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Oh Dead Space 2. You're one of those sort of ugly duckling kinds of games, but drat you do play well. I liked it, for the most part, but anything and everything related to the plot REALLY sucks, and since they seemed to stuff MORE plot into this game (and the sequel from the looks of it) it watered down all the otherwise tense space-shooty action. Also wins the award for the coolest HUD/UI in games.
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# ¿ Feb 13, 2013 22:07 |
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# ¿ Mar 28, 2024 12:42 |
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I have to say, I actually really dig the way you're doing this LP. I don't know how much time you're actually putting into your material, but you're clearly practicing your schtick and it shows with clear and engaging comedy. You've gotten more than a few laughs out of me, and made me remember why I enjoyed this game in the first place. As an LP goes, I think that means for something.
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# ¿ Mar 3, 2013 10:35 |
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Neruz posted:I can't speak for in Dead Space 2, but Dead Space 1 had a number of semi-randomized monsters in that they'd sometimes be in different locations and do different things on each playthrough. So I'd assume something similar exists in DS2. They do randomize certain enemy spawns--especially later on, once you start getting attacked by all varieties of enemy in big groups. They really should have put in more zero-g combat in this game. Having Necromorphs bursting out of those coffins in that floating section would have been pretty dope.
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# ¿ Mar 15, 2013 05:50 |
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Serenity Dove posted:Really enjoying the videos. Your commentary is a good mix of informative but funny. Dead Space is one of my favourite series full stop and I love the way you're LPing the game. The plot is brilliant in pulpy SF/Horror way. You really have to not think too hard and just roll with it. The words "the plot is brilliant" should never, ever be applied to Dead Space in any and every capacity. Unless the statement is "the plot is brilliantly" and ends with "pants on head retarded."
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# ¿ Mar 18, 2013 15:00 |