|
Some Guy posted:That's really the rub, especially since the new fad in Tabletops is to streamline it which is basically taking away a lot of the fun.... ability scores were key because they defined who you were an how you'd play. My bard character wasn't good at fighting but he was able to talk the party out of being cannibalized by halflings. It's a lost art. Same Guy posted:paladins are lawful good, meaning they can't do anything questionable. I got around that once (lenient DMs are also amazing to have) because the city campaign we were doing was about finding the cultist trying to summon one of the greater devils. As slaying an unarmed man is against all sorts of goodness, I interrogated him by kindly baptizing him repeatedly and for prolong periods of time.
|
# ¿ Jul 19, 2014 06:54 |
|
|
# ¿ Apr 23, 2024 08:38 |