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I played the hell out of Master of Magic, but I never got into the AoW series. I got Shadow Magic off GoG last year, but I guess I was suffering from the fact that I had no nostalgia glasses for the game, because I found it hard to get into. I guess I should give it another go. Also, the RPS article says 'RTS', I hope and assume that was a typo.
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# ¿ Feb 8, 2013 14:23 |
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# ¿ Apr 19, 2024 08:57 |
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I've been trying Shadow Magic and this series for the first time too. Been splitting my time between it and Eador. Not bad, I'm quite looking forward to seeing what happens with III. Apparently the random map generator can trap you though. My latest game got off to a decent start and then I discovered I was completely caged in by mountains into a corner.
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# ¿ Feb 18, 2013 17:03 |
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Is there any intent to make the 'world map' gameplay of AOWIII a little bit more Civ-like? Like it would be nice to be able to build farms/enhance your terrain a bit more. Also, I've been digging through the manual, and I'm not clear on what the effect of terrain is on your cities in Shadow Magic. Or city positioning for that matter. Does it matter at all? There's a minor bit about preferred terrain, but it's not real clear to me what that entails. Does only the ring of terrain directly adjacent to your city matter? For example, I found some sort of death ring that turned the terrain my hero walked on into black wasted land. Was I hurting my AI at all by racing him around in his land blackening his terrain in big gashes or is it pretty much cosmetic?
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# ¿ Feb 19, 2013 00:53 |
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I love the far-out zoom on the world map. EDIT: Might be nice to have some faint watercolor colors or something for different terrains?
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# ¿ Mar 27, 2013 00:04 |
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Buckwheat Sings posted:That's pretty much the reason why I didn't really enjoy HoMM3. The game felt funky and the combat system felt funky. If this is more like Civ meets Master of Magic sign me up. The more they push the CIV/MOM style the happier I'll be. I like that feeling of starting with a tiny hamlet which you build up extensively while you expand and build new cities across the map. I haven't played a lot of AOWII, but it seemed to miss a lot of that feeling, and seemed to throw you 'into the action' much faster, with you able to field your higher tier units pretty quickly and city/empire building much less of a essential part of gameplay.
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# ¿ Mar 27, 2013 00:13 |
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KnoxZone posted:Does the main hero need to be in a wizard tower to cast spells in faraway battles like in 2/SM? That threw me for a loop the first time I tried out SM. I was just running my wizard around with my army.
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# ¿ Mar 27, 2013 18:58 |
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Gerblyn posted:Oh, I agree with you. I think "deteriorated" was the wrong word to use. In my experience, games without random chance tend to be a lot more hardcore, since the decisive factor is always player skill. By adding randomness, we make it so that a player's ability can be mitigated by bad luck, giving weaker players more of a fighting chance. Another reason people have wanted to keep randomness around is the sense of tension it adds to the game, where someone knows they can win, but only if this webbing touch actually succeeds a 50% roll. Yeah, it also helps the AI. The more the outcome depends on high player skill the weaker the AI tends to get. Kinda like how the AI in Civ V is much weaker at combat, because the one-unit-per tile maneuvering is much trickier then just piling all your guys into a doom stack and throwing it at a city.
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# ¿ Mar 28, 2013 17:13 |
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avoraciopoctules posted:http://www.ageofwonders.com/bringing-sexy-back-to-the-aow-iii-interface/ I actually like the old font quite a bit better. Very clean and readable.
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# ¿ Sep 20, 2013 20:08 |
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Brings back memories of the Elder Scrolls: Arena box. How the hell did they expect a 14 year old to convince his mom to let him buy that? Jesus Christ, Bethesda, that for making my life more difficult then it needed to be. I think I ended up mail ordering it and then hiding the box sleeve so she wouldn't see it.
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# ¿ Sep 21, 2013 01:28 |
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Isn't the heart of these sorts of games the random sandboxes? I don't think I've ever played a pre-made scenario in a 4x game. I never did really get into Shadow Magic, is the focus there on pre-made scenarios/campaigns, or is the 'primary' mode random maps, more like Civilization?
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# ¿ Feb 26, 2014 05:24 |
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I've been half following this thread, but I hadn't watched any of the full gameplay videos until last night. Watched the dreadnaught one and am now 100% sold on this game, even if I intend to only play random maps. I'm going to have to go home and try Shadow Magic again. I think I struggled with the interface on it a bit, and the fact that map seems cluttered and hard to read. It reminds me of how people complain about the interface to the original XCOM, which is totally instinctual to me because I grew up on it. But I'm ten years late to Shadow Magic, so I find myself fumbling around and not really being sure what I should be doing.
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# ¿ Feb 26, 2014 16:35 |
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If more then one stack can join a combat(did I read this?), why are stacks limited to ~6(?) units? Seems awful small.
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# ¿ Feb 28, 2014 21:24 |
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Gwyrgyn Blood posted:A little bit. Both games trace back to the same origins (Age of Wonders -> Masters of Magic -> Civilization 1) so there are some similarities, but overall the focus is pretty radically different. AoW maps are smaller scale and work more like scenarios, as opposed to a grand history spanning world map like Civ. City building and management are a pretty small part of AoW, and instead of researching new technologies you research new spells and upgrades for your leader. There's also much less focus on diplomacy in AoW, in about 90% of maps it boils down to either 1) Who likes you and who doesn't is already decided based on the scenario or your races, or 2) choosing your friends is based entirely around what order you want to eventually conquer them in. This, honestly, is why I'm only a little excited about this. I'm a builder at heart. I like to turtle in my 4Xs, have a few short, decisive wars, and generally win via some peaceful mode like spaceship/transcendence. I'm sure I'll have fun with AoW, but what I really want (and will probably never get) is Master of Magic through the lens of someone like Firaxis, with a strong non-war component. I know there's Fall from Heaven for Civ IV, but I never really got into it.
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# ¿ Mar 30, 2014 23:59 |
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THS posted:Fallen Enchantress and especially Legendary Heroes are legit great games despite the fact that Wardell is a disgusting misogynist. I envy people who can play those games without remembering that the person paying the salary to the designers is absolutely loving disgusting. Huh. I'll have to check it out during some Steam sale. I know the release was dire, and I didn't realize that the game ever actually became worth playing.
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# ¿ Mar 31, 2014 05:00 |
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So should I just be infinite city spamming here? How hard should I push to have bonus tiles in my city radi? They seem like nice bonuses, but I assume a city that has no access to bonus tiles is still worth building? Why would I want to 'migrate' a city to my race? Is there some reason I wouldn't want to have multi-cultural armies/extra unit variety?
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# ¿ Apr 1, 2014 01:34 |
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Is there a minimum distance that cities have to be founded apart from each other? Is there any drawback to spamming cities everywhere? Also, EXPANSION IDEA: Take a cue from the Alpha Centauri expansion and Dominions and have a Cthulhuesque faction that founds cities in the ocean. All fish-men and tentacles and such.
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# ¿ Apr 1, 2014 15:07 |
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boho posted:I didn't think the number-of-figures-doesn't-affect-combat-performance drama would affect me, but it does. Bigtime. After years and years and years of games where figures = effectiveness (I can't actually think of any that weren't like this), AoW3 is hugely unintuitive. It's very unintuitive for me, too. I'd kinda like a graphics option where units are just represented by one large figure instead of a swarm. It would make units easier to read on the map too, add they can be quite small when you're overlooking the battlefield.
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# ¿ Apr 1, 2014 20:00 |
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A.C. posted:Is there a way to see quests you've been offered by independent cities? They don't appear in the "Quests" section of the Overview Panel (top left button) or in the Events Log. They showed up in the overview panel for me. I think they're in the tab with the scenario objectives: "Don't get killed", "Kill the other dudes", etc
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# ¿ Apr 2, 2014 04:08 |
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Taear posted:Incidentally I have a minor...bug with the AI. If they're near you, they'll often cross your border because it's the most efficent way to move and each time they do it if you haven't got open borders, it ruins your relations. I think they're just pathing across and not trying to actually be aggressive, but it's really ruined the relation I have with pretty much every single AI. Yeah, this annoys me. Please, please, please take a cue from Civ V and make it so that violating someones territory is an actual act of war. It's incredibly obnoxious to have the AI waltzing around in your land and makes Open Borders more meaningful.
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# ¿ Apr 2, 2014 18:17 |
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Kanfy posted:I think simultaneous has always been the default in AoW. Don't quote me on that though. It should just default to whatever you picked last.
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# ¿ Apr 6, 2014 15:25 |
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Do the bonuses that heroes give their stack apply across the entire army in a multistack battle, or just to the units that they brought personally?
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# ¿ Apr 8, 2014 18:47 |
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As someone who is really just learning this, I wish there was a way to see what spells each specialization gives you when creating a character (unless there is and I missed it). Like right clicking one pops up a window that shows what each one does. Like I have no idea what spells fire or creation is going to give me. Looking at the wiki it's a lot less spells then I was expecting.
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# ¿ Apr 17, 2015 15:21 |
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Cool, guys, thanks.Splicer posted:Also I think you can just right click on the specialisations in the builder and be brought straight to their page, which contains links to all their abilities. I thought I tried this, but I must have done it wrong.
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# ¿ Apr 17, 2015 16:35 |
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Rascyc posted:Which modes are you playing on? Ideally you hard build maybe one city the entire game on a medium setting. The rest of your cities come from doing quests for the independent cities that you scout out at the start, taking over independent cities, or taking over your opponents. Why is this? I like being a ~builder~ and even though I haven't gotten very far it seems like city spam would probably be a decent idea. Is there some hidden mechanic like Civ's health/happiness affected by your number of a city? Why wouldn't I grab every cluster of 'goodie' sites with cities? Even if they're not actively building units don't they supply gold/mana?
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# ¿ Apr 17, 2015 20:21 |
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Splicer posted:Building settlers costs a lot. Cityspam used to be very much the way to go, but now it's only worth it if it's a very good spot. Otherwise just drop a fort on it and call it a day. Hmmm. I didn't realize forts sucked up gold and mana. I'll just have to play around with it, I guess.
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# ¿ Apr 17, 2015 20:39 |
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# ¿ Apr 19, 2024 08:57 |
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The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button.
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# ¿ Apr 20, 2015 16:53 |