's an extreme example: Suppose somebody discovers an obscure but insanely overpowered build that allows for very profitable farming and requires a level 80 Witch. Someone with paid respecs could simply respec their high level Witch (which they're more likely to have in the first place, because with instant respec you'd only ever need 6 characters) and start farming. A player without cash to burn would have to level all the way to 80, by which time the build might be nerfed.
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# ? Jan 22, 2013 22:46 |
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As much as I want to try hardcore, I'm going to start on default because I know I'm going to die super fast. I'll definitely be trying hardcore eventually though.
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# ? Jan 22, 2013 22:47 |
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kojicolnair posted:As much as I want to try hardcore, I'm going to start on default because I know I'm going to die super fast. I'll definitely be trying hardcore eventually though. There's no harm in playing Hardcore, really. Unlike other ARPGs, dying just gets your high score registered, and you get bumped automatically back to the normal infinite-lives league. Nothing is at risk other than your bragging rights.
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# ? Jan 22, 2013 22:51 |
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So i made an account and logged out, after a while i tried logging back in but it says Invalid Login, the only way to log back in is to use the password reset feature, is it just me or do they have login problems?
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# ? Jan 22, 2013 22:52 |
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Dominic White posted:There's no harm in playing Hardcore, really. Unlike other ARPGs, dying just gets your high score registered, and you get bumped automatically back to the normal infinite-lives league. Nothing is at risk other than your bragging rights. Stashes are separate though. So if you stash anything in Hardcore, you don't take it with you when you die. Of course, you can always just roll a new HC character, grab what you want from the stash, and die. I wonder if the buyable stash tabs are league specific.
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# ? Jan 22, 2013 22:54 |
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Gwyrgyn Blood posted:Stashes are separate though. So if you stash anything in Hardcore, you don't take it with you when you die. You get some remove-only tabs in your default stash when a hardcore character dies. You can then move stuff from hardcore to default, but not vice-versa.
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# ? Jan 22, 2013 22:55 |
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Lprsti99 posted:You get some remove-only tabs in your default stash when a hardcore character dies. You can then move stuff from hardcore to default, but not vice-versa. Oh cool, must have missed that.
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# ? Jan 22, 2013 22:57 |
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Slo-Tek posted:Is a sword and board fighter a straight up bad idea? I keep on reading about various magic-summon builds. Will I end up perminantly stunlocked at about level 36 with a one hand and shield warrior? Melee in general is kinda weak but you can make it work with some passives. Like you mention being afraid of getting stunlocked but there's a passive that makes you immune to stuns at the cost of never dodging an attack again. Also the open beta patch notes aren't out yet. There may be buffs to melee builds coming tomorrow.
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# ? Jan 22, 2013 23:01 |
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Yeah I guess it depends on what the other people I know are going to do. I don't really care all that much about hardcore anyway, at least until I know how to play better.
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# ? Jan 22, 2013 23:02 |
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Thoom posted:It could be a serious economic advantage. Here's an extreme example: Suppose somebody discovers an obscure but insanely overpowered build that allows for very profitable farming and requires a level 80 Witch. Someone with paid respecs could simply respec their high level Witch (which they're more likely to have in the first place, because with instant respec you'd only ever need 6 characters) and start farming. A player without cash to burn would have to level all the way to 80, by which time the build might be nerfed. Right, so it's "exploit early, exploit often" so that you can afford the Orbs of Regret to switch builds and farm before the developers get to fixing the build, rinse and repeat. And the less people exploiting something, the longer it goes unnoticed. Shrug, they'll probably change it before that becomes a problem.
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# ? Jan 22, 2013 23:08 |
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Win8 Hetro Experie posted:Right, so it's "exploit early, exploit often" so that you can afford the Orbs of Regret to switch builds and farm before the developers get to fixing the build, rinse and repeat. And the less people exploiting something, the longer it goes unnoticed. It won't ever be a problem because they're not allowing full respecs at all. This was a huge controversy throughout the life of the beta so if the idea of re-rolling to change specs is not something that seems good to you, this isn't the game for you to play. Sorry, that's just how it is. This game is supposed to be Diablo 2 taken to the next level.
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# ? Jan 22, 2013 23:33 |
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Slo-Tek posted:Is a sword and board fighter a straight up bad idea? I keep on reading about various magic-summon builds. Will I end up perminantly stunlocked at about level 36 with a one hand and shield warrior? Unwavering Stance, which is at the bottom of the tree. Cannot Evade enemy attacks. Cannot be Stunned. (As of the Closed Beta) 13 points from the Duelist starting point and 14 points from the Marauder starting point.
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# ? Jan 22, 2013 23:35 |
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Don't put skeletons on totem if you're going dual totem, you can still cast them manually. Use dual spark or something on your totems.
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# ? Jan 22, 2013 23:44 |
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# ? Apr 19, 2024 23:30 |
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Yeah I suppose you'd want the spells you can't cast anymore on the totems. Dual totem seems like it could be interesting, might try it at some point but not sure.
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# ? Jan 22, 2013 23:49 |