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Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Regarding how to make Shadowrun 5 adepts good

Doc Dee posted:

OR

Don't powergame, just have fun. That's always an option.

I personally prefer "fun concept" over "optimization" and "balance, as if it's a competition"

I'll happily play a Driving Adept or a Troll Aspected Enchanter over Mechanically Optimized Street Samurai #7

But that's just me.

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Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
We all know and understand the issues surrounding fighters and wizards, the linear/quadratic debate, the one-trick-pony/ultimate versitility comparison, and all the other parts of this subject which are summed up nicely in the 'Tier principle'. Trouble is, your approach to game design is arguably MORE horrifically flawed than the one used when creating the 3.0 classes in the first place. You are trying to make something which can out-do a wizard in mundane fashion, which is absurd on two fronts:
1) Magic will always trump mundane in broad strokes, and this is both fair and reasonable, even the most preternatural swordsman can't compete DIRECTLY with a portal which spews forth massive immortal demons. The swordsman SHOULD be able to deal with the demons spewed forth and perhaps even destroy the gate itself with an attack, and THAT'S the bit you're seeming to miss.
2) When attempting to fix up a very low-powered and limited class, deciding to do so by out-powering, in one specific area, the most (arguably) broken and overpowered class in the game is NOT a good or reasonable way of balancing it out.

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