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Piell posted:Speaking of high skill checks, it's possible to make a guy that jumps so well people become fanatic followers who will give their lives to serve you. The Jumplomancer. I think you can actually do that with any skill; persuade people to follow you based on a Hide/Move Silently/Disguise check("I don't know who that is, I can't see him or hear him, but I'll follow him anywhere"), Knowledge(Religion)("..And that's why Pelor's the best god.""No, you're the best god! All hail Dudebro!") or any of a dozen other skills. I saw one that relied on an Alphorn and the Perform skill. I think you drop the bonus for using a masterwork instrument, but it hits everybody for 1d10 miles. "I don't know who that is blatting away up on the mountain, but I'll lay down my life for him." darthbob88 fucked around with this message at 04:01 on Feb 13, 2013 |
# ¿ Feb 13, 2013 03:58 |
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# ¿ Apr 26, 2024 13:44 |
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Another one for the "3.5 is wack yo" department: The BoVD has a class called Cancer Mage whose main schtick is diseases and spreading them, and at first level they get to ignore any negative mechanical effects from any diseases they have. Normal enough, all the better to play Typhoid Mary, but there're diseases called Festering Anger and Vile Rigidity that increase strength and natural AC, at the cost of reducing I forget which stat, Int or something. This part is subject to interpretation, but: If the Mage can ignore all negative effects, does he also get the positive effects? If so, Cancer Mage + Festering Anger + Vile Rigidity + time => Nigh Infinite Strength and Natural AC.
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# ¿ Feb 13, 2013 05:21 |
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Splicer posted:What's that combo that lets you turn any performance into an instant friendmaker? Perform: Pop a Wheelie sound like fun. The Exemplar, usually built as a Jumplomancer. Discussed on the first page, here. Or you can be a bard and tell people you are the Moon.
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# ¿ Mar 2, 2013 04:58 |
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The tale of Doctor McHeadbutt.
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# ¿ Apr 9, 2013 17:40 |
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BinaryDoubts posted:^^^^^^ /tg/ may be a 4chan board but it has some of the most entertaining RPG story threads I've ever seen. That image and the one with the luchador grappler character are always entertaining. You mean this one? Yeah, /tg/ has some excellent stories, especially since I only go through the suptg archives and get it prefiltered. There's also Boxcar Joe, the Magic Hobo, who was in all the games simultaneously, Old Man Henderson who won Call of Cthulhu, and many others. For content, flying skeleton blenders. Skeletons have no muscle, therefore they must move by magic. Therefore, there's no limit on how quickly they can move their arms and legs. Therefore, between friction and ridiculous speed, they can move their arms and legs fast enough to act as propellers, especially if they're worn down to sharpened bones.
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# ¿ Oct 21, 2013 17:25 |
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Little_wh0re posted:That doesn't necessarily follow on. I suppose it'd be more accurate to say that the speed is limited only by magic, but since most conceptions of magic assume magic is limitless, and by most I mean D&D, it still holds. Besides, flying skeleton blenders are cool enough to justify some fudging.
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# ¿ Oct 21, 2013 21:00 |
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PublicOpinion posted:I gotta know what spell Piss Christ is for.
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# ¿ Dec 15, 2013 08:09 |
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GimpInBlack posted:I think it was mentioned early in the thread. IIRC the Light spell's fluff says it's usually cast on small objects like coins or whatnot and that the target vanishes when the spell duration expires. Buuuuuuuut the rules don't actually limit the size, value, etc. of the target, so nothing stops you from destroying the One Ring by casting a cantrip at it and waiting twenty minutes. More or less.
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# ¿ Jan 15, 2014 04:48 |
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Confirmed. Other oddities: Also twice as expensive as regular arrows: Arrows which shoot farther for less damage, though I'm not sure how much less, and whistling arrows, which I can't think of a non-RP use case for. Arrows which don't break as easily cost 20 times as much as regular arrows. The fact that any magic they're imbued with is single-use leads me to wonder why the hell they're included, since the only advantage is one that could/should be hand-waved away. Thistle arrows, which do bleed damage for 1d6 rounds, cost 1gp each, while bleeding arrows, which do normal impact damage + 1/round bleed until the arrow's removed, cost 360gp each.
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# ¿ Jan 20, 2014 02:02 |
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I brought the issue to my dad the NRA member, and he suggests the S&W Chief's Special, preferably Airweight and with a 2 inch barrel. You can probably get one from a pawn shop for less than USD$100, if it's the Airweight frame it'll be aluminum rather than steel, and apart from one-shot zipguns I'm not sure a simpler gun exists. As for pocket-concealability, I haven't been able to find it but supposedly a demonstrator was able to conceal 18 such guns on his person, between inside and outside jacket pockets, shirt pockets, and back pockets. So yeah, it's probably doable. On the other hand, I can't really argue with AlphaDog up there about how well these rules were thought out.
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# ¿ Jan 14, 2015 06:37 |
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Zereth posted:Are you supposed to smelt it by punching the ore or something? Maybe they'll accept cold-wrought iron, but I've also heard in some places that only thunderbolt iron will do.
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# ¿ Jan 14, 2015 19:55 |
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Heffer posted:There was a game someone mentioned earlier where the best starting strategy was to roll and reroll characters until you got the 1 in 100 chance of someone who could afford a spaceship from the start, rather than work for an NPC corporation. Then a team mate would push you out an airlock and you'd roll your actual character. Anybody remember the name or have a link to the post? I don't remember the game, but there's an earthbound version of that, set in a post-nuclear-apocalypse thing. Twilight 2000 maybe? You started the game with some equipment, based on the time you'd been operating in the wasteland before joining the party, and you could keep rolling and rerolling for more equipment, at the cost of spending more and more time getting irradiated in the wasteland. At the end of it, you'd have a lovingly restored tank and a character who would keel over from rad sickness immediately after giving the party his tank, and then you'd roll a new character to actually go adventuring in. ETA: Yep, confirmed. Also, VV Or the kids take dad's ship and have grand adventures, fighting pirates and discovering lost treasure. VV darthbob88 fucked around with this message at 09:48 on Jan 20, 2015 |
# ¿ Jan 20, 2015 09:23 |
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kafziel posted:Who are you paying the zero silver to for the raw materials, though?
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# ¿ Oct 1, 2015 01:33 |
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President Ark posted:i need to hear the story about this one I believe it's using either grappling, because moving a grappled target 5 feet is a free action with a DC of 20 or whatever, so a clump of dudes grappling each other and cooperating can move at infinite speed, or the Ride skill, because dis/mounting is also a free action and can move you up to 10 feet from saddle to ground to saddle with two checks. The naked halflings, I think, are just because we've been discussing weight, for which naked halflings are a good example weight.
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# ¿ Oct 1, 2015 02:17 |
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darthbob88 posted:I believe it's using either grappling, because moving a grappled target 5 feet is a free action with a DC of 20 or whatever, so a clump of dudes grappling each other and cooperating can move at infinite speed, or the Ride skill, because dis/mounting is also a free action and can move you up to 10 feet from saddle to ground to saddle with two checks. The naked halflings, I think, are just because we've been discussing weight, for which naked halflings are a good example weight. Just looked, here's the grapple post, and the saddle one.
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# ¿ Oct 1, 2015 02:29 |
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Probably more, considering the way things get weird as you approach light-speed. Also from the first page, the reason the road you're traveling on seems so untraveled is that it was only made last night.
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# ¿ Oct 1, 2015 02:45 |
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Heffer posted:Can a bard playing music make you better at hiding? https://www.youtube.com/watch?v=WdJg6Duzzf4
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# ¿ Nov 9, 2015 16:51 |
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senrath posted:Edit: Slightly related, has the Hulking Hurler been discussed at all? If not, I'll write up a bit about it. Various posts on this page, but go ahead and do a proper writeup.
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# ¿ Nov 25, 2015 06:26 |
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Maleketh posted:Everybody would be Kung Fu fighting.
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# ¿ Sep 14, 2016 17:55 |
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Dr. Arbitrary posted:This is actually normal practice for people who specialize in getting into places they shouldn't be. Wearing a hard hat, a reflective vest and holding a clipboard will get you all sorts of places. So will coveralls, a nametag and cleaning cart.
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# ¿ Sep 23, 2016 19:07 |
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ThisIsNoZaku posted:Want to ask these conspiracy types why all these supposed evil genius manipulators leave signs and hints of who they are and what they're doing all over the place.
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# ¿ Oct 18, 2016 00:29 |
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Lone Goat posted:Similarly, Patanoir is an IF that uses similes and metaphors the same way, letting you melt a man's cool demeanour with the embers of a cigarette, etc. ETA: P 302 of the PDF. quote:In the lands of Heluso and Milonda, people believe in ghosts and they believe in mercy. Those who believe most firmly in the first tend to also pay attention to the second, because the two are intimately connected. darthbob88 fucked around with this message at 03:47 on Nov 22, 2016 |
# ¿ Nov 22, 2016 03:43 |
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ZeroCount posted:what you want to do is to use a lot of the alchemical items at once because while spells and abilities usually come with built-in damage limits there's no real limit to how many 'mundane' explosives you can detonate at once.
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# ¿ Nov 24, 2016 18:34 |
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Rigged Death Trap posted:Granted they win initiative. Which low level wizards usually have poo poo-all for. Also if Magic/elemental resistance did not exist. In 5e, I'm not sure. I don't have the books and the best I can find online for the hiring rules are 2gp per day for skilled followers such as well-trained mercenaries, though that's obviously too low for masters of the arcane. Extrapolating from the 50ish GP for 2nd level spells, 150 seems reasonable for a 3rd level spell like Fireball, which would do 8d6 save halves. Or, for the same price, you can get 3 vials of alchemist's fire, doing 3d4 save negates. On initiative, as Kwyndig said, surprise rounds, plus readied actions "As soon as I see a dragon, I fireball that sucker". If you're dropping 150gp per wizard on an artillery battery, you're going to plan ahead, position them wisely, etc. Or you can just put them wherever, let them go after the orcs, and pay any survivors, which would probably still be cheaper than buying enough alchemist's fire to match that damage.
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# ¿ Nov 24, 2016 19:53 |
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Glagha posted:Wasn't there a bit in D&D 4e where you could be a Half-vampire vampire werewolf vampire? I think it was because there was a race that were vampires in all but name, a feat that made you a half vampire and gave you similar powers, a vampire class, and I think another feat that gave you werewolf powers. I know there's the Quintuple Undead Triple Vampire, posted in this thread. unseenlibrarian posted:The best D&D 4E Army of One Undead dude is, presently, IIRC:
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# ¿ Dec 22, 2016 21:02 |
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crime fighting hog posted:This reminds me, I believe it was from the Eberron setting too, you could get a item that acted as another limb, it let you make extra attacks and everything at a small penalty. It cost about 2,000 gp if I recall.
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# ¿ Dec 23, 2016 02:46 |
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Doresh posted:That's the idea. Medium sized dudes that people just don't notice.
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# ¿ Jan 14, 2017 18:41 |
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Bertrand Hustle posted:Skeleton computing and "on a clear night, you can't see the moon" are the best things to have come out of this thread. You're forgetting Toot toot motherfucker.
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# ¿ May 10, 2017 21:23 |
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Or a white pickup with a utility box; park anywhere you like and most people will assume you're there on Utility Company business.
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# ¿ May 17, 2017 21:51 |
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Firstborn posted:Maybe not a Murphy in the purest sense, but when I played Pathfinder I always asked to play Cavalier first. It's a knight, and you get to pick some cool Warhammery sounding Order to belong to which some special traits. It made full use of the rules for mounted combat because you got a cool horse. I think DMs hated running them because you could do some terrible, terrible damage with a mounted charge and stuff and a lot of DMs want their campaigns to take place in spooky caverns and stuff.
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# ¿ Jul 24, 2017 17:49 |
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Caphi posted:The "higher CR = less well known" thing is one of my favorite Murphy's. Frankly, I feel like I know more about mythical dragons than most real life small wildlife. E: I think this was also brought up in this thread, and something about how peasants know so little about the world they live in that you can tell one that he's an elf, and have a better than even chance of him believing you.
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# ¿ Jul 25, 2017 19:38 |
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senrath posted:So I couldn't find the actual build because Wizards killed their forums and I couldn't find an archive for the thread, but the record (without infinite sources) managed enough strength by ECL20 to do 19,330,723,855,637,920,503,551,754d6+172 damage with a thrown "weapon."
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# ¿ Aug 3, 2017 19:37 |
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Zandar posted:...if all your inspirations are that low, doesn't it mean that you can actually die? Seems like it's a tradeoff, at least. I think that was explicitly called out in the review; somebody with a high inspiration is going to be immortal, while somebody with several low inspirations is going to get so much screen time.
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# ¿ Nov 22, 2017 22:08 |
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Madurai posted:Point of order: puce isn't any shade of green. Actually, puce green is a thing. A wrong thing, but a thing nonetheless.
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# ¿ Jan 25, 2018 23:09 |
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Mors Rattus posted:A theoretical combination of Charms in Exalted 2e that allowed you to deal arbitrary amounts of damage to anyone you could see simultaneously, extended your sight out to any point not blocked by physical objects, and was then performed from on top of the tallest mountain in the world at the center of Creation, therefore allowing you to see (and kill) 99% of the world. E: Correction; you're already using Pattern Spider Touch to utterly unmake your various targets, but you can also use it to transform them into whatever beast or material you feel like. darthbob88 fucked around with this message at 17:23 on Aug 6, 2018 |
# ¿ Aug 6, 2018 17:17 |
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Zereth posted:I AM THE MOON And yeah, I remember this coming up either here or in grogs.txt of old, that it's easier to convince the local bigwig to send some dudes to clear out animals if you lie about there being owlbears than if you tell the truth about wolves.
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# ¿ Nov 22, 2018 02:40 |
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Brofessor Slayton posted:I'm reasonably sure that was it, but it's probably a few dozen pages back. The lead-in was about how a starting character can just barely afford to have some dirt on the emperor. Yeah, IIRC it's that anybody can get Blackmail on any other character, for (target's level) character points, down to level 1 commoners. Scorpions get a 1 point discount on that, so they would pay 0 points each to blackmail all the commoners in the kingdom. Or, for 9 points, you can get dirt on The Emperor.
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# ¿ Nov 22, 2018 17:32 |
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The Lone Badger posted:You know a secret of dire import. Now that you know it, you can dedicate your existence to making sure it never gets out and silencing anyone that might suspect it. Sort of a reverse-blackmailer.
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# ¿ Nov 23, 2018 05:37 |
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Mors Rattus posted:My favorite stupid internet centaur thing is the equitaur, invented by furries. It’s a horse furry that is also a centaur.
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# ¿ Feb 22, 2019 18:26 |
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# ¿ Apr 26, 2024 13:44 |
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MadDogMike posted:Wasn’t there a funny example for the dragon DC info thing, where somebody looked at the baby dragon and said “Oh my! This is a red dragon wyrmling that’s descended from Abraxus the Terrible, who is notoriously defensive of their spawn!” “What’s that in the sky?” “Hmm, some kind of big red flappy thing? I’m not sure what-“ *party burns*. neonchameleon posted:It's more amusing than that.
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# ¿ Dec 2, 2022 04:17 |