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Last Stand is now available as a pdf from DrivethruRPG and in print from Amazon. You can buy the Armory Deck from here. Print copies and decks now shipping to backers. Should have print and cards available on drivethruRPG soon too. Last Stand is a tabletop roleplaying game influenced by Godzilla movies, Earth Defense Force 2017, Shadow of the Colossus and Mega Man. It uses the Fortune System, a lightweight set of mechanics all about gambling. and it's made by a goon In Last Stand, giant b-movie monsters are invading Earth. Radioactive lizards, enormous swarms of ants, humongous crabs with wrecking ball claws. All of these and more threaten humanity. To fight them, you must become them. You are a Bio-Armor Agent of a shadowy corporation. This Bio-Armor is constructed from the corpses of your enemies. With Bio-Armor, you are stronger and faster than an army of soldiers. You are the only hope for humanity to survive the invaders. During the game, you can rip body parts from your enemies and attach them to your Bio-Armor. Every single enemy power can be slotted into your Bio-Armor and kept as a permanent upgrade. You can build new Bio-Armor frames from invader corpses as well. The core mechanic for Last Stand uses 2d10 and requires you to gamble. You can gamble with tokens you earn through play, by rolling less dice than normal or even gamble away the HP of your allies. (That last part is the best gamble.) You'll launch explosions, throw cars, cause collateral damage and scale city-sized monsters. Last Stand is all about cool powers and quick gameplay. It's also built to be compatible with a variety of other games that use the Fortune System, including Ragnarök. This thread includes exclusive Something Awful content, news about playtests and updates about the game. Useful Links I'm collecting all the useful things from the last thread. If there's anything specific you'd like to see here, let me know. Official site, with more content Ragnarök playtest Critical Hits review Interior art gallery Google Plus community PublicOpinion's light D&D hack Large version of the cover Mikan fucked around with this message at 03:03 on Feb 11, 2013 |
# ¿ Feb 11, 2013 02:59 |
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# ¿ Apr 17, 2024 20:20 |
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Reserving post for content from previous threads, cool announcements, fan art once I find it all
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# ¿ Feb 11, 2013 02:59 |
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Questions! I love questions. Ceetee posted:Some notes and questions about LS: Right now they are mostly narrative abilities - having flight or aquatic gives you the in-game benefit of flight or swimming. They open up certain kinds of descriptions and actions. I think both will see some expansion in later supplements, though. I have a few things slotted in as Keywords that I thought would be useful. Flight and Aquatic are among them. Future powers, field effects, subsystems might refer to those keywords. (A dive bomb power that deals more damage if the user has Flight for example, or in the rules for swimming around in a gigantic jellyfish creature.) quote:Damage over time tokens, do not have their effects listed in the book, only on the card. this can cause confusion for people not using the cards. Ugh, yeah. The token descriptions are scattered around and I know it's annoying. I have a list on the website and I'm including something like that with print copies. quote:What is the action cost of a ripped web slam? I assume Standard. Yeah, Standard for the web slam. That one's on me; I'll update the pdf and see if it's too late for the print copies. The other one is all Dagon It should be Collateral 1, 2 instead of Collateral 12, 2. quote:If you roll equal to the opponent on an attack, is no damage dealt, or do you both take 1 damage? Attacker deals damage, defender doesn't. I'm not sure why that isn't in the book, I know I had it in a draft. quote:Some of the powers (specifically, the drone powers) only affect the stat they are slotted into. What happens if you use that power to build a new frame? Free point to place wherever. quote:And BttS: I appreciate this. If anyone hasn't seen it, the Monster Hunter-inspired game I mentioned in the previous thread is now in early open playtest and can be found in this G+ update. I'm adding new content each week. I'll add this info to the playtest, but: Nope, monster keeps the same number of actions. The crafting system might see a huge rewrite, but for now you get one piece of loot for the whole group and it's supposed to be communal. I'm not thrilled with the crafting system as is though. And haha about the Sledge, I'm gonna rewrite that right now to something like this: quote:When you play an Added Force attack, you may play any number of additional cards. The attack gains +1 power for every card played and occurs on initiative count 5 + number of cards played. Ceetee posted:Once I bought the game however, I fell in love with it the more and more I read, and then some more again once I started playing. Same with the playtests floating around. The trickster mechanics in Ragnarok look great, and I just got done running a game of BttS about an hour ago. This owns. Thanks.
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# ¿ Feb 14, 2013 05:28 |
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I know there's a lot of Last Stand - Dungeon World crossover fans, so the first set of Last Stand monsters reinterpreted for Dungeon World is available. Download here and you can buy it for $1 DrivethruRPG if you like it.
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# ¿ Feb 23, 2013 18:31 |
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If anyone doesn't have the game yet, it is 25% off on DrivethruRPG/RPGnow for GM Day and I'm working with them to get the print copies ready too. I also come bearing gifts, the first collection of Last Stand monsters modified for Dungeon World.
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# ¿ Mar 4, 2013 22:51 |
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Nope. The cards are a great resource for drafting powers and having a physical display of your abilities, but everything on the cards is listed in the book and you could get the same benefit from printing out the power list. Mostly they look pretty. The DTRPG purchase includes a pdf with the cards you can print if you want, too.
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# ¿ Mar 5, 2013 18:04 |
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They got held up at the printer and I've been working with them for the last 2-3 weeks to get it worked out. (It was going backward in the queue for some reason.) They should be in my hands in about a week, from what I've been told, and I'm going to start shipping as soon as I receive them. I already have all of the cards at least. Print copies are ready to go on DrivethruRPG but I'm waiting for the kickstarter copies to start shipping out before I make the option available.
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# ¿ Mar 6, 2013 01:37 |
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The gamble rules shouldn't be an issue; you know whether you've succeeded on a gamble based on your die roll. For PBP there are going to be a few hitches with Reaction moves. Most of them happen after actions resolve or are a reaction to your own actions so they can be resolved without mid-turn input, but there are a few that might trip things up. There are enough powers available you could just avoid them though.
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# ¿ Mar 6, 2013 16:02 |
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Shipping begins Monday
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# ¿ Mar 22, 2013 23:11 |
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Evil Mastermind posted:Box sets too? Box sets are still in production, but box set backers are getting their books and cards at the same time as everyone else.
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# ¿ Mar 24, 2013 01:02 |
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ZenMasterBullshit posted:So what does that leave out of the box set? Double-sided sector tiles, blank sector tiles, dice, tokens, the box, a print copy of the Last Stand companion supplement and individual unique Last Stand content.
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# ¿ Mar 24, 2013 06:58 |
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Doublepostin but: I'm going to put a thread in SA Mart for people who want to buy copies of the book/upgrade from the pdf in a few days. I'll link it in here once I do. The first Fünhaver Monthly will be out not long after everyone gets their books. PublicOpinion is doing some art for it . Here's the table of contents: quote:Play Advice - easy Last Stand hacks Overall that's going to be 5-6 new Bio-Armor equivalents and about the same number of monsters, which means about 25-30 new powers.
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# ¿ Mar 24, 2013 08:17 |
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Kevindanger posted:If we preordered from the kickstarter, are we going to have a chance to send you our address? I sent an email to someone on the team, because I was moving, and I was told to hold off until it was actually shipping. Yes, please send me an update to funhavergames at gmail or through the Kickstarter messages.
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# ¿ Mar 26, 2013 20:08 |
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Evil Mastermind posted:1) How many tokens does the GM start with? I was fighting with the Tarantank, and I made the mistake of only giving myself 3 tokens the first game, which meant the first time I lost the gamble I was cut off from its best attack. Infinite. quote:2) Can you use any stat with a card, or are the individual cards tied to specific stats? With any card. quote:3) How do you earn more tokens outside of gambles? The GM can bribe you into courses of action with tokens, when the GM spends enough tokens, through some field effects, through some powers, giving in to social combat, through the initiative bribe and a few other parts. Evil Mastermind posted:Still, the seven people I got to play had fun, throwing cars through buildings and powerbombing stinger bees.
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# ¿ Mar 27, 2013 00:57 |
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When the GM "spends" tokens, they go into a pool in the center of the table. Once that pool has tokens in it equal to the players, all the players get to take one of the tokens. When a GM power is a Wager, it's a chance the tokens don't get added to the pool. When the GM wins the Wager, the tokens don't get added and the players aren't gonna get more tokens as a result of the power. If the GM loses, they go in the pool same as spending. It's on page 20 of the book. beaten to questions about my own game, a shameful designer
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# ¿ Mar 27, 2013 01:15 |
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Now that Kickstarter copies are on their way, Armory Decks can be purchased on The Game Crafter. The print book can be purchased on Amazon or directly through me, and I'm working to get the DrivethruRPG print on demand copies looking decent. The first backer copies should start arriving early next week. It's very exciting. It's also very exhausting, because I am writing a lot of thank you notes and drawing on card decks and setting up unique content for some people.
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# ¿ Mar 27, 2013 04:46 |
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PublicOpinion posted:
That little guy is the Cyclosa Mech Spider, and he's probably the biggest of the giant monsters I've ever written.
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# ¿ Apr 1, 2013 09:36 |
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ravenkult posted:I made the cover for this yo. That reminds me! There are people who want to order prints of the cover, and I haven't heard back from you by email yet. If you have prints to sell I know a few people who want to spend money on them.
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# ¿ Apr 1, 2013 21:42 |
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Link it in here if you do and I will point people to it, that cover got an excellent reception. (A bit too excellent, I've seen way more blogs and g+ entries talking about the cover than the actual game.)
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# ¿ Apr 1, 2013 21:46 |
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I'd say start worrying around May. I have a lot of books to ship out, solo, while also taking care of my mom after some nasty surgery complications. That gives me a fairly limited window to hit the post office and work on things - I expect to still be shipping this whole week and, worse case scenario, a day or two next week.
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# ¿ Apr 1, 2013 23:33 |
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Yeah, I have folks who are helping me out with things. The guys mentioned in the credits section have been incredibly helpful with keeping the process running. It's still slow with everything going on though.
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# ¿ Apr 1, 2013 23:46 |
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Ceetee posted:Thoughts? I think that works pretty well, and makes things simpler. Ripped powers can be a headache to keep track of during play. One of the things I talk about in the FM is how to deal with that. Ceetee posted:Also hey, made a thing. Not quite as fancy as I planned, but I might pretty it up in a PDF editor some time or something. Print it out, make 3 cuts between the powers on the bottom, and then you can tear the ripped powers off to hand to players, and if they keep a power, can rip the slotted power off for them. This is really cool! I tweeted this out so more people can see it.
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# ¿ Apr 6, 2013 19:26 |
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NinjaDebugger posted:and I am also completely envious of everybody who hasn't shipped yet because I just accidentally helped inspire the custom stuff they're getting, and it is awesome. I am pretty sure I am going to have to release Last Slam to the world at some point as its own thing, because it has been way too much fun to write for.
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# ¿ Apr 26, 2013 23:08 |
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I'm thinking more like a direct supplement detailing high-powered arena basketball, with bio-armor agents slamming against Godzillas for the fate of the world.
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# ¿ Apr 26, 2013 23:18 |
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Next batch of books will be at doorsteps and mailboxes Wednesday (maybe sooner, but I like having a buffer) so the wait shouldn't be too bad. To make up for the wait on the box sets I'm working on some extra things oh no how did this link to a tweet get here my secret is revealed
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# ¿ Apr 28, 2013 04:19 |
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I'm going to test the waters with one or two bio-armor agents, and then go from there. This is all unexplored territory for me and I've been putting myself through a crash course this last week or so. What I want to do is create giant monsters as essentially mobile terrain - something like the Cyclosa Mech Spider (from this month's Funhaver Monthly), where it has four leg sectors and a head sector, it would be great if you could just plop that down on the table and have places for character minis to stand. palecur responded to that tweet with the Terragator and I wouldn't be surprised if it's the first monster to get a treatment since it's almost, but not quite, a giant monster. Once I hear back from a few people, I'll probably do a poll to see which bio-armor will get the treatment first. It's a long-term kinda thing. I've spent the last few weeks getting everything I need to do the prototypes, testing ideas, burning my fingers, ruining molds, all kinds of fun activities.
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# ¿ Apr 28, 2013 07:34 |
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Hey guys, Syrg recorded a game of Last Stand if you like watching or listening to people play games.
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# ¿ Apr 29, 2013 03:15 |
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That's really cool. One of my concerns with Last Stand is how the number of powers an individual player has access to - I love it, but I know it can get unwieldy for some folks - and that's a great and easy way to keep things sorted. As more and more invaders come out in the pdfs, a tool like that would be very handy.
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# ¿ May 9, 2013 19:58 |
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Ceetee posted:I did, however, have a question about how the swarms actually work? Is the entire swarm, at least for gameplay purposes, considered one 'game piece'? Or are they all separate and able to move around on their own? If its the latter, does each member of the swarm get an attack, or does the swarm as a whole get a single attack, usable from any sector with part of the swarm in it? Swarms are a little weird. They move as one game piece and attack as one game piece, but if an attack hits everything in a sector they take damage like individual game pieces. 24-25 have the rules along with an example. There are some vermin that can split up and break those rules, but not in the core book. quote:I'd also like to mention that the "Come back, caution" card is missing some of its rules text. It never mentions that it can attack an adjacent sector. However, it was a ranged power, so while we were playing, I ruled it as ONLY being able to attack adjacent sectors, instead of the one the user is in as well. Agh, that sucks about the card. Page 76 has the full rules text - it's your sector or an adjacent sector. quote:(also, love the new avatar) It's from a piece forums user obfuscobble drew for a new project I'm working on: quote:Edit: Also, my players were pretty adamant about me having to tell you this: It's because they are b-movie figments of our imagination or aliens or subterranean invaders or from an alternate dimension and they get things wrong sometimes Haha that's a good point, I have no idea. I'm sure it made sense to me at the time. Also, if anyone missed the Kickstarter update the first Monthly comes out next week. There weren't as many giant monsters as I would have liked in the core book, so I'm using the Monthly to make up for that. Here's one of them and a teaser for one of its slotted powers: And I'll Form The Head! posted:Select up to two allies in your sector or adjacent sectors; the three of you combine into one bio-armor agent. Collectively, you’re one sector tall and use the Giant Invader rules. Mikan fucked around with this message at 23:00 on May 12, 2013 |
# ¿ May 12, 2013 13:47 |
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For anyone who doesn't follow G+:quote:Based on the really, really weird premise of Sörla þáttr eða Heðins saga ok Högna (http://en.wikipedia.org/wiki/S%C3%B6rla_%C3%BE%C3%A1ttr), this adventure path chronicles the rise of a military warlord in Japan. With his army of literal kabuto warriors, supreme martial arts, killer skate moves and godly power, Odin has devised a new plan to stop Ragnarok. Your party of mismatched Bio-Armor Agents, Blooded, Jet-Set-Radioers and 游侠 must rise against this new threat and defeat the tyrant Odin.
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# ¿ May 13, 2013 20:11 |
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xiw posted:Is the Funhaver Monthly thing a kickstarter-only reward? Nope, it's free for everyone. One of the stretch goals was six months of free supplements. Ceetee posted:Mixed system adventure path? Do want! Definitely. Last night we were talking about things like Water Strider Bio-Armor with bio-skates and Electric City mechanics. Burning Justice posted:I'm curious on how this work Initiative wise, do all 3 act at the same time (and if so do the other two get pushed back if one took the bribe), or are they separate and the giant fused warrior gets to move 3 sectors per round (one for each agent's turn). The latter.
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# ¿ May 14, 2013 13:17 |
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One Cocoon replaces the entire swarm.
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# ¿ May 14, 2013 21:06 |
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Ceetee posted:It doesn't seem to have a Tactician power. Is this intentional, or just for the preview? I believe all the other giant monsters had a full set. It's intentional. There's no real guideline for whether an invader has a full set of powers, I usually play it by ear. Invaders meant to be simple and thrown in large groups usually get one or two powers. Invaders with a cool gimmick will usually get the full set of four. Since the spider's powers are fairly complex, especially And I'll Form The Head!, I stuck with three powers. Being able to use any power from an attached enemy is already a lot to track. Giant invaders will usually have four powers since they're effectively two invaders worth of encounter budget, but not always. quote:The Disruptor power references a stacking effect on the Wrecked field effect, but they are only placed once during the fight. Do other things create wrecked effects? Also, does the leg put the effect in its own sector as well? Yeah. There aren't too many yet, but a few invaders create Wrecked field effects. The Crusher (Last Stand, page 47) has a Wrecking Claw that creates Wrecked field effects and there are a few more in this Monthly. And yeah, you place the field effect in the sector the Disruptor Leg occupies. quote:If a player uses And I'll Form The Head, followed by The Akira Effect, do they stay combined, but shrink down to regular bio-armor agent size? Yep, that's correct. The combination doesn't end until you choose to end it so you'll be a human-sized monstrosity instead of building-sized monstrosity..
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# ¿ May 17, 2013 03:29 |
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Ceetee posted:He currently has BEEEEES and just got the ripped version of Frog Drones, and is loving the idea of having a 'drone centric' character. However, looking through the actual powers, he was wondering if the two stacked. IE: Was it possible to fail an attack with Frog Drones where he rolled a 1 or a 2, then activate BEEEEES to do 1 damage to himself and 2 damage to the enemy? Yes, definitely. The drone powers tend have cool synergy that's not obvious at first, and that's one of the combinations. I didn't get as many of the drones in the book as I wanted, but with a Monthly or two a drone-only agent with five or six creatures orbiting around at all times will be an effective and viable option. I'll move some up to the May Monthly so your player has some new toys. There are a few weird builds ready to roll in the core (an agent with Bee Sting/Poison Mandibles/Pollen Missile/Implanted Anti-Biological Raygun/Crud Vapors can be terrifying on the battlefield) and a few that probably need more support. The goal was to let people pick any powers they want and be ready to roll, and they totally can, but to also have lots of toys for optimizers and tinkerers to play with too.
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# ¿ May 19, 2013 06:16 |
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Sefer posted:Should I be concerned if I haven't gotten anything yet? I'm a box set backer, but you mentioned a couple of months back that box set backers would get their books at the same time as everyone else. Send me a PM or an email (funhavergames gmail) and I'll check on the status. I've still got some books left to ship out next week too.
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# ¿ May 20, 2013 07:17 |
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I think I've responded to everyone who sent me a PM. I decided to completely gut all of the Dungeon player material and rip out a bad mechanic. It's fixed now, but took longer than expected. The Monthly will be out later this week, with the new and improved mechanics. If you missed it, I do have a preview of one of the new giant monsters complete with Voltron powers to slot.
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# ¿ May 21, 2013 05:54 |
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I should post another monster preview to make your job even harder Introduce new mechanics and everything. That generator is amazing though, seriously. Also, sorry about the books guys. Let me know if you want a replacement and I can send one after all the other backers get their copies. (Halfway through, next shipment should go out soon) The Monthly got held back because I'm rewriting the rules for Dungeon content completely. The old iteration was fairly awful and I hate the old unique mechanic. It's been replaced with a new one, Debt. quote:Debt Dissociated Healing Debt 2 Move, Ranged. An ally in your sector or an adjacent sector heals one point of damage. and the new unique monster gimmick for Dungeon is: quote:Hoard Hoard is, basically, gambling with enemy difficulty level. You can choose to fight a stronger version of a monster to get better powers, or set the difficulty to Very Easy if you're struggling. Both of the unique mechanics have to do with money and treasure, since that's what Dungeon is all about. Elder Dragon The Elder Dragon consists of three sectors. L, the legs, sit on the sector grid. B, the body, is elevated one sector above the grid. H, the head, is two sectors above the grid. It’s like a staircase. When the Elder Dragon moves it may rotate 90°, pivoting from the Legs sector. You think you want to hunt a dragon? That’s the dumbest thing an adventurer can do, hunt a dragon. Tell enough people and that dragon’s gonna be hunting you before you know it. Sit down and shut up and listen. Disruptor 5 Leader 7 Operative 3 Tactician 8 Climbing - To resist getting thrown off, characters must roll 15 or higher with Tactician. Hoard 1/5 Some of ‘em breathe fire, some of ‘em breathe acid. Ain’t no dragon the same as another. Disruptor - Breath Weapon. Standard, Ranged. Spend three tokens; everyone in an adjacent sector takes damage equal to the Elder Dragon’s Hoard. When the Elder Dragon’s Disruptor hits 0, anyone on the Head sector takes the Elder Dragon’s Hoard in damage and falls to the sector underneath the Head Sector. ---Ripped. Standard, Ranged. Spend three tokens; everyone in an adjacent sector takes 1 damage. ---Slotted. Standard, Ranged. Spend three tokens; everyone in an adjacent sector takes 1 damage. If the Elder Dragon’s Hoard was 3 or 4 when you ripped this power, increase it to 2 damage. If the Elder Dragon’s Hoard was 5 or higher when you ripped this power, increase it to 3 damage. He tells me this dragon, right, it takes man-sized bites. I’m laughin and laughin and laughin like it’s no big deal. A dragon and it don’t bite any bigger than I do with a loaf of bread? What a teeny tiny little dragon, gonna nibble at all the brave adventurers. No, he says. It bites down a man whole. It takes man-sized bites. Leader - Man-Sized Bites. Standard, Ranged. An enemy in your sector or an adjacent sector takes 5 damage. They can reduce this to 0 damage and increase the Elder Dragon’s Hoard by 1. When the Elder Dragon’s Leader hits 0, the player responsible can raise or lower the Elder Dragon’s Hoard by 1. ---Ripped. Standard, Melee. Spend three tokens; an enemy in your sector takes 1 damage. ---Slotted. Standard, Melee. Spend three tokens; defeat a vermin in your sector. Dragons don’t give a drat about us. You get mad at an ant for crawling over your shoe? No, you want to get a dragon’s attention you gotta hurt it something awful. That’s when it stops playing around. Operative - Dragonic Arrogance. Passive. When a player character deals damage to the Elder Dragon, they can deal 3 extra damage and increase the Elder Dragon’s Hoard by 1. When the Elder Dragon’s Operative hits 0, it gains a bonus to all rolls equal to its Hoard. ---Ripped. Passive. When you deal damage, deal 1 extra damage. When you take damage, take 2 extra damage. ---Slotted. Passive. When you deal damage, deal 1 extra damage. When you take damage, take 2 extra damage. If the Elder Dragon’s Hoard was 3 or higher when you ripped this power, take 1 extra damage instead.
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# ¿ May 25, 2013 08:37 |
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ImpactVector posted:And I should probably ask: How concerned are you about people sharing invader stats from the books? Right now all the data lives in an XML file. But it probably wouldn't be too much effort to encrypt the file if you wanted. I'm ok with it. Last Stand's a small game and I figure it can only lead to more people checking out the book.
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# ¿ May 25, 2013 18:34 |
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You mind if I link that on the Kickstarter? I think people will get a lot of use out of it, and it'll help iron out any issues.
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# ¿ May 28, 2013 00:59 |
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# ¿ Apr 17, 2024 20:20 |
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You're only down an Armory card while you have the Adaptive Systems power as an active power you're using. As for changing out armory cards with a new Frame? Up to the Director and players really. There's no reason you can't use the same set of equipment - Armory cards are generally personality traits and human equipment rather than grafted to the suit (though not always) - and that's a narratively good time to do it.
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# ¿ May 30, 2013 23:22 |