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Which religion is the best?
This poll is closed.
Shintoism 59 9.58%
Buddhism 77 12.50%
Taoism 66 10.71%
FEAR CLOWNPIECE 414 67.21%
Total: 616 votes
[Edit Poll (moderators only)]

 
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a cartoon duck
Sep 5, 2011

lohli posted:

Has anyone else had issues with 13.5 crashing at the end of the cutscene with the final boss(before the fight starts)? If so, have you found a way to fix it? :saddowns:

Besides that and multiplayer crashing a bunch I'm really pleased with it, the controls are pretty simple on the surface which made it surprisingly easy to get into, but it's actually a pretty complex system that I'm loving the more I get into the game.

If you set applocale to Japanese the game won't crash at the final boss anymore. Also, any other crashes seem to be fixed with the 1.02 patch so far.

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a cartoon duck
Sep 5, 2011

ProfessorProf posted:

For me, it's the supervillain swagger victory pose.



How can you not love that.

Can you make a gif of the intro to a Miko vs Futo match? They both turn around at the same time, only Futo finger-guns her and it's basically the perfect intro to any fight ever.

a cartoon duck
Sep 5, 2011


This is great, you're great. Thank you.

quote:

I basically love every victory pose in this game.

You know, when the demo first came out I remember thinking the new art direction was kinda crap and vastly preferring the old, more cartoony style of IaMP and onwards, but HM has really managed to win me over with its animations across all characters.

a cartoon duck
Sep 5, 2011

BlitzBlast posted:

I've found it to be pretty easy on Story mode, mostly because the AI is pretty bad. VS wise, just get the first hit (automatic +10%), declare spells (another +10%), and counter a lot (+5% each time). Since popularity carries over between rounds, you'll hit 100% soon enough.

If you're wondering how to counter a lot, the answer is to pick Futo and spam her tornado every time anyone tries to melee you. Futo also has the worst Last Word though, so maybe Sanbondo actually thought about this???

You've been playing too much Fantasy Maiden Wars, dude.

a cartoon duck
Sep 5, 2011

On the topic of popularity, though, are there any lists or anything out there that detail what actions affect popularity in what way? Nerds tend to figure that stuff out pretty fast after all. All I know is that when I don't pay attention to popularity it tends to fluctuate pretty wildly in versus matches and I don't know what I'm doing differently any given moment.

a cartoon duck
Sep 5, 2011

legoman727 posted:

So, for the IN players in here, I've got a couple of cards that I just can not figure out how to do for the life of me. Been playing on hard trying to shake the rust off.

Mind Blast and Visionary Tuning (Reisen's Second and Third Cards)
Life Spring Infinity (Kaguya's Fourth Card)

Did you mean Reisen's first and second cards? 'cuz Mind Blowing is her first, but Idling Wave/Mind Stopper is her third.

Anyway, for Mind Blowing, I just do purely vertical dodging. I get between waves and just steadily move down and it generally works out okay.

http://replays.gensokyo.org/download.php?id=28584

For Visionary Tuning, I guess you just gotta work at being able to spot safe spots quickly? I also always invariably end up hugging the left side of the screen, so I dunno if that makes it harder or easier in the end run, but that's how it usually goes for me.

http://replays.gensokyo.org/download.php?id=28582

As for Life Spring Infinity, just stick right under Kaguya and slip through the criss-crossing stars when you get the opportunity. It feels like the lasers start hurting a moment after they actually show up, so try not being too shy about running into a laser just to hit a star in the end.

http://replays.gensokyo.org/download.php?id=28583

Edit: Also, dunno if this just me, but Life Spring Infinity actually seems easier than its Normal counter-part, if only because the criss-crossing stars give you larger windows to slip through. Then again, it's not the first time spell cards get easier on higher difficulties. I'm looking at you, Mountain of Faith Easy and Normal difficulty.

a cartoon duck fucked around with this message at 20:12 on Jun 1, 2013

a cartoon duck
Sep 5, 2011

Clarste posted:

Four. If you count Hopeless Masquerade and Kokoro.

Hey Clarste you know what I would appreciate? If you told us when you've finished translating a new chapter. As it is, I only check the Touhou Wiki every other week or so to see if there's something new.

Speaking of, there's a new chapter for Forbidden Scrollery.



Reimu's Cheat Technique is now canon. Also, grab the chapter from the Touhou Wiki or read it on your favorite manga reader site, I can't keep up with whatever one's in vogue this month.

So, things being spirited away to Gensokyo and outsiders coming in has been a frequent plot point in several manga chapters and games so far, but does anyone else get the impression ZUN's working towards something bigger on that front? With Yukari suggesting in Wild and Horned Hermit that she has concrete plans concerning the outside world, this chapter implying that the Scarlet Devil Mansion having a supplier on the outside, and Mamizou appearing as a frequently recurring character in Forbidden Scrollery now, I'm starting to feel there's bigger events regarding the outside world on the horizon rather than just "something showed up in Gensokyo".

edit:

Namtab posted:

Of course, please include some sort of description of the premise so we don't yell at you.

New Forbidden Scrollery - http://mangafox.me/manga/touhou_suzunaan_forbidden_scrollery/v02/c007/1.html

a cartoon duck fucked around with this message at 15:30 on Jun 7, 2013

a cartoon duck
Sep 5, 2011

Namtab posted:

Sometimes you've gotta break the rules in order to stand up for what you believe in.
Reimu's a hero :japan:



More like Reimu lost because she was the villain of the moon invasion incident and Yorihime won because she was just valiantly defending her people, duh.

a cartoon duck
Sep 5, 2011

I actually genuinely like the Watatsuki sisters, but yeah, the pacing of SSiB was utter poo poo, and it hit glacial levels once it got to the actual fighting parts. The whole spellcard stuff only really hurt it, it just doesn't make as much sense outside of game design.

There's a reason every other ZUN manga afterwards has a more episodic format, and is a lot more comedic rather than working towards fight scenes. ZUN's been working to his strengths when in SSiB he had no clue what he was doing, I felt.

a cartoon duck
Sep 5, 2011

Can Sakuya turn into a raptor?

a cartoon duck
Sep 5, 2011

Rectus posted:

New Bomber Grape comic translated. Features Reimu eating more dirt, and Futo getting tricked.

I couldn't find it uploaded on any reader sites yet, so here's the mediafire link:

Stop telling us about the pornography you did or did not intentionally read.

a cartoon duck
Sep 5, 2011



Getting hella wasted is a religious experience alright.

Also, Reimu's pretty great in this chapter.

a cartoon duck
Sep 5, 2011

Clarste posted:

Despite the Touhou Reputation, historically the official manga series have been relatively neglected.

I really shouldn't be surprised given how little most Touhou fans seem to care about actual media created by ZUN, but I still cannot help but be really disappointed they cannot even be bothered to care about the official mangas more than I dunno, adult men pretending to be animu girls in some weird-rear end pseudo-biographical works and other crap like that.

a cartoon duck
Sep 5, 2011

We learn the recorder in elementary school in Germany too, only what we do is forget they exist once we leave elementary school because really now, nobody likes recorders.

a cartoon duck
Sep 5, 2011

If nothing else I will always appreciate Ichirin and Unzan going all oraoraoraora in classic JoJo style for one of their skills. Now if only the skill would actually be practically useful and I'd be sold.

a cartoon duck
Sep 5, 2011

I like Hopeless Masquerade because it's a scrub game for scrub players like me.

So yeah, it's the Super Smash Bros of Touhou.

a cartoon duck
Sep 5, 2011



Plants are really whiny if you think about it.

Kind of a really boring chapter, really. At least it looks the next one will be full-on Marisa hijinks from beginning to end, so hopefully that'll make up for it. There really is nothing else to say about this chapter, unfortunately.

a cartoon duck
Sep 5, 2011

They're all still monsters and most actually still eat humans so no, they're not "personifications of humans", whatever that means.

Basically they just look like little girls because little girls are super-marketable to creepy dudes in indie circles, sorry to burst the bubble for you.

a cartoon duck
Sep 5, 2011

Yeah maybe in the next game ZUN will use mermaids and Dullahans and werewolves, wouldn't that be kinda funny.

a cartoon duck
Sep 5, 2011

Like Clarste said, it's never been implied per sé that other Gensokyo-like places exists, but Western monsters have shown up in the official works before. Other than Remilia being a Western vampire, there's been kobolds in Wild and Horned Hermit and Chupacabres in Forbidden Scrollery. So barring an unforeseen plot twist where Japan is apparently the only place without free-roaming monsters, it's not really unreasonable to assume other cultures have their own fantasy havens.

a cartoon duck
Sep 5, 2011

I'm gonna go with the unpopular opinion here and say ZUN should keep making entirely new characters for new games and that wanting new games to be populated with old characters is hella dumb.

a cartoon duck
Sep 5, 2011

Takoluka posted:

That may be, but there is a ton of underlying lore that goes with all of it that makes far more than a shmup. If anyone thought way much into it, it's ZUN himself.

Holy gently caress you guys stop sperging about shmups and play more shmups.

In fact it looks like I have been the only productive rear end in a top hat here yet again and played shmups. Even better, today I cleared the Great Fairy Wars Extra Stage for the first time! It was pretty intense, because it was my first time getting to Marisa's final card as well, and with no extra lives to boot, but thanks to my incredible and also handsome skills I managed to win anyway.

http://replays.gensokyo.org/download.php?id=29468

This makes the final Extra Stage that mattered* I still had to beat, so I officially mastered Touhou. Nevermind I have yet to 1cc any of the games on Hard or Lunatic or anything, I am officially the best now.

*meaning only Touhou 6 and up, and excluding Touhou 9 and the photography games. So you know, only the games anyone actually cares about.

a cartoon duck
Sep 5, 2011

real edit: ^^^^ Well, you're playing on Lunatic. Generally Extra difficulty lies somewhere between Normal and Extra despite what the description of Extra leads you to believe. I have yet to make it to a stage 4 in any of the game on Lunatic, so.

BlitzBlast posted:

Basically if you can beat GFW Extra, you sure as hell can beat PoFV.

That is literally the opposite of my experience. The AI being dumb is irrelevant because, as you said, it's all based on a timer and to do that I actually have to just twitch-dodge a ton of random bullets. I never managed to figure out how scoring works either so I only get three lives at best, and god knows Reimu and Eiki Shiki get ridiculous enough that that's not enough for me. And the fact that you have the best characters is also incredibly pointless because the AI just doesn't care due to the timer, and Komachi and Shiki Eiki don't exactly have notably incredible hit boxes or movement speeds.

But worst of all I just don't enjoy PoFV. I just don't get any positive feedback out of it. With the more traditional games, even when I fail I can at least tell I am making progress on stages and bosses. With PoFV, it just feels like a gauntlet of generic fairies with the occasional boss character showing up for a couple seconds, while I am too focused on my side of the screen that I can't really tell how I am doing against my opponent. I can never really tell if I am doing particularly better or worse in any given run and that's just hella discouraging. And the cherry of the top of this is that I am essentially just complaining about the single player mode of a competitive game that nobody wants to play anymore.

For comparison, Great Fairy Wars might just be my least favourite normal-ish Touhou game, but I still got that feeling of progress, so when I tried it again a couple of days ago and got to the same card of Marisa's I got months before with less hassle, I already feel encouraged, and when I got to the next spellcard after a couple more tries I get that feeling of "I am getting better at this, I can do this", a feeling I sorely lack in PoFV even the times I make it as far as Reimu or Eiki Shiki.

fake-edit: tl;dr some scrub's feelings on touhou games.

a cartoon duck fucked around with this message at 01:47 on Jul 26, 2013

a cartoon duck
Sep 5, 2011

^^^^ In TD Needle Reimu is combined with the inferior but still decent Homing Reimu, creating the one and only Ultimate Perfect Reimu, so that still counts.

Fighting Falken posted:

Which character and shot type has the easiest time dealing with Patchouli in EoSD?

The correct choice is Needle Reimu regardless of game or difficulty.

Actually I only ever use Needle Reimu so I dunno if she has Patchouli's easiest spell cards or not, but I remember them being pretty straight forward and doable except for the first one, Water Sign "Undine" or whatever. Still, though, I don't feel you can go wrong with Needle Reimu. Well maybe except in PCB where she is slow as molasses and Sakuya is brokenly powerful, but aside from that, you know.

a cartoon duck fucked around with this message at 02:02 on Jul 26, 2013

a cartoon duck
Sep 5, 2011

Well, Sakuya in PCB has two shot-types that have wide spread that deals with stage potions easily when unfocused and narrow fire when focused that works well on bosses. Between Sakuya-A and Sakuya-B, the latter is probably the trickier but more powerful one, since it relies on basically waving your knives around by moving left and right to make short work of stages and requires correctly adjusting it for focus fire for bosses, but I still prefer it for its higher firepower. Plus, Sakuya gets four bombs instead of three per life, so if you make full use of your resources you can live longer with her.

I think she also gets Cherry Borders the quickest, but that might be Reimu, I'm not sure. Either way, while "brokenly powerful" is an exaggeration, I still feel she's the most beginner-friendly character in PCB.

a cartoon duck
Sep 5, 2011

BlitzBlast posted:

Basically if you can beat GFW Extra, you sure as hell can beat PoFV.

http://replays.gensokyo.org/download.php?id=29474
http://replays.gensokyo.org/download.php?id=29475

Happy now? I even managed to pull both of those off on my first try today, I guess bullet hell skills are transferable between games after all.

Oh, and for the record, pretty much everything you said was only true for Eiki Shiki. Her skill basically means there's twice as many bullets on screen any given moment, so you get a significantly higher score, and her L2 is actually spammable thanks to her ludicrous spell charge when being too trigger-happy with Komachi always meant I had no way to defend myself when poo poo went south.

And yeah, the photography games are hard as balls. They basically run the whole range from Stage 1 Easy to Stage 6 Lunatic difficulty-wise compared to other games, so if you're only used to the lower difficulties that stuff becomes impenetrable quick. At least I kinda managed to brute-force my way through and unlocked Hatate in Double Spoiler, what with it being easier than Shoot The Bullet. I pretty much gave up on reaching the Extra scenes in STB at this point.

a cartoon duck
Sep 5, 2011

DrSunshine posted:

But it's true though! I am terrible at Touhou games, and the only game I ever actually finished, on Easy mode, was Impossible Night. Sure, it took a continue or two, but I finished it! I've had no such luck with any of the other games.

It doesn't count unless you get to Stage 6b, which you only get to if you don't use continues. Sorry, dude.

Also yeah, Ten Desires is way easier than Mountain of Faith if you ask me. At least, TD doesn't have Aya or Kanako as bosses. To date TD is the only Touhou game I managed to 1cc on Normal without losing a life.

Oh and Kheldragar, have you been a shmup player before you got into Touhou? 'cuz if you haven't starting straight away with Lunatic seems pretty loving crazy.

a cartoon duck
Sep 5, 2011

I was in fact the proest Meiling player in the Touhou LP's Hisoutensoku tournament.

On the issue of writing archaic dialogue, just take some pointers from Steven DeKnight's Spartacus. Just omit articles like "the" and "a" half the time and replace "without", "thanks" and "sorry" with "absent", "gratitude" and "apology", and most importantly, insert "loving" "cock" and "oval office" as often as possible into dialogue, it works perfectly trust me.

a cartoon duck
Sep 5, 2011



Pop-quiz: Who's that Touhou? Touhou characters become kinda exchangeable once you remove their hats, huh?

Also, it's a bit of a shame Forbidden Scrollery and Wild and Horned Hermit introduce youkais every other chapter just to forget about them and move on to the next one. Marisa and the snake shoulda totes become partners in crime.

a cartoon duck
Sep 5, 2011

All animes look the same to me.

a cartoon duck
Sep 5, 2011

I'm gonna be perfectly straight with you here, the only thing I took away from your post is that comiket is coming up soon meaning that we'll get the full version of Touhou 14. Who even cares about fangames when you get an official game.

a cartoon duck
Sep 5, 2011

A while ago the guys who usually do translation patches came in here and said they don't feel like translating and patching Hopeless Masquerade because they not only really dislike the game, TasoFro's code is also so labyrinthine and shoddy they don't wanna expend the effort for a game they don't actually like. So short of someone else rising up to the challenge you can wait a long time for a translation to come out. Just look at the translations on the touhou wiki and that touhou endings wiki if you need to know what the characters are saying.

As for EoSD's extra stage being easier than others, it's really not. The stage potion itself might be easier than some of the others, but Flandre alone makes it the hardest extra stage in my experience, coupled with the fact that EoSD Extra gives you the least resources of all extra stages with only two additional extra lives and nothing else. The thing about GFW Extra is that the game heavily relies on its freezing gimmick, so until you got a good route planned to make optimal use of freezing, it's gonna be significantly harder than other stages, but once you do it becomes a whole lot more manageable.

a cartoon duck
Sep 5, 2011

While we're still on the topic of HM, BlitzBlast and I were testing around a bit, and it turns out patch 1.10c completely destroyed netplay. The lag there basically makes netplay unplayable while 1.10b still works perfectly in that regard. Well, aside from the fact that 1.10b apparently frequently crashes when using netplay. Still beats the lag, though.

a cartoon duck
Sep 5, 2011

Wait, is Flandre really considered in the middle in terms of difficulty? I mean, I guess ultimately there's a subjective element to difficulty, like, Mokou is one of my favorite extra bosses, so I play IN Extra a lot and can do it with relative ease nowadays whereas I just don't like EoSD Extra so I play it less and have less experience with it. It's pretty hard for me to relate to the idea that Mokou could even be considered harder than Flandre for that reason.

Anyway, while extra lives don't really say how objectively difficult extra stage bullet patterns are, they do have a bearing on how easy or hard it is to get through Extra. For example PCB Extra/Phantasm gives you roughly a million extra lives, bombs and cherry borders, rounded down, so that alone gives you a much larger margin of error when playing for pure survival. I usually barely scrape by on my successful runs of EoSD and SA Extra, so it stands to reason I would have an easier time if I had PCB Extra's resources, no?

On a completely different note, I found Reimu's and Marisa's ~totally canon voices~. It's a completely official game made by Namco Bandai and everything, too. I mean it also looks like an extremely low budget game made only to advertise weird dolls to nerds, but who's counting?

a cartoon duck
Sep 5, 2011

I know you guys are secretly all fighting games nerds but just refuse to talk about them because of some Fight Club rules or whatever, so I'm sure you're all excited to hear that TasoFro actually managed to patch in Hata No Kokoro into Hopeless Masquerade. You can get the patch on their site.

http://www.tasofro.net/touhou135/

After playing around in practice mode a bit it turns out her gimmick is being able to change her religious alignment on the fly by using skills corresponding to them, to the surprise of absolutely no one. In other words, if your overall alignment is Shinto, but you have Tao and Bhuddist skills in your deck, by using them you can shift your alignment to Tao or Bhuddism and your shot attacks change accordingly. She also an additional skill and an additional spellcard over other characters to go with the gimmick. Her additional skill card has no religious alignment for the purpose of deck-building, but changes you to a random religion when used during a match, and the additional spellcard basically discharges your religious affiliation in a colour-coded aura, doing damage to your enemy and setting you to neutral.

I've yet to try and use her in an actual match against an actual person, so hell if I know how she plays in an actual match. I also suck at fighting games and wouldn't know anyway. Also, I didn't have the opportunity to check if Netplay was fixed for this patch either.

a cartoon duck
Sep 5, 2011

Welp, netplay is still poo poo. Now to futilely hope they fix that again without messing something else up. Or maybe they don't care about netplay for longer distances than two people in Japan and 1.10b was just a fluke, who even knows at this point.

a cartoon duck
Sep 5, 2011

I'm gonna bank on "Touhou 14 will be full of Western monsters" and say it's a siren, too.

a cartoon duck
Sep 5, 2011

I miss Meiling it's a shame she wasn't even in Hopeless Masquerade.-

a cartoon duck
Sep 5, 2011


Hey man, Hopeless Masquerade was an exercise in seeing how many background cameos you can stuff into a single game, you can't fault me for missing one of my favorite characters.

Anyway, DDC: Is it just me or is this game even harder than SA and UFO? Seems like ZUN heard criticisms of TD being too easy and went all the way to the other extreme. I'd almost mind if the game wasn't all around pretty great. Also, Reisen can only wish she was as hardcore as Seija.

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a cartoon duck
Sep 5, 2011

I'm pretty bad at judging Extra difficulty, but yeah, Raiko's not too bad considering what the normal game throws at you, especially considering the resources you can rack up in a good run of the stage portion. But yeah, the mid-boss is pretty difficult mostly for her last card. The non-spell is fairly easy and the first spell card loses its difficulty once you realize the red bullets curve to the right and the blue ones curve to the left, making them easy to predict, but the ricocheting overllaping bullets in the last one are hell. I make a point of keeping two bombs just so I can skip that card.

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