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FrozenGoldfishGod posted:Since you brought them up, did anyone else have trouble with the J'ockk "Cram into Recepticle" ability being just too powerful? I mean, I tried to telegraph that this was something it could do better, but it was just an unending TPK every time I used a J'ockk, so I wound up just ignoring that it was in there. MiltonSlavemasta posted:I can't tell if that last page says Makeovers or Male Lovers; Are you using the Advanced Cosmetology Subsystem from the Portfolio of Professions Personal, or did you opt for the Theban Sacred Band Party System out of the Ancient Greece-inspired Zeusrealm supplement? Either way, the Theban Sacred Band Party System gets completely out of hand once everyone gets to Z7 and takes the Noble Doom improvement. Sure it means everyone's going to get killed by Z11, but frankly the game goes completely off the rails after that point anyways, and you kick every shade of rear end until then.
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# ¿ Feb 22, 2013 02:11 |
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# ¿ Apr 23, 2024 22:30 |
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Dareon posted:Discussing this was the worst time to learn one of my group had a pregnancy fetish... Since we brought up allocation dice, maybe someone can answer something for me. How many allocation dice can you apply to a Defend Other roll? Normally in combat you can't apply more allocation dice to an action than your base TAK, plus any Mastery Improvements for the given skill or weapon, UNLESS it's a Complete Defense roll, in which case you can also add your Shield rating. Defend Other says at the end of its section that it "works in all other ways as Complete Defense." I've always assumed this means you can add those extra allocation dice, but it's not really clear. Winson_Paine posted:So I take it the consensus is that once it got sold to Rathskeller Publishing and they did that terrible loving second edition which was basically a Paladium clone and stripped all the charm out of the rules that we aren't talking about that any more?
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# ¿ Feb 22, 2013 03:56 |
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Don't forget that the part about high Halflings also benefiting from those Improvements isn't a misprint, at least last I heard.
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# ¿ Feb 23, 2013 01:43 |
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Ariamaki posted:And speaking of QMSI, did anyone ever figure out what the appropriate penalty chart was for players who have, in previous campaigns under a different QM than their current one, who is a player in this campaign, killed their QMSI? We ended up referring to that chart a lot in my group. We went through more QMSI than Spinaltap went through drummers.
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# ¿ Feb 24, 2013 16:29 |
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There was supposed to be a whole Kindervolk supplement but it never saw the light of day, as far as I know. A friend of mine had an early draft from a con playtest (how he snuck it out I have no idea). Basically the Kindervolk were going to be the Prussians of the halfling world, in every sense of the word. Rural, but also very organized and militaristic. Sort of poor-man's tinker gnomes as well - mechanically inclined but not mad inventors. Frankly it looked pretty neat, but what I saw was in no way playable. I don't know whether Quigley just gave up on them or what.
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# ¿ Mar 1, 2013 02:20 |
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# ¿ Apr 23, 2024 22:30 |
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I've heard he actually was conciliatory in the venue itself, but once he was outside he had an epic shirtless rant about perfidious Albion. So basically a repeat of 2007.
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# ¿ Aug 18, 2013 17:35 |