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Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Sun



It's like a Western, but with Vampires! Welcome to Let’s Play Boktai 2!

Q. What is a Boktai?

Bokura no Taiyoh (Translated fully: Our Sun) is a video game series made by Konami starting back in 2003 with Boktai, The Sun Is In Your Hand! The most notable feature of the series is that each cart featured a Solar Sensor that would detect the UV rays in sunlight and translate them into in-game effects!

Q. Wait, you mean you had to play this outside?

Yup! Unless of course you had a UV light handy.

Q. I heard this game was made by Hideo Kojima. Is this true?

He did! Kojima was the producer of the game, and the one who came up with the original concept.

Q. So is the story…

It’s pretty easy to follow. Mostly. We play as the Solar Boy Django, fresh from defeating Hel, the Queen of the Immortals, and purifying the City of Death, Istrakan. Now, we return to San Miguel, The City of the Sun and Django's home, to purify it of the Undead.

Q. So how is this thread going to work?

It'll be a 100% (to the best of my ability) Screenshot LP, with video for more important cutscenes, and a few points for audience interaction.

Oh, and before I forget, You can talk about spoilers, but make sure to tag them, okay?






SAN MIGUEL SHERIFF'S OFFICE BULLETIN:


WANTED: FOR VARIOUS FOUL DEEDS INCLUDING MURDER, CANNIBALISM, THEFT, CONSPIRACY, BLOOD DRINKING, AND OTHERS:



: PURIFIED! A snowy haired Immortal dressed in a duster and wide brimmed hat. He stole the Solar Gun from the Solar Boy! He is somehow capable of using the Solar Gun, so consider him armed and extremely dangerous! Further information reports that he was last seen purifying himself, along with the Immortal Black Dainn. REWARD: CLAIMED


PURIFIED! The White Duneyrr. A blonde Immortal in a white coat and sunglasses who can turn into a giant moth. Made a huge mistake attacking Django freshly awoken. REWARD: CLAIMED


:PURIFIED! Black Dainn. A white-haired immortal with powers over shadow. The true extent of his abilities are currently unknown. Last seen being purified along with the Vampire Ringo. REWARD: CLAIMED


PURIFIED! Red Durathror. A red-haired Immortal with power over plants. Was once the root of the Darkness Tree, but absorbing the lifeblood of the Solar Tree ironically left her vulnerable to the very Dark power she tried to protect. REWARD: CLAIMED


: PURIFIED Blue Dvalinn. A purple-haired Immortal with power over water. Sealed within the Aqueduct for years, she was released by Black Dainn. She made the mistake of trying to face Red Django head on, and was destroyed for it. REWARD: CLAIMED





Table of Contents:

Update 1: A Pistol for the Man with No Name

Update 2: The Girl with the Golden Glove

Update 2.5: The Game cart and AUDIENCE PARTICIPATION!

Update 3: Fist of Bat Punching

Update 4: Grave Mistakes

Update 5: A Fistful of Jewels

Update 5.5: Freeze-out in the Northwoods

Update 6: Should you ever meet the Dark Boy…Pray for your Death!

Update 7: The Man beyond the Desert Tablets

Update 8: Adios, Red Django

Update 9: Under Burning Rays

Update 10: Cheyenne, The Bad Man of Dark City

Update 11: Red Sun

Update 12.5: Hunt For Missing Treasure

Update #13: The Four Bit Treasury

Update #14: Little House on the Time Warp

Update #15: The Tarot Trio and the Lady of the Cards

Update 16: Stardust on the Forge

Update #17: Tower of the Two Brothers

Update #18: Ringo...Adios!


Heavy Sigh fucked around with this message at 18:29 on Nov 17, 2013

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Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Reserved.

Heroic Creampuff digs up some cool things!

heroiccreampuff posted:

I love this game, but it sure as hell does weird things sometimes. I hope you have some recorded footage later to show off how Bubbles Destroy Your Game.

Also someone mentioned a little while ago that Boktai didn't have enough anime in it, so I'll just leave this link here of the original commercial advertisement for this game.

The English version of the E3 trailer is also pretty magical. I said I'd post these a while ago, but I wanted to be absolutely sure there weren't any spoilers left in the videos. Also sorry for the crap quality, but the videos aren't mine. Still had to post them through polsy so a video of the final boss didn't pop up in the related videos list. :argh:

(If OP wants these taken down however, just say so.)

Heavy Sigh fucked around with this message at 20:34 on Jul 8, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update #1: How the Sun Was Lost

Morning Sun



If there is one thing I’ll fault this game for, it’s the fact that they only give you one save…but it’s not like that’s a problem right now.



This is a neat feature if you owned Boktai 1! Upon beating the game, it’d give you a really long password that, if you input it here, lets you start with better stats! But since we don’t have a password, we won’t be using this for now.



Django’s a pretty good name…



But I’m sure you all could come up with a better one?



On second thought, let’s just go with the default.

--------------------------------------------------------------------------------------

Star Reader



grand Twilight descends on the Wedge-binding City of the Sun. A deep shadow is then born in its wake.



Well that doesn’t sound good.

---------------------------------------------------

Solar Boy Django



: Pass through this valley and you’ll finally arrive at the City of the Sun, San Miguel. Or rather, the City of Death that your hometown has been turned into by the Undeadening Curse of the Dark Immortals. I thought the Undeadening would abate with the Queen defeated. But I feel it with my solar sense…The Undead still roam there, dark servants, stripped of life and stripped of death. And the immortal shadow that manipulates them all…



: Dispel the dark clouds that shroud the City of the Sun!



Actually Otenko, I think I’ll just go back to Istrakan. I mean, that place is purified now so-





Darn.



Welp, here we are on the way to San Miguel. I guess we should hurry-



A what?



Oh. That’s nice of them.

: They give you useful info for your adventure, and tips for overcoming obstacles. To read a panel, move close to it, and press the A button. It’ll do you no harm to find out what it says.

Otenko is right, unless of course you need to play this game fast. Then just ignore the panels.



Panel: Know that north is to the top right, south is bottom left, east is bottom right, and west is to the top left of the screen.



This one talks about the R button and how it lets you look ahead.



Using our R button, we can easily see some deadly spiders ahead. They’ll be difficult to sneak past.



So let’s just shoot them with our handy SOLAR GUN.



Our incredibly powerful and efficient SOLAR GUN, as evidenced by our barely-drained yellow ENERGY METER.



Unfortunately, the SOLAR GUN does not eliminate spider webs, so we have to mash buttons to escape.



Panel: When you are caught in a spider web, or by some other enemy or its trap, get away as fast as possible by rapidly moving the Control Pad.



Slightly strange they’d put the explanation after you’ve been caught, but oh well.

Heading to the North…



Note that we are actually above those spiders, and as such cannot shoot them! Height is a thing in this game, and it affects a lot more than just combat.



Panel: The Solar Gauge at the bottom center of the screen shows the amount of Sunlight that is hitting the solar sensor.

This is true. Too bad it’s nighttime…



OR IS IT?



…Darn, my UV light burned out.



This next one talks about our LIFE GAUGE. It’s the green bar up in the corner. If it hits zero/ turns fully red, we die. We don’t want that.



Hm? What’s that green thing hiding over there?



It’s a chest! Green chests contain rare equipment or rare items, and as such, do not come back under normal circumstances, unlike their more common red-orange relatives.



This shot is actually blocked by the stairs, as it is unfortunately beyond us to tilt our SOLAR GUN up. Oh well.



This chest contains a map. Sometimes maps are broken up into parts, like here.



We can flatten against walls to take cover from a variety of things, and to keep out of sight. We can knock on them too, but there’s no use for that yet.



Huh. Floor’s out. Oh well, there are some bits on the edge there, so we can probably just-



Oh.



Block puzzles ahoy! You can shove rocks and such around by flattening up against them.



As seen here when pushing this surprisingly box-shaped rock.



Hmm. If you flatten up against a wall, you can slowly slide left or right until the wall ends or you hit an obstruction.



Doing it the right way this time…



Is that a skeleton with a lightning bolt on its forehead? Does that mean its a wizard skeleton?

Heading north, we stumble upon…



A person! He looks friendly.




And he’s the silent type.



Which is strange, if Otenko and those Hint Panels are anything to go by!




Oh no! Another one of those guys I spent the last week purifying!

Magic Flute




Okay wait they didn’t do this.



Suddenly, the silent cowbow vampire here decides to freak out.



Giving us a perfect chance to take him out.



You’re lookin pretty pale there, friend. Maybe you just need some sun!



Eh?




Yup! Good that you recognize it, cause it’ll be the last thing you-



Huh?



WAIT I’M NOT READY



Dang.



: It’s no use to him! Only a Solar Child can operate the Solar Gun! It’s useless in the hands of a Vampire!



Right, so our first boss fight entails getting our gun back and-



Oh crunch.




You’re the Messenger of the Sun, you tell me!




OH NOW WHAT’S WRONG WITH YOU





WAIT NO THAT’S MY GUN GET BACK HERE

*Music fades out...*



: But I can’t believe it… A Vampire that can use the Solar Gun! Maybe he is the dark cloud covering San Miguel…?



And thus we are reduced to saving the city with our hands.

Master Otenko



: What’s done is done. You can’t change the past. But it doesn’t mean the future is decided! What you do right now…That’s what will determine the future!



: Remember the blood and soul that rests in your Crimson Scarf! Something like this would never have knocked your father’s spirits!



Actually, saving the city with just our fists would be pretty boss.



: You must track down that vampire and Retrieve the Solar Gun!





--------------------------------------------------------------

Magic Flute





Red-haired Girl: How could he have defeated the Queen, let alone the Count?



Black Shadow: The blood of both the Sun and the Moon runs in his veins. Anyway, the Queen, -no, Hel- simply returned to her rightful place. Right, then! I must get on while there’s nothing in the way. Sleeping Beauty awaits her wakeup kiss. You’re in charge of stopping the boy.



Red-haired Girl: What would you like me to do about the vessel?



--------------------------------------------------------------------------------------------------------------

San Miguel






-----------------------------------------------

Cutscenes: The man in the Hat

Heavy Sigh fucked around with this message at 04:31 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Oh yeah, that brings me to the gimmick.

We're doing two playthroughs of this game. One is how a normal person would play the game, the other is...

Well, here's the Title.

Django Unarmed: Let's Punch Boktai 2!

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update#2: The Woman with the Golden Glove

City of Death



: But now it is truly the City of Death. ...Huh?! Is that...? Amidst the Darkness... I sense a faint glimmer of life! Could there be something alive in there that escaped the Undeadening?

Can’t hurt to find out!

Heading north up the ramp…



We come to stand inside the wall that surrounds San Miguel.

Let’s read!



Panel: Indoors, where the sun’s rays cannot reach, solar charging will not work even if the solar sensor is getting light. But under a skylight, the sun’s rays can be used for solar charging. Also, undead monsters are weakened by sunlight, so they can be damaged by the rays of light coming through a skylight.




Reread the above, because it is incredibly important. Skylights are your sole means of charging indoors, and are essential to survival. However, they are invisible unless light is striking the solar sensor.



Like so. Take note, skylights are not always square shaped, but more on that later.

More reading!



Panel: Foes with keen hearing will come towards areas where they hear a noise. Knock on walls to lure enemy monsters to where you want them. To hit a wall, press the A Button while you’re flattened against it.



Let’s take Mr Panel’s advice and try it out on that poor Bok over there.



Imagine an adorable squeak of alarm whenever that ! pops up.



Imagine an equally adorable squeak of confusion whenever that ? pops up too.



Oh, and remember how the skylights were said to damage enemy monsters? If we combine that with our new knowledge of how to lure monsters…



We can make these horrible zombie monsters march right into a searing hot trap.

But that doesn’t seem useful, with such a low damage output…Then again, what if it was a little sunnier outside?



Much better.

Moving on past the un-undead Bok, we pass through the door it guarded and-



WHAT



THEY AREN’T SUPPOSED TO BE SMART ENOUGH TO DO THIS!



WITH WHAT!? MY HANDS!?

ATTACK!



Welp, no choice now!



Eat FIST OF THE SOLAR HERO!



Oh.



Wuh-oh.



NOT A GOOD TIME OTENKO!

: You can’t defeat a Skeleton without a weapon!



Wait, that’s not locked?



Hang on, maybe I get extra damage with counters!



Since when do skeletons know how to Backstep!?

Unable to harm it, we flee like dogs to the eastern door…



A chest! Tell me it holds a gun! I’m good with those!



Otenko that is wrong I cannot beat up monsters with a videogame.

: It's nothing compared to the Solar Gun, but it's better than using your bare hands. It can't purify the Undead without the power of the Sun, but Skeletons are material-type monsters, with physical form... so you can get rid of them for a while by destroying their bodies. It's all up to you now, Django!

Before that, let’s read some more!



Panel: You can check your weapons and change equipment on the menu screen. Your current weapon is shown at the bottom right of the action screen.



Yes! A millennia-old knife from a fallen empire is exactly what I need to fight a skeleton!



FOR THE REPUBLIC!




Ah! Sparkles! Sign of the Vampire! …Wait, I’m not outside, why am I sparkling?



: Ex Points go up when you defeat monsters. When they reach a certain point, you'll be able to level up. By allocating the status points you get when you level up, you can enhance some of your stats. There are 4 stats you can enhance: Vitality, which affects Life Gauge capacity, Spirit, which affects you Energy Gauge capacity, Strength, which affects your attack power, and Agility, which affects your movement speed and your power to defend. You can allocate your points on the menu screen's status menu. Even if you level up, your stats won't be enhanced unless you allocate points. So don't forget to do it!

That’s a lot of important words, so lets do that right now!



It works just like he said. You use the control pad to spend the points, and the A button to finalize your selection.

Now then, I’ll be saving the levels I get until the end of the update, whereupon I will be opening the point spending to a-HAHAHAH NO.



Now then, moving through the western exit…

City of Death



Panel: If an enemy spots you, it will attack without fail. But sight-oriented foes won’t attack if you don’t enter their field of vision. If you approach them from behind, you can pass by them without a fight. You can also inflict serious damage on them by attacking them from behind.



Behind, huh?



Hey, it worked! Now then, lets just check out that chest…



…I was hoping for armour or something to go with my knife, not the second part of the map!

Heading West…



More Reading!

Panel: You can reduce the damage you sustain if you equip a protector. Check the protectors you have and change equipment on the menu screen.

But I don’t have a protect-



-oh.



Welp, let’s put this on.



It’s Leather Armor, with 15 Durability (defense) and 10 weight (Strength must be above this value or you slow right the hell down). Sometimes these can have special effects, but those will be examined as we come upon them.

Heading upstairs…



If you look closely, you can see a skeleton down there. Now imagine him getting cut to pieces from behind, and me moving on to the next room.

Moving on to the north…



WHY DO I KEEP FALLING FOR THESE



…That’s the only other exit, but it’s not like I would need to run away this time or anything…



FOR THE GLORY OF SAN MIGUEL!

ATTACK!



This purple guy is a Ghoul, as opposed to the green Boks from earlier. He's stronger and tougher than they are, but that's not all.



He’s got a few more tricks up his rotting sleeves than his mouldy green brethren.



For one, if he catches you in his sights…



He’ll throw up a glob of purple goo at you, knocking you back and dealing Dark-type damage. He’s got some impressive range on it too, so he can catch you off guard if you stray into his sight even at a good distance.

Tough as he is, its only a matter of time before he loses this fight to the death and-



Who in the heck!?

Magical Girl Zazie



: Zombies are undead monsters. Yer can't defeat 'em without the Sun's power. What were you thinkin', eh?! The Solar Boy losin' the Solar Gun! Jeez!

Oh now that’s just a low blow! We totally could’ve taken that vampire if he hadn’t run off with it!



: You cryin'? Cryin', are yer? Think cryin's gonna help? Even if it's rainin' cats 'n' dogs, a sunflower holds its head up high! Here! I'll lend yer this. Now, just cheerup, 'kay?



Ooh, more sparkles.



Fancy!

…Wonder how much it cost? Ah, it’s probably some artifact from long ago or something.



: It can add the property of Enchantment to any weapon by using the Sun's power. It's one amaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazing Magic Machine! But for Enchantment, yer gonna need all different types o' Moonlight Magic.

…Hang on a second.



Yeah, that.







…Right.



: Eh? Can't use magic?! You really ain't cut out for all this! You sure you're the Solar Boy? Surely you can use easy stuff like ENCHANTMENT SOL, eh? Alright! I'm doing you some bloody favors. Bloody enough to please them Vampires!

Look lady, I’ve got half a mind to punch you with this dang glove, so quit with the sass!



I’m always ready for sparkles!



…Is that staff topped with a question mark?



But I’m not sure how!



: To use magic you gotta equip the stuff first on the menu screen. Then yer equipped magic shows up at the bottom left of the screen, 'kay? You can switch Enchantment Magic on and off using the L Button. When yer attack usin' a weapon with Enchantment on, the attack becomes a property attack, 'kay? Magic lowers yer energy, so watch yerself and don't forget solar chargin'!



Wait where’s the-



Oh.



Uh…

ATTACK!



Oh right, the FIGHT TO THE DEATH!



With the power of ENCHANTMENT SOL, our sword both sparkles and glows with the golden light of the sun! It’s brilliant radiance tells us to strike down evil! With nothing less…



…Than the SHINING SOLAR SWORD TECHNIQUE!



VICTORY!



: Well, you'll be able to purify the Undead with it. You still have much to learn before facing Immortals, but we can't be picky! But goodness, that girl... and the way she talks... She said she'd be waiting at the Mall. Go to Sun Avenue, in the heart of the city. Carry on to the north, Django!

Sure! With this (new?) sword and this magic glove, nothing can stop us now!

Heading out through the now unlocked north exit…

City of Death



: Let me explain, Django. You'll need sunlight to restore your energy, but if you're exposed to very strong sunlight or are outside for too long, you'll run the risk of overheating both the Sol De Vice and yourself. If this happens, obviously you won't be able to carry on with your adventure. So if you see the overheat alert appear over the Solar Gauge, make sure you get into the shade and rest for a while. Got it?



Oh great, now even the Sun doesn’t want to help me too much. This saving the city thing just gets better and better.



IGNORE ME!

Sun Avenue 1

[/url]

And here we are, Sun Avenue, the Heart of San Miguel. Wait, that girl called this the Mall, so maybe I can go shopping!



Wait, people put signs in their doorways? Maybe it’s a sale sign!



Dang it!



Is everything here either locked or closed?!

And- wait what was that glint just now?



Aha! Solar crystals! If we strike them with any kind of weapon…



They’ll break!



Releasing these little firefly guys! The green ones are Moonlight Bugs, and they restore health, while the orange ones are Solar Bugs, that restore energy!

They can appear anywhere, so it’s good to keep an eye out for the telltale bright green glint. In dungeons, they can mean the difference between life and death!

Now then, back to our exploration of the ‘Mall’…



Hey! It’s that girl from earlier!



Oh, and she’s got a friend!



…I’m not that scary, am I? :smith:



Quit with the sass! I could’ve taken him without your help.



Wait what this thing has fees?



...You bought this from Dark Loans, didn’t you.

: Y'what? Got no cash? Well, that's just typical, now ain't it... Anyway, I reckon this'll help yer out. You can borra energy whenever yer want. But watch out, 'cos you'll have to pay it back, 'kay? Betta use it carefully. Go ask over at Dark Loans if you wanna know more, awright?



Speak of the devil…



: If I’m not mistaken…Sunflower Girl, isn’t it?

She doesn’t have anything related to sunflowers on her nor does she look anything like one how do these titles even work.



: It's an honor to meet you. I am the Star Reader, Zazie. Sunflower Girl is the name the old...er, I mean, the Mistress used in her youth. Not that I can begin to imagine the old... er, the Mistress at my age. She saved the world with Red Ringo, the strongest Vampire Hunter. I came here to because of her star reading, to see the end of the world for myself...

…Again? I literally saved the world a week ago and it’s going to end again?



: Is that what she predicted?



------------------------------------------------------------------------------------------------------------

Star Reader



grand Twilight descends on the Wedge-binding City of the Sun. A deep shadow is then born in its wake.



-----------------------------------------------------------------------------------------------------



: That Vampire... What on earth is going on in this place? And what could that deep shadow be...?



Hm? What’re they talking about?

Rain



: You're Solar Boy, so yer should be able to help me out. Violet's gramps went off looking for somefin' but he ain't come back, see. Now we can't be lettin' a little kid like this be all upset, right? So how's about yer go off and bring the old man back, 'kay?



: Amazing that she's survived through all the Undeadening in this place.



Zazie: I dunno though. Violet's gramps is the one to ask about all that. That old man happens to be Steel Smith, you know!



Otenko, do you happen to know Everyone or something?



: That’s why you gotta go and save him, awright?



: He used to be an excellent gunsmith. People called him the Gun Master. He's the man that taught your Father Ringo, the great Vampire Hunter, about guns. He's sure to have some idea about what's causing all these strange things here.



: just northwest of here. 'Course, I'd go there meself, but I'm s'posed to be watchin' the barrier, see. The barrier that protects this here City of Sun's gettin' weaker, I tell yer. I dunno how much I can do to help, but I'll be tryin' my best at any rate.



Oh, thanks girl. I’m not sure what… Wait a minute…



I’ve seen this before…



Yeah, it is! Then…is that guy around here? And if so, why aren’t these two dead and/or undead?



Oh. He’s probably gone by now, then…



: Go on and take it as payment for savin' her gramps. With that you'll be able to use ENCHANTMENT FLAME, got it?

Oh goodie, now we can’t refuse.



So, do I just slot it into the glove, or…



Oh. Guess I do.



: Does that mean he's close?! But... First thing's first, we'd better find Smith. Come on Django, let's head for the Cathedral!



And so we shall!

Next time on Let’s Play Boktai 2…



When it rains, it pours.

-------------------------------------------------------------------

Cutscenes: Strange Girl

Heavy Sigh fucked around with this message at 04:32 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

heroiccreampuff posted:

You might wanna double-check your bbc. Also I noticed some typos in the update before. :ssh:

On a less nitpicky note: I love this series more than is probably healthy. I have gotten very bizarre sunburns as a young lass, and also had a cold for almost two months because I refused to stop wandering outside to play this the October/November it came out.

Asking because I didn't see it in the OP: are you going to be doing any post-game shenanigans? And if so, is this going to be a 100% run of this game? And lastly: are you going to link either of the two promo videos this game had? The E3 trailer has the cutest western-style music, and the commercial is hilariously anime. The E3 trailer has some major game mechanic spoilers, but I think the commercial is fairly harmless?

And now you know why I have my username. :doh: Feel free to point out any more typos that you see, cause I apparently can't.

On that other note, I had no idea this thing was actually advertised on TV, or that it had an E3 trailer! Go ahead and post those, if you think they don't spoil too much.

Heavy Sigh fucked around with this message at 19:46 on Feb 16, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Glazius posted:

Ah, rain. I don't suppose this game has any provision for sunshowers, does it?

Short answer: Nope.

Long answer: Rain is evil.

Heavy Sigh fucked around with this message at 23:41 on Feb 18, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

The_Frag_Man posted:

Can you show us what the game cart looks like?

Certainly!



Front of the cartridge. Notice how its a bit bigger and oddly shaped for a GBA cart.



The reason for that can be seen here, on the back. That black square is the Solar Sensor's solar panel, and sunlight has to hit that tiny panel for it to register in-game. This means a whole lot of playing on your front outside, or some very acrobatic manuevers with your hands to catch the all-important rays.

:siren:ALSO:siren:

I'm going to hold a VOTE.

We could Rescue Steel Smith from whatever doom has likely befallen him...

OR

We could let him stew for a while, and do an Optional Dungeon before we head to the Cathedral.

Bold your votes: Rescue Steel Smith, or Optional Content?

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Alternate Update #1: The Fightin’ Kid/Fist of Bat Punching



It was all over.

Less than an instant after he’d lost the Solar Gun, Django had been defeated, and the Vampire had fled. How could he lay claim to the title of ‘Solar Boy’ if all he could do was use a Solar Gun he no longer had? Hell, a Vampire could use the drat thing, and better than he could!

He wasn’t worthy of the name Django, the name of the Solar Boy who had freed Istrakan from the grip of the Immortals…He was just a kid who was reduced to fighting with nothing but his fists.

…But…

…If he could save his hometown, without relying on tools like the Solar Gun, then, and only then, would he be fit to call himself ‘Django the Solar Boy.’

But for right now…



He wasn’t Django.



He was just a Kid…No, The Kid.



The Kid who would save San Miguel.

-------------------------------

Fast Forwarding to content we haven’t seen…

[/url]

Rain, every drop of it corrupted with Dark Matter. If The Kid was drenched, he’d lose the power of the Sun, until either he was cleansed with purified water, or if he stood out in the blazing Sun for a long time. … Then again, it wouldn’t be much of a loss right now.

(If you stay in an in-game rainstorm for too long, you’ll be afflicted with the Curse of Kaamos, which basically means you either need to buy a Drop of Sun, which can only be found after the first Immortal dies, or you need to run around in the sun for a long time. However, if you do get cursed, you can go talk to Violet and she’ll give you a Raincoat, guaranteeing immunity to Kaamos as long as you wear it. However, you can sit through an entire rainstorm and not get cursed, so it might not be as big a danger as you think.)

Heading South…



The Kid was confronted with a wriggling, thorny root. Taking it on with his fists…



Met with little success.



Instead of wasting his life in a fruitless battle, The Kid circled around the vine, using Sun Avenue.

(Darkness Roots cannot be killed. They have life bars, but striking them down just causes another to pop up. They attack by grabbing you and squeezing, draining your life until you escape by mashing buttons to make it drop you.)



Now on the other side of the demon root, he took a left past the plant and headed down the stairs.



Here it was. The dark beacon he’d seen on the way in.



An Undead Dungeon.

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Ruins

: Can you feel it? The presence of the Undead... We're not in the city anymore. This is an Undead Dungeon. Every time you enter an Undead Dungeon, all traps and enemy monsters return to their original state. It's all part of the Doomsday Phenomenon. Be sure to stay alert, The Kid!

Now lacking even the Solar Gun, and untrained in fighting barehanded, his wits and his reflexes were all that kept The Kid alive.

(Whenever you leave a dungeon, everything inside resets, including puzzles. Later dungeons contain puzzles that can be failed, so this is very helpful. However, unlocked doors stay unlocked, as a matter of convenience.)



The rain was letting up, but the corrupted fowl were unaffected by the bleary sun that pierced the clouds.

(Some monsters are not affected by the sun, notably the Beast types like birds and insects.)

While the birds were agile, their attacks were weak and their bodies weaker. Even a few strikes from The Kid’s untrained fists were enough to return them to the dust of the earth.



Another chest.



A map. The area must be quite small, for the Undead not to bother splitting up its map.

(Dungeons are almost always tiny, and usually they only get one map, instead of two. However, that does not mean they can’t be complex. More on that later though.)



Inside, The Kid was confronted by a pack of Klorofolun. The free-roaming balls of Dark Matter would latch onto his body and suck his blood till he was nothing but a dried husk.



However, the fact that Klorofolun lacked true bodies meant that not only was their grip weak and tenuous, once shaken off they could be dispersed with a single strike.

(Klorofolun attach to you and drain your health by about 10 a second, regardless of defence. However, they have next to no health and rocking the control pad like mad knocks them off before they can hurt you.)



Surprisingly, they held Earth Nuts, the fruit of the Solar Tree inside them. Perhaps they’d taken them from some poor soul once they’d drained him.

(Klorofolun can drop either Earth Nuts, which restore your life, or Solar Fruit, which restores your energy.)



The Kid decided to take advantage of this bounty, and scarfed down the fruit. Already, he could feel strength returning to his body.



A weight switch. The Kid had seen this type of contraption in Istrakan. All he had to do was step on it, and whatever mechanism it was linked to would trigger. Some had latches that would keep it pressed after he stepped off, while others required weights to be left on them.

(Weight switches are divided into two types in this game. The kind you have to stand on once, and the kind that need to be held down. There are gonna be a lot of puzzles revolving around that.)



This one had been equipped with a latch, allowing The Kid to strike down the swarm of Klorofolun that came through the gate the second it raised. Already, The Kid felt more confident in his barehanded abilities…but not by much.

(After killing about 15 or so enemies with a particular attack, your skill will go up. It does not matter whether it is a bird, bat, or zombie, as everything is worth the same amount of skill points.)



After shutting and reopening the gate to see if there were more Klorofolun waiting in ambush, he passed through.



Inside were two Boks, but they were no match for his fists. Indeed, he felt even stronger after striking the first one down.

(Note, the fist’s damage output works a bit differently to the other weapons, in that the higher your skill is with the fist, the more damage it will do, in addition to your strength stat.)



The second fell shortly thereafter.



Outside, the kid climbed over a set of stairs to the west. The bats taunted him by hanging in plain sight yet out of his reach, but The Kid shrugged it off and went inside.



The stairs were out. Typical. He’d have to find another way.

Heading out and circling to the back of the building…



Even after fighting them for so long, The Kid still couldn’t believe how poor the senses of the Undead could be. He was less than three feet away, and they still couldn’t see him.

(Boks see in straight lines, so stuff like this happens a lot more often than you might think.)



Still, pathetic or not, The Kid wouldn’t pass up a chance to destroy the Undead.



(By the way, see that chest? We’re gonna have to come back for that one. It’ll be a while, so don’t hold your breath.)



More Klorofolun, but now they were barely noticeable, aside from the fact that these carried Solar Fruits, the magical complement of the Earth Nut.



Perhaps the Undead were smarter than he thought. The rocks couldn’t be moved, and neither his fists nor the magic in his sword could destroy either boulder. The Kid would just have to live with his curiosity for now.

(Yeah, this is going to have to wait till later. Way later.)



While this area was infested with bats, they had thankfully attacked before The Kid slipped onto the ledge. The footing was precarious enough that even a slight tap would send him plummeting into the depths below.

(If you get attacked on a ledge, you’re falling. No exceptions.)



After pilfering a hunk of meat from the chest, The Kid took a breath, and stepped into the abyss.



Thankfully, the fall was short enough that it only hurt a bit. If it had been any farther though, he might’ve broken something, and in a place like this…

(Falls are divided into two types: Safe, and Lethal. Safe means nothing happens, and is usually required to progress, though sometimes they’re around if the designers were feeling nice. Lethal kills you, forcing you to either pay Dark Loans to let you retry the room, or reloading a save.)



The chest held a Solar Nut, and peering below he could see the room from earlier. IF this side was the part he’d been in…



The Kid jumped down the left pit and continued on, coming across a set of buildings divided by a staircase.



Heading left, The Kid stumbled upon a Solar Station. He’d used these back in Istrakan, where they would collect the sun’s power as he walked around outside. Then, in dungeons, he could recharge his energy using that stored sunlight. It could also function as currency, but that hadn’t always been the best idea.

Then again, since the Sol De Vice didn’t work with his fists, it wasn’t like he’d be in desperate need of a recharge any time soon.

(Solar Stations collect the solar energy as you walk around outside, higher levels of sunlight give you more energy. The nice part is, however, they charge even while Django is running around inside a dungeon, as long as your Solar Sensor is detecting sunlight.)

Heading up the stairs outside, he entered the building’s next level.



A puzzle? Here? He could understand the ones in Istrakan as the work of particularly bored Immortals, but there were none residing here. And if it had been here before the Undeadening struck, why would anyone put it in?

Baffled but resigned, The Kid stepped out to solve this puzzle. Right next to the staircase were three rooms.



The room in the middle, with naught but a switch and some bats.



The room at the top, with a switch and more bats.



And the room on the bottom, with a switch and yet more bats.

(So, have you figured out the puzzle? I’m going to stand here and punch bats until you have.)





(Got it?)



(If you guessed: “Hit the switches according to the number of bats in the room”, you’re right!)



(Imagine these Boks being punched to death.)



The Kid ran down to the bottom of a quite big staircase, punching the foolish Klorofolun that stood in his way…



Panel: Why are they going round and round like that? They’re so engrossed, they can’t seem to see anything. What are they up to…? Round and round and round…



(I think this is a joke, but I have no idea as to what. Feel free to explain if you get it.)



The Kid stepped forward, spying three Boks doing just what the panel had said. They were circling a pillar in rigid formation, but strangely, there were only three of them, leaving a hole for a fourth.



Stranger still, all the doors were unlocked and open.



These Boks even seemed to possess worse vision than the others, unable to see The Kid even if he was a mere foot in front of them.



Taking up a good position, The Kid prepared to destroy them all.



…Maybe that hadn’t been such a good idea.

(Attacking any of these guys, or even bumping into them, will cause all the doors to lock and make them all come after you. They’re just as weak as regular Boks, but you can’t progress, so just leave them alone)

One quick retreat later…



In the southwest exit were two chests, one containing a hunk of meat, the other containing a Speed Nut.

(Meat heals about 75% of your health, compared to 33% for fruit. A speed Nut temporarily makes you run at double speed for 30 seconds.)

Through the northeast exit…



(These doors are, once again, for later. A lot later, in fact.)



Through the southeast exit…



Two Boks lay in ambush for The Kid, but they proved to be no match for his fists.

(Fists can hit through walls, provided the enemy is close enough)

Heading through the south exit…



ATTACK!

The Kid was walking into a surprising number of these lately.



But then again, it’s not like they were dangerous.



The piles of dusty, reanimated bones were no match for him.

(Normally, Skeletons revive after a few moments if not purified, but in Trap Rooms, you just have to kill them once.)



After striking down the last one, The Kid headed west…



A living man?



: The Kid... ...aren't you? I'm Marcello. On the day the city was attacked by the Undead, I got left behind when everybody ran away..."



One quick explanation later…



: Then maybe I'll head for Sun Avenue too. This new warp magic square will probably take you to the Dungeon entrance. See ya then! You take care too, okay?!"



And with that, the man vanished.



Leaving The Kid free to loot the area.



The Kid expected something useful in this chest.



A key was not it.



But, he took it anyway. Perhaps it might be more useful to someone else.

(This is only sort of useful. Sort of.)



Feeling he’d accomplished everything he needed to do, The Kid stepped onto the Warp Square…



And vanished in a flash of light.



With the main dungeon done, its time to hunt down what we missed!



Over here, right outside the bat switch puzzle…anything look suspicious?



How about now?



Heading all the way around up this path…



Leads us to a dead end.



With an invisible chest!



Opening it, we find a Solar Clog!

Solar Clogs are an invaluable tool for those who do not have access to the sun. Upon use, the clog is thrown, and if it lands with the strap up, you get 2 permanent bars of sun until dawn or dusk. However, if it lands strap down, the sun will be clouded, and the Solar Sensor will not detect any sunlight.

Also, the way it lands is random, so you’ve got a fifty/fifty chance of either permanent sun or no sun at all.



And that, Ladies and Gentlemen, was the Ruins…

…For now.

Anyway, lets get moving to the Cathedral, since Smith is probably half-dead by now or something.



: Is where the Solar Tree used to stand... What a terrible scar we're left with. The Solar Tree was a shrine to all life in the world, and it contained the power to use the sun's energy and purify the land. The Solar Tree was taken away by the City of Death, Istrakan. The Earthly Maiden, Lita, brought it back to life, and the land there was purified. But here in San Miguel... There's something preventing that from happening. If we don't find out what that is, there is no hope for the City of the Sun...

NEXT TIME ON BOKTAI 2:


The Queen of the Sky meets the Fist of the Sun!

Heavy Sigh fucked around with this message at 04:33 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Actually, we technically do have someone who could move the Solar Tree.

We'll be meeting her in the next few updates.

Also, I believe the third game states that they left the Solar Tree there because it could weather Dark Matter better than a seedling could, and as such could more easily purify the land. I might be mistaken, though.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Let’s Play Boktai 2 Update 4: Grave Mistakes.

Alright, now that the Ruins are out of the way, it’s time to rescue Steel Smith!

But before that, let’s talk to some people! Starting with Otenko!

Rain



: Django, let's head for the Cathedral in the northwest!

: Hmm... It seems like there may be others left here beside Smith and Violet. I wonder if they've given up hope, or...

Now Zazie!



: I left some Solar Bamboo on the first floor o' that Inn. If yer want to recover some Life, yer welcome to use it. Yer use it by... Oh just give it a beating.

: Star readin'... It's looking at how the stars move to see the past, present and future, see. I s'pose yer think it's all a sham, don't yer? Bet there's plenty I could tell yer about yerself, though...

Ooh! Fortunes are always fun!

: Ready?



Uncanny!

: Bull’s eye, right? I tell ya, my talent scares me sometimes, y’know.



Hm… Well, that thing you do for a living sure is scary!

: Oh… And I thought you of all people would get it. Looks like I was wrong. I spoke outta turn. I’m sorry, awright?

Okay now let’s not be a jerk.

: Really?! You've made me go all red, sayin' that! Devilish charm, see? I'm a wicked girl, I am? Nya ha hah!!

: Got enough energy, have ya? Gosh, I worry ‘bout ya…take this, go on.

(If you talk to Zazie with either low Health or low Energy, she’ll take pity on you and give you a bottle of either Healer or Magic Potion. After the first Immortal though, she won’t give you more.)

: With me standin’ guard at the barrier, not even a single spider'll crawl into the City of Sun! I can't help yer directly with yer battles or nothing'... but I'll be watchin' yer.

: Bad luck about the Solar Gun, eh. But don't let it knock yer duck off! What's done is done, after all. Even if it's raining cats 'n' dogs, a sunflower holds its head up high! So chin up, eh?



Magic Potion shown here.

Now let’s go find Violet!



Hi!



…I know I’m kind of beat-up looking, but I’m not a bad guy! Honest! :smith:



: It's in the Warehouse. But there's no key so it won't open. Marcello of 6th Avenue, Luis of 10th Avenue... Maybe no one's coming back now...

Aw geez… :smith:

(Look what you people did, voting to ignore Steel Smith like that!)

Anyway, now to check out Dark Loans and-



Eh? That’s not blocked off?



…Hi.



Uh-

: Wanna buy a coffin? Trade in your old one first though.

…Guy doesn’t waste time, does he? Well, let’s buy his only coffin to humour him.



: Ha ha ha….

And just what does that mean!?

(Note: you can actually see his inventory on the side there. He’s got our old Oak Coffin now, but it’s hidden under his portrait. He gets more as the game goes on, and I’ll let you guys pick which ones I use)

: If it’s coffins you’re after, I’ve got plenty. Come anytime!

Sure you do.



Oh well, let’s go to Dark Loans.



Um… Nobody’s here? Wait…maybe it’s like a self-serve thing! We’ll just go check out the hint panel and-



Solar Bank

Gah!



THE PANEL IS TALKING TO ME.

: I am Luxana, receptionist for Solar Bank.

: I’m Doomy, receptionist for Dark Loans.

: Now we’ll give you an introduction to what Solar Bank and Dark Loans are all about. Looking forward to doing business with you!

WHY ARE BOTH OF YOU IN MAID OUTFITS.



I guess we should start with this one?

: Allow me to explain to you about Solar Stations!



She is literally pointing at it. That’s kind of neat.

: Solar Stations are Magic Machines that allow you to automatically save the sun’s rays caught by your solar sensor. If you press the A Button while standing in front of a Solar Station, you can use the solar energy saved there to charge up your energy levels. Collect lots of rays in the daytime, then you can charge up at night! You’ll find Solar Stations in all of the dungeons, so make good use of them!

Um… Solar Bank? I guess?

: Hello! Allow me to explain! You can take the energy you’ve saved at Solar Stations and deposit it as SOLL in the Solar Bank. You can use SOLL just like money when you go shopping at the Mall.

(Not that we have anything to buy right now.)

: SOLL in the bank will earn interest, so it’s smart to save surplus solar energy.

Now for…Dark Loans.

: Right then, let me explain! Here at Dark Loans we can lend you energy. You can refill your energy 24 hours a day. Pretty convenient, right?! But obviously it’s the way of the world that you have to pay back what you borrow. Borrowed energy is taken out as SOLL payments from the Solar Bank three days later. If the Solar Bank doesn’t contain sufficient funds, payment will be taken from what you’ve saved in Solar Stations. If that’s still not enough…

(Which it usually isn’t if you live anywhere remotely rainy)

: a really terrible thing will happen. Sounds fun, huh?!

Yeah… sounds as fun as showing up to a gunfight with a knife…or a fist.

Now…I guess I should learn about this Dark Card…

: Right then! Let me explain! The Dark Loans gold card, the Dark Card, provides two different services. The first is our Dark Loan request service. This means you can get a Dark Loan anywhere and anytime you wish! Convenient! The second is our Replay service which is reserved for gold card members only.

(This is the only part of Dark Loans that isn’t completely built to screw you.)

: Let’s say you’re in a Dungeon and you run into some unexpected trouble! That’s when our Replay service will really help you out. Use this in a Dungeon and you will be able to replay your adventure from the moment you set foot in that particular area.

(For example, if you fall off a ledge, you get warped back to the room’s entrance. And if you were hurt, you’re healed fully.)

: Fees do apply for this service, however. We will withdraw the fees from the Solar Bank three days after you have used the service. That should be fun!

(Thankfully, if you can pay them off immediately, you can do that instead of waiting for three days of interest to build up.)

Now that that’s over with, let’s check out the last place of interest, on the western edge of Sun Avenue.



The Clock Tower.



: This is the City of Death. Now scram, if you know what's good for you. Hm? Me? I'll be fine. I'm too old to be moving now. Anyway, I've got work to do. I'm Ennio -- it's my job to keep watch on this clock and make sure time's a-tickin'.

If we talk to him again…

: What? The time's off, you say? You dare tell me my clock's wrong?!



If we say it’s not wrong…

: So you were just having a laugh, were you? Have you never heard the saying that time is money? I'm a busy man, you know. I don't have time for this kind of messing around. It's hardly likely that my clock would be out of sync now, is it? In fact, it hasn't lost any time for ages, not since the Great Collapse that destroyed the old world.

: What did you say? I must be really over the hill if I know about all that ancient stuff?! Well! You've certainly got some nerve, lad! That's it! Get outta here! I don't want to set eyes on you ever again! Honestly! The youth of today just have no manners at all!

…We make him kind of mad.

But if we do say that it’s wrong…

: Hmm... Oh well. These things happen. But the people in this town all rely on that big clock, you see. I can't change it easily. It can only be adjusted once a day, you know. And once the time's changed, you can't undo it because the data'll be saved. What do you say then, young'un?

We can reset the time from when we first booted up the game. We get a choice to reconsider, but if we say no he just gets mad again.

: Great, all set! It wasn't easy, mind you. All done then? In that case, you should be on your way. Okay?

And if we try talking to him again…

: No, I tell you! No! The clock's already been adjusted once today, right? I can only change the clock once a day. Got it? Then you should be on your way. Okay?

He kicks us out.

Now then, remember how we found a key in the Ruins? If we talk to Violet…



We hand it over, she unlocks the door, and we follow her inside.



You can have some, too. Here you go!

She even gives us some chocolate for finding the key. :3:

And if we talk to her some more…

Chocolate’s really yummy. I’m gonna give some to Zazie, too!

I wonder if grandpa’s okay…

How was the chocolate? Nero doesn’t think much of it, you know. I’m Nero’s mommy. Nero’s so cute and playful!

We find out about her love of chocolate and her pet. :3:



And since we rescued Marcello, let’s talk to him for the sake of it. At night he’s in his home, while in the day he’s next to Dark Loans.



Thanks to you, I managed to get out of the dungeon okay! I heard that you're fighting to save this town, right? That's just amazing! There's no way I could do it. Don't you ever feel scared?

Nope. :cool:

I really hate fighting... I just can't even stand hurting anyone, even a monster. That's the way I feel... ...does that sound strange to you?

Since I don’t like getting eaten by horrible undead beasts, yes. Yes it does.

I'm quite large, you see... So I'm often misunderstood. But what I really like is to observe little creatures like birds and fish. Life and death in their world has a certain cruelty to it too, but I get the feeling that it's somehow different to the human world...

I don’t think I’ve ever seen an actual fish in a Boktai game.

His other conversations are just tutorials on throwing things out. So with that all done, let’s get going to the cathedral, which is directly northwest of Sun Avenue.

City of Death



But we have to get there using a specific path, because of one single thing.



These jerks. They are everywhere.



And they are immortal.

After a few moments…

: Wow! Now that’s some serious self-regeneration! A plant like this can’t be natural. It must be another effect of the Undeadening. Either way, there’s no way we can defeat this plant, this Root of Darkness.

He’s right. It will literally regenerate as fast as you kill it, and it won’t even give you EXP or weapon skill for your trouble.

So, we have to go a different route.



Through the Solar Tree area…



Taking a left at this plaza …



Then heading straight north from here…



To the Cathedral.





Cemetary

: I wonder where Smith could be…?

The first screen has bats and Boks at night, but is unremarkable otherwise. (Depending on whether its daytime or nighttime when you enter a dungeon, the enemies change. Usually the more deadly things are out at night, making it slightly harder.)



Shove this out of the way and head right…



Shoving this out of the way will block that path, but we have to do it to progress at all.



Panel: You can break movable block wooden boxes with hammer-type weapons.

Well that’s perfect except I don’t have one. <arghfist>



Oh well. We shove this block out of the way and head north instead. (the chests around here just contain mundane healing items.)






: Meow.



Um…



That was a cat, Otenko. Also, since when do cats know how to close doors?



Investigating that chest gives us the first part of the map. (the other chest contained a Solar leaf, which is basically a teleport out of the dungeon.)

With that done, we head out through the eastern exit…



Only to come upon a block puzzle. I’ll give you all a moment to figure it out.





Solved it yet?










I knew you could. Now let’s move on to better things, like that chest.



…. And a a new weapon.



: It wields a lot of power, but can leave you open to attack. Be careful. At any rate, you can use it to break wooden boxes that block pathways.

Hm…where might I have seen one of those?



Back here, you want to push that first block into the hole, then push the other one south into another hole. This opens up an area to the west with a few healing items and more of those immortal roots. Since there’s nothing we need or can do over there, we head east instead.



And smash this block with our new hammer.



Panel: A ferocious Grave Keeper guards the tombs. Beware!

Oh boy. This next part…is basically the miniboss of this dungeon, and is honestly one of the more aggravating ones.



See all these graves? Three of them are fake, but you have to shove on them to check.

If you choose wrong…



A ghost knocks you over, alerting the miniboss (a blue dog) to your location and making you CONFUSED, which basically scrambles your directional inputs.

Anyway, let’s just hide from the dog, and-



WHAT



Um…good dog?

(Yeah, say hello to the Grave Keeper, the first of the Dog-type enemies. They have a keen sense of smell, which translates to being able to detect you from half a screen away no matter what. Height leaves you slightly safe, so long as they don’t get on the same level as you. The Grave Keeper here is unique In that he is incredibly powerful at the point that you encounter him, taking single digit damage from your attacks and dealing a third of your health in return.



As is reflected here by my lifebar. Anyway, this area has three fake tombs you need to push, one for each row. This is the first…



Second…



And third. Pushing all of them in triggers…



A staircase to explode into existence. (Shake your monitor here for added realism.)

Heading down the staircase…

Cathedral Basement



We are confronted with a lit candle, Solar Station, and an extremely simplistic weight puzzle with accompanying hint panel. Since you have to actively try to fail this puzzle, and the next room holds nothing but basic Boks, let’s move on.



Oh. It’s dark…and not even the ‘really dim but you can kind of see if you turn off the lights’ kind.



Panel: You can light up candle stands by Enchanting a Flame and striking them.

How convenient! We just happen to have a lens that lets us do that!



Pictured: The correct way to light candles.



And boom. Now everything’s bright again, so lets head north.



Lighting this next room allows you to see this ghoul. Most monsters are not affected by darkness, so he’ll see you just fine. He’ll lock the door if he does, but just fight him like a normal ghoul and you’re fine.



These torches go out really fast. So just use the sword and position yourself so the arc of the strike hits both. This unlocks the door, allowing you to move on. And if you can’t get it down, never fear! There is also a Solar Station in here, so you can practice lighting the torches to your heart’s content.

(Over to the left is another torch, but it’s out of reach at this time. However, lighting it only gives you a chocolate bar, so it’s not really worth it to come back once you can.)



Panel: Activate the blue lamp, the touch switch, by making contact with it.

This room is a little more complicated. You have to make it across, but also arrange the boxes so you can touch the switch to unlock the gate. Once again, I will give you a few moments to figure out the puzzle.








Done?









Note that you must push the bottom box into position first, or you’ll have to restart the puzzle.



This room requires you to both light the two torches and hit a rusty switch in a short time, which basically means ‘switch weapons, boy.’



This next room is simply a test of speed. Light one torch, then slide across the ledge and light the other before the first torch burns out. You’ve got a comfortable window to do it in, so just don’t mess around and you won’t have a problem.



This part requires you to strike the switches as the elevator rises. Simply stand at the corner and you’ll be able to hit both switches with the hammer.



If you don‘t hit both switches, the elevator stops here. (If you do, it stops here anyway, goes down, then rises to the top.)



We’ll cut here, to keep this update from being too huge.

Next time on Let’s Play Boktai 2!



...I make some mistakes.

Heavy Sigh fucked around with this message at 04:35 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Let’s Play Boktai 2 Update Five: A Fistful of Jewels.

Last Time, we got inside the Cathedral. Let’s see if we can’t rescue/find the corpse of Steel Smith!

Cathedral 1



The camera pans around the room, showing a locked gate at the south side and an isolated switch before panning back to us. In that chest behind us is Part B of the map. (I.E. the rest of the map), and behind that is a switch that is unfortunately out of our range.)

: From the look of it…we've somehow managed to get inside the Cathedral.

I’m still not sure why they needed to build this place with a secret entrance, but whatever! Let’s start by heading west, since the lower exit is locked.



Hm?



CAT YOU ARE NOT A DOG THE SKELETON HAS NOTHING YOU WANT.



Well…that’s one way of escaping… Hope whoever owned that cat won’t miss it too much.





And…the floor painting vanished? Is it supposed to do that?



It’s almost like even the skeleton can’t believe what happened. But that’s silly, since Skeletons can’t think-



Attack!



HOW CAN YOU EVEN SEE THAT FAR





*Insert a tense battle with a pack of Skeletons here.*

Upon their defeat, we are rewarded with rare treasure!



: That black cat…something’s not right…How can we get access to those steps leading underground? Maybe that treasure box holds the key?



Huh. A shiny glass jewel. How is this worthy of being in a rare chest? Well whatever, let’s just go through that door there.



We are confronted with another puzzle, starring a Bok, a gate, and a weight switch. Can you guess the solution?



Good job! Now then, let’s head up the stairs.



Hint Panel: When fire and crystal merge, an image of the Earth will appear in vivid colors. When four colors appear, the hidden path will become clear. The first color is the brilliant gold of the sun that bathes the ground.

...Okay, that clinches it. This place HAD to be built by an Immortal.

(Welcome to the gimmick of this dungeon! There are four jewels scattered around the Cathedral, and you have to find them all and set them into the correct spots, then light the nearby torch with a Flame attack. This first one is a gimme, since it needs that Yellow Gem they just handed to us. Setting the gem and lighting the torch…)



Does this.

: The floor painting in the great hall has appeared…but it lacks color. Seems like it needs the other three crystals...?

Well, it’s not like we have any idea where Smith is, so let’s go find them then! Starting with searching in this room!



We are immediately confronted with a simplistic puzzle in which Django is required to shove a box next to a hole, then destroy two other boxes to get around to shove the box into the hole. Simple. (if you screw up, leave and reenter to reset the puzzle, because you cannot pull things in this game.)



This part right after requires you to destroy a line of boxes, then shove the last box into the hole. Just don’t zone out and you’ll be fine. If you screw up either part, just leave the room and come back, and it’ll be fixed, even keeping the puzzle you’ve done correctly solved.



: Looks like you’ve got a key. The blue door is locked. Press the A Button in front of the door to try the key, but the door won't open if it's the wrong key.

Otenko I know how keys work I used them in Istrakan stop acting like that vampire shot all my smarts out JEEZ.

(Here’s your introduction to keys! Like Otenko said, they unlock blue (always blue) doors in dungeons, and are usually required to progress. This key in particular…



Unlocks this door in the main room’s north eastern corner.)



Remember skylights? As seen here, Skylights are not always square (you can’t charge in the space between the bars). But you can still trick monsters into them if you want.



Like here. Anyway, let’s just recharge our energy while that Bok burns to death and-




!




A red gem! That’s two! Man, good thing it sparkles in the sunlight, or else I might never have found it.

(That sparkle only shows up when you’ve got at least one bar of sunlight. There is a hint that it's in this room, but this is literally the only tipoff you get as to its exact location.)

Anyway, let’s just go up the stairs on the north side and-

Attack!



…I HAVE NO ONE TO BLAME BUT MYSELF FOR THIS ONE.

*Insert fight with a couple Bok’s and one Ghoul here.*

After the fight, we head through the gate to the left and continue on.



Only to come across a collapsed path.

But no matter, we just hug the wall and sidle across to- TREASURE!



: Since its range is long, it's quite ineffective at close quarters. Be careful! At any rate, you can use it to attack things that are one block away. It can probably be used to move those traps in the two eastern rooms as well.

Awesome, a spear! Now that we finally have all the weapon types, let’s explain them!

FIST: The fastest attacking type, period. Bare fists, however, suffer from the drawback of having no inherent strength, and only covering an extremely tiny area, forcing Django to get extremely close to make use of them. However, they are useful for blocking certain projectiles due to their extremely high rate of attack.

SWORDS: The fastest attacking weapon, swords swing in a small arc in front of Django. They are the weakest weapon out of the three, but their speed and ease of use make them very attractive. You can wade into combat with a sword, and not have to worry too much about getting in close like fists, or having your attacks interrupted like Spears and Hammers. Speaking of…

HAMMERS: The slowest weapon, but every hit packs a punch. Unfortunately, the power difference is not usually enough to make up for the slow speed of the attack. You have to plan your combat to get the most out of the Hammer type.

SPEARS: Between hammer and sword in speed, Spears have the advantage of being able to attack from one square away, allowing Django to fight from (relative) safety. They are also used to solve many puzzles, like lighting torches or hitting switches.



This here is a perfect example. Had we tried to light this earlier, we couldn’t have reached it with either our sword or our hammer.



But the Spear has no such trouble with the range needed to light the torch, triggering…



Yet another staircase to explode into existence. (shake your monitor for the full experience.)



Spiders! They are just like the ones from the beginning of the game. Ignore them or kill them, they aren’t much of a threat.



So let’s just slide across here and-



…Whoops. Turns out he stops sliding if you let go of the direction keeping you on the wall!



Game Over

Dang.



So yeah. This is the replay service Doomy mentioned. If you select NO, the game boots you back to the title, forcing you to load your last save. But if you elect to pay the fine, (which the game thankfully lets you do even if you have no money or energy…)



You get to retry the area, starting from the entrance you came in from.

So let’s use this chance to do this without falling to our doom this time.



Doing it right lets up go up the stairs on the other side and emerge outside! Shoving that stone block into the hole creates a convenient shortcut back to where we got the Club.

Now then, attentive readers will notice I mentioned a switch back where we first entered the Cathedral, and that it was out of our reach. If we head back there with our new spear…



We are now able to strike it with ease, unlocking the staircase door at the south end of the room.



Panel: Where many chairs are aligned, the pupil will sleep. The sleeping pupil is unseen. It glows only in the light of the Sun.

Hah! I didn’t even need the hint to get this one!

(This is the only hint you get for the Red Crystal, and it’s pretty vague. I spent an hour searching the entire room once because it was raining and I couldn’t get any sun. No I’m not bitter)

Oh well. Setting the Red gem in this rooms slot…



Adds more to this picture. (If anyone knows what this is a picture, feel free to tell me)

Heading upstairs, either shoving or breaking the boxes in your way…



Huh. No hint panel. Well, it’s probably somewhere in here, so let’s just-



ARGH

(Say hello to Trapdoors! These open a moment after you step on them, giving you an opening to turn around before dropping you to the floor below. Thankfully, the game draws out the pattern of the holes using the boxes below. The path to get through it is S shaped, starting from the top. Later ones can kill you, so it’s best to get used to how they work now.)

(However, remember that speed Nut we picked up in the Ruins? If we chow down…)



HA! I’M TOO FAST TO FALL! (Speed Nuts temporarily increase your Agility to 100, but without the defense boost.)



Panel: Words, the Leaf of Words, surpass time, protected by their covers. W, O, R, and D. These books hold the answers.

Wait, books? What books? I never saw any books? This calls for a search!

Now since the only other exit on this trapped floor is blocked by a blue door, let’s head back to the main hall and try that other door that was unlocked when we defeated the Skeletons.



Oh.

(note, these are all weight switches. The middle switch does nothing while the top one leads to a Magic Potion, and the bottom one leads to a Speed Nut and a Solar Nut.

Welp, since that was mostly pointless, let’s head back to where we got the Short Spear, but without falling off this time. Heading through the door beyond leads us to….



A library! That appears to have been ransacked at some point. And…Green spiders…



THAT SPIT POISONOUS ACID!

(say hello to the Poison Spiders! They differ from normal spiders in two ways: One, they have a ranged attack that poisons you, and two, they are far faster and dodgier than normal spiders. Combined with the fact that Django is usually really slow at this point in the game, they can be quite aggravating.)

Anyway, remember that bit about the Leaf of Words, and how some of them held the key?





Every single one of these sections has a switch, and a pair of book titles. Now since we’re aiming for the sequence WORD, the trick here is that either quote must start with the letter in question to be part of the sequence. If you screw up, it just means you have to do it again.







With that, the door at the bottom of the room opens, allowing us to move on! (Note: you have to have read the hint panel about the code for this puzzle to trigger. Yes, it is annoying if you forget)



This is just a hall. We take a right at the end and get on an elevator. Simple.

Cathedral 2



This, on the other hand…is only slightly less simple. As seen here, we have to press two switches to open a gate on the other end of the room. However, we also have to build a bridge to get across. Feel free to take a break here and figure out the solution.
















Got it?



















If you said ‘activate the lower switch, then destroy two blocks and shove the remainder into the holes next to the other switch to form a bridge’, good job!

However, before we leave, let’s check out the south side of the room.



In these chests here are a key, and a Power Nut. Power Nuts are supposed to raise your strength, but due to a bug they don’t seem to do anything. (If they actually do something feel free to correct me.) Still, they are worth a fair amount of money if you sell them.



Here we have another puzzle! Make sure you’ve got energy to spare though!



You have to light all the torches on both sides using a flame element spear attack before you get to the end. You’ve got enough time, so you don’t have to rush. Be careful though, because it’s an automatic death if you fall off the platform.



Once you solve the puzzle, you get dumped here, for a two-stage block puzzle. Thankfully, if you leave and reenter the torches remain lit.



This solves the first part. Care to guess the solution to the second?

(Push the block forward, then circle around and push it back onto the switch.)



Weighing down the switch makes this touch switch descend, and activating it makes a chest appear, containing…



The Green gem! Let’s go set it in that room with the trapdoors.



Also, remember that key we picked up? Head up the hallway from the Green gem and unlock the door there with it.



This was another block puzzle, but it’s painfully simple to solve. So let’s just read the panel.

Panel: The fourth color is the shimmering blue of the vast sky and ocean. The sky and ocean are protected by two white sentinels – cloud and wave.

Well, that’s not vague at all! Anyone care to guess where it could be?









Figured it out?

















Yeah, you have to go back to where you first see that cat, destroy these two statues with the spear, then get the gem from the chest that appears in the middle of the area. It’s quite clever.



And now the…tree has been restored!



Causing that staircase from the beginning to explode back into being. Let’s not question who made it vanish earlier or how they did it and then somehow hid the gems all over the place.

Anyway, let’s head down it, and-



Magic Flute

: You don't have the Solar Gun, but you can manage, right, Django?

An Immortal, huh? Well, since we haven’t found Smith’s body yet, he’s got to be through here. There’s no choice, really.



Not only do they kindly point out the boss to us, they even give us a Solar Station and Solar Bamboo to refill everything! Guess this Immortal must be one tough corpse!





DANGIT CAT STOP RUNNING INTO DANGER



That’s a ladyvoice! Who’s there!?



Three Sisters

An Immortal! I need to pay you monsters back for humiliating me earlier!



: I am the White Duneyrr, the Sky-ruling Immortal... Please don't let this shock you, but... I'm afraid you must die now. My brother told me not to fight you. But I'm so hungry. I've been asleep for such a long time. Waking up and having a Solar Child for breakfast is just what I need... So you see, I've really got no choice. So sorry.

Bring it on!



Sky-Ruling Duneyrr



And now we face off against the giant moth form of White Duneyrr. She fights with both the Frost and Cloud elements, and has several attacks:



White Phosphorus Powder: which shoots a blue cloud that does continous damage as you stay in it. Run left or right to avoid. It’s weak, but the damage can build up fast.



Right now, you’ll notice she’s on the ground. We can attack her, but we won’t get more than one hit off before she’ll take flight and be able to attack us with impunity. She’ll come back down sometimes, but it’s entirely at her discretion, and she’ll take off again at a hit or two.

So how do we win? Well, see the rusted switch in the above screenshot?



And see this torch?

If we strike the rusty switches in the four corners of the room…



We’ll set the brazier alight, attracting Duneyrr’s attention and triggering her second attack: White Phosphorus Ball.



This attack creates a series of energy balls that lazily home in on Django. They are easy to dodge, but since the duration of this attack is the only reliable way to leave Duneyrr vulnerable, you’ll probably take some hits as you try to damage Duneyrr.

After about three or so strikes (more with fists)…



She’ll freak out and back off, spawning several Larva that will try to crawl into you. They speed up as she takes more damage, but they can’t take much punishment and also drop Earth and Solar Nuts, so it’s worth it to kill them if you’re running low on either.



You can speed up this fight by using a fire-enchanted spear to light the Brazier, but that requires energy, and if you run out of that, you’ll be doing much less damage to Duneyrr, so make sure you don’t run out. But if you do, either attack the larva for Solar Nuts, or light it using the switches.

Once you get Duneyrr down to half-health, she gains one more trick.



She’ll take off into the sky, and her shadow will follow yours for a few moments while growing steadily smaller…



Until it’s your size, which signals that she’s about to come screaming down with a Dive Bomb attack. This does a lot of damage, but it leaves her vulnerable for a few moments before she takes off into the sky.

This fight can drag on for a while if you run out of energy, but eventually, Duneyrr will fall.



She’ll bounce around the room a few times in pain, only to eventually fall to the ground in a haze of wings and phosphorus.





And as befitting of an immortal…



We immediately lock her in a stylish coffin.



: She's an Immortal. You can't afford to leave her like that. She may be shut away in a coffin for now, but she could escape. You must purify her with sunlight immediately. But... That Black Cat is still troubling me... and then there's Smith... Let's first explore a bit further.



Pressing A near the coffin makes us pick it up and drag it around. It slows you down immensely, but the higher your agility, the faster you move with it.

Anyway, let’s follow that cat!



An Old Man!

: Smith!

: Urgh…urrrgh…





Steel Smith

Um, is your eye okay, sir?

: It's been a long time, Gunsmith!

: I'm just a regular blacksmith now. Gettin' a bit too old for it, though! Anyway, Django! You made it back safely! So you've defeated the Vampire Lord?!

: Oh, yes. And the Queen of Immortals, Hel, as well... But it came at a price... We lost Django's mother, the Moon Beauty Mani...

: I'm sorry...

: What about Ringo, Smith?! Is he...

: Yup…Dyin' before his master like that... What a useless apprentice!...Oh, I'm sorry, Django...

: Anyway… What are you still doing here? What on earth happened here in this city?

: Well, look at this…



Wedge

: After the Count had gone, it seemed the Undeadening had come to an end. But then there started to be signs of movement from the Undead, as if they were seekin' something... Cheyenne, a descendent of the Guards of this city, gave a warning. He said the Undead were tryin' to break their seal, see. I dunno what the seal was, but...

: The broken wedge…Perhaps it was Duneyrr's seal...? And that Vampire... There are still things we don't get in this city...

: Meow.

: Is that your cat?



: He came all this way... For a cat, he's got some nerve, eh?

: Mm... It's thanks to the cat that we managed to get this far. Thank you, Nero. Anyway, could you go back to Sun Avenue for us, Smith? Violet's worried, I'm sure. We've got to purify that Immortal.

: Right you are. I’ll be at Sun Avenue then.



And off he goes, with Nero following shortly.



: We must take that coffin to the Plaza north of the Mall. We'll summon the Pile Driver there, and use the Sun's rays to purify the Immortal White Duneyrr!

Yup. But first, TREASURE!



And it’s a Tarot Card!



Tarot Cards have various effects, and can be among the best items in the game. They are usually separated by color, with Red cards dealing with stat increases, Green cards with healing, and Blue cards with assorted effects. Red Cards are found in green chests, and as such don’t come back, while Green and Blue cards can usually be found as monster drops or in late game treasure. This one, The High Priestess, gives us an extra point of Spirit.

Now then, leaving the crypt and taking Duneyrr with us…



Remember this room? Now that we have Duneyrr, if we weigh down all three switches, the middle door will open.



This room contains the key we need to get out, and it also contains three new weapons! The Pounder, the Pole, and the Dull Blade!

…Unfortunately they all suck, with an attack power of 1 across the board.

Anyway, let’s just get out of here and-



Eh? Oh, it’s glowing. I know how to fix that!



Just give it a couple good hits and it’ll quit moving.



(Welcome to another of the coffin’s gimmicks. Sometimes the Coffin will freak out and start shaking like mad, usually while you’re dragging it around. This does a good chunk of damage, so its best to let go and wait it out when you see it start to wiggle. After it calms down, it’ll start inching back to where you fought the Immortal, but it’s usually so slow it winds up not even being an annoyance.

Now then, let’s use our new key on this door and get out of here.



Readying Pile Driver

Now back at Sun Avenue’s Plaza…



: This is where we summon the Pile Driver!



With a mighty shout of ‘TAIYOOOOOOOOH!’ the screen flashes a bright white and explosions sound off everywhere.



Leaving us standing on this neat Glyph thing.

: Okay, position the coffin in the center of the Pile Driver!



Thankfully, once you set the coffin it can’t just sneak away, so you can go prepare for this if you’re beat up or something.



Then these things lift out of the ground once the coffin’s set.

: Now then! You must adjust the 4 Generators with an Enchantment attack. The Generators are blessed by Father Sun and Mother Earth, so they can amplify solar energy. This Pile Driver is the one and only way to purify Immortals!

Welp, let’s get to it! You need energy for enchantment, so hopefully the suns out or you didn’t waste all your Solar Nuts on Duneyrr.



Once you’ve adjusted them all, this really annoying alarm starts buzzing. It’s kind of obnoxious, since it is both hella loud and it shuts off the music.

: Everything's set! Ready, Django? You need sunlight to start the Pile Driver. The sun's out, right?

Um…about that…



: Guess you won't be able to purify the Immortal. The Pile Driver requires sunlight. You'll have to try again when the sun's out. You can either look for new dungeons outside of Sun Avenue, or stop your adventure for the time being and wait for the sun...

Screw that noise, let’s do it anyway!



Um…

: Eh? The sun! You must have sunlight to start the Pile Driver! Make sure sunlight's hitting the solar sensor!

Eheh…yeah, I knew that! :blush:

Alright, let’s try this again with actual sunlight and not my desk lamp. (You have to reset the generators if you do what I did.)



: TAIYOOOOOOOH!

With a huge rumble, the screen turns white.



Purify

: Now to purify the Immortal with a Solar Pile from the Generators! The Pile will be more powerful if more sunlight is hitting the solar sensor. But the Immortal will use Ectoplasm to resist it. You'll have to push it back into the coffin with Enchantment attacks. Get the Immortal's Dark Gauge down to zero, and you'll emerge victorious!





Here, the coffin flies open, showing an image of the White Duneyrr as the battle begins.



This whole fight is timed. Depending on the amount of sun you have hitting the solar sensor, Duneyrr’s life will drain at different speeds. It will always drain so long as you have even one bar of sun, so your victory is only a matter of time.

That doesn’t mean it’s assured, however.



Duneyrr will attack from within the coffin, using her white Phosphorus, but this time, if you stand in it for more than a second, it will change from doing little damage to a lot more. The attack comes out quick, so you have to be alert.



But that’s not all. That glob of purple is Duneyrr’s other means of attack, but it can’t hurt you directly.



Instead, it attacks the generators. It will cover them for a few moments, and if you don’t disrupt it with an Enchantment attack…



It will shut down the generator, slowing the damage you’re doing to Duneyrr immensely. If all four generators are shut down, or if the solar sensor is suddenly blocked, the coffin will break free and begin to escape, forcing you to either reactivate the generators and drag the coffin back to the middle (its’ health will regenerate while you do this), or get more sun.



However, if you manage to knock the glob of Dark Matter into the coffin where all four beams meet, you’ll be rewarded with a scream of pain from the Immortal and a much faster drain of its lifebar for a few moments before it breaks free.



Death Rattle

Once an Immortal is down to a quarter of their health, the music will change, and all of Duneyrr’s attacks will speed up. The Dark Matter will require less time to shut down the generators, and White Phosphorus attacks will be faster and more frequent. But just keep your cool and knock the dark matter into the coffin, healing occasionally, and Duneyrr will burn up.



: At long last... I was released from my deep sleep. But now... Is this... the end?





Victory!

Yeah!

: You have completed the incineration of the Immortal's source, its Dark Matter. Now there's no way for it to come back.



Sun Avenue 1

Aw thanks, Otenko.



Suddenly, an explosion!



This merits investigation!



Hey! The hole’s filled!



And it’s-



Earthly Maiden Lita

: Lita! What are you doing here?! The Undead are roaming San Miguel now, just as Sabata said, and there are signs that the Immortals are plotting in the shadows behind there. There's nothing you can...

Otenko did you seriously forget who you’re talking to. This is Lita. You know, the girl that punched her way through the hordes of Undead to the Solar Tree after we rescued her from The Count’s Castle?



I can't just stay out of it, waiting in a safe place while the two of you are off risking your lives in battle!

: But you’re a maiden, not a warrior. Surely you wouldn't purposefully expose yourself to danger?

True, I’m no warrior. I’m a maiden…But as the Earthly Maiden, I believe there are tasks that only I can fulfill. Besides, San Miguel is my home. Please, you can't deny me the chance to do what I can



Look Otenko, you literally made her start begging. If you don’t take her up on that offer at this point then I will.

: …Okay. If you're that determined, there's nothing more I will say. So, Earthly Maiden Lita... Together we will crush the Immortal's evil scheme, and restore light once again to the City of the Sun!



Dangit, I’m the Solar Boy, shouldn’t I be the one making these decisions?

: Actually, I wonder if you can help us out now, Lita. The Undeadening supposedly ceased in this city, but it still can't be purified. Do you have any idea why?

Yes, I do…The land in San Miguel has lost the power of the Sun. Before the land has a chance to absorb the sunlight pouring down on it... someone or something is taking that energy away. That something must be expelled, or else the Solar Tree's seed will not grow, and its power cannot purify the city.

: I see…So we know what we must do. First we track down that Vampire and retrieve the Solar Gun. Then, we get rid of whatever is stealing power from the land. Right now, we need to gather some clues... Maybe Smith or Sunflower Girl have come up with something. To the Mall!

Speaking of the Mall, I was wondering if I could be of any use to the people still left in the city, so I decided to open a Nut Store! I'm sure the Solar Nut I'm selling will help you two on your adventure! Be sure to come by, Master Django!



And with that, she’s gone.

: Hm... I'm sure Lita's doing this because she really wants to help out the city... But maybe she also wants to get close to you...

Otenko you make that sound like a problem.



: Right then. In order to make her wish come true, you mustn't lose this battle!

Nice backtracking there. What if I’d agreed with you?

: I see... Well, that's the way she is. There's no fault in being worried about the future. Now, that great big hole... How did Lita fill it in such a short time?



: Don’t give up, Django…

…Let’s just go find Smith. (Thankfully, he’s next to the warehouse.)



: That's the son of the great Vampire Hunter, Red Ringo, for you, eh Django?!

(If you come here in the day, Nero’s sitting at the bottom of the stairs. He meows at you if you talk to him. :3:)



Hm?



Aww. :3: Twas no problem at all, little lady!



: The Solar Gun, Gun Del Sol, has been stolen, eh? But that Sol de Vice could be even more powerful if you use it right, see? You need to get a higher level and make you weapons more powerful first, though. I run a smithery, you know. With your solar power, I could make weapons that are even more powerful. That's Solar-forging, see? But, to make a new weapon, I need two others to work from. Of course, the attributes of the new weapon depend on the two that you start with. Go collect some weapons you think would work, and bring them back to the smithery. Right now, all I can do is smithing... But I'd be happy to help you out!







Oh well then, let’s just go inside with him and-



…Hi. Zazie.

: Gettin' back the old man, and takin' care of an Immortal while yer at it... Not bad. It's all because of that Sol de Vice I lent yer!





: Anyway, 'bout that Vampire's whereabouts... I gotta strong sense of Darkness from 'round where violet picked up that lens. Them Remains in the southeast desert, they're a bit fishy.



: Be careful! It weren't just one thing I sensed, right? There's at least 2 Immortals in them Remains... Aaaah... Well, I'm off for a nap! Lookin' after this barrier's no piece o' cake, yer know. I'll be at the Inn. Wake me up if anythin' happens. Now go get 'em!

…A hard worker as always, that Zazie.



Oh well.
----------------------------------------------------------------------








Now then, it’s time for another :siren:vote!:siren:



We have a bit of optional content open to us now, but, we are also capable of taking on the Second Dungeon right now.


Bold your votes for either Exploring The City or Chase Down That Vampire!

-------------------------------------------------



Videos!


Vs Duneyrr: http://www.youtube.com/watch?v=chi8_2dBvUM&feature=youtu.be


Vs Duneyrr (Fists): http://www.youtube.com/watch?feature=player_detailpage&v=R8Quxzo5KO0


Duneyrr’s Purification: http://www.youtube.com/watch?v=JbjwKtFlbmU&feature=youtu.be

Heavy Sigh fucked around with this message at 19:30 on May 28, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

heroiccreampuff posted:

As somebody else mentioned, the floor 'painting' (since when do paintings glow on the ground according to crystals being placed.... puzzle logic) is a depiction of the World Tree, Yggdrasil, and Nidhoggr. Nidhoggr(or Nidhogg) is a giant serpent/dragon that gnaws at the roots of Yggdrasil and may or may not be a portend of Ragnarok. It's also said to drip poison from its mouth and chew on the bodies of those sentenced to the realm of Hel. We already know who Hel is from the last game....

But Nidhoggr is not the only creature that supposedly eats of the World Tree. Currently relevant, there are four stags that eat of the branches. One of them is named Duneyrr. Obviously the names of the other three would be spoilers right now. I did always love the almost-sensible Norse references in this series. The eagle and squirrel shown in the picture show up in the sequel.

Also we only have to meet one more character before I can post one of those videos I mentioned earlier, so I say chase down that vampire.

Well, the hint panel did say 'when fire and crystal merge', so maybe it was like a lens projection or something?

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Okay, so Explore The City it is! Be prepared, we have a grand total of :siren: TWO DUNGEONS :siren: to do!

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update#5.5: Freeze-Out in the Northwoods.


Sun Avenue 1

: The Kid, they say there are Remains in the desert to the southeast. Head for there!

We’ll do that Otenko, but there are some things to do in town first. After all, one doesn’t simply rush in where others fear to tread.

: That, and I might get more free stuff.

: Come to think of it... I'm sure I've seen that Vampire before... ...But where?

: Maybe Violet will give me more chocolate…



: That’s…that’s great. Guess I should go find Smith or something…



: Cheyenne's still not back from exploring in the east. Wonder if something's happened to him...? No, what am I thinking... Cheyenne's a Guard. I mean, he's the Wind Warrior. He must've just found somethin'.

Cheyenne? I’ve heard that somewhere before. But if he’s a guard, why isn’t he defending Sun Avenue?

: If ya need some forgin' done, just gimme a holler! I retired from battle, but I can still do as much as you young'uns!

Despite vowing to never use anything that Smith could make, The Kid decided to humour the old man.

: Well then let’s forge!

: Have you read the panel explanation?

: No, but it can’t be that complicated!

: Have you read the panel explanation?

: But…

: Have you read the panel explanation?

: *Sigh*

(Yeah, you have to at least check the panels before he’ll let you forge. Not read them, just check them.)

SolarSmith

SOLARSMITH is this game’s forging mechanic, replacing the various Solar Gun upgrades from Boktai 1. Here, we can take any two weapons and forge them, (using rays from the solar sensor), to create a new weapon! This sacrifices the weapons, so choose carefully. Our performance during the forging process affects the power of the weapon, from imbuing it with special properties, to creating something far weaker than normal. We create stronger weapons by combining weapons with a difference of one rank between them (like the Dull Blade and the Gradius.) Combining two of the same weapons just clones that weapon, with the appropriate stat modifiers, and combining two different types of weapons just creates one of the third type (club+sword=lance).

However, there is a limit to this. Depending on our skill level with the type of weapon in question, the difficulty/error allowance of forging will go up or down relative to the weapon’s level, but even if our forging is perfect every time, our skill must match the level of the weapon produced. Otherwise, we can’t use it or its special effects. Plus, weapons degrade over time, so any superweapon has a limited lifespan.



Click the picture for video of this involved process!

Here, we can see all the important info. The bar itself is the forge meter, which fills up at different speeds depending on the amount of sunlight. You stop the red bar as it fills up with the A button, and it then fluctuates within a certain area. You want to get it in that lines up there. Hitting between the triangles (The perfect center) gives you a ‘Great’ rank, and improves the weapon quality. Hitting between the lines outside those triangles gives you a ‘good’ rank, and does nothing to the weapon quality. Hitting outside the lines gives you a ‘bad’ rank and drops the weapon quality like a rock. So, best thing to do is strive for lots of goods and greats. Later weapons have much smaller temperature ranges, so it becomes about striking a balance between speed and precision the farther up the chain you forge.

But, with all that explained let’s get back to exploring the rest of the town.

Sun Avenue 1



True to Lita’s word, a new store had opened up.



: Hooray! Now I never have to so much as look at a garden again!



The only item here we haven’t seen yet is that blue bottle. It’s a Drop of Sun, and it cures the curse you get from being in the rain too long.

: Thank you! Fresh produce like fruit get spoiled if they get too much sunlight. The expiration date varies for different items, and chips in the round mark before an item's name represent the condition it's in. Make sure you check the condition of your items on the menu screen okay?

This is extremely important. Depending on the amount of sun the solar sensor gets, your items degrade accordingly. If you’re getting no sun, your perishables last forever, but you can’t recharge/don’t get more money. MAXIMUM SUN makes them rot like nobodies business, but gets you tons of energy/money. It’s a tough balance to strike.

: Have you got enough items, Master The Kid? If you need more Solar Fruit, stop by any time!

: Master The Kid, are you feeling all right? If you eat rotten food, you'll get an upset stomach. Take care, okay?

: Like that would happen.

Now let’s go check out the Coffin Man.




Coffin Shopkeeper: I got my hands on a new coffin for ya! Be sure to take a look! It's got special effects and everything! I'm sure you'll love it!

His two new coffins were a Silver Coffin, whose properties left it invisible to enemy eyes, and an Iron Coffin that made sure an Immortal sealed within it could never escape.

: They don’t escape anyway! And the Undead never notice Coffins, either! You’re trying to defraud me!

Now to check on Zazie. Perhaps he could get a little more information out of her on the Remains before heading there.



: …



: THAT’S ALL YOU DO.



Magical Girl Zazie

: No one can disturb my sleep! Take this! The Water Devil's Allure! Sun Magic, Freeze!

: Retreat!





A few minutes later…




: of my low blood pressure.

: :catstare:




: (...Maybe its best if I just agree with her...)

: Knew yer'd understand, Django! That's why you're the one I can count on! Right then, I'll show yer that magic I used, awright? Ready?





Game: You learned the Sun Magic, Freeze! Freeze is Threatening Magic that’ll terrify enemy monsters. Enemies won’t be able to move for a little while when they’re terrified. But it only works when used from behind, and some foes aren’t affected at all.

: Unlike Moonlight Magic, Sun Magic don't use energy. But it needs sunlight instead, awright? So as long as the Solar Gauge is above the magic level, yer can use it as much as yer like. Even if the gauge's right at the bottom, yer can still use a level 0 Freeze. But the amount of time it works for depends on the level of the gauge, right? So the stronger the Sun is, the better it works, see. Remember that!

With that, Zazie went straight back to sleep.



: (It’s dangerous to wake her if she’s fast asleep. Best be quiet.)



Next to the Inn, the Kid spied an open building.



Panel: It’s open all day long, so feel free to stop by any time you like. For info on enemy monsters, try the Monster Guide. Try the weapon Guide for all you need to know on weapons. You can look at all the photos that you’ve collected in the Album. You can find all three of those volumes on the shelf along the left wall. Anyone with Request Sheets for work should deposit them in the usual place. –The Librarian, Lady.



Here was the Album, but since he had no photographs, it was blank.



Here was the guide to weapons. Useless to The Kid, both for the fact that he had vowed to use only his bare fists, and that all the pages were missing.



And here was the Monster Guide, the only book of any use to him. However, just like the other books, the pages had been ripped out, meaning that he would have to fill them in as he fought the darkness infesting San Miguel.

: How does this place count as a library if all the books are missing all the pages?



(This tells you the monster type, element, attacks, and what it drops. Unfortunately, that last part requires that you’ve already gotten the item before it’ll tell you. Not fun.)



City of Death

With the library a bust, and doubtful of his ability to take on two Immortals at once, The Kid decided to train by crushing another Undead Dungeon.



So, working off what he’d felt on his trip to the Cathedral, The Kid ventured back there, taking a right this time and crushing the block in his way with a hammer. He may have vowed to only fight with his fists, but there wasn’t anything wrong with using all the tools available to him.




Ruins

Immediately, The Kid was attacked by a swarm of Skeletons and birds, but they were no match for his fists. However, he quickly learned that skeletons could revive if left alone long enough.



Heading East…



The Kid came upon a pack of poisonous spiders. Dispatching them granted him a map of the forest, a speed nut, and an elixir, a powerful remedy for almost any ailment (specifically, stomachache, poison, and confusion).



: I hate spiders.



Heading back and taking the north exit this time…The kid came upon a pack of skeletons and bats, which were quickly disposed of. Heading east again, he came upon more skeletons, and a fork in the road. He took the north exit.




Only to be confronted with a gorge, and no means of crossing.


: Wow. That is deep.


So he turned back, and took the east exit, dispatching a few skeletons before heading north again.




He came upon a familiar, and oft cursed, sight.

: Are bridges really so hard to build?

Panel: Control the Sun’s rays. The solar moving floor changes its position depending on the Sun’s rays.



He needed the power of the sun to move this panel. While it (thankfully) only required the tiniest scrap of light to move, it dispensed with such things as ‘acceleration’ or ‘guardrails’.



Thankfully, he had a way to move it without relying on the capricious power of the sun.



Remember this Solar Clog from the Ruins?



Using it throws it around the inventory screen.



It bounces around until it comes to a stop.





(And that is the function of the solar clog! When you use it, it has a 50/50 chance of landing face up or face down. If it lands face up, you get a permanent 2 bars of sun until either dawn or dusk. Helpful!

If it lands face down, though…



The Solar Sensor is locked to a maximum of two bars of sun, no matter how much sunlight is hitting the sensor. High risk, but lets you play whenever the sun isn’t out. However, we will not be using this thing right now because there is a puzzle later on that the clog would render completely unsolvable.



Stymied by a pit, The Kid headed west, only to find himself on the other side of the gorge from earlier, and confronted by a locked door.




Heading north, he came upon another Speed Nut hidden in the trees before spying a hidden entrance to underground.



: Oh boy, more dank caves.



Coming across a pack of Boks, The Kid decided to test out the Freeze magic that Zazie had so graciously given him.

: Time to put my problems on ice!




While it only worked from behind, at least it worked.



: Alright! Now to beat it up while it’s frozen solid!




: Oh come on!

Striking whatever you freeze immediately dispells the effect. It’s a neat trick, but there really aren’t many situations in which this is helpful. Not to say there are none, but it’ll be a while till we get to those.



Here, the kid was confronted with the existence of Solar Floors. They were energy platforms that thankfully didn’t move, but would disappear in both a lack of sunlight, and strong sunlight. This could be harnessed to his advantage to keep foes at arms length…if the spiders couldn’t simply spit acid at him whenever they wanted, so it was really more of a handicap for him while he went about defeating them to open the south exit.



Panel: If you want to return, head for 12 o’clock.

Here, the Kid was confronted with a pack of Klorofolun. While still as weak as ever,wandering around got him nowhere. Following them led to different concentrations of the free-floating Dark Matter, so he simply followed their direction until he got somewhere more…distinct.

(Number of Klorofolun correspond to clock times, which correspond to directions. So 3=East, 6=South, and 9=West)

: Seriously, who had the time to build this stuff?



Here’s another puzzle!






Here, the Kid needed to Lure a Ghoul onto a weight switch, but with care so the ghoul was not either roasted alive, distracted from following him, or dropped into a pit.





Like that. Moving on…









With the block pushed and treasure nabbed, The Kid now had an easy shortcut back to a place he’d never visit again.

: I’ve never understood why that keeps happening.

Heading through the locked door from earlier…



Three Doors.

: Clearly, one must be a trick.

Panel: Follow the Sun’s Guidance.



Summoning the light of the sun, weak as it was, let the Kid see the exit immediately.

(Unfortunately for this puzzle, the exit is clearly marked with the arrow used for all exits, thus ruining the point.)

Dispatching the zombies in the next room, The Kid moved on.



A locked gate, and no switch in sight. He could hear two Boks on the other side of the wall, but how to get at them?



: Yeah I can punch through walls.



Moving on, he encountered and skipped a pack of skeletons.



Only to be immediately confronted with another puzzle.

Panel: Hunt it out! Find the real Ghoul among the statues, and activate the lever switch behind it.

: …Yeah, I’m just gonna brute force this one. It’s not worth-



: *Squish*



Game Over

…Since wanton violence solves nothing, let’s try that again.



Pressing two of the switches at once triggers a shaft of light next to one of the statues. You need to lure the Bok onto the buttons in order to do each one. You’ll know which lever is correct when you see one of the statues start shaking when the light is next to it.



It was this one, but the result is random each time you do the puzzle.

Moving on through the north gate, the next room was filled with Skeletons and Ghouls. Killing them all unlocked a gate to some stairs.



Panel: Initiate it at zero light.

That doesn’t sound vague at all! Oh well, sun’s not out, so just hit the switch, right?



*Buzzer*

…That didn’t work. Leaving the room and trying again…



Oh. A number?



And killing the spider changed it…



: Once again, the answer is violence!

(Kill the spiders until the number is zero.)



More Solar floors. And Skeletons. The Kid dropped a few through the floors, grabbing an Earth Nut and Solar Leaf before moving on.



: You know what they say! The first step is the longest!



(This is the part where the solar clog will screw you, as the floor will be at the other end of the room and will not come back.)



The two doors lead to Meat and a Solar Nut, respectively.



Activating both touch switches opens the exit, so just jigger with the sensor until both are lit.



These skeletons can be skipped, and this room contains only a Solar Leaf.


ATTACK!

: …I knew this would happen, but I’m still mad about it.



Clay Golems?



The Kid charged forward, prepared to break solid stone with his bare fists.

: Eat stone-crushing fist!



But encountered some trouble.

: I can’t feel my legs!

(So, Golems! Golems attack by curling into a ball and rolling at you. They only roll in straight lines, not diagonals. So you can dodge if you’ve got even a small bit of open space. However, if two rolling Golems collide with one another…



They’ll crash into each other, dealing a fair chunk of damage, and also leaving them in a stunned state where their defense is cut in half. Combined with back attacks, this can mean that a squad of golems is actually less dangerous than a single one.



However, if you dodge for a little while, they’ll stop and start shaking while kicking up a lot of dust, signalling their next attack where they charge straight at you, dealing a huge chunk of damage if they connect.



If they miss, however, or slam into a wall in the process, they’ll be left in the same stun state as if they collided with another golem, minus the collision damage.
Beyond that charge attack though, they’re barely more of a threat than the Skeletons to an alert player.



Townsfolk 1

: Old man!



: I'm Luis. I got chased by those Undead and got meself stuck here. I though I'd be left here for dead, I tell ya...



: Hm... Maybe I'll be headin' to where the others are then. Looks like this new warp magic square'll take ya to the Dungeon entrance. Don't push yourself too much. Nothin's worth riskin' your own precious life...



With that, lets get outta here.



: Hey Luis!

: Oh, it's you, sonny! Looks like those monsters can't be gettin' in 'ere now, eh? That's sure given me a bit of extra time here, I tell ya, sonny. I can't thank ya enough!

: Bein’ this age, I was startin to wonder what the point was in living any longer…But now, seein’ all this Undead stuff, I realized it for the first time. Now I understand it, the meaning of life…



Fun fact: When it starts raining NPC’s go inside to wait it out.

With the only new thing in town exhausted, let’s move on to the second dungeon of the update.



First, we have to head to the remains, busting up the boxes in our way with the hammer.





: destructive traces of the Root of Darkness surfacing around the city. It's the work of the power of Darkness... The Remains that Sunflower Girl was talking about are up ahead.

: …So… the Darkness Root… is weak to Darkness?



Two Immortals will be quite a challenge right now…



: So let’s go this way!



Now entering:


Ruins



This place works a bit differently than a standard dungeon.

Panel: Who will you pay a visit?



Panel: Pay Dead a visit.



Welcome to the Catacombs! The gimmick of this dungeon is that…well…there is no gimmick. The layout is basically a straight shot to the end, there are no puzzles whatsoever, and the place is filled with enemies, depending on what you picked to visit. Since we picked ‘Dead’, the place is filled with zombie type enemies.





(The map is in the rightmost corner of the eastern room.)



More monster choices open for this place as we continue through the game, but the layout and traps of the dungeon never change.





Second Floor, same as the first floor.



The last two rooms are outside, so if you need a recharge here, it’s no problem.



This is the Catacombs equivalent of a boss fight. Each selection comes with its own ‘boss’ in the form of whatever enemy type you picked, but with special modifiers. Since we picked ‘Dead’, this one is a pack of ghouls with double health. Kind of simplistic, but later ones can be a real tough to take on.



And here’s our prize. A picture for the album.

Now let’s get out of here.



Reading the sign again leaves a star mark next to the choice, to let us know we’ve completed it. Also, the solar square vanishes once we step off.

But, since there’s nothing else to do here, let’s just take the key we got earlier back to Violet.



: You mustn't be out in the rain, you know. That's what Grandpa said anyway. ...I know!



: You can have this!



: Free stuff!



Aw, thanks.

The raincoat, as you might’ve guessed, offers immunity to the Curse of Kaamos, which you get from being out in the rain too long and prevents you from charging energy. The main problem here is that you have to stay out so long to get cursed, that the rain usually stops before it happens. It’s a nice gesture, but since Lita even sells Drops of Sun, its not even really useful as a preventative.

: Aren't you scared of lightning? I'm so scared, I hate it! I'm sure I saw something light up in the flash!

Welp, let’s hand over that key.



We now have two weapon boxes, two item boxes, and one protector box. All the room The Kid will ever need.



Here’s that picture of Otenko we got, by the way. Really brings out his sunny nature.

But with all this other junk done with, its time…



…to Chase Down That Vampire!



Next time: Should you ever meet the Dark Boy…Pray for your Death!




------------------------------------------------------------------------------------------------------------

Videos

Smithing with Smith! http://www.youtube.com/watch?feature=player_detailpage&v=yrCpidchPCk

MAXIMUM SUNLIGHT: http://www.youtube.com/watch?feature=player_detailpage&v=BCFxhm-Ed4o

Heavy Sigh fucked around with this message at 04:39 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Before I forget, It's time for :siren:another vote!:siren:

I need you viewers to choose a new coffin!


For now, the choices are between:

The Silver Coffin:

Pros: Enemies do not see it. Also has a baller cross on it.

Cons: Enemies don't see Immortal coffins anyway, also more expensive.

Vs

The Iron Coffin:

Pros: Sealed Immortals cannot escape (this actually means that the ectoplasm attacks they use in the Pile Driver no longer happen)

Cons: Kind of boring to look at, also has stamps all over it. So essentially, we would be locking Vampires inside a shipping crate.

Voting will end in a week or so.

Heavy Sigh fucked around with this message at 00:01 on Mar 27, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Welp, now that I suddenly have free time, voting is over.

We're going with the Packing Crate Iron Coffin!

Update hopefully by monday

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
No, its stuff like Duneyrr's White Phosphorus Powder. The 'reset the Pile Driver' stuff is untouched.


Oh, and UPDATE!



Update #7: Should you ever meet the Dark Boy…Pray for your Death!



Welp, can’t put it off any longer. It’s time to enter…



White Hill



: This is where that Vampire... Django! It's time to get revenge for what he did! May the Sun be with you!

Alright! We’ll just head up those stairs and-



Vampire Bats! They’re like normal Bats, but faster, stronger, and they drain your life to heal themselves! However, they are still vulnerable to the same things normal bats are, like swords fists, and stiff breezes.



This room would be your first intro to golems, if you hadn’t gone to Spider Forest. The east exit is a locked door, and the north just leads to a dead end for now. So lets go west.



Now let’s head upstairs, since that other door just leads nowhere.



Sometimes, chocolate can be a great reward. Not so much this time.



HMM. I WONDER IF THIS IS A TRAP?



ATTACK!

: I didn’t want to be right, dangit!

This trap is a fight against a squad of vampire bats. We don’t even get anything for winning.



It’s a…slime. Slimes are stationary enemies until you drop them to half health, at which point they split into two and bounce after you. Solar slimes like this one are the weakest variety of slime. Later versions inflict statuses when they collide with you, so get used to how they operate now.



Let’s head left here.



Shoving this rock off the cliff is a good idea.



Suddenly, Wind!

Panel: Control the sunlight! If the sun is strong, the power of the wind and flames increases, too. Take control of the sunlight to overcome the wind and flames.

Oh it can’t be that strong-



…or maybe it can. Also, those are edges you can fall off all along the path, so be extra careful.



Here, you have to light one torch, then ride the platform to light another with a flame spear attack to move on. Simple, but make sure there’s no sun, or you might take one step too far into the abyss below.





Here is a pair of flame jets. Like the wind, they are no problem if you’ve turned off the sun.

Moving on to the north…



Item Shop Kid

I like this guy already.



: Huh? Oh, no... my mistake. There was some dude in here just now that looked just like you, man... Ah, well. I'm Kid. I run the city's item shop. I was chased out to these Remains by the Undead. But I stayed cool, man... Only, then I got trapped by that freaky plant. And then some other dude was about to attack me. It was all bad, man. All bad… But then, like I said, that dude who looked just like you came by and beat up on that spikey thing, so I'm gonna get the heck out of here!

: …like me, huh?





We lose out on some dialogue if we cut to the chase, so let’s lie.

: I see... You wanna check out the map on the menu screen. But you won't be able to look at all the Dungeon maps straight away. You gotta get your hands on them first in each Dungeon you go to. And maps aren't just limited to just one per Dungeon. I'm sure I saw one over there somewhere... Anyway, man... Who are ya?

The choices rejoin here after a fade-out.



: You're the Solar Boy old Smith's been talkin' about?! That stuff he was talkin' about... that's all true?! I dig it! I thought that this city was done. But this changes things. I'm stayin' put now! I gotta open up shop again. Make sure you stop by, man! My shop does protectors too, y'know! Not just items!

: Considering I’ve found exactly one of those by now, that sounds great!

: Oh, yeah! That guy I told you about, he got chased off by your look-alike, dude. I dunno where he went... But he dropped this. If he were a Vampire... I guess this could be of some use, huh?

Game: You retrieved the Solar Gun Lens, Frost!



: Now I can really put my problems on ice!

: There are traps all over these Remains, you know. Gotta stay cool and be careful, man, especially with treasure boxes. I've gotta split now! Watch your back, dude. Come back alive now!

Oh come on, traps in treasure boxes? No one could be so dastardly.



: …I want his hair.



: And he said there was someone who looked like you... Could he be here...?



: Gee I don’t know. Do I have any other impersonators I don’t know about?



Here’s Map A, just like Kid said. Also there’s some solar crystals, so we’ll just break those and-



Oh yeah, I forgot to mention, Darkness bugs aren’t drawn in like other bugs when you Solar Charge. They hover for a moment and then fly after you at almost your normal speed, ignoring terrain. However, they stop after a while, and they don’t follow you through rooms, and you get a moment before they chase you, allowing you to gather the other bugs before fleeing. They take ten energy away, which is worth two solar bugs, so be careful.

Heading west…



Panel: Smash! You can destroy rock blocks by attacking with the Enchantment of Cloud.

…This game is such a tease.

Heading east.



…double tease.

Welp, let’s head down that staircase from earlier, near where we shoved that rock off a cliff.



It’s getting hot in here! Those flame Klorofolun, creatively named ‘Burrnun’, set you on fire. The more of them attach, the more on fire you get and the more damage you take. Mash the control pad to shake them off and put out the fire. They have a weakness to frost, but they have so little health it’s often not worth the cost. That flame there does not spawn them, but it does block your progress until you put it out with a single frost element attack. Sadly, Freeze (Sol) does not work.

Panel: Extinguish! You can extinguish flames by attacking with the Enchantment of Frost.



It respawns when you come back in though, so be careful.



Over here, we need to take this rock from earlier…



And shove it in here. Now we have a shortcut back to the first room, and a way to move on. North holds another hole, so we need to head west.



Oh, its cold all of a sudden.



These, like the Burnnun from earlier, are the just as creatively named ‘Chillun’. However, unlike all other Klorofolun enemies, they are more dangerous due to the fact that they deal an immediate 10 damage on contact, and slow you down with their freezing grip. Otherwise, same as the other Klorofolun type enemies. The immediate damage, however, makes it very worthwhile to kill them with fire, before they can damage you.

Panel: Melt! You can melt ice with a Flame Enchantment attack.

Beneath those ice blocks to the north (which take two flame attacks to melt) are a power fruit and a chocolate.



Panel: A Property Cube will change in nature if attacked with a certain Enchantment attack. With Flame, it bears fire that heats the surroundings. With Frost, it freezes and loses its ability to float. With Cloud, it moves through the air like vapor. And with Earth, it vanishes away, returning it to the ground.

I don’t have two of those. But I do have Frost!



(You can’t see it, but the cube flashes periodically to let you know what element it currently is. Now it is glowing with the blue of frost…not that you can tell.)

Alright! Let’s just move on and-


ATTACK!

GAH!



Is that seriously a sword.



HOW CAN A SWORD SET A TRAP



So, say hello to the Phantom Sword! A miniboss returning from Boktai 1, the Phantom Sword has quite a few tricks. It floats over obstacles, taking a swing when it gets close to you. It can also teleport whenever and wherever it wants, including on top of you.



It can thrust at you from half a screen away, dealing the same damage as a normal swing.



It can summon tiny swords to hover around it, which it will then launch at you after a short delay. They can only take a few hits, but they pack a punch. However, you can knock them into the sword to deal a good amount of damage, so this is actually more useful for you than the Phantom Sword.



It also has this move, where it creates a bunch of shadows and starts to spin around, the shadows spreading farther with each spin. The shadows deal damage, but can be dispelled if you hit them enough. Still, usually its better to just run until the attack stops. Not a difficult miniboss, but it deals enough damage to make a simple damage race a bad idea.



On death, it drops a card containing the green variety of Tarot Cards! This one is the Hanged Man, which swaps Life and Energy. It…is highly situational. Protip. Don’t use it when you’re out of energy. Seriously.

Anyway, lets just move on and-



WHAT



HOW CAN A SLIME SET A TRAP



Thanks to a strange glitch, these rocks can sometimes slide around like ice blocks or like normal rocks. Either way, you can push them into the slimes for an instant kill!

Anyway, lets just move on from that insult and-



IT'S A HAT TRICK!

This room has four golems in it. Imagine them dying, and us heading east.



This chest contains the key for the door back at the first room, plus a rock for a shortcut.



And here we are, back at that first stairway from earlier.



The first room now has two skeletons in it, along with two golems. The golems can kill the skeletons by running into them, but you don’t get anything for it, so there isn’t much of a point.

Anyway, we’ll just unlock the door and-



!



Could it be?



The one and only

: So you're here in San Miguel!



: You really messed up, eh? I mean, you of all people, getting the Solar Gun Stolen!

: How did you know?



: Cause I took a hit! I'll never forget it, the stunning blow of the Gun Del Sol!

: So you've seen that Vampire? Where is he?!

: He escaped… Or rather, he slipped out of sight…I was caught off guard. I thought he was a normal Vampire. But what skill... And on top of that, he had the Solar Gun... thanks to this loser. What exactly is that Vampire?

: We don't know... But something gets me. I don't think this is our first encounter...



: Well, you clearly can't stand up to him, having lost the Solar Gun and all. Turn back, Django!



Actually, that sounds good. Sabata here can clearly handle the situation so-



Oh fine, Otenko.

: …Well, you clearly can't stand up to him, having lost the Solar Gun and all. Turn back, Django!

(this just loops until you refuse to leave)

: No way! I’ve got the weapon triangle on my side now! There’s no way he’ll get the drop on me again!

: So you're determined to go? Hrmph... You would defy the will of the Galaxy Universe that wishes to cast aside the seeds of life of all these countless stars? Are you both used to hopeless battles? Are you?



Game: You retrieved the Solar Gun Lens, Cloud!



: He went through that door up ahead. You'll need the key to that door if you want to go after him. Find that first.

We could do that, or we could pester you.

: HMM…



: I'm not like you. I never cared about the fate of this city. I was raised as a warrior of Darkness by Hel, the Queen of Immortals... But it's not my deceitful mother I hate. Not anymore. It's that Dark, who drove both of us to madness, and the Immortals of the Forces of Darkness who obey his will. I won't let them carry on. That's why I'm here...

: He’s tough…He dodged most of my attacks, and all I could do was get one lens off him. It'll be virtually impossible to get the Solar Gun back from him. It might be better just to destroy it...

: Kid from the Item Shop? With the crazy hair…? Yeah, without him getting in the way, it wouldn't have come to this! What's that? I helped him? Now why would I do that?!

Oh, I don’t know. Well, see ya Saba-

: Do you know the legend of these Remains?

: :raise:

: It's said that it's a place where the dead are resurrected. But they don't lose their past lives' memories or appearances like the Undead. They come back just as they were before they died... Does that mean they're Immortals? Or do they have the bodies of men? But that's just crazy talk. There's no way you can change the past...

…How intriguing.

Heading east…



Here’s the door he was talking about. Since we can’t go through, we’ll take the staircase in here.



Man, this place is just handing out the treasure.



Alright, and the goody today is-



: It’s a trap!

Say hello to the Mimic! It lies in wait, looking like a normal chest, until you try to open it. Then, it starts jumping after you erratically. However, you can strike it before opening to determine if the chest is a fake, and you can shave off half a Mimics health before it’ll start attacking. So just hit every chest you see as a precaution.

With the only other treasure here a life potion, lets head north.



Panel: Match the pairs! Operate emblem switches by placing an emblem block of the same type on them.

Yup. It’s just like a switch puzzle, but now with block shaped keys. This one’s easy though.



First push either one here.



Then push either one onto its respective switch.



Then push the other one back and onto its switch and you’re done! This unlocks the gate, so lets head north.



Behind this rock is a panel.

Panel: Thrust! A Property Cube can be moved through the air with an Enchanted Cloud attack. If you use a spear-type weapon for this, you can move the cube two blocks.



Yup. This is how you move property cubes, since they can’t be pushed.



Make sure you have a lot of energy/restoratives though, cause this can get costly later on.



A mimic and a meat, with trap detection in progress.



: Django smash puny rock! In two hits, but still!

Inside that satchel is a key, but not the one we want. For now, we need to head back to where we met Kid.



Here is a solar floor leading to a Solar Nut and a Meat. Plus, the door our new key unlocks is here.



Out here is a Ghoul, Solar Slime, and Golem. They die real easy.



Heading through here leads us to another rock that we can push off a cliff. That done, lets head down the stairs.



Hmm.



After pushing the rock into the hole (creating another shortcut back to the start) heading north just confronts us with another door we can’t open, so let’s just head east now.



Say hello to Alarm Panels! If the sun is not out, they don’t do anything. If it is, they turn pink. And if you step on them…



They alert every monster in the area, and do so until you get off. Here, it revives a bunch of skeletons. You can use the alarms to distract enemies if you’re clever, but it’ll take some doing.

To the east are two chests with a meat and a solar nut, hidden behind some solar floors.

Over this pit are two chests containing a meat and a solar nut.

Heading north…



Ooh. This one could be tricky…






NOT.

















Puzzle solved, we head north.



Panel: Careful of noise! Mummies are undead monsters…They have extra-keen hearing to make up for their lack of vision. They will not see you, but they will react to the slightest noise. Be careful.



So, Mummies! Another returning enemy from Boktai 1, Mummies do indeed have no sight. They can literally walk right by you and not notice. To compensate, they can hear your normal running, and if you’re too close, they’ll attack.



Thankfully, they can’t hear you if you’re sidling around the walls. They can hear you if you knock on the walls, and will most likely attack by lunging at you, or spitting a bomb at you if they’re too far away.



However, the bomb can be turned against them, as any fire element attack will set them on fire, including their own bomb. Once on fire, they will run about at great speed, taking continuous damage. If they touch any other mummy, they will set them on fire too, and if they touch an already burning mummy, they will be set more on fire and will take more damage.





Like so.



When they die, Mummies explode, so be careful. However, the death explosion can also set other mummies on fire.



Hidden here is a meat.

Heading west up the stairs…



This room has a line of Ghouls and one golem. Not hard.

Heading down the stairs and west…



This room is filled with Ghouls, but something feels strange about it…



This wall makes a funny sound if you knock on it. Wonder why?



Panel: A message left behind… “Set alight the candle stand to open the iron bars. You can’t get close because of the billowing flames, but set fire to ‘that’, and fling it in.

‘that’, huh?



HMM.



I almost feel bad for doing that. But it unlocked the south exit, so OH WELL.



Oh good, a shortcut. It even gives me an Earth Nut.



…I smell puzzle.



Over here, in an invisible chest, is a blueshroom, which makes you invisible for thirty seconds or until you get hit. Kind of useless, save for a few situations later on.



Invisable!



Here’s another key, but how to get that green chest?













That’s how. (This gets us a glaive, which is the third rank of spear) That other chest contains a Dried Meat, which heals the same as an Earth Nut, but doesn’t rot.



Here’s where we use the key.



OF COURSE





Returning from Boktai 1 just like the Phantom Sword, it’s the Phantom Axe! (Sadly, there is no Phantom Spear)



The Phantom Axe, like the Phantom Sword, floats toward you and takes a swing when it gets close, but it has a few more tricks.



It’ll teleport, and if it glows red, it’ll attack immediately after appearing. The red glow precedes any of its attacks.



If it appears, and rears back till its almost upside down, its going to jump into the air and crash down on your head, dealing incredible damage. However, its vulnerable right afterward, so don’t dodge too far away.



If it tilts back only a bit, it’ll just do a small swing.



It can also generate a red shadow that comes spinning after you. It can’t be hurt, so just dodge.



It can also clone itself, and both axes will come spinning around the room. Destroying the fake axe ends the attack early, but its safer to just wait it out.



The axe is tough, but staying alert will leave it a manageable threat.



On death, it leaves behind a key, a Tarot Card, and-





: Do I look okay you- oh actually I am fine. Huh.

Game: Fire blesses you!



Game: Dynamite is a magic attack that plants a bomb where you stand. Bombs explode after a given amount of time, unless the Solar Gauge is empty. The explosion’s strength depends on Spirit and the level of the Solar Gauge.





: with treasure boxes.



…I think something got lost in translation here. (Or I’m an idiot)

Anyhow, remember that suspicious wall a few areas ago? The one that made a different noise when we knocked on it?





Yup. Walls that sound funny can be blown up with dynamite.

And our prize for our good memory is!



Oh come on! A root blocks the stairs, leaving us with a lousy magic potion and a Mimic for the trouble.



If only we could destroy that plant…

Anyway, now that we finally have the last key, lets head east from where Sabata was (now it is filled with ghouls and golems).





Finally, we are outside again.

Next time: The Man Beyond the Desert Tablets

----------------------------------------------------------------

Videos!

Vs Axe: http://www.youtube.com/watch?feature=player_detailpage&v=eP3D89EXX9k

Vs Sword: http://www.youtube.com/watch?feature=player_detailpage&v=eEDK_VHpO_Y

Heavy Sigh fucked around with this message at 04:39 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Speedball posted:

I remember having a blast playing this game back in the day, but too much sun was bad for me so I never finished it. It has a really, REALLY well-balanced system of checks and balances for energy-recovery strategies and other tactical things to try out, as I recall.

You're in luck, actually, if thats all that stopped you from finishing. Some people created patches for all three Boktai games that allow you to manually adjust the sun levels, allowing this game to be played beyond the first dungeon on emulators.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Speedball posted:

Don't you have to reset it every time you change screens?

Nope.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update #8: The Man beyond the Desert Tablets.

Last time, we went outside. This time, we will go further outside!
Desert



: You must have water in the desert. Check that spring over there first.

Tsh, fine.



Pressing A next to this well gives us a timer.

: …Does my canteen have a hole in it?



: Without water, your life energy will go down. Your remaining water is shown at the top center of the screen. If your water runs out, don't push on, Django! Just go back and fill up.

: …Sundown was like six hours ago. How can this place still be hot.



Oh well. Hot or not, can’t let that vampire get away!



Can’t have a desert without…Bats?



Chilluns. Why are they even here if it’s so hot?



This looks suspicious!



: …Do I stick my hand in?



This part. Hoo boy. This can be a very annoying puzzle.

Carving: To protect the Remains, the Stone Tablet Key is in three parts, hidden in the desert.







So, remember how we passed some junk on the way here? The tablets are randomly buried under specific pieces of junk, and there is no hint to their existence other than that, not even a sparkle like the Red Gem in the Cathedral. There’s about nine or so locations the game will hide the tablets in, so be prepared to do some searching. Thankfully, the desert is pretty small, so its not too hard to get around.









Sadly, these do not come to life.



Oh yeah. If the timer runs out…



You start taking damage. It speeds up the longer you go without water, so try not to stay dry for too long.



You have to put this out with frost magic to get the tablet below it.



Repeat this screenshot two more times.





…So, that Vampire we’re chasing went inside the ruins, collapsed them on top of himself, somehow creating a small oasis to cover the ruins, and then scattered the tablets throughout the desert?

: It’s almost like he’s trying to do my job for me! No one does that!


Dark Valley

: It seems to be connected close to the Dungeon entrance. You can use it to go in and out of the Dungeon whenever you want. To activate the warp, press the A Button on top of the Warp Magic Square. If you're worried about your equipment, why not return to the city first and prepare?



That chest you can just barely see up there is the other half of the map.

Now, if we take the warp…



…it leads us back here. Helpful if you’re running low on items or weapons and don’t want to backtrack through the desert.

Now then, heading east from the warp room…



Huh.



That’s a lot of panels.

Panel: Give praise to the four king brothers who sealed away the Shadow, and light the kings’ candle stands, from the eldest to the youngest. But one of the kings is a liar.

: Oh boy, it’s a word puzzle!





Panel: fastest, but not eldest.



Panel: strongest.



So, given these hints, can you figure it out?

























TIME’S UP



Fire!



Wind!



Water!



Earth!

: With these powers combined, I can-



: Make staircases….I think I missed a step somewhere. Oh well.

Panel: A message left behind: “To disarm this trap, light the candle stands in order, eldest first. But which of the kings does not tell the truth? You must first determine that.



Two mummies and a golem. If we felt like it, we could knock on walls and have them kill each other.



Or we could have them set each other on fire. Which is what I did.



So, a crossroads! In this room, the south exit is locked, but there are four exits (minus the one we just came from) that are not!

To the northwest!



Panel: Trial of Fire. Move the flame, and light the candle stand!



Here, we have to light that candle stand. How do we do that?



By pushing this block one square west, hitting it with a fire attack, then striking it from the north with a Cloud Enchanted spear attack.



I don’t even know how that works.

But, by lighting that torch…



We light this one outside! If you’ve guessed that each room has a torch, and solving the puzzle in each room will light that torch, and lighting all four torches will unlock the south exit, you’re right!

Now for the northeast one.



Panel: Trial of Water. Place the heavy ice on two panels.



The only difficult part of this puzzle is not running out of energy. That, and forgetting how elements work in conjunction with the Spear.



Remember, freeze the blocks AFTER they are on the switches.



Here’s a skylight if you’re running low on energy, to go with the Solar Station in the Fire Trial.

To the south east!



Panel: Control the wind, and get to the panel.



The wind here shoves you around at great strength, and striking the switches change its direction. Essentially, hit the switches as you pass them, and hold right as you hit the last one to get to the panel. If you screw up, leave and re-enter to reset the puzzle.



Now for the southwest!



Panel: Trial of Earth. Tread firmly on the ground, and dye every panel red.

This one can be difficult…unless you realize that if you double back, you can turn every switch red with barely a modicum of effort.



With all four torches lit, we can now move on to the south!



: Can you sense it? This presence... Make no mistake... Just beyond here... It's the Vampire! Prepare yourself! May the Sun be with you!

Ah, I’m totally good to go.



Except…Hmm…I feel like I forgot something…



Oh right.



: The coffins love you, my boy! Ha ha ha…See ya again soon, kid.



There we go. Now lets do this!



There he is!

: Don't come near me! Heart... sinking... into...Darkness...

: I’m not falling for that!



Just like before, the vampire freaks out, with a red filter intermittently popping up.

Magic Flute



: Yeah, but this time I’m ready! There’s no way he’s gonna catch me off guard!



: Run...! Run away, Django!

Wait, what? That’s not what you’re supposed to say! You’re supposed to be all ‘ah, a meal! I haven’t eaten in days!’ or ‘You were a Fool to challenge ME!’ It’s like you don’t even know the basics of being a vampire!



Otenko, what amazing realization are you keeping to yourself THIS time?



: Aha! You must be that other Immortal Zazie talked about!

Black Shadow: So you've finally figured it out? But it's too late! Messenger of the Sun, Otenko. This is where you must leave us. I can show them the way from here... The way for those two... to Darkness, that is!



WHAT?!



Vampire





: Worry about Otenko later. Right now we've got to kill this Vampire! I'll stop his movement by sealing him with a Black Hole! You just keep him off my back 'til then, okay?

VS VAMPIRO



So, here we are. A team up between the Solar Boy and the Dark Boy to defeat a Vampire armed with the power of the Sun. Who saw this coming?



The Cloaked Vampire has quite a few tricks. First off, he can use the Solar Gun against you. It’s shots (up to three at a time) go in a straight line, so you can dodge pretty easily. But…



If you ignore him, he’ll go after Sabata.

That’s bad, because Sabata is the only way you’ll defeat him in less than a day. That black orb is the Black Hole, and it’ll grow bigger the longer Sabata remains unharmed. Sabata can dodge, but its not a sure thing, and its only to the four squares around the Black Hole, and it means he’s not charging the Black Hole. While Sabata does have infinite health, if he takes enough damage he’ll be knocked away from the Black Hole, and it’ll shrink until either he gets back to it, or it vanishes completely, forcing him to make a new one.



He also has Sealing Swords, which aim at your position for a bit, freeze for a moment, and then shoot forward in a straight line. They can be deflected with any attack, or dodged, but make sure Sabata isn’t in the line of fire if you do, because they cover the whole room.



In addition, any attacks made when the Cloaked Vampire isn’t attacking himself are countered by a Solar Gun shot to your back.



Keep him off Sabata for a while, and this’ll happen.



Attack him, and he’ll be dragged into the black hole. Don’t wait too long, or he’ll start summoning Sealing Swords.



Once he’s in, hit him with everything you’ve got.



Even though he can use the Solar Gun, he’s still Dark Element, so hit him with Sol element attacks. Otherwise, that’s the damage you’ll be doing.

You won’t get much time to wail on him though, because after about four hits…





He’ll break out, knocking Sabata over and starting the whole process over



Oh, and don’t be too close to him when he breaks out.



Here is the other version of Sealing swords. He’ll yell ‘Take this!’ and summon three swords directly aimed at Sabata. He can’t dodge them, so you’ll have to destroy them.



He can also shoot a triple spread shot with the Solar Gun. This does a bit less damage than the single shot, but is a lot harder to keep Sabata safe from.



He also has the Vampire Claw. He’ll back up a tiny bit….



And then charge forward to slash you, homing a tiny bit in on your position. The farther you are from him when he backs up, the easier it is to dodge. If he catches you dead on, he’ll start draining your health and Sabata will rush to save you. This is basically a guaranteed loss of a Black Hole, so try not to get caught.

I have no idea if he can drain Sabata’s health with this attack. (Feel free to pipe up if you know!)



Remember, Sol element is your friend.



After dropping his health to half, the next time he breaks out of the Black Hole, he’ll turn into a swarm of Vampire Bats. They’ll drain a tiny bit of your health on contact, and can do the same to Sabata. The Dark Boy will do a spin with the Gun de Hel if they swarm him enough, but this will distract him from creating the Black Hole.



You can’t deal much damage to the bats, so just focus on keeping them off Sabata.



After a while, they’ll reform into the Vampire, and the fight will go back to normal.

Eventually though, if you keep your wits about you, he’ll go down.





Hats off to you for putting up such a good fight, Vampire.



Red Ringo

: Django... And surely not... ...Sabata?!

Oh hey, he’s regained his wits!

: How do you know my name?!

: F-Father...?!

Oh, so that’s why he could use the Solar Gun! It all makes sense n-

Magic Flute

Wait what-





…Oh.


-----------------------------


Videos.

Vs Cloaked Vampire: http://www.youtube.com/watch?feature=player_detailpage&v=bLOpO0ENEqg

Bringing a fist to a gunfight: http://www.youtube.com/watch?v=-wFyj13Fuzk&feature=player_detailpage

Heavy Sigh fucked around with this message at 04:42 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
What are you talking about? He's nothing like Grey Fox!

He hasn't asked us to hurt him once! :v:

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update#9: Adios, Red Django.

Last time:



This time:



: Django…!





Wild Wind

: drat! He's been hit with Vampire blood. The Undeadening is advancing... The Lunar Child blood should be suppressing the change but it's not working. Why?! The reaction must be too strong! If it's not stopped, not only will he turn into a Vampire... he may lose his life. It's a risky gamble, but... the Pile Driver's the only option!

This sounds like a plan that will have no drawbacks!



The coffin’s not giant, its just in the foreground.



: Life Gauge. Before that gets to zero he must be taken to the Pile Driver on Sun Avenue.

Game: Dark Boy Sabata’s energy is Dark Matter. His energy levels are boosted by a Dark Charge. If the Solar Gauge is at zero, his energy will recharge on its own. You can also give him a rapid energy charge by holding down the A button.



So, hey! We’re playing as Sabata now. Before we get into his skillset, lets check out the next room.



Wedge

: This could be the seal of an ancient Immortal. Maybe who broke out of this seal was the Shadow that took Otenko.



See that chest? We can’t open it. Sabata has no time for treasure.

: Save the improvements for someone who actually needs them.



Dark Valley

So, Sabata! He has quite a few skills.



First is the Zero Shift (A Zone of the Enders reference), which teleports him forward a short distance. He’s invincible during it, so it’s good for dodging attacks. You have no way to stop during it though, so be careful not to crash into things.

: You better not. I have an image to maintain.



His second ability, The Dark Sun, disables the Solar Sensor for thirty seconds, allowing you to recharge even in direct sunlight.

: Blocking the rays of an already dark sun? Nothing if not efficient, aren’t you.

…It costs 100 energy to use, so make sure to have enough if you plan on using it.



Gun Del Hel’s normal shot is like the Solar Gun’s from the beginning of the game, with the same fast rate of fire and cheap energy cost.



Holding down the B button charges the Gun Del Hel, changing the single shot to a spinning fan attack. This does a lot of damage, but it is kind of hard to use. You can move a bit during it, but not very far or fast.

: Bah. Just means it’s a weapon for skilled people only.




With an attack power of 80 that doubles at night, The Gun De Hel almost makes up for the fact that almost every enemy resists Dark Element., and the fact that he can’t unequip it.

: Hah! Like I’d want to give this up!



His armor is better than Django’s current armor, and protects him from every status and grants him elemental resistances.

: Only the best, for the best.



His stats, level, and even gun skill are higher.

In short, he’s better than Django in every way.

: Hmph. Like that’s hard.



Sabata can’t level up, so there isn’t much point to fighting enemies. Just sneak by them.

: Lame.



Desert

Unfortunately, Sabata is not immune to the desert heat, so take a drink before moving on.



White Hill

As a note, coffins can open doors. Don’t ask me how.



Even against Dark type monsters, the Gun Del Hel is still incredibly powerful.
Also, Enemies can actually see Django’s coffin if it isn’t silver, and will attack it, draining his health. However, if they see you first they’ll completely ignore the coffin, so it is almost never a problem.



As one of the few things not resistant to the Dark Element, Golems are a prime showcase for how powerful the Gun Del Hel really is.



Just keep moving, and you’ll have plenty of time.



You don’t even have to get to the Pile Driver. Just getting to Sun Avenue is enough.

After a fade out…

Wedge



: all we can do is purify the Vampire blood in him with the Pile Driver.

Can it actually do that? The last time we put something with Vampire blood in here, it died. Actually, that happened all the other times too, come to think of it.

: But... if we do that... Master Django might...

: Yer right. It's a gamble. A gamble with life...






Well of course. He did kind of rescue her from certain doom, y’know.



Come on, Lita. No need to be bashful about it.

: Then believe in him! Star readin's the same. Just 'cause yer believe in it don't mean it'll work. No matter how hard yer try, if it ain't gonna work, yer can't do nothin'. But, if yer don't even have faith and yer just give up... that's it, then. That Sabata, he knows only too well. And you need to as well... Believe in him! Your feelings'll get through to him!



Welp, now that Django’s in the Pile Driver, we have some time to explore as Sabata.

Rain



…Library is completely locked, strangely.



While Sabata can destroy the darkness roots, he still can’t open green chests, so the secret room in the Remains is still a bust.

: I told you, Stat boosters are for the weak, which I am not.



: You're Smith?

: Sabata...?! Django's brother, right? Ringo was always looking for you...

: There's something I want to ask you. Is our Father... Is he really dead? Did you see it with your own eyes? His last moments, I mean...

: ...Nobody saw his last moments... He used himself as bait to lure the Count away, so the people of the city could escape. We never found his body...

: I see. Then there's no doubt that Vampire is...

: Don't be ridiculous! That's impossible! Old, maybe... but he had the Blood of the Sun. He was the ultimate Vampire Hunter.

: Still, there's no denying Django is in mortal danger of being killed at his hand... If that man obeys the Immortals, and Dark, I will destroy him. I'll defeat the Vampire... Even if he was once our Father! I was raised as a Dark Child... The only life I know to live is one smeared in blood! Haa, haa, haa, haa, haa!!

: I’m so edgy I could cut butter!

: Sabata...!

If we talk to Smith again…

: Ringo...!



: Oh. It’s…him.

: What’s up, boy? I'm ya main man for items and protectors! They're all right here! Take a look!

: …Do I have to?



Hmmmm…Never seen this before, so let’s buy it!



: Go through those items, and come see me when ya need some more!

We can talk to him too, just like the rest.

: Oh yeah! On my way back over here, I ran into that Cheyenne guy from the Weapon Shop. He's a crazy dude like you! Going to the Dark City with all those Undead wandering about... What's he doing in the ruins, man?

Cheyenne? I’ve heard that name before. Guess we’ll be going after him next.

: Hey, you know 'bout all those abnormal statuses?

: No. :smug:

: Ignite sets your body on fire and drains your life bit by bit, man. Freeze zaps your mobility because of the ice stuck to your body. Petrify's all about rocks weighing you down so you can't move. But you can get out of all three of them with some speedy finger work on the Control Pad! Don't panic and just chill, okay?



: Did…Did his mustache fuse with his nose?



: Huh? Are you after a new coffin? I'm afraid I can't help you, unless you bring in an old one. That's the rule. You know... a trade-in system. Come by again when you're done with the coffin you're using now, okay?

: …So, if this is a trade in system, how do you get a coffin in the first place?



: I'm Sabata...

: ...

: ...?

: (I’m not prepared for this!)

: Um... I'm Violet. This is Nero.

: Oh...

: (Think of something cool dammit!)

: ...



: I’m gonna go…place.



Solar Bank works fine.

: Not like Django’s using his card right now. Wonder how much debt I can put on it before he wakes up?



: Who left these out? …Feh, I’ll just go a different way.



: Whatever, old man.

(Ennio never says anything different)



: Purple, I know.



: …Really?

Basically, every exit is blocked so you don’t short circuit puzzles in other dungeons with Sabata’s abilities.

: In that case, are you done putting this off yet?

Yeah yeah.

: Good.

Readying Piledriver: Readying Piledriver



: Oh! Your great star reading again, right? Yeah that's right. My body's been taken over by Dark Matter... It probably couldn't survive without the power of Darkness...

: But if yer use the Pile Driver with yer body... Yer must know the consequences, eh?

: I won't last long anyways, will I? I fight the way I fight. That's all...

Ah, he’ll be fine. We have sunblock!

: The legend of the Remains in the desert, the resurrection of the dead... maybe it's just referring to the Immortals of the past. But your mistress, the Legendary Witch, she might know something... You know, about resurrecting people's souls...

Sabata you’re supposed to be a good guy now. Good guys don’t delve back into the dark arts.

: Sabata, I dunno what yer thinking of, but that stuff's off-limits, awright? Even for a witch, that subject's taboo. So stop comin' up with such bad ideas, eh?

: I know! I've known... from the beginning...

: ...



: Don’t worry. I’ll save him from his own stupid mistakes.



If we don’t have any Sunblock, she’ll hand us some. Otherwise we get the silent treatment.

: Good thing you bought some first, huh?





So the Dark Gun can activate the Magic Machines made specifically to destroy what powers it. I still don’t get how that works.

: Dark Magic is still magic, and that’s close enough.



Oh, one other thing: if Sabata’s out in the sun, he’ll start burning up, taking continuous damage. Stronger sun means faster burning, and the damage can build up quick.

: Hah! I can take being roasted alive for ages!



: Doin fine!

If we use the Sunblock though, we get 60 seconds of immunity to this burning damage.



: Can we get this over with already!?

Fine.



No ‘TAIYOH’ this time, sorry.

: Darkness!

…doesn’t quite have the same ring to it.



Purification

: Force the Ectoplasm back into the coffin, and hold on to Django. Once the Dark Gauge at the top-right o' the screen hits zero, the purifyin's done. Yer body won't last for long, so it's a race against time, awright. Ready?



Okay, so! Django…does not attack. Even if he’s not in the Iron coffin, he doesn’t attack you at all. He still tries to shut down the Pile Driver though, so just shoot him to stop it.



The big problem here is that, unless you knock him into the middle, you’ll die before he does. Thankfully, the Gun Del Hel sends him flying, so it’s not too difficult.



Even if you can’t hit him much, just stuff your face with Earth Nuts or slather on Sunblock and you should come out on top.



Honestly, this fight is really easy, unless you walk in here completely unprepared.



Is he…supposed to look like that?
: Guess we couldn’t stop him from becoming a Vampire…

So now what-



No! Cool guy!



:ohdear:



: …I don’t want this!

Game: You learned the Moonlight Magic, ENCHANTMENT DARK! You learned the Dark Magic, Sleeping! You learned the Dark Magic, C-Mouse! You learned the Dark Magic, C-Bat! You learned the Dark Magic, C-Wolf!

: …maybe being a vampire could be pretty useful-



: ….oh.



Sun Avenue 1

…Well, at least he’s not dead.



: you're half Vampire now, ain't yer? Sunlight burns yer, water scalds yer... Can't really call yer Solar Boy no more, eh...? More like Black Django! But the worst could be yet to come, y'know. The power of Darkness could eat yer up and turn yer into a real Vampire. Or... you could escape that fate and turn yerself back into Solar Boy... It's all still to come...



Oh hey Lita.



: He still hasn't woken up...

: Oh, right...



…man. :smith:



: …I’m really a vampire now, huh?



Status screen says so!

Next Time: We fight on Under Burning Rays


-----------------------------------------

Videos:

Taking your time to get back is a bad idea

Django’s ‘Purification’

Heavy Sigh fucked around with this message at 04:45 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Bonus Update: A Fistful of Codes

So, before we delve into the realm of darkness, let’s take a look back at something from the dawn of this adventure!

Morning Sun



We’ll have to start a new file, but it’s worth it. no it is not



A password huh? Sure, I’m game.



That's a pretty long password, and it's case-sensitive too. Strangely missing some letters though. Oh well.



Now then! After beating Boktai 1, you’d get a long password like the above. If you wrote it down/remembered it and input it here without any mistakes…



You’d get this.

So! What does this do, you might ask? Well…



It keeps your name from the first Boktai, which you can change if you feel like it.



And the rank you got for beating Boktai 1. (The example here uses the best rank you could’ve gotten, Trigger of Sol.)

So, what are the gameplay benefits of this password junk, one might ask? Simple!



It alters your stats! For example, The Trigger of Sol (the highest rank in Boktai 1) has you start with +1 in every stat. Different titles will have you start with different stats (to a max point bonus of 4).



And you get a Healer and a magic potion free. (different ranks give you different loadouts.)

…And that’s basically it. However, all of the ranks do give you one additional extra.



Right after Zazie’s ‘The Solar Boy Losin the Solar Gun? Jeez!’ line, she’ll say something disparaging about your title, and then she’ll segue straight into her ‘you cryin?’ line.

Other lines:

Pawn: "Yer not a Pawn for nuthin'! Go get 'em!"

Knight: "You shouldn't be satisfied stayin' as Knight!"

Rook: "I can't believe you got the title o' Rook!"

King: "Don't disgrace the title of King, awright?!"

Berserker: "Gotta use a bit more noggin before yer act!"

Bishop: "There's no point just takin' out the little peons!"

Queen: "This ain't no time to be goin' easy on the Undead."

Running Boy: "You'd shock even Doomy!"

Gladiator: "You're Gladiator? Must've been a fluke, right?!"

Death: "It's 'cos you've been usin' up those continues. Now look at yer!"

Solar Merchant: "If yer reckon you're a Solar Merchant, at least change yer weapon!"

Dark Boy: "Don't yer like the Sun or somethin'?"

Solar Boy: "You can't be the real deal."

Gun Master: "Yer gonna have to give up yer title o' Gun Master!"





Other than that, the titles don’t do anything. The system's a neat bonus if you played Boktai 1, but otherwise it isn't really worth it.

Join us Next Time when we're Vampin' about town.

Heavy Sigh fucked around with this message at 18:31 on Apr 15, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update #10: Under Burning Skies



Sun Avenue 1

Guess we should go heal.



Thankfully, these bugs still heal us.

Now let’s see if Zazie has anything else to say.



Upstairs, first room on the right. Other room has nothing.



Sabata's still out of it. Doesn’t even know where he is.



: I haven't a clue where Master Otenko or that Vampire went off to. It's these black clouds... They're gettin' in the way of me star readin', see.



…Aw man. :smith:



Well…Honestly, you kind of are.

: Guess I’m not as good as that old hag…

: …Yeah, I’m not saying that. Jerk.



: This fella's been tryin' the impossible all along...Exposing his body... with the blood from the Sun an' the Moon... to Darkness. And you're in the same boat now, too. Watch out for the Sun's rays, awright? Especially when yer solar chargin'.

: Django, You can't be usin' the Power o' the Sun now, yer know. Yer can only use Dark Enchantment. Yer can't be usin' Sun Magic no more. So instead, yer need to use the power o' Vampire -- Dark Magic. Yer gotta take control o' that power and manipulate it for yerself. Yer can't let the power o' Darkness swallow yer up, okay?



She’s right. We can equip all of our Sol and Moonlight Magic, but we can’t use any of it.

But, we do have that Dark Magic she talked about, so let's try it out!

First up is Sleeping.



Just press the L button, and...



Presto! You hop in a coffin and take a nap while your energy recharges. Different coffins have different regeneration rates, in addition to their other effects. You even get little Z's above your head. Getting attacked knocks you out of the coffin, though.

Next is C-Wolf.



Hmm...might need to be somewhere a mite more dangerous to show this off, but basically it lets you drain health from enemies.



C-Bat turns us into a little bat that can fly around. It can't cross open pits, but it is immune to falling off ledges. It can even see invisible chests!



The final one is C-Mouse, which turns us into a tiny mouse that can slip through small openings. It can also squeak, which functions the same as tapping on a wall.

But with that, let's go outside. Surely our Solar Boy blood will overpower the Dark Matter given enough sun, right?



OW.



Yup. Just like Sabata, we take continuous damage while out in the sun. Unlike Sabata, We can't Dark Charge, forcing us to take damage just to solar charge.



It's not too bad, though.

Still, charge for too long, and-



(The flash occurs if you go from indoors to outside when its daytime and the Solar gauge is pretty full.)



Yeah.

Let’s just go see Smith.

: Django...I can't believe that you, Solar Boy, are turning into a Vampire... And Ringo too. Was the Vampire that you were chasing really Ringo...?

Hm, I dunno. Who else could use the Solar Gun?

: Come to think of it, I've heard word from Cheyenne. Seems like he's found something in Dark City to the northeast. Says he going to look into it a bit further. The Dark City is the ruins from before we were attacked by the Undeadening... A territory of Darkness made by us mortals. Maybe the Forces of Darkness coming back to life was our own doing...

Probably, but that place sounds like our next objective!

: Weapons don't go bad in the Sun like fruit and meat do. But if you use them a lot they can show a bit of wear and tear. Too much damage will eventually lower the quality of the weapon. It's smart to use it for forging before that and make yourself a stronger weapon!

Thanks old man. Now to talk to the younger set.



: Waaah... You look like Nero!

B-but…Nero’s a cat…?

: Nero's gone missing again. Oh fooey!!

Oh man.

: Well, I’ll keep an eye out for him.



Useful to know…but who’s telling me?

???: You don't have to worry about fruit or meat getting spoiled.



: 'Fraid I can't tell ya... If ya don't feel it on your own, ya won't understand. You'll get it soon, sonny. I'm sure of it...

Thanks old man, you're a real help.

Now for someone guaranteed to be helpful.



: You've come at a great time... I got my hand on a new coffin for ya! Be sure to take a look! I tell ya, these were a real good find this time around. I got a coffin with Solar Child magic, and a living coffin, the Coffin Beast. You'd be crazy not to take a look, huh?!

Oh boy!



Hm....that is kind of expensive.



So let's go with the cheaper of the two for now.



Welp. Solar Coffin lets us use the Solar Squares to teleport out of dungeons with a sealed Immortal in tow. Handy if we wanna get out quick.

As for Elefan…screenshots won’t suffice. So check this out instead.

Coffin Monster Elefan

Now for Kid.



: Huh?! What's up? You seem a little different... Oh well. That's cool. I've got items and protectors on sale for ya here. Whaddya say?

Kid, observant as always.



The chain armour is new, with a weight of 15 and a durability of 20.





: I heard that Solar Fruit has no effect on Vampires.







Hm?



...



Lita are you serious.



How does drinking tomato juice benefit a Vampire?

: If you think about it, it's kind of like blood of a plant. It's red and thick, anyway.

Oh, so its one of those psychosomatic things.



Hmmm.... Well at least it's pretty cheap.

: Thank you! Master Django, even if you become a Vampire, I'll still...um...Keep the Sun always in your heart!

Oh Lita.

: Depriving the earth of its power... That strange plant, the Root of Darkness, that's sprung up all over San Miguel... I'm sure it's that plant that's preventing this city from being purified. But the Root of Darkness is just the tip of it all. Somewhere there is a Darkness Tree, and unless that's destroyed this town cannot be purified. The Root of Darkness steals the Sun's energy from the ground, and it seems that this makes it vulnerable to the power of Darkness.



: Master Django, are you feeling all right? Solar Fruit doesn't have any effect on Vampires. Be careful, okay?

Right. Now then, let's get a move on and-





Mission Briefing: Find the treasure said to be behind the sealed door beneath the Ruins. But beware. If an enemy monster spots you, you’ve failed your mission.



: So what, this guy wants me to crawl around like some snake? I guess it's a solid request for a guy like me...



Oh well, can’t be too hard.



Ruins

Hah. Boks have terrible eyesight. This'll be easy.



We’ll just sneak between them…



Wait what-



DAMMIT



...Okay, let’s try that again.


Sneaking Mission 1


And our prize for success is-



The Poison Guard, with a Durability of 18 and a weight of 28. Now we can never be poisoned!



Bare Hands? Who’d put something up like that-

: It’s Lita you dolt.



(This unlocks after you clear both the Catacombs and mission 1)



City of Death

Remember how Sabata could blow these things up, since he had the power of Darkness? Well, now that we do too…We can finally kill these things!

Before that, though it's time to showcase our offensive abilities.

So, now’s a good time to showcase our weapons! Black Django swings much faster than normal Django, and even has extra range thanks to a shockwave effect added to his attacks. Fists are still the same though.








Now then, remember that plant back in the ruins? If we'd hadn't blown up that wall when we did, we'd have been locked out of the room.





White Hill



Out of the way!



Finally! Your secrets are mine!



It’s a…black Tarot?



Huh. What I'm spose to do with this thing?



Taking it spawned some Purple Slimes (Cloud Element). Easy to deal with.

Oh, remember how I said nearly all the monsters in the game had a dark resistance?



This is unenchanted damage.



And that, dear audience, is what not having 80 base power gets you.

: (…Sucker!)

Now for the last thing we have access to: The Catacombs!



Ruins

The Catacombs still have the exact same layout as before, but they're filled with Golems and mummies this time. Still not too bad.

The boss, on the other hand…Is still a joke.


Catacombs: Clay Boss



Now let's finally head to the northeast and Dark City.



City of Death

Thankfully, when Django kills Darkness Roots that are blocking the way, they don't come back.





Gotta circle around a bit...



A Sol slime huh?

Black Django attacks with Dark Spear!



*7*

It's not very effective…



Hey, an Undead Dungeon! Those are great places to get some experience!



The Present



Oh.



Huh.



...Seems we’re kinda stuck.

Oh well, that bat gave us a Earthly Nut, so let's chow down before going to Dark City.



Eh, stomach aches can't be that bad if it still heals me-




: :barf:

Yup, Stomach aches make the screen pixellate to all hell whenever you try to move. They go away after a while, but fighting with one is an exercise in pain. It doesn't even heal you, either.

Waiting around for that to go away…



Here we are.

Next Time: We meet the Bad Man of Dark City.

:siren:VOTING TIME:siren:

Do I choose The Solar Coffin, or The Coffin Monster, Elefan?

Solar Coffin

Pros: Snazzy red colour
Warps out of dungeons
Slightly cheaper
Cons: Terrible recharge rate

Coffin Monster Elefan:
Pros: Can Move
Can Shoot
Squeaks adorably.
Recharge rate affected by Solar Gauge.
Cons: Recharge Rate affected by Solar Gauge
Pros can be used by sealed Immortals
Slightly more expensive.


Bold your votes!



Videos:

Coffin Monster Elefan

Catacombs: Clay Boss

Sneaking Mission 1

Heavy Sigh fucked around with this message at 04:47 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Welp, :siren:Coffin Monster Elefan:siren: it is!

As a bonus, have this wallpaper from back when the Boktai 2 site was still running.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Have another one, because I want to get the next update on a new page.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Zack Ater posted:

I'm not even sure what his design theme is supposed to be. I do like the scarf, but only as Red Django. Black Django's wings-scarf, while thematically fitting, strikes me as a bit silly. He's named after the classic spaghetti western cowboy Django, though (who also drags around a coffin!), so that's certainly something.

Django, to me, really comes off as more of an 'adventurer' type with the generally mobile outfit he wears.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update#11: Cheyenne, The Bad Man of Dark City.



Alright! Let's get this on!



Dark Alley



This area will serve as a testing ground for Django's new abilities and-



-and we will likely have to chase after a suicidal cat.



This first room contains Sunblock, and a pointless pit.



Panel: The beast-type monster Bandit has the ability to steal items. You can get them back by defeating the Bandit that took them, but items that are eaten are gone forever.



There's the Bandit, it works the same as the Grave Keeper from the Cemetary (thankfully not as powerful though). No height difference here, but its not needed.



And here's the theft in action. They'll do a flying leap at you, and if they connect they'll steal a random item. If you kill them, you'll get it back, but if you take too long, they'll eat it if it is edible, and if you leave the area its gone for good.

Heading out the northwest exit...



Panel: Watch your head!! The beast-type monsters Poison Bees lurk in their nests. If you don't want to get into a fight, make sure you don't provoke their nests.

...Please don't tell me the Immortal here can control bees.



: Bees make their nests in sacks?

Poison bees react to your movement. Every second you're moving normally, the hive shakes. If it shakes three times...



:derp: OH GOD NOT THE BEES! :derp:

(Poison bees work like regular bees, circling close before darting in. However, they do a lot more damage and poison on contact. They're even fast enough to get past an ill-timed fist. Definitely something to engage at range.)

Now, there is a way to avoid them. If you press against the wall and slide, they won't notice you, so combined with the hives small area of 'awareness', they're fairly easy to sneak by.



That narrow gap is actually a path, but we have to sidle along the wall to get through. This leads us to a room with two Ghouls, which is not very important, so we ditch them and head south.



Three exits here. First let's go west.



This shortcut just leads us back to where we first met the Bandit enemies.

So let's just go through the right door and-



Magic Flute

: You must make use of it... the power of Vampires, Dark Magic... Sleeping is Healing Magic that uses a coffin. Sleeping in a coffin allows you to recover energy without relying on the Sun. You must embrace it, Dark Magic...

Huh. While there's tomato juice in that chest, we can't get through here, so the south exit it is!



More bees, complicated by two Bandits. Still, you've got room to manuever, so just trick the dogs and dash past or abuse your stagger effect and stunlock them.

Heading northeast...



This room has a beehive too, but the hall is so short you can just run through no problem. If you want to sneak, you'll have to switch walls halfway through.



This leads back to where that MYSTERIOUS VOICE was talking to us.

Heading North takes us to a room with two ghouls and a bunch of bats. Nothing interesting, so we just head west from there.



After that, we come to a crossroads. We could head north, but...



...It's a dead end.

So anyway, we just have to take the west path and-



Hm. Well, let's head through that south door instead of following the cat.



Darn. There's no way across. Oh well, maybe later.

Outside is the box from when we first saw the Poison Bees. Smashing it and shoving the iron box behind it into the hole creates a shortcut, so let's just go west.



Two doors here, so lets take the first one.



Oh, its back.

Magic Flute

: You must make use of it... the power of Vampires, Dark Magic... CHANGE BAT is Change Magic that enables you to transform into a bat. When you become a bat, you'll be able to use ultrasonic waves to see things you can't usually see. You must embrace it, Dark Magic...

: Dammit the creepy voice is following me.



Huh. Meat, Tomato Juice, and Sunblock. Nice haul.

: Thanks, creepy voice!

Heading through the second door...



Again?

Magic Flute

: You must make use of it... the power of Vampires, Dark Magic... CHANGE MOUSE is Change Magic that enables you to transform into a mouse. Then you'll be able to get through small holes that you usually can't pass through. You must embrace it, Dark Magic...

Okay we get it. Use our new evil magic.



That switch unlocks the gate, so let's just head upstairs.



Green slimes poison on contact. Don't touch. They still split into two and chase you after some damage.



We'll have to come back to this door.

Heading south...



Oh for gods sake.

Magic Flute

: You must make use of it... the power of Vampires, Dark Magic... CHANGE WOLF is Change Magic that enables you to transform into a wolf. With CHANGE WOLF, you can steal life energy from enemies by biting them. But you have to bite them behind or else it won't work, so keep that in mind. Hit the L Button repeatedly while biting and you'll steal more life energy. You must embrace it, Dark Magic...

Little late, but here's the explananation for Change Wolf. It works directly off your attack without taking your weapon into account. The damage pierces defence, and can be repeated up to five times before you break off. However, it only works on humanoids. (Including things that don't have blood, strangely.)

The south exit just has a chest with a tomato juice in it. So let's go upstairs.



this room has three exits, but the north one is locked by a gate. So let's check the south!



It's a Tonniar Room! Which is basically a Solar Clog that always lands on rain! And given Black Django's weaknesses, this is even more useless than it first appears!

Like so!

Welp, let's just fly through that window and-



STOP IT

Magic Flute

: You must make use of it... the power of Vampires, Dark Magic... CHANGE BAT is Change Magic that enables you to transform into a bat. As a bat, you'll be able to get through small, usually impassable windows. You must embrace it, Dark Magic...

: THANK YOU I WAS JUST ABOUT TO DO THAT.



Apparently either this place is packed together really tight or Django is such a terrible vampire that he can't get more than three feet off the ground. He can't even get past those signs. Anyway, we'll just head through the window there...



Bats don't make noise, so these mummies can only discover us if we crash into them.



Panel: Control the weight! The Weight Elevator will take things to different places according to weight. Light things will go up floors, while heavy things go down.

Weight elevators only have three settings, irrespective of relative position

Bat=lightest.
Mouse=medium.
Django=heavy

We need to be in mouse form to move on, but the ground floor has a Solar Station, if we need it.



Down there is Part A of the map.

Heading through that mouse hole



Ghouls and slimes, no problem. Even has a chest with tomatio juice if you get hurt.

Through the door...



We shove this off, and now we have to take the weight elevator to the ground floor.



Now we can move on without having to do all that fumbling with windows.

And the first thing we do in this new area? Why, solve a BLOCK PUZZLE of course!











Got it all worked out?

Puzzle solution here.



And Our prize is?



The Weapon Guard! With this on, our forged weapons will not degrade, allowing us to use our +7 sword of vampire kiliing without any fear of breakage!




OH COME ON.

Magic Flute

: Vampires are vulnerable to water and the Sun's rays. Even puddles can harm you, so you can't let your guard down for even a second... You must make use of it... The power of Vampires, Dark Magic... CHANGE BAT is Change Magic that enables you to transform into a bat. As a bat, you'll be able to fly around obstacles that are usually impassable. You must embrace it, Dark Magic...

: I seriously can't step over a puddle? I'm wearing boots for crying out loud!

Welp. Gotta turn into a bat, or you just take ten damage and get nowhere trying to just run through.

That alley just leads to a dead end , so in the door we go.



A KEY! And like 4 mummies. Bat form makes this a cakewalk.



Now we can access the right side of this building from way earlier, back when we were told about CHANGE MOUSE.



Through that wooden door is another box we have to push off. We can go upstairs, but all that's up there is a tomato juice, skylight, and two mummies. So let's just go down.



Panel: Watch your step!! If you step on the Sound Floor, it'll make a loud noise. This noise will give away your position and attract enemy monsters, so look out!

Yeah...The sound floors are kind of buggy, hitbox wise, as the corners don't actually make noise if you step on them.



:siren: OH poo poo :siren:

Say hello to the Crimson Ghoul, Bok+! Crimson monsters are extremely powerful versions of regular enemies. They are twice as fast as normal enemies of that type and have immensely jacked up stats. Right now, I can't deal more than 1 damage a hit to this guy. However, they also carry rare items, either dropping a high level weapon (in this Ghoul+'s case, a Bastard Sword) or a Tarot Card (The Lovers), and give out tons of experience.

This one dies after about ten minutes of Change Wolf Health draining (pierces defense)



It took me from max health to this in two hits. Keep in mind, this is the weakest variety of crimson monster. Later ones can be almost bosses in their own right.

Moving on...



Now we have access to the next section. Heading straight north is just another dead end, so we'll just duck into the alley to the northwest.



This first door just leads to a dead end for now, so lets take the second one!



Pushing that block there isn't required, but it is a shortcut.



Here, we have a block puzzle combined with a weight elevator. Two blocks are on the middle level, while the remaining block is on top, with the way we want to go on the bottom.





you can prepare by shoving this block into a corner first, though that wastes energy. Past it is an invisible tomato juice.



First thing we do is to shove this block here.



Then shove the other block off it.



Then go down here and shove this block into the hole. (you can't push stacked blocks, so this is important to remember)



Then push the top block off, and repeat the process.



And we're through!



ATTACK!

This room is a battle with four Mummies. Defeating them grants us a Flail, the next step up in Hammers.



Welp, with that done, let's fly through this here window.



we came from the top window, and we want to head through that window on the west side.



While Crimson are especially rare, taking them on at this point is a fruitless endeavour due to how weak you are. If you see one, just run away.



Through that door is another block we need to push, and this area leads us back to where the MYSTERY VOICE warned us about puddles.

Now we just need to head back the way we came and-



...Wow. Uh. That was Black Django's Berserk Attack.

Basically, after you've killed enough enemies, Black Django will make a little noise of pain. Once he's done that, if he gets hit, he'll freak the gently caress out and do what you see above, damaging everything onscreen and piercing defense and height restrictions. The problem here is that he loses half of his current health to power the attack. This basically makes the Berserk Attack worse than useless, as it tends to activate and do nothing, or actively make everything worse by draining health when you really needed it.

Anyway, we'll just go back and take the window we didn't go through.



This other gate leads back to where the MYSTERY VOICE told us how to fly through windows.

Heading back to the first puddle we ever saw...we head north over the new pathway.



In that chest is a key.



but you have to fly over the switch, or a jet of flame shoots out and blocks passage, forcing you to leave and come back.



The key goes to the dead end I talked about right before the weight elevator/block puzzle!



If we had the fire element, we could light these candles.



At least bat form can just fly over these pits instead of having to sidle around and risk falling off.



Panel: The phantom-type Ghosts have no sight or hearing, sensing where an enemy is by movements in the air. And although they're visible in the dark, they disappear in the light from skylights or candle stands, so remember that.



GOASTS! They suck your energey away but can be knocked off by mashing buttons. They also hunt you down even more effectively than the Bandits. There is no hiding from Ghosts.



Also, if you enter a room with sunlight on, the ghosts are invisible. If you turn it on halfway through, they are visible for a bit before disappearing.



If they are attached to you, you can just march into a skylight and knock them off that way. They will continually try to reattach despite the danger until they explode, releasing Solar bugs. Different ghosts release bugs that heal different amounts.

Now we fly out the window and head south.





down here are the two windows we need to go in. There's another entrance for the east building, but it just connects to this bottom one.



Here be a Key and tomato juice. This room is filled with mummies, along with the two other rooms connected to it. Kill them if you want, but its easier to just grab the goods and go.

Now we need to head through that other window.



More ghosts in here, along with a magic potion if you're running low. Otherwise, rush down the stairs to save energy, or kill the ghosts if you're out.



down here is another door leading to a block to push, and the elevator there takes us back to the beginning of this section.



After the block is Another fire trap you have to pass with bat form. Down that east path is an invisible chest containing sunblock.



After flying over this puddle, this section is finally over!



This warp square takes us back to that room right after the entrance, so we can finally go stock up if we want. Another locked door confronts us, so we have to go up the elevator.

Anyway this-





Wind Warrior

What the hell, man!

: So it is an Immortal that is behind that Darkness Tree. I am Cheyenne, Guard of San Miguel and the Wind Warrior of the four Sun Warrior classes. Even if I'm the last one left, I will not let you Immortals do as you please! Creatures of the night that sully the pure Sun... with my sword I will send you back to the Darkness!





: WHY DO I EVEN OPEN MY MOUTH.

VS CHEYENNE(Fisting Version)



Cheyenne

The Wind Warrior, Cheyenne, can be a dangerous , but he's kind of easy. First, being Sol element, he has a crippling weakness to the Dark Element. However, he is constantly on the move, so if you're lacking in speed he can run circles around you.

His first attack is the axe toss, where he throws two axes with really strange homing abilities. They can be knocked out of the air and will be blocked by walls , but can hit you from some seriously odd angles. They do a fair bit of damage, too.



However, he does have to stop to pull out new ones after he throws them, so he's vulnerable to attack for a bit afterwards.





His next attack, the Axe Slash, does a lot more damage than the toss, and has the same tell as the axe toss, the caveat being that he only uses this at close range.



He can also block frontal attacks, unless he doesn't have axes.



However, he's got one more trick. After losing about a third of his health. He'll dig into his pockets...



-and produce a Speed Nut, doubling his movement and attack speeds. It lasts about twenty seconds, but you can attack him while he's rummaging through his pants and force him to drop the item, allowing you to pick it up. he can pull out two other items, a hunk of Meat to restore his health, and a Blueshroom to turn invisible.



Like so. Kind of useless since you can still see his shadow, but at least he tried. However, it does cloak his throwing axes, so that can be dangerous.



His final attack is the Axe Cyclone, a tornado swing that does little damage but has crazy reach. He usually busts this out to interrupt your attacks or if you hit him a few times while he's blocking.



However, it also has a chance to make him dizzy for a few moments.



Note, that Axe? It's coming towards me, but Cheyenne is still standing where he first threw it.

Still, as long as you either damage race him, or get used to how his throwing axes work, Cheyenne will be a breeze.


Wind Warrior

: You've turned into a Vampire... ...But I was certain I would see you again...! Do you remember me? That day, thanks to the sacrifice your Father, Red Ringo, made, we managed to escape from San Miguel. But the Count had a trap in store for us... And we all paid dearly at the hands of the Vampires. Smith lost an eye, I lost my dear brothers, and you... You lost your mother, Mani. But despite that, you didn't give up. With the Crimson Scarf as a memento of your Father, you set off on your travels to the City of Death, Istrakan... And now, even though you have dark blood invading your body, I see no despair in your eyes. Your Sun... hasn't set yet!!

: Oh thanks. Good of you to see that after you tried to kill me.



: We Guards have been defending the City of the Sun since the days of old. But in this period of Darkness... What could the legendary Wedge Seal have been locking away? It has all been lost in time. Just like people have forgotten the Sun... And now the powers of Darkness have come back to life. Two seals are already broken... one at the Cathedral and one at the Remains in the desert. Go take a look at that.



Music fades into silence

(Imagine a slow pan here.)









: This city is being swallowed up by the Darkness humans have created themselves. What exactly have we Guards been protecting all these years...?

Why would you put a seal in a place called Dark City?




Rain

: [i] Darkness Tree... In fact I don't think there's anything more I can do here... I'm going to return to the City of the Sun and set up a shop. I'll sell weapons opposite Smith's place. Maybe that way I'll be able to help you some. And we must continue to find out more about the Wedge Seal. Django, it's up to you to save this City of Darkness! You possess the ability to defeat the Darkness Tree... and the Darkness within you. Take this! It's the key to the door on the first floor.




Alright!

: [i]I believe in you, Solar Boy Django!


: Yeah, after I beat you up.



Somehow, I expected the Wind Warrior to be a bit faster on his feet.



Oh well. This marks the halfway section of Dark City, so we'll stop here.

Next time: We meet the Solar...Girl?
------------------------------------------------------------------------------------------------
Videos:

Emblem Block Puzzle Solution

VS Cheyenne

Punching Indians

Vampire Showers

Heavy Sigh fucked around with this message at 04:48 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Iceclaw posted:

Well, Black Django pretty much trivialize vast chunks of the game, considering he has access to unlimited energy through sleeping and unlimited life through wolfing down monsters, while Red Django can have a harder time getting back either without consumables. That and the fact attacks are more easily dodged in this game than in the first. I liked both, even if they had the shittiest french translation you could ever think up.

Well, Black Django kind of needs both sleeping and a life draining attack, considering that one of his attacks comes out randomly and eats half your health and normal solar charging can easily kill you. That, and Red Django can hit elemental weaknesses and not have to deal with stun slowing down his attacks, so in a lot of places he's actually much better at killing things than Black Django is.

Y'also have to keep in mind that if you aren't playing in a place with regular sun, ingame rainstorms become much more dangerous for Black Django.

Heavy Sigh fucked around with this message at 17:47 on May 12, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update #12: Red Sun




Darkness Tree

Last time, we beat Cheyenne. This time, we continue.

Heading through the door and up the stairs behind it...



Here is the other half of the map, accompanied by mummies and Ghosts. Not too big a deal, unless you're worried about the ghosts sucking up your energy.



There's an invisible chest with tomato juice up in the corner.



Fun fact: Bat form makes mimic chests glow teal. Neat, but still doesn't replace the fact that you can just lance them to check safely.



A hall with sunblock at the end and a set of stairs.



Hey, we're on the roof now!



Oh.

One hard to show in screenshot form maze later...



Let's get inside.



Tomato juice in that chest over there., if these Ghouls really wreck you.

Going downstairs...



Mummies. Also a magic potion up in the corner.

Heading east...



Some Solar Bamboo and a Solar Station? I smell a boss fight!

Taking the elevator...



Magic Flute



Hm. Why'd they put that stuff two rooms back instead of one? Oh well, it's probably not important....

Hang on...




...Huh. How odd.

Oh well, we'll just get in there and-



Oh good. I was HOPING you'd show up.

: You've finally made it all the way here. Enjoying the power of Darkness? You're half Vampire now, so you haven't mastered the power of Darkness yet... But you've probably realized how marvelous it is, right? The very fact that you made it this far is testament to that power. Ha, ha, ha...!! I haven't introduced myself. I am the true Dark Child, Black Dainn. Django, you're one of us now. Only the Immortals can truly save this world now. Together, we must release this world from the hand of the unforgiven. That would make your Father, the Vampire Ringo, so proud.

: ...Why are we not hurting him yet?

: Hey! How dare you go dropping my name in like that!

: Oh no way!



Red Ringo

: You got your memory back?!

: Django, thank goodness you're safe... Your blood... The blood of Mani within you is what woke me. Now there's no time to lose! This is our chance! While I'm subduing him, you must destroy the Darkness Tree!

Already planning on that, hoss! But thanks!



: That fool Count...What a useless Vampire he's created...

Yeah, keep complaining. I'm just gonna be over here ruining all your plans.



Bye!



Three Sisters

Durathror!



I'm so going to kill the hell out of you.

: White Sister is defeated, and Blue Sister will not awaken. We cannot let you continue your games any further. We must swiftly get rid of harmful pests.

Oh, now I'm definitely going to kill the hell out of you.



: It took root in me, and started to sprout. And on the day of the Undeadening... I woke up to my true self. Dark Brother called to me! I'm not alone anymore! I'm needed! I'm allowed to stay here! I am the Red Durathror! I am the Earth-ruling Immortal!

A sad story, but that doesn't excuse your actions.



Gah!



: But your light was too strong. And that troubles Dark Brother... You don't need light anymore, right? I'll take you... to a world with no light... to a world where the Sun doesn't rise!

You need to be pruned, big time.



VS RED DURATHROR

(Bare Handed Plant Uprooting Here)



Earth-ruling Durathror

Durathror is kind of unique in that she is actually SOL elemental. Not Darkness Element, as an Immortal should be, but SOL. While strange, this is good for us, however, because that means Dark Enchantment does loads of damage to her.



First form, she appears as a bulb, and starts shooting a spiralling barrage of thorns. Those Darkness Roots work just like normal, so be careful if one pops up next to her when you get in close. They can also be destroyed with the dark element.



After a little while, she'll burrow into the ground and emerge elsewhere, reshuffling the arrangement of Darkness Roots and reviving any that have died.



You can speed the fight up immensely with Dark Enchantment attacks, but you want to conserve energy for later.

Now, once she loses a third of her health, Durathror will move into her second phase. This is where you want to use your conserved energy, as it is almost impossible without a certain spell.



Five bulbs will erupt from the ground, and Durathror is in one of them. Attacking the wrong bulb will cause it to flower and release a Poison Bee. While they aren't that dangerous, they can be a critical distraction when you just want to get the over with. So what do you do?



Transform into a bat! Doing so will cause a flickery blue outline of Durathror to appear on one of the bulbs. So then just transform back and go to town.



Three hits will cause any bulb to open, and once you've found her you'll only get three hits on her before she'll disappear and restart the pattern. The bulb she'll appear in is random, so the energy to use bat form is absolutely required for this fight not to take a million years.

But once you drop another third of her health, you want to use any leftover energy for Dark Enchantment.



The flower she's hiding in will explode into a storm of red petals, leaving behind...



A plant ballerina. Okay, sure.



She'll burrow into the ground, and then leap out to a random location, alternating between two different attacks.



Her first move is to create GIANT THORN SPIKES from the ground beneath your feet. These hurt like hell, and track your position. However, if you keep dodging, she'll start to lead the spikes, so you can run into these things if you aren't careful.



While she is vulnerable during the attack, it's not a wise move to attack her, as the spikes will definitely hit you if you stop moving. Now while she'll only take three hits before immediately running away, making it so that if you were fast enough you could potentially interrupt her attack and speed up the fight, it's still not worth it.



Her other attack involves her jumping to random locations and causing an earthquake as she lands, making a rain of green spike balls descend from the ceiling before jumping again and repeating the pattern (up to three times, then she switches back to the GIANT PLANT SPIKES). The spike balls cast shadows, but they fall pretty fast and do some decent damage (though not as much as the GIANT PLANT SPIKES). She's fairly vulnerable during it, so try to get some hits on her as long as the spike balls don't fall on you.

This part of the fight is where you want to use the rest of your energy on Dark Enchantment, as her defence skyrockets at this point, along with her weakness to Dark. All of her attacks do a lot of damage, so it's best to end the fight quickly rather than play it safe and drag it out.



Of course, that doesn't mean 'throw caution to the wind and do dumb stuff like this'.

Just keep at it, and eventually...



...You'll cut down the Darkness Tree.



: You must purify the Darkness Tree...

Sure thing, daddyo! But first!



We go through here! This barrier was indestructible during the fight.



No cutscene or music, but in that green chest is the Chariot, a tarot card that increases agility by 1.

Now lets go.



They're gone! Oh well. Just means fewer obstacles for us!



Backstreets

Welp, with the stairs busted, we gotta go south.



Hey, you remember that weight puzzle from the cathedral? We're bringing those back.



You don't have to push the block onto the switch. You just have to push it up one square and then drag the coffin out.



...Or you can do that by accident.

Anyway, heading south...



Helpfully, if the coffin gets kicked somewhere you can't get to it, it'll appear in the next room. (This is only if the previous room's puzzle is solved. otherwise coffins put you back a room.)



First things first, put the coffin on the switch. Be careful it doesn't wander off as you cross the bridge.



Then push this block in, grab the coffin, and head south.



You just slide across that ledge...



And shove this in here.



Drag the coffin here to activate the bridge below.



Then you shove this in here.



Then you just double back to push the other block over-



here...

(one 'reset to get Elefan back onto the switch and finish the puzzle before it wanders off the switch' later)



Puzzle Solved! We go upstairs only to immediately turn around and head out the south exit...



Bandits in here, along with a visible tomato juice and an invisible sunblock at the south end.



Hm?



Oh come on! The panel even has the same Property Cube explanation the one back in the Remains did! This is such a tease!

Oh well, moving on since we can't do anything.



Hey, that looks like a Warp Square, except gold and sparkly.

Panel: About the Solar Barrier: The Solar Barrier has the power to bind Darkness. If you put a coffin on top of the barrier, it won't be able to get away.



Woo! This is useful for any coffin not named Elefan, as it allows you to scout out the next areas in peace without worrying about the coffin trying to run away!

(Also, there's a super secret treasure in this room! Can you find it?)



This room lights up if sun is hitting the sensor, and it has two exits. The south door leads outside, to-



Some Jerky, and random assortment of Solar Crystals. This also counts as an outdoor area, so it is useful if you're running low on energy/health.

Heading back inside, we take the west staircase next to the south door.



Some Sound Floors and a couple Ghouls. Oh noooooo-



-OOOOOOHHHH.



Thankfully, Crimson are still dumb as hell. And Elefan is the best, as it reverses the tendency for coffins to try to pull back to the boss arena. Instead, it heads for the Pile Driver while we dodge around puddles.

Heading up the stairs on the south side...



...Leads us back to this room at the start! Striking the switch turns on this platform, which doesn't activate until both you and the coffin are squarely on it. It also calms the coffin so it can't freak out and kick you into the abyss, which Elefan seems to do much more often than other coffins.



And that's the end of anything new.



Now instead of slimes, its' mummies.

Still easy to deal with though.



God Black Django makes it hilariously easy to cheese stuff.

Now lets get this over with.



Readying Piledriver

Oh hey Sunflower.

: Eh, is that....the Darkness Tree Immortal? You certainly got the hang of that power o' Darkness business, didn't yer...? But yer not thinkin' o' usin' the Pile Driver like that, are yer, Django? It's true that San Miguel's doomed if the Darkness Tree ain't purified. But you ain't forgotten what happened to Sabata, right? Yer still gonna do it?!



: Ye-no! Not doing anything like that! Nope, not me!

: ...Didya really think yer could pull a fast one by me? Honestly, you two brothers are pretty sneaky, ain't yer? Still, that's what I like about you two. Awright, I won't stop yer. I'm watchin' over all yer battles. Give it all yer got!

And if we picked the other option...

: Hecks yeah! I'm gonna be just like Sabata!

: ...You two brothers are mental, I swear. Stark ravin' bonkers... Still, that's what I like about you two. Awright, I won't stop yer. I'm watchin' over all yer battles. Give it all yer got!

Fade out...



Also, This is where Elefan will, if left on its own, end up if you wait long enough.

So now that we're here, lets do some stuff.

First, let's talk to Zazie.

: In the dark night sky is a mirror reflecting the Sun, the Moon...Sunlight and Darkness, and the four elements of fire, water, wind and earth....The Moon Kindred, Lunar Children, had the ability to understand their power. The Lunar Maiden, Moon Beauty, was able to make use o' this power. Mani was the last of those who remained... And then there was Red Ringo, said to be the strongest Vampire Hunter. With the Solar Gun, a Magic Machine handed down from the Solar Children, he's the one that succeeded in defeating the King o' the Immortals... And it's their blood and soul that's been passed down to you two, see.

Wait, I thought Smith made the Solar Gun? Y'know, since he's the 'Gun Master' and all.

: You brothers have inherited the blood o' the Sun and the Moon. But that don't mean your powers are the same. You've got more o' the Sun in yer, and Sabata's got more o' the Moon in him. So when it comes to Darkness, you didn't have the same degree of resistance as he did. And now that you're bein' invaded by that Vampire blood, you don't have resistance to the Sun's rays either. So yer really gotta watch it now, awright?

...Pretty sure I burn up just as fast as Sabata does, so I don't see what you're getting at.



Hey! It's that guy! Who tried to kill us!

: Ah, you're back safe, Django. Well, the shop's all ready. I don't have much stock yet, but Smith and I plan to work together and gather new weapons as well. Use them to win your battles!

Speaking of Smith...

: So you had a fight with Cheyenne...? He's got a pure heart, so he tends to act impulsively. He probably just saw you and challenged you to a fight, no questions asked, right? But you can't blame him. He lost three brothers at the hand of a Vampire... Anyhow, I'm just glad you're both safe.

Welp, that's enough stalling. let's do this.



Still don't see how this works.



But here we go!



Alright, now its a race against time to-



Well...that was quick...



Okay, hands up, who expected this?

Fade out...



Moon Beauty

Mani: Django...You must wake up. You still have work to do. There is something that only you can do. There are people who need your help. Can you not hear their voices?

: Oy, Django! Get up, will yer?!

: Django!!

: Wakey wakey!

: Come on, boy!

: Django!!

: Please, Master Django!



: Yeah!



: drat it!



: Django, you mustn't give in to the power of Darkness. Surely you haven't forgotten the battle with the Queen? It's just like you taught me, remember? The power to escape death... The will to live... That and only that, is...





: our...



We now regain control, but Solar charging is the only thing we can do.



...But really, it's all the Solar Boy needs!



: SUN!



Game: You learned the Moonlight Magic, Transform!! Transform is Change Magic that allows you to switch between using each power. This means you can use the power of Solar Boy when you're Red Django, and the power of a Vampire when you're Black Django.

Alright! Now nothing can stop us!

Game: You learned the Moonlight Magic, Rising Sun!! Rising Sun is Summoning Magic that calls forth the Sun Piece. When you use Rising Sun, you'll be able to bathe in the Sun's rays for a while.

And now we don't even need a UV lamp! Now even less can stop us!



Hey, we're Red Django again! Just in time, too!

PURIFYING RED DURATHROR



Battle Drive

Durathror attacks with the thorn shot from the previous battle with her, specifically from her first phase. It's not powerful, but its hard to dodge, as it fires in all directions.

And...really, that's it. You can spice up the fight by doing it as Black Django, but honestly, this is easy.



Struggle time has her shooting the thorns much more quickly, but she's still no problem.



: In my world, there was no light...With no light in the world, I just wanted to die... Dark Brother... I tried my hardest... My life had... meaning... didn't it? Aah, it's so warm... So this is... the Sun...

....



And now the Darkness Tree is no more.



Rainbow

: You really had me worried there!!



: Well, this town would just be dull without ya.

Ya drat right Kid. :smuggo:

: I had faith in you, Solar Boy Django!!



: sniff... ...I'm sorry.

Oh Lita. :allears:



: Phew, glad that's over.

Fade out...

And we are prompted to save.



Sunlight

: the city can finally start to recover from the ravages of the Undeadening. Look! The seedlings of the Solar Tree have grown so much...

Well, I guess proportionately, they have...



: The Solar Tree's happy, too!



Game: The Earth blesses you!



Game: You learned the Sun Magic, Healing! Healing is magic that lets you revitalize any plant before you. Its power of recovery depends on the level of the Solar Gauge.

This is basically just to open up certain areas., and it doesn't have any combat applications.

: It's small right now... but as long as we have this new Solar Tree, the Sun, and the Earth... As long as we don't forget their blessings... we should all be able to go on living together. Even if the world faces the Doomsday Reincarnation...



Fade out...



Sunlight

: Have you found out where that Vampire is?



: Master Otenko and Ringo are still covered by that dark cloud... Me star readin's no use as usual. You're all doin' yer best even while recuperatin' but I can't do nothin'. To think I didn't realize that Vampire was Ringo... I'm not worthy of bein' the old hag...

Aw man... Zazie... :smith:

: Save your regrets for later. You think there's nothing you can do? Don't be ridiculous! What about the barrier you set up here at Sun Avenue? Without that, this city would've been taken over by enemies ages ago. It must take a huge amount of energy to maintain that barrier. Who else but you could provide that amount of energy? Who else besides the legendary Witch's Apprentice, eh?

Mysterious loner giving the quirky witch a pep talk? When does this happen?

: Yer mean... only I can do it?



: The Sun Avenue barrier... That's me job -- To protect that, and the city folk... and the young Solar Tree. And I'm the only one who can do it! Even if it's rainin' cat 'n' dogs, a sunflower holds its head up high! And to think it was me who told Django that... This is no time to be down!

That's the way, Zazie!

: Oh goodness... You do not have what it takes to live up to the name Sunflower Girl.

Oh Sabata you card.

: Hrmph! Don't call me by the old hag's name! I got my own name, and it's Zazie! I can't do everything the old hag could, but I'm doin' me best, so it's fine!

Now there's the Zazie we know and tolerate!

: Haa...Haa, haa, haa, haa, haa!!

: Nya ha ha!

: Hey, Sunflower! I can see your tonsils!

Wait, what?

: Huh?!





Um...



....What was that about?





----------------------------------------------------------------------------------------------------------------------------




:siren:IT'S VOTING TIME!:siren:

We have three places to go next update, the Aqueduct, the Treasury, and The House of Time.

Which do we tackle first?


---------------------------------------------------------



Videos:

The Rooftop Maze

Vs Red Durathror

Purification

You can't refuse to Solar Charge! YOU WILL REGRET THIS!

Cutscene of Healing

PUNCH THAT PLANT

Betrayal!

Heavy Sigh fucked around with this message at 04:49 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update#12.5: Hunt For Missing Treasure

Before we move on with our new tricks in tow, it's time to see a few things that I missed on the first pass.

First off, we need to head back to Dark City.



So, did you find the SUPER SECRET TREASURE in this room?



It's right here! With absolutely no indication other than if you came in as a bat!

But just what is the SUPER SECRET TREASURE?



It's a useful piece of equipment, with some special properties, that's what!

The Blood-Soaked Cape is light and pretty defensive (though not as defensive as the Weapon Guard). However, in addition to its visible stats, If we are in Black Django form, it grants us plus two to all stats. So in reality, it has 24 defence and a weight of 10.

However, there's a slight drawback here.



For as Red Django, it instead drops all our stats by two. And if we had max health or energy as Black Django, and then transform to Red Django and immediately back? That health/energy is gone, and we have to heal it back. Not really a dealbreaker, but annoying.

The other SUPER SECRET TREASURE we missed is back in the first section of the Remains.



Remember this place? It's back where we first met Kid, and it also hides a SUPER SECRET TREASURE! This one's both meaner and nicer than the Blood-Soaked Cape. It's a little nicer, in that you can at least realize that something's up if you look at the map. It's meaner because unless you immediately go for it the second you're able to, you're locked out until you purify Durathror.



But how do we get to it, you may ask? Must we also be in Bat Form to find it?

Thankfully, no.



We just have to blow it up first.



And look! It was a Secret Passage all along! And behind it lies...



Tada! Our Prize!



Honestly, the Ninja Gi isn't half bad for when you can get it. It gives you a fair amount of defense, and while it looks heavy, it actually gives you plus ten to agility, cancelling out most of the weight. Great for if you need to just run somewhere. Unfortunately, you can't use it to go beyond max agility, and later on that plus ten won't matter much.

That's all for now. But there are plenty more SUPER SECRET TREASURES to find, so don't think this is the end of them.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Okay! Treasury it is!

Prepare for BLOCK PUZZLES!






Heavy Sigh fucked around with this message at 18:03 on May 23, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update #13: The Four Bit Treasury.

Last time, we revived the Solar Tree, and we were given the ability to freely transform between Black Django and Red Django.

This Time: Dungeon Diving With The Kid!



Sun Avenue 2

Welp. Let's hit up Lita first.



: Zazie called us. She told us to talk to you so the Darkness wouldn't take your soul... Could you hear our voices?

: Yeah. My brother's ghost took centre stage though.

: ...

: Do you know...? If you're poisoned or confused, you'll get better naturally in time. Other kinds of abnormal statuses like stomach aches will heal themselves too. But the Curse of Kaamos never goes away on its own. There are two ways to lift it. You can either bathe in plenty of sunlight, or use a Drop of Sun. When the Solar Tree fully matures, you could use morning dew as well...

It's nice the game keeps giving us tutorials even as we're already halfway through the game. :v:

Now for Kid (The Shopkeeper).



: But if your cash is still comin' my way for items, dude, I'm cool with that. We live in a craaazy world! We can't worry about all the little details, man. We just gotta chill.

Good to see Capitalism is alive and well after the apocalypse. :v:

: Hey, dude! Has it ever been Game Over for you? When you get beat in the middle of an adventure, part with some SOLL and pay to the order of Dark Loans, and you can continue from the start of the area you were beaten in.

Hooray for tutorials.

Zazie is back to napping in the Inn, so nothing new with her.

But now that Sabata's finally healed...there is something to see here.



This thing is next to his bed.

Game: It's Violet's doll. There's something written on the bottom of its foot. Angeletta...Could it be the doll's name?

I get the distinct feeling I'm missing something here. (Feel free to say what it is!)

Now for Cheyenne.



: Ah, looks like you're fine now, The Kid.

This is the only difference between talking to him at the first opportunity and holding off on talking to him until after you've been purified.



: The Kid, I've got something I want to give you. You should be able to master it, now that the Sun is back with you.

Oh boy, free stuff.



Oh hey, it's globules this time instead of sparklies.

Game: The wind blesses you!



Sweet!

Game: Dash is Acceleration Magic that lets you move at high speed. Your actual speed depends on the level of the Solar Gauge. Be careful though. While you're moving fast, any damage you take is doubled.

Dash is not as good as it sounds. It's basically a terrible version of Sabata's Zero Shift, in that it sends us a set distance forward and can't be cancelled. However, you take double damage when hit during it, and you need at least 5 bars of sun before it begins to outspeed your normal running.

Then again, 8 bars makes Dash kind of fun.




:siren:Incoming Plot Dump:siren:

: The Spiral Tower that stands on the Hill of Promises to the north if the city... I don't know what's in there, but the 4-Quarter Seal blocking the path... that used to be the purpose of the wedges. Four wedges complete the four quarters, sealing away four Immortals: The Black Dainn, the White Duneyrr, the Red Durathror, and the Blue Dvalinn... Of the four wedges, three have already been broken. The last one is in the depths of the Aqueduct in the southwest of the city. Fortunately a strong Tarot Seal holds the door to the Aqueduct tightly shut. The city's Guild Master set it up to protect the water supply from the Undeadening. Even an Immortal would have a lot of trouble breaking through it. Of all the Immortals that were released, you've already purified two. Just defeat the Black Dainn who's left, and you will preserve the 4-Quarter Seal. You must find Dainn, The Kid!





He sells terrible weapons, getting more as we progress farther through the plot. Mostly these are just useful fodder for SOLARSMITH forging.

: Hm. The weapons here are just run of the mill. If you want high quality weapons, try forging them at Smith's place. The quality could go up or down though, depending on how good you are.

He even gives us advice on how to make him pay us more money. :buddy:

: Hm. The price you'll get for weapons depends entirely on their quality. Any with SP will get you a nice tidy sum!

Now let's just talk to him.

: Do you remember Lady? Normally she works at the Library, but that's just a cover... Her real job is running the underground operations in town as the Guild Master. And she's the Card Master too. You know the seal on the Aqueduct door that operates by Magic Cards and Tarot? She was supposed to come back to San Miguel with Smith and me, but I haven't seen her since...

That certainly makes it sound like she's not going to run into us really soon. :v

: There are various ways to get yourself a weapon. The easiest is just to buy one at this shop, but sometimes monsters drop them as well.

You don't say.

And the Link Shop?

: With Link Shopping, you can use the Game Boy Advance(R) Game Link(R) cable to buy and sell weapons with your Solar Boy friends. The prices you pay and charge are entirely up to you. But remember, no matter how strong the weapon is, if it's higher than your current level, you won't be able to use it. Got it?

Basically, if you had a friend with this game, he could sell you superweapons on the cheap as soon as you met Cheyenne. It's as useless as it sounds.

Let's go see Smith.

: You had me worried there for a while... But I tell ya, I'm sure glad you're back as Solar Boy again. It's Ringo we've gotta worry about now, eh. Losing his memory and all when he became a Vampire... But why would the Count have done that to his arch rival? Maybe it signifies his love and hatred. Or maybe... Anyway, I'm still worried about what's happened to Otenko as well. We've toppled the Darkness Tree, but it's still no time to relax...

'Love and hatred'? Old man you are strange.

: The power of the Lunar Child blood running through your body is what brought back Ringo's memory. But that power was abused by the Immortals, and the Lunar Child disappeared from this world... The last remaining two, Mani and Hel... Two sides of the moon, Affection and Lunacy, each inherited separately... Two tragic sisters, split as friend and foe... Mani... please help guide Ringo!

Oh hey plot of the first game. Nice to see you weren't totally forgotten.

: Weapons have ranks according to their level. Weapons up to level 13 are C-rank, easy for beginners to use, but not much power. Weapons up to level 29 are B-rank. Special effects come into play at this rank. But giving a weapon a special effect is all down to your SOLARSMITH, see.

Yeah. If you're good at forging/lucky, you'll probably have special effects by around Dark City. If you're bad at it, it'll probably be after the next dungeon

And now for the Coffin Shopkeeper.



: You've come at a great time... I got my hand on a new coffin for ya! Be sure to take a look! It's a Coffin of Darkness. I got it off the black market. It's a bit hard to handle but if you master it, the results are spectacular!

Oh man why can't I shop at the black market if it gets you stuff like that.




Vampire Coffin: A Comfortable bed, but lowers Solar Pile Attack Power.



Iron Maiden: Raises Solar Pile Attack Power, but not such a great bed...

: Hmmmmm....

Let's go see Violet while we decide.



: Sabata found him for me, but he's hurt... Lita put a bandage on for me, so he'll be okay. He will, won't he?

: Sure he will! He's only used up like 3 of his nine lives!

: Sabata's much better now too...



Make that four lives.



And if we talk to her afterwards...

: ...

Uh, she doesn't seem too happy...

: Bad Nero!!

: Cheer up, he'll be fine. He's been fine all the other times he ran off, right?

: ...

: Um...I mean...uh...

: ...sniff...


Oh jeez. Let's go catch that thing before it gets itself killed!



Get back here!







City of Death



...Y'know what. That cat clearly wants to die. Who are we to oppose its death wish?



Instead, let's go this way.



Gotta loop around, killing a Green Slime on the way.



This looks interesting!



Solar Boy Django



...WELP guess we better turn back!










....NAH!

Just use Cloud Enchantment to shove it out of the way...



Well that's descriptive.



Ummm...



I think I'm starting to see a pattern here...



...Yeah.

So, the Treasury! It is a puzzle based dungeon, with absolutely no enemies. Don't worry though, its replaced them with puzzles that will leave you scratching your head at how you're supposed to do them, and then once you succeed, leaving you ashamed of your mental faculties!

Let's start with the Panel Room.



These are not weight switches, despite looking like them. These are activated/deactivated by pressing the A button on top of them. and they will activate/deactivate all the cardinal switches around them. (a cross formation.)

The panel on the far wall says:

Panel: Press the A Button above a panel to change its colour and the surrounding panels. Colour in all the panels red, but remember that you only have up to 2 tries.

Can you think of the solution?


Done?



Press this.



Then this. Easy right?




Let's move on. If you screw up, just leave and come back to reset the room.



Reading the panel here reveals that we only have 5 tries this time.

Figured it out?



This.



Then this.



Now this.





And done. Let's move on.



Only four tries for this room. Think hard on this one.



Here.



Now here.



Then here.



Done!



Five tries for this room. Think really hard on this one.



Touch this one and-



-Oh look its the puzzle from the room we were just in. How terribly difficult.



Hm. 8 tries this time.










and now its the second panel room again.





And got it!



Now for the prizes! Each puzzle section of the Treasury consists of five puzzle rooms, and then a pair of rare chests.



One contains equipment, in this case a sword. The Zweihander is a level 17 sword with 25 power. It's useful at this point if you are rubbish at Solar Forging or didn't get lucky with a Crimson Monster.

The other prize...



...is a photo. This one's of us, which begs the question of 'what the hell is it doing in here.'

: I hope they got my good side.



Welp. Let's do the next room. The Emblem Room.

VIDEOS AHOY

Emblem Room #1

Emblem Room #2

Emblem Room #3

Emblem Room #4

Emblem Room #5

And now our prizes are!



The Magic robe, a 26 Durability, 16 Weight Protector that has the added benefit of reducing Enchantment Magic energy consumption by 20% . Very useful when solving puzzles involving Enchantment Magic.



: Oh hey another picture of me.

Not you, the other Kid.

: We're both blonde, it's close enough.

Next Up, the Ice Rooms.



Ice Room #1

Ice Room #2

Ice Room #3

Ice Room #4

Ice Room #5



The Corcesca, a level 17, power 30 spear. Again, useful if you're rubbish at SOLARSMITH or need raw material for it.



: Who took these anyway?

Who knows.



Now for the final room. It's also the longest, because rocks take a really drat long time to move around when there's actual thinking involved.

Rock Room #1

Rock Room #2

Rock Room #3

Rock Room #4

Rock Room #5



The Axe. A level 17, power 35 hammer weapon. You know what these are good for now.

: Axing questions?

...



Welp, that's the Treasury. But we're not done quite yet. We need to revisit old ground one more time.



Cemetary

Back here in the Cathedral, this area was blocked off by Darkness roots. All they block off are three chests with Healer, Magic Potion, and Elixir in them, so I have no idea what the point was.

No, the real prize is at the entrance to the Cathedral itself.



See this lilypad, and how it is too small for us to pass without getting our feet wet?

: Says the guy with the luxury of more than one pair of socks.

....Well, now that we have healing magic, we can do something about that.



We just need to use Rising Sun, giving us four bars of sun for thirty seconds, in exchange for ALL OF OUR ENERGY. It requires a minimum of a hundred energy to use, but you can recharge that back in the time you've got the extra sun, so it's not so bad.



Anyway, now we just cast Healing on this plant!





Repeated applications are necessary if you do not have maximum sun, up to about five.



Tada! It is now passable! In that chest is an Earth Nut, if you're curious.



But the real prize here is in this direction!



This place has Poison Bees, but they are much less of a threat since they are leveled to the Cathedral instead of Dark City.



Just heal this,



and this,



and treasure is yours!



...Another Black Tarot card (The Magician)? Lame.

Maybe if we look elsewhere there's more treasure.



Hmmm...



Aha!



We have found the Fairy Robe! Durability 16, with a weight of 4, it doubles the effect of Spirit Bugs. This includes all three types, so be careful around Darkness Bugs with this on.



See you all next time, when we invade The House Of Time.

------------------------------------------------------------------------------------------








It's time for another :siren:VOTE.:siren:

Will we take the Iron Maiden, or the Vampire Coffin?

Iron Maiden Pros:
Chumps Immortals.
Looks Boss.

Cons:

Does not regenerate energy.
More Expensive

Vampire Coffin:

Pros: Incredible energy regeneration.
Looks cool.
Less Expensive
Cons:

Seriously weakens Pile Driver.
Sealed Immortals fight back more.

------------------------------------------------------------------------------------------------------------------



Videos:

Dashin Around!

Emblem Room #1

Emblem Room #2

Emblem Room #3

Emblem Room #4

Emblem Room #5

Ice Room #1

Ice Room #2

Ice Room #3

Ice Room #4

Ice Room #5

Rock Room #1

Rock Room #2

Rock Room #3

Rock Room #4

Rock Room #5

Heavy Sigh fucked around with this message at 04:50 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Geostomp posted:

Is sticking with Elefan an option?

Not right now, since the other coffins need to have a ghost of a chance. :v:

Heavy Sigh fucked around with this message at 02:10 on May 29, 2013

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Welp, Iron Maiden it is!

Update in a few days.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

LivesInGrey posted:

This series got referenced by a character in the Dangan Ronpa LP, so your viewership may go up a bit in the new future. I know that's how I wandered over and got caught up in a hurry.

Oh. Uh...


...Thanks?

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Update #14: Little House on the Time Warp

Now for the final dungeon we can access and reasonably complete at this time!





The Present



Remember these? Now we can get past them!



and into the house we go!



???: This is the House of Time... a distorted time space where past and present collapse. If you don't watch your step, you could get lost in time...



Dark as heck in here, so just go north.



Welp. Time for Black The Kid to step up.



Panel: Destroy!! You can destroy a damaged wall like this with dynamite. A breakable wall makes a different sound than usual when you tap it. If you encounter any suspicious areas, tap the walls to check them out.

Nevermind.

Transforming back and blowing up the wall...



This chest? It's a faker.



Two ways to do this puzzle. Either use fire element and set the candle stand on fire, or have the mummies set each other on fire and run into the stand.



Lighting the stand resurrects this skeleton, so then you just kill the hell out of him to unlock the gate.



Free recharge, because you do need it in this place.



Welp, north wasn't the right way. Let's try east instead.



Hit this switch after killing all the Burnun...



and head through the now open gate.



Fight the mummies if you want, but just go north.



Panel: Transcend time. The time magic square is a warp, a door that connects the present and the past. Press the A Button above the magic square to travel through time.

Time travel? Sounds like a grand idea that will absolutely not cause problems!



The Past

...And here I thought sepia tone was a technical limitation in old photos.



At least it's not dark anymore.



The west door is unblocked now, but let's go east first.



Tada! We have the Redshroom! Which is basically a fifteen second mouse transformation for Red The Kid! Which means it is kind of useless!

On the other side of the wall is an invisible meat, accessible by going back through the mousehole.



Here's the Redshroom in action. Just like mouse form, you can't attack, and your tiny legs can't run so fast.



The map! And tomato juice!

Now we go back to the candle stand, then just go north and west...



and we're at the other switch. Take out the two golems and hit the switch, and you'll open the other gate.



On the other side, its...another tutorial?



Oh.

This is a puzzle, but it doesn't matter what you put in right now, because....

Panel: This code number is incorrect.

That's all you'll get. Perhaps it'll be broken open in the present?



Nope, but what's in that blocked off room?



How the hell did he get in there?

: Who?

...Just go blow up that wall and help him out.



: Kay.



Hi!



Item Shop Kid

: Hm? A boy? Who are you...?!



: Hmm... Solar Boy fighting the Forces of Darkness, eh...? My name is... ...oh, it's no good! I just can't remember a thing. Seems like I've gone and lost my memory somehow. What was I doing trapped between these walls in a room with no exit? How on earth did I manage to get in here in the first place?!

Good question! You'd have to slither in here like some kind of snake or something.



??? : You're right... What's the point in hanging around here? I'll go to Sun Avenue like you said. Hey, there's no need to worry. I have my own skills to get me through safely. Yeah, my own skills... Not that I can remember what they are. You take care, too, Solar Boy!



The Present

: Weirdo.

Welp, now that he's gone, transform into a mouse and head through that hole.



Up the stairs...



There are a bunch of ghosts here, but half the time they crash into the skylights, so they aren't a threat.



One ghost and a few mummies. No trouble.

Heading east...



Burnun. East is another code door.

South from the mummy room leads to



A bunch of bats.



Also a locked door.

Heading south from here...



We come across this piece of junk.

: ...Seems like it's broken...

Heading back to the room with all the burnun, we then move south.



Killing all the Bandits unlocks the south exit, which is where we need to go, as beyond it is a tiny room with a key in it. We need that key for the locked door from earlier.

Unlocking that door leads to-



Mummies and a Ghoul. Head south.



More mummies and ghosts, then we loop around the wall and go back north, then transform into a mouse and go through a tiny hole.



Hmm, what's this doing here?



Here we have a generous skylight to recharge/annoy Black The Kid...



and a Time Travel Square! Let's use that, then take the north exit.



Hit the A Button on this piece of wood.



And we make a bridge! Congrats on doing something smart for once, The Kid!

: ...

One quick mouse form later...



Machine: Please enter a four-digit code number.

and we can finally get past those code doors!



: Genius! No one will guess this!

We can't go through that north door, so we have to head back.



Either through the present...



Or back the way we came in the past.

Speaking of the past...



Here was a Crimson, but since there was a skylight, he was quickly disposed of. (When monsters wander into skylights, each bar of sunlight inflicts 10% of their maximum health in damage. So even Crimson can go down quick if you're lucky, but you won't get any exp for it. Items are fair game though.)



A See-All Nut, Tiptoe Nut, and Chocolate here, along with a hidden chest with a Solar Nut in it.



Now that we've set the code, we can now open all the passcode-locked doors. Also, to the south are ghouls now instead of Bandits. No extra treasure though.



Meat over in that chest.



And hey we're outside.

Heading east...



To the east is another Time Travel Square, but we should do some exploring first.



A choice. North...



Leads to BEEES. Also nothing else of interest.

West leads to...



A Speed Nut and some Meat after you heal another plant.

Now let's go back to the present.



The fork's still there, so let's go west this time.



Note: If you didn't heal the plant in the past, this plant will not be here.



That left chest is a fake, while the right one contains Tomato Juice.

Now to go north.



This looks like a choice, but it is not. Push any of the gravestones and you'll fall to the area below.





Ghost Boy: . Maybe you could help... You might be able to find my Pa for me. Please!! Bring my Pa back!!

: No way. You're a ghost.

Ghost Boy: Awww...! I'll give you a reward! Please!! Bring my Pa back!!

: OKAY FINE JEEZ.

Ghost Boy: Thank you!! Pa got taken away by these Ghosts. I don't know where they've taken him to, but... He's in the house somewhere. The key we used to use for the house is over there. You should take it with you. And remember that me, Pa, and the Ghosts are all in the present, okay? Make sure you don't get confused between the present and the past.

Ghost Boy: Pa should be in the house in the present... I wonder if he's okay...?

Ghost Boy: The Ghosts will probably try to get in your way. Better be really careful, all right?

We take the key in the chest beside him and leave.



This just leads back to the west area with the fake chest.

Now we get back on the weight elevator and ride it to the top.





Here's where we use our new key. Also a recharge if you're running low.



and here's where things get tricky. The gates here can only be unlocked after all the Ghosts in a given room are killed. Not all enemies, just the Ghosts.



Killing all the ghosts in this first room here unlocks the western gate.



Again, mummies are just a distraction from the real objective. Kill or ignore, its up to you.



Now it is dark. Sunlight will illuminate the room, but render the Ghosts invisible. However, See-All Nuts will reveal the Ghosts regardless of sunlight levels.



The final room is large, but it just has three Ghosts, so no threat there.



Killing them all unlocks the middle gate in the first room.



Hoo boy. This ghost, unlike the others, refuses to chase us. To make it worse, we can't hit it from here. So what do we do?



See these switches and that skylight to the south?

We have to move the skylight around using the switches to hit the ghost.

Note, ghosts are invisible in sunlight.

This is kind of annoying.



But once we defeat the ghost, the eastern and final gate opens.



Seems like a dead end...



But it is not!

However, one must be careful, as while no sunlight will send the solar panel back past the Solar Floor, it will also make said floor disappear. You need good timing to get past this puzzle.



Or things like this happen.

Heading South...



This room has bats. Lots of bats. Also a Solar Leaf, if you want.

Heading south...





OH poo poo, THEY'RE ARMED!

ATTACK!



Welp, say hello to both the Archer Skeleton and the Fencer Skeleton! These guys are actually dangerous!

That pose you see the fencer skeleton doing happens whenever he sees you in front of him, and signals that he's about to thrust towards you. It has great reach, so he can hit you even if you should be out of range. Otherwise, he'll just do a normal swing to attack you, like the normal Skeletons, but more damaging and with better reach.



While Archer Skeletons have vision just as bad as normal Skeletons, they pack a hell of a punch. The archer Skeletons also fire at you whenever they can see you, and they have great range on those arrows.



However, they also swing their bows at you if you try to engage them at melee range. This attack does massive damage if it connects, but also destroys their bows in the process, leaving them (much beefier) normal Skeletons.



Still, once one goes down, it gets a lot easier.



The Present

???: Oh yes... The Ghosts whisked me away...



???: Ah! What about my son...?!



Ghost Father: I nearly fell in with some evil spirits back there. I never thought I'd see my son again... But the whole thing was my fault... It was fair punishment for the things I did when I was alive.



Ghost Boy: And if the illness had spread, even more people would've gotten hurt. You didn't do anything wrong, Pa...



Ghost Father: it's not right to sacrifice others, even if you're doing it to help someone. And in the end, nothing I did saved your life... I will go to the World of the Dead and accept the judgement of the Queen. That is the only thing I can do to try to atone for my sins...

Ghost Boy: I'm coming with you! I can't let you suffer alone, Pa!

Ghost Father: Giorgio...



Ghost Boy: Thanks so much for saving Pa for me!



OH BOY ANOTHER KEY. JUST WHAT I WANTED FROM THE HOUSE OF TIME.

Now before we had back to town, let's check out the Ruins for something special.

Ruins



Now that we have cloud power, we can check out what's back here!



These are weight switches, and next to them is a locked gate.



The trick is to use the hints in the panels to colour the corresponding rows in correctly.



Or just guess.



What a great prize.



Puzzle #2 takes away a hint, forcing you to use logic to fill it in.



Or just guess again. Prize this time is a Solar Nut. Meh.



This time you're missing two hints.



Still easy to guess.



And hey, we're back on that ledge we couldn't get to on our first visit! Just slide on over to that chest...



And here's our legitimately good prize!



The Bearnut is great, as it grants you 15 seconds of complete invincibility. To everything, so the only way you can die is to chuck yourself down a pit. Great for taking on bosses or other powerful foes.



And since we're here, this is what happens when Chocolate's rot meter fills up. It melts, covering the item below. This basically combines the two, as all you have to do to access the item is to eat the chocolate covering it, healing you for the same amount non-melted chocolate does. It also stops the coated item from rotting, which is useful for high value healing items like meat and valuable stuff like Bearnuts.

Now to get back to town and hand over that key to Violet.



Sun Avenue 2

And now we have a full warehouse to use, with two boxes for every type of item.



Hey, it's that guy we rescued. Wonder if he does anything useful?



: How's it going'? Huh? Me? My memory's still not comin' back, but... Hey, what can you do? I'll be fine. I've even set up shop. I'm sellin' the weapons and items I've picked up for 200 SOLL a piece. I sell 'em in Blindboxes though, so ya can't see what you're buyin'. To be honest, I've yet to sell one... So how 'bout it? Ya wanna buy one?

Sure. Why not.

: Level 1 Blindboxes cost 200 SOLL each. Whaddya say?



: Wonder what it'll be?!



.......

: Boy, don't forget to get yourself a Blindbox before you go, eh?



My thoughts exactly, The Kid.

Blindboxes are, as the title implies, completely random in their contents. They can range from useless items to random midrange weapons. Unfortunately, they are usually not worth the cost.

: Listen to this, boy...Some undead monsters, like Ghouls and Mummies, and some Phantom monsters, like Klorofolun and Ghosts, are weak to the Sun's rays. This means you can inflict damage on them with rays from Skylights. But you'll have to be careful in the night when there's no Sun because monsters that usually lurk indoors go on the prowl outdoors after dark.

...You don't say.

: By the way, boy, have you ever seen one of those monsters coloured all over in red? Those are Crimson Monsters. They've been completely Undeadened. Dark Matter gets stronger from negative feelings like anger and hatred. The resentment of defeated monsters awakens these Crimson Monsters. They're a formidable foe. Don't take them lightly.

Sure.

Welp, that's all for optional content! Next time,we invade the Aqueduct in search of a cat!









“BUT WAIT!” I hear some of you say. “There's another dungeon we could do first!”

And you'd be right! There is one more dungeon we could theoretically do right now.

Theoretically.

Because it



is



Filled



With



Bullshit



Like



This.

---------------------------------------------------------------------




Videos:

'Boss' Fight

Heavy Sigh fucked around with this message at 04:51 on Mar 9, 2014

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Rigged Death Trap posted:

So Black Django doesnt take extra fire damage? Hoo boy.
I was unbelievably poo poo at the game anyways so this isnt a surprise.

To put those numbers in perspective, that was more than double Django's maximum possible health.

And that trap can spawn anywhere in Dream Avenue. And you won't know it unless you can somehow get an enemy to trigger it first.

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Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat

Zack Ater posted:

Admittedly, it's been quite a while since I've played the game, but... can't you just be a bat and lure enemies onto the panels?

That is true, but simply batforming past the trap panels becomes a bit of a liability once A) enemies that move much faster than Bat form pop up, and B) enemies that have quick ranged attacks start popping up.

Which is basically all of Dream Avenue after the first three floors.

Also it can be a bit dicey to recharge in Dream Avenue, since there are no skylights, so the energy cost can be a bit prohibitive.

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