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Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
In D&D 3.5 it costs 1800 gp to dig a 10 foot deep pit and cover it in sticks.

Besides magic, there are two methods for mass transportation. The first method requires a large number of unskilled laborers, one for every 30 feet between destinations. To start, line up all the peasants 30 feet apart, then have them all delay until they're at the same initiative. The first peasant picks up whatever you need transported (bags of holding loaded with objects are a good choice here) as a move action, walks 30 feet as a second move action, and then drops it, where it is then picked up by the second peasant, and so on. You can then either have the peasants walk back to their starting point or carry something the other way in the second round. This costs 17.6 gp per mile per day. Assuming the peasants work 8 hours a day, have average strength, and carry their maximum light load each round, they can move 47.52 tons per day in each direction. You can move more weight if you decrease the distance between peasants to 20 feet, so that they can carry a heavy load each way. The cost per mile per day goes up to 26.4 gp, but you can move 144 tons each direction per day.

The other way for fast travel without magic is to get someone with at least +19 to ride. Then, place a line of saddles over a series of posts 5 feet apart. You can mount/dismount as a free action with a DC 20 ride check, so mount on one side of the, dismount on the other side, mount the next post, and so on. You can ditch the saddles if you get someone able with +24 to ride.

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Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
In D&D 3.5 it's cheaper to buy a +1 Shuriken of Spell Storing and pay a cleric to cast Cure Moderate Wounds or Cure Serious Wounds into it than it is to buy a potion of Cure Moderate Wounds or Cure Serious wounds. True, you take 1d2+strength damage when you use them, but the advantage you get is throwable healing!

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Pfft, 45 miles per hour is for chumps.

The REAL way to move fast is by getting two people with at least +99 Sleight of Hand. A DC 80 Sleight of Hand checks lets you "disappear" someone by displacing them up to 10 feet away. Normally this is a standard action, but you can make it a free action by taking -20 to the skill check. Thus, two people with +99 sleight of hand can alternate shifting each other, giving them infinite speed. For more fun, nothing says you can't shift them vertically, so now you have flight as well.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Speaking of high skill checks, it's possible to make a guy that jumps so well people become fanatic followers who will give their lives to serve you.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
The average person in D&D 3.5 has a +0 listen modifier. The check to hear and understand someone talking right next to you is DC 10. Therefore, the average person only hears about half of what is said directly to them.

Edit: Also tightrope walkers are all epic level (due to the DC 40 balance check required), so never get in a fight with them. Similar for trick riders.

Piell fucked around with this message at 23:39 on Feb 17, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

Rulebook Heavily posted:

So, how about it? Let's make the monk a throwing returning unarmed strike +1. He can now rocket-punch or even rocket-kick people to death from across the room, and the weapon will always return to his, er, hand. Better stick to punching there, champ.

Pfft, that's chump change. See, you can make an unarmed attack with literally any part of your body. First, you take Versatile Unarmed Strike, so that your unarmed strikes can count as piercing or slashing damage, and then you make your unarmed strike Fleshgrinding. Then, you can headbutt someone, and detach your head where it will keep chewing on your enemy for 5 rounds or until they make a DC 20 strength check to pull it off.

Alternatively, get the Metalline and Morphing enchantments on your unarmed strike and become the T-1000. Metalline lets you change your unarmed strike (ie. every part of your body) into adamantine, cold iron, silver, or regular steel. Morphing allows you to turn the weapon you enchant it with into any other weapon of the same category.

d20SRD posted:

An unarmed strike is always considered a light weapon.
Now your hands are knives and your head is a sickle!

Also, the sizing enchantment lets you change the size category to anything you want. You know what they say about a man with Huge feet.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Also if you are a Hulking Hurler you can get a Metalline Sizing on your unarmed Strike, and fight by hurling your own Colossal Adamantine Head at people.

Piell fucked around with this message at 19:29 on Feb 21, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

NGDBSS posted:

Yeah, I recall running an arena character at ECL 50 gestalt (things got crazy and complicated) who had levels of Hulking Hurler on a lark, and I'm pretty sure that with my Strength score alone (300+) I could have done damage in the quadrillions. After a while it's all just a wall of numbers.

As far as I'm aware the record for non-epic hulking hurler is 19,330,723,855,637,920,503,551,754d6+172 damage.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

jigokuman posted:

That would literally be throwing a planet as a weapon, right?

That's throwing 3.8661448x10^27 pounds, or about twice the weight of Jupiter.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Landshark.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Also sharks can't bite off limbs (in Pathfinder).

Edit: Also my "favorite" of those is the one that requires you to meditate in an ant swarm. You know, the thing that does 3d6 damage per round.

Piell fucked around with this message at 14:41 on Mar 6, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
The How To Lose a Friend combination, presented without commentary.



Edit: made it crueler.

Piell fucked around with this message at 14:37 on Mar 19, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Mycosynth Lattice turns all permanants (i.e. everything they've played that isn't in their graveyard) into artifacts. March of the machines turns all those artifacts into creatures. Then you sacrifice Mindslaver, which lets you play your opponents next turn. When it's their turn, play Mirrorweave - now all your enemies permanants (and yours as well) are Chaos Confetti. Now tear up all their cards.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Alright fine, replace Myscosynth Lattice and March of the Machines with Animate Artifact and you can do it with just his favorite creature.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Also in D&D 4E you can be a zombie robot vampire werewolf vampire.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

Kurieg posted:

So a sufficiently cybered street sam could do more damage throwing bullets than shooting them out of a gun?

In Shadowrun 4E there's an adept power, Missile Mastery, that let's you throw basically anything and have it do STR/2 damage. When used by a troll with maxed out strength and Power Throw 3 (+2 strength for throwing purposes per rank), you can throw literally anything for 11P damage. For reference, Assault Cannons (basically small tank cannons) only do 10P. So you can throw a playing card through concrete walls.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

children overboard posted:

Shadowrun has horrible sample characters with useless equipment.

The game has an interesting medium machine gun called the Stoner Ares M202. The unmodified weapon is useless (firing three-bullet bursts gives -4 and -6 to shoot with it. -6 is the same penalty you take to shooting someone while utterly blind. And don't even think of firing this full auto machine gun on full auto: that's -18 to your roll! Very few characters have 18 dice in a skill to start with, we're talking peak Olympic marksmen fitted with vat-grown muscles and auto-targetting cybereyes here being unable to autofire the stock version of this weapon).

Now that's okay, because there's weapon mods! The only way to use this weapon effectively is to load it up with modifications to give some recoil compensation and maybe throw in some tracer rounds, in which case it's fine. Unmodded: Useless garbage. Modded: pretty cool. So of course they give an unmodded one to the sample Street Samurai player character. This is par for the course for those poor sample characters.

The gun's description says "it's a very popular secondary weapon for military vehicles". Makes sense--unmodded gun is too big to fire in your arms so stick it on a vehicle. And then you check out the rules for weapon mounts and read they can only hold a light machine gun or smaller.

Now, this is bad, but it's far from the worst bit about the sample characters. All of them are uniquely terrible in their own special ways. The biggest failing is that I don't think there is a single character with more than 10 dice in anything. By comparison, a starting character made by an actual player is likely to have at least 15 dice in whatever their main schtick is.

The bounty hunter has Uncouth and no talking skills, meaning he literally cannot succeed on any social related checks AND he has to make social checks (which he auto-fails) even in normal everyday situations. He has only 1 init pass and no more than 6 dice to attack with literally his best weapon (i.e. he has a decent chance of losing a fight to even the normal gangers, let alone any "bounties" he might go after).
The enforcer again has Uncouth, but at least he has Etiquette, Con, and Intimidate. He can't lead or negotiate ever, though. No perception skill, so it's easy to slip past him.
The face has Exceptional Atribute (Charisma), meaning he could increase his charisma to 7 instead of 6 naturally. He only has charisma 5.
The hacker is Uncouth (AGAIN) and has no social skills, so he autofails everything.
The smuggler can't actually smuggle anything.
The weapon specialist only has one Initiative Pass and no better skills at shooting than the bounty hunter - the weapon specialist is not actually good with weapons.

If those don't count as Murphy's rules, then there's the fact that Assault Cannons (which are literally small tank cannons) are constantly described as having massive recoil. Despite this, the maximum possible recoil you can get from them is -2 - for comparison, firing short bursts is also -2. Adding even a single recoil compensating item (and most of the assault cannons have one) reduces the recoil penalty to 0.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Ah, but gold can be created by any 15th level wizard through the use of Wall of Iron and Polymorph any object. Iron to gold is the same kingdom, class, size, and intelligence, so it's permanent. Each casting of Wall of Iron by a 15th level wizard creates up to 1875 cubic feet of iron, and Polymorph Any Object turns 1500 cubic feet of that to gold. Assuming the wizard cast only one Polymorph Any Object spell a day, it would only take 200 days to acquire the same amount of gold as all the gold ever mined in the real world. 1500 cubic feet of gold is 1810000 pounds, and there are fifty gold coins to to the pound, so casting each spell once would give the wizard the equivalent of 90,500,000 gp. That amount would keep him in crafting supplies for quite some time!

Even if this didn't work, the elemental plane of earth is of infinite size and thus contains an infinite amount of gold. There's no way around it, this is true by definition.

Piell fucked around with this message at 18:55 on Apr 18, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Wait, drat, I missed the part where it specifically can't create gold. Welp, it's just the Elemental Plane of Earth then.

Edit: Or an epic wizard could do it.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Actually, a 17th level wizard can create 24429000 cubic feet of gold (the equivalent of 1,221,450,000 gp), though it takes a bit of time. And casting the spell a few more times increases the amount quite quickly - even just two more castings would give 32,979,200,000 gp.

Piell fucked around with this message at 19:14 on Apr 18, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Not only that, but there are no rules for how much AC/attack bonus/HP/damage a monster should do, per CR. Literally the only solid guidelines are based on how many HD a monster has, and ignores the end numbers on everything as well as any special powers they might have. Figuring out CR is not a calculation, it's a guesstimate, and one that is DELIBERATELY incorrect in some cases. They've admitted 3.x dragons are deliberately under-CR'd to try to make them scary to fight.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
You've got to look at associated and non-associated class levels..

A dwarf Fighter 5 is the same CR as a dwarf Wizard 10 (CR 5) being that a dwarf is "a creature that relies on its fighting ability", clearly displayed by the favored class: fighter and that they "rarely use magic in fights". A dwarf with 25 humanoid hit dice is also CR 5.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

OmniDesol posted:

Call of Cthulhu D20 is not a great system by any means. It isn't awful, but it's very bland and feels a little clunky. That said, there are some funny bits to take out of it:

-Grappling anyone is a terrible idea. When you try to grapple someone, you must first grab and hold them. Grabbing gives your opponent an immediate free action attack whenever you try it, regardless of if you succeed or fail. You may try this multiple times a round, if you have multiple attacks, at the penalty of giving your opponent an immediate (potentially lethal, but I'll get to that later) attack against you each time. But let's say you succeed at grabbing. Now, to hold your opponent, you must make an opposed grapple check (1d20+Base Attack+Strength Mod+ Size bonus if any), and you deal 1d3 unarmed damage if you succeed. The game also mentions that you can't hold someone who is two sizes bigger than you, but you can grab them. Just in case you wanted to actively take more damage. The last condition to grappling is easy; you must be able to move into your opponents space (this doesn't require a move action). So, I'm sorry if you somehow managed to grab and hold an opponent who was behind a wall, but you're not grappling him, bub.

So far so good? Now, what's the benefit of grappling? Well, you can either deal 1d3 subdual damage to your opponent, or pin them, which immobilizes them for one round, at the cost of being able to deal damage to anyone else for the rest of the turn. The first one is dumb, but the second one sounds useful... until you read a little bit more down the page and find out that immobilizing an opponent somehow doesn't prevent them from wiggling free. In fact, the check to escape a grapple and a pin is the exact same DC.
To be fair, this is just taken directly from 3.x/d20's dumb grappling rules.

quote:

-COCD20's weirdest and most out of place rule is the Massive Damage Threshold. If a player character, at any time, takes more than 10 damage from a single attack, they have to make a DC15 Fort save vs. Death. Not unconscious, not "hey, I need first aid, now!". You're done, only foul necromancy can save you now. I mean, it fits the theme of Call of Cthulhu; you're only a mortal, yadda yadda... but it's pretty lovely for a d20 game, where 10 damage is "average Joe mook crit with his pistol".
This, on the other hand, is the best thing about d20 CoC. Also, he doesn't even need to crit! There are only two pistols (out of 33) that can't do 10 damage in a hit - all other guns can do 10 damage. If you're using melee, on the other hand, you either need 18 strength or 16 strength and a fire axe in order to do 10 damage with a single hit.

Piell fucked around with this message at 20:12 on Jun 27, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

PantsOptional posted:

poo poo, in the last 3.5 game I was in we had a full party of 15th and 16th level characters and we nearly got wiped by a handful of shadows with a couple of greater shadows. I don't remember the details regarding the encounter super well since it was the last session of a game run almost a decade ago, but I do recall that I checked the math out and it fell well within the bounds of a reasonable encounter in terms of CR. This was my first real exposure to just how absolutely useless CR is as a tool.

Yeah, shadows are pretty stupidly CR'd. Since they're incorporeal, you're going to miss half the time unless you have a ghost touch weapon (you probably don't). Damaging spells also have a 50% chance to just not work and as undead they're immune to a lot of spells. Their attacks are all touch attacks which are pretty easy to land and 2-3 hits are enough to drop anyone who hasn't concentrated on strength. If you don't have a cleric to pop them en masse they can be pretty annoying. It's enough worse if the DM is inexperienced enough to take their CR 3 at face value since a typical third level party has a good chance of not even having any magic weapons and thus making it impossible to damage the shadow.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
A spell component pouch contains an infinite number of live spiders.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
The spell component pouch also contains fire and a snack.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
The easiest way to do IMO it is just "either it counts as a shield, or it counts as fighting with a two handed weapon.". The Two Weapon Fighting feat lets you swap between those two at will.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Clubs tied together with strings (which are also free). Also since slings are weightless and free, you can fit an infinite amount in a bag of holding.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Vow of Poverty is actually really pretty bad because items are way better than the frankly mediocre bonuses you get.

Piell fucked around with this message at 16:10 on Jan 2, 2015

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

Double Monocle posted:

For classes who benefited from normal magical armor and weapons, yes. But for monks/druids/arcane casters it was stupid good.

It really isn't.

Edit: Well, maybe druids. But VoP on monks is bad except maybe Touch of Golden Ice shenanigans.

Piell fucked around with this message at 17:00 on Jan 2, 2015

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

Anatharon posted:

IIRC in DnD 3.5 there was a weird class related to demons with things like "Pretend you're a statue for 12 hours. If anyone figures out you're not, you must kill them. After the 12 hours gain +1 to hide." and hilariously dumb stuff like that. Anyone remember where it came up in this thread?I want to show a friend.

Ettin posted it here

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
It seems like a spell that would be great for creating luxury condos. A priest of Berronar moves into an unfurnished apartment and declares it a dwarven enclave (since he is a dwarf and lives there). Since it's just an empty room with no supplies or natural resources, it's obviously suffering. Cast the spell to get a hundred pounds of gold and fancy that place up, then move into the next one.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
In 3.5, Knowledge checks cannot be made untrained. Knowing about mundane animals is a DC 10+HD knowledge check. 99% of people in D&D have no idea what a chicken is. Knowing about humanoids is a Knowledge: Local check, so most people don't even know what a human is.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

ToxicFrog posted:

AIUI, if it's a free action, you can do as many of them per round as you want. So any computation, no matter how complex, will take at most six seconds. Infinite computing power! No-one cares about multithreading or gate counts in this universe, since anything can be computed effectively instantly no matter how simple the computer is. (As far as I know, RAW doesn't care about lightspeed delays. If it does, you need to take that into account and speed is no longer infinite, just very fast, limited by the longest distance between two connected skeletons -- the critical path.)

If it's a non-free action, skeleton->skeleton propagation delays are negligible (as long as no skeleton is more than six light-seconds from its inputs, the limiting factor is how fast the skeletons themselves can switch) and your IBM mainframe runs at 0.16Hz. Perhaps you can double this with Haste (I don't remember the rules)? In either case, massive parallelism becomes important. Here, increased transistor counts resulted in faster single-core processors for a long time; there, multicore computers with huge bus widths take off early, since there's no other way to speed things up. Human skeletons are rapidly discarded in favour of smaller options, ultimately settling on 8mm frog skeletons for the most advanced computers. Even with these improvements, interactive use remains an unattainable dream; you submit your job and get your answer back at best minutes (and more likely hours or days) later. Useful for finance, not so much for gaming.

Really if you want the most efficient skeletal computing you need to cast Genesis. This gives you a small demiplane (180' radius per casting). The important part is that you can determine its traits, one of which is the flow of time. There is no stated limit, but the example given is six seconds in "real" time is one year inside the demiplane, so we can at least get a time ration in excess of five million to one. The only question is if the spell to control the undead runs on the caster's time (meaning a spell to control the skeletons would give many millenia of computing time per cast) or on the demiplane's time (which means you need a caster inside the demiplane to control them).

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Nah, your own demiplane is the best way to do this. Not only can you increase the time rate, you can also set it to no gravity so 3D skeleton arrays are easy.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

Serperoth posted:

Doesn't it still weaken with every metre 'travelled'? So if it goes (say) 3 metres to the wall, it'd weaken by 3 metres, bounce, then on the way back still weaken?

Yes, but they hosed up the grenade damage when they changed how damage values when going from 4th to 5th edition. From a post I made a ways back in the Shadowrun thread:

Piell posted:

Yeah, but grenades weren't an instant kill in SR4. A frag grenade in SR4 did 12P, +5 AP, and a typical non-tank character might have body 3 and Actioneer Business Suit (ignore FFBA for this, which would make it even higher) for a total soak of 13, or a bit over 4 hits on average. 12-4=8, which is not a kill an on unwounded person.

In SR5, a frag grenade does 18P, +5 AP, and a we'll go with body 3 and the heaviest typical armor, an Armor Jacket. Total soak is 22 for an average of 7.333 hits (Actioneer Business Suit would be 1 less hit). That leaves 11-12 damage, which is a kill on an unwounded person (well, near death technically, but either way you're out).

It's even worse when you add in chunky salsa. SR5 frag grenades have a 50% larger radius, thanks to increased damage, which means chunky salsa comes into play more often and is more deadly when it does. Grenades are instant murder machines in SR5.

Edit: Also, you literally can't miss with a thrown flashbang - their maximum scatter is smaller than their radius. Also, with a blast diamater of 20 meters that has no damage falloff it's super easy to get 20 or more stun damage. Also since there is no damage falloff, if you have a guy less than 10 meters from the wall it's a better idea to throw the grenade at the wall (and thus get chunky salsa for 20 stun damage) than to throw it directly at him (and not get chunky salsa and thus only have 10 damage). In a small room, you can easily rack up 50 or more stun damage and murder everything in it with a single flashbang.

Edit2: Wait a loving minute the floor explicitly counts for chunky salsa. All grenades do double damage from what they actually say, due to bouncing off the floor. Someone standing in a normal-height room (i.e. 3 meters) takes 60S from a normal flashbang just from the blast bouncing off the floor and ceiling, not even counting the walls. And because barriers ignore stun damage, flashbangs automatically bounce off even the weakest barrier.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

ToxicFrog posted:

Bag of rats?

Get Whirlwind Attack and Great Cleave. Drop a bag full of rats at your feat, use whirlwind attack to kill them all and get a million bonus attacks, use the bonus attacks on your actual enemies. 3.5 fixed it by adding "When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities (such as the Cleave feat or the haste spell)."

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

bewilderment posted:

It leans more on the gritty end, so... working as intended, I suppose? As you gain XP, your swordfighting dice pool may increase, but your amount of health never will. Not wearing a helmet when you go into combat is considered a very poor idea in that system.

That's mostly because moderately skilled enemies are for more likely to hit headshots than anywhere else, due to how the Expert Die works.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

spectralent posted:

Do I even want to know what sex ninjas are? Sex gods and sex fairies are a concept I'm familiar with but not sex ninjas.

Unless you mean a ninja sex party, which I am familiar with but seems an unusual reference in a fantasy series.

Ninjas who gently caress all the time, but they don't know how babies are made so Kvothe can gently caress all he wants to and not worry about kids because they won't connect any pregnancies to him.

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Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

The Lone Badger posted:

The impression I got from the first book is that Kvothe is a highly unreliable narrator and all the times he was totally awesome you guys should be taken with a considerable amount of salt.
I wasn't interested enough to read the second book.

That was the first book. In the second book, everything Kvothe did was true and all the times he was totally awesome you guys should be taken literally.

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