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Well, that's pretty drat neat. Some much-needed content! For fighter-only mode, will it use the same controls as usual, or have you considered allowing more granular control by putting your extra fighters on the buttons that were used for destroyers and frigate? Individual loadouts for each fighter would add a lot to this mode as well.
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# ? Oct 30, 2016 22:43 |
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# ? Apr 26, 2024 16:13 |
Goddamn. That's some good stuff.
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# ? Oct 31, 2016 00:50 |
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all carriers must die going to reenact the Battle of Loum again
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# ? Oct 31, 2016 00:59 |
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This is great, I intentionally try to keep from getting capitals for as long as possible anyway.
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# ? Oct 31, 2016 01:06 |
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Looks like I managed to procrastinate my way into not playing this until launch. Go me I guess!
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# ? Oct 31, 2016 10:50 |
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Cathair posted:For fighter-only mode, will it use the same controls as usual, or have you considered allowing more granular control by putting your extra fighters on the buttons that were used for destroyers and frigate? Individual loadouts for each fighter would add a lot to this mode as well. It'll use the same controls, mostly because I didn't want to write another variant of control scheme. I can see why individual loadouts is brought up every once in a while, but the game would need to be drastically slowed down to have that even matter. The game is super chaotic, so losing a fighter due to the randomness inherent in the combat sandbox is just part of it. That causes all sorts of friction and weird questions -- do you need to pretty much restart when your bomber gets killed because he juked into a long-range artillery shot? What happen on a reinforcement and how can you plan for it in a way that is interesting? No to mention, individual loadouts would require a rework of the loadout screen which would take longer than I want to spend on it. I could probably screw around with this game for much longer, but it makes way more sense to move on and take what I learned and apply it to something else (it won't be a space sim). But regardless, thanks for putting up with my nonsense. You guys are hilarious and honest with your feedback which is great.
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# ? Oct 31, 2016 18:19 |
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Kairo posted:I could probably screw around with this game for much longer, but it makes way more sense to move on and take what I learned and apply it to something else (it won't be a space sim). But regardless, thanks for putting up with my nonsense. You guys are hilarious and honest with your feedback which is great. Please post in a thread like this when you start your next game. It was really fun to watch your process and to see the game take shape.
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# ? Oct 31, 2016 19:30 |
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Sometimes I feel like I bought a really honest and earnest developer diary that happens to have a really cool game attached. Thanks for writing so much about the creation and design process!
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# ? Oct 31, 2016 19:48 |
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Really digging the variety in the flagships, but do I need to be the one who fires the killing shot for the flagship assassination achievements/icons?
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# ? Nov 1, 2016 15:32 |
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GotLag posted:Really digging the variety in the flagships, but do I need to be the one who fires the killing shot for the flagship assassination achievements/icons? You need to kill the pod, and it needs to be on Harbinger difficulty (or above if you're a masochist). And you need to be on the beta branch (but I assume you are). If that's not working, let me know what mission so I can make sure this morning's update catches it.
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# ? Nov 1, 2016 15:46 |
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Huge congrats on release!
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# ? Nov 1, 2016 22:59 |
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Kairo posted:it needs to be on Harbinger difficulty (or above if you're a masochist).
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# ? Nov 2, 2016 07:37 |
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This probably have been asked before, but is there a way to get the music as a soundtrack? Great game btw, love the atmosphere.
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# ? Nov 2, 2016 13:41 |
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Ssthalar posted:This probably have been asked before, but is there a way to get the music as a soundtrack? I want the music as a soundtrack so badly.
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# ? Nov 2, 2016 14:56 |
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Holy poo poo, the traitor flagships are actually hard now.
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# ? Nov 3, 2016 00:59 |
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Dragon mode is so intense On Raid at Su'meer Cloud I was just too slow in taking out the last cargo pod, and the flagship warped in with an interdictor. Take that out, try to line up on the escape vector, get a torpedo salvo launched at me, end up making the torpedoes chase me around the flagship and back into its shield bubble, finally jump out under fire and with no wingmen. gently caress I love this game.
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# ? Nov 3, 2016 16:09 |
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Damnit, I didn't realize that you got the Dragon thing after beating the campaign. I thought maybe I had to start over so I reset everything. Welp. I only wanna play dragon style!
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# ? Nov 8, 2016 04:35 |
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Picked this up last week and I've pretty much 100% it aside what I think is a bug and Dragon mode. The final ending choice is still locked and I've done all missions on Harbinger with bonus plus the carrier bounties. Aside from that it was pretty great and I can see myself coming back to this every so often when I need a quick space sim fix.
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# ? Nov 20, 2016 03:34 |
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Evek posted:Picked this up last week and I've pretty much 100% it aside what I think is a bug and Dragon mode. The final ending choice is still locked and I've done all missions on Harbinger with bonus plus the carrier bounties. Aside from that it was pretty great and I can see myself coming back to this every so often when I need a quick space sim fix. Thanks for the heads up, I'll take a look at it this week sometime.
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# ? Nov 21, 2016 17:13 |
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I finally picked up the game. 7 Hours to beat the game on harbinger, kill all the flagships, then beat it again on Dragon to unlock the final ending. Honestly it was short but it didn't feel short it just felt natural. Its like ok, I do all these hit and run attacks on traitors and it all leads up to the big show. Hats off to the goon who made this game. I hope that you feel encouraged to do more awesome work like this.
Viva Miriya fucked around with this message at 04:55 on Dec 25, 2016 |
# ? Dec 25, 2016 04:48 |
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I was just gifted this! Any tips to keep in mind? It looks great.
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# ? Dec 25, 2016 16:45 |
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RBA Starblade posted:I was just gifted this! Any tips to keep in mind? It looks great.
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# ? Dec 25, 2016 20:12 |
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RBA Starblade posted:I was just gifted this! Any tips to keep in mind? It looks great. 2. Shield extenders don't work if you don't bring shields to begin with. 3. 4. The drift button is your friend.
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# ? Dec 25, 2016 20:49 |
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How do you dodge the waves of torpedos? Need to know because I might wanna start killing flagships again on Dragon.
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# ? Dec 25, 2016 23:51 |
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Kill the launchers, use enemy ships / the flagship to block them.
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# ? Dec 25, 2016 23:52 |
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Hit the drift button and shoot them down like a real pilot
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# ? Dec 26, 2016 05:08 |
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Bolow posted:Hit the drift button and shoot them down like a real pilot thats actually hella fun if i had the autocannon selected but I've grown accustomed to AP rounds+Longrifle+EMP as a go to loadout.
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# ? Dec 26, 2016 05:30 |
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So who here is a bad enough dude to hunt flagships on Dragon difficulty? (Not me, that's for sure )
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# ? Dec 26, 2016 06:58 |
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Cathair posted:So who here is a bad enough dude to hunt flagships on Dragon difficulty? I mean the final flagship doesn't really count but I'll give it a go and report back. I'm thinking Shields, AP Rounds, Autocannon, EMP.
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# ? Dec 26, 2016 07:03 |
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I prefer missiles to EMP. Capital shields you take down by flying inside and destroying the bridge (does destroying other modules take down shields? I forget), and using missiles lets you put hurt on beefy things like flagship turrets while waiting for your autocannon to reload.
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# ? Dec 26, 2016 07:54 |
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That mission where you have to shoot down the traitor prince showed me that missiles are the way and the light. gently caress trying to lead that guy with the EMP cannon.
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# ? Dec 26, 2016 14:18 |
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Holy poo poo this rules. It's like Homeworld and BSG had a baby.
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# ? Dec 26, 2016 18:16 |
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How soon is it feasible to go back to missions and take down flagships? e: Sorry meant to edit last post
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# ? Dec 27, 2016 05:22 |
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RBA Starblade posted:How soon is it feasible to go back to missions and take down flagships? Very.
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# ? Dec 27, 2016 06:15 |
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RBA Starblade posted:How soon is it feasible to go back to missions and take down flagships? Once you unlock purifier bombs it becomes significantly easier.
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# ? Dec 27, 2016 07:27 |
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Ok I really need to learn how to deal with torpedoes consistently because I died screaming. until I learn that flak drones and armor piercing rounds are gonna have to be the way to go. Dealt with the 1st mission's flagship on dragon by basically relying on flak drones to make torpedos go away and blew up escorts. I assigned my fighters to target the bridge while I bombed the flagship. It was over quick. Had to keep moving because one shot from a railgun would end a fighter and being too close to a torpedo launcher would mean I'd die when a volley started firing irregardless of flak drones.
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# ? Dec 27, 2016 10:34 |
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Tanith posted:Once you unlock purifier bombs it becomes significantly easier. Cool, once I do that and get some ships I'll start going back and doing it. I've been replaying on higher difficulties already, but mostly exploded to the flagship. I don't think the scarif torpedo even hit.
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# ? Dec 27, 2016 16:12 |
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Viva Miriya posted:Ok I really need to learn how to deal with torpedoes consistently because I died screaming. if all else fails, equipping carapace armor means that you can eat an entire torpedo volley and take, like, six damage. e: on paper, you should be able to kill flagships pretty well with ap ammunition, making repeated passes against the bridge every time it respawns, but there's really no point
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# ? Dec 28, 2016 02:34 |
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Do enemy fighters not launch torpedoes/bombs on earlier difficulties, or am I only noticing it on Dragon because my frigates have been murdering them on every other difficulty setting?
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# ? Dec 28, 2016 08:24 |
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# ? Apr 26, 2024 16:13 |
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GotLag posted:Do enemy fighters not launch torpedoes/bombs on earlier difficulties, or am I only noticing it on Dragon because my frigates have been murdering them on every other difficulty setting? Probably because the torpedoes have been directed at something other than you and being shot up yes.
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# ? Dec 28, 2016 15:01 |