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I want to see a real Yokai based game now...Fields is making cool concepts awful.
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# ¿ Apr 4, 2013 15:53 |
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# ¿ Sep 13, 2024 00:01 |
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Mikan posted:Yeah, Changeling: The Lost is great at presentation and the nWoD in general isn't nearly as bad as the oWoD used to be about ridiculous opening fiction. Ready to assist! (I also have all the supplements)
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# ¿ Apr 9, 2013 01:26 |
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WEG produced TORG which was an amazing game, with an incredible setting. For that I forgive them a lot.
Humbug Scoolbus fucked around with this message at 17:52 on Apr 12, 2013 |
# ¿ Apr 12, 2013 17:50 |
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Alien Rope Burn posted:My big issue with TORG was an issue with how crossing over the worlds worked, where certain PC abilities just stopped working from world to world depending on the metaphysics there. It seemed like the most unfun mechanic, and it's the main reason I never got into it. I don't want to be told I can't be a werewolf during some adventures! Yeesh. Actually PCs were the few that KEPT their powers/gear across the various realities. They were stores of what was called 'Possibility Energy' which kept them connected to their home reality. This meant that 99.999999% of the time they could shoot dinosaur men in a Lost Worldish reality, with a laser rifle and not 'disconnect' and become bound to the new reality. And even if they did 'disconnect', there were a few ways they could fix that. I'm starting to think I should do TORG...
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# ¿ Apr 13, 2013 19:12 |
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Hey mll! Want me to start running TORG on Saturdays? I love TORG and was getting ready to do an F&F before I was beaten like a craven dog...I have all the books and was at the GENCON where it was released. West End Games had a huge booth that year and there were lines or game nerds stretching around the main hall in Milwaukee wanting to get their hands on a copy of this wild rear end game. TSR's booth looked empty in comparison.
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# ¿ Apr 16, 2013 02:57 |
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Evil Mastermind posted:Sorry, man. I needed to get back into reviewing after a long pause, plus I had to justify buying all the setting books in the past two weeks. That's cool. I can cover any stuff you don't have though.
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# ¿ Apr 16, 2013 03:34 |
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You had better cover High Lord of Earth
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# ¿ Apr 16, 2013 05:05 |
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Building Weird Science Gimmicks is easier even...Doctor Mobius is not amused.
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# ¿ Apr 16, 2013 13:33 |
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TORG is a game that deserves a lot of bashing, but god I love the setting. Also, I did not know that MAOCT was a One-Roll System game.
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# ¿ Apr 18, 2013 06:00 |
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Majuju posted:Along the World's Largest Dungeon lines, anyone have a copy of Ptolus and feel up to digging through it? I have Ptolus...
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# ¿ Apr 20, 2013 05:45 |
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Kellsterik posted:All the Werewolf related writeups so far are making me really sympathetic to Pentex's case. https://www.youtube.com/watch?v=aPGK5nUjlyg
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# ¿ Apr 28, 2013 16:55 |
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GimpInBlack posted:Well, what the hell, time to throw my hat into this ring. It's time for.... I really love the settings for the GUMSHOE games (especially Night's Black Agents). I hate the rules however.
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# ¿ May 4, 2013 22:16 |
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GimpInBlack posted:There are definitely a few odd bits I'm not a huge fan of. What in particular do you hate about it? An investigation based RPG is a great idea, but the way GUMSHOE has obsessive focus on it, doesn't look like much fun. The game feels more experimental, much like a Warhol movie, than enjoyable (also like a Warhol movie).
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# ¿ May 5, 2013 18:16 |
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Alien Rope Burn posted:I much prefer the idea of presenting clues without making the PCs roll to spot them (in one sense or another), but the issue with Gumshoe is once I nab that idea there's not much left to the game itself. Exactly! I have run non- or minimal dice roll investigations in other systems and it worked great. GUMSHOE doesn't bring anything else except some seriously clunky mechanics.
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# ¿ May 5, 2013 18:28 |
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Kurieg posted:What does the "Fight As" column on the table mean? It seems annotated rather oddly. Original D&D used the combat system from Chainmail when it first was released. The d20 syetem did not appear until Supplement I GryHawk. Many of the early Dragon articles were written for backwards compatibility because finding copies of the supplements was not very easy for the average player. Also that article was written by Len Lakofka (Leomund of Leomund's Tiny Hut) and illustrated by Paul (now Jennell) Jaquays (did level design and art for Quake 2 and 3 and Halo Wars among other things). Humbug Scoolbus fucked around with this message at 14:32 on May 6, 2013 |
# ¿ May 6, 2013 14:29 |
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Hedningen posted:This is just making my day. I am a huge Mutant Chronicles fan, so Mutant is my choice.
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# ¿ May 7, 2013 05:49 |
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Mutant Swedish Bears too!!!
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# ¿ May 7, 2013 19:23 |
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VacuumJockey posted:I like your style, man! I hope to god Matt Forbeck is involved with the new edition. He did most of the English editing and fluff work for the 1st edition and did a great job.
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# ¿ May 11, 2013 15:48 |
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Evil Mastermind posted:Oh, I wouldn't get rid of things like axioms or world laws either. I'd just simplify the implementation of them. DC Heroes (Mayfair) created the logarithmic stat/power system that Underground used. When they lost the DC license they changed it to 'Blood of Heroes' right?
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# ¿ May 21, 2013 16:43 |
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Evil Mastermind posted:The storm has a name... - Let's Read TORG The thing is, I can see what the designers were trying to do and why they did it that way.
On the first one they definitely succeeded. It is not easy or conprehensible to any mortal mind, but it is modular. On the second one they pretty much succeeded. Yes it's stupidly long, but it does pretty much use all the same rules as any other attack or skill (except backlash of course). On the third goal I honestly don't know because most people I played TORG with were not insane enough to want to play a caster (which means however that there definitely wasn't any caster supremacy seen in the party )
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# ¿ May 22, 2013 00:44 |
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Moebius, the Pharoah commands it!
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# ¿ May 24, 2013 20:54 |
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Terror Australis for Vall of Cthulhu existed... It had a collection of adventures including the Australia section of Masks of Nyarlahotep which had been cut for size.
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# ¿ May 28, 2013 15:29 |
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Selachian posted:
I have this game!
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# ¿ May 28, 2013 19:18 |
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Day After Ragnarok is a K.Hite project...and it is unbelievably cool. I think it's one of his best settings.
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# ¿ Jun 2, 2013 05:28 |
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goatface posted:Hahahaha, flying a B29 loaded with an a-bomb through the pupil of Jormungandr. That is absurdly You just think that's ...It gets more as it goes on!
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# ¿ Jun 3, 2013 21:14 |
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Pththya-lyi posted:Nope, sorry: there are a lot of things in this setting, but flying a nuke into a 1,500 quintillion ton-snake’s eye has yet to be equaled. Consider the scale of the aftermath and tell me it’s not as anything. What I meant was that just flying the nuke in is , what happens immediately afterward is .
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# ¿ Jun 5, 2013 04:09 |
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occamsnailfile posted:Having people who are (or claim to be) actual descendants of British nobility would be kind of interesting, plus there seem to be some people claiming noble heritage who are not from Earth at all and Arr'thuu is going around calling himself a king but he's just this random kid Mrrlyn found and conflicts between Old Blood and New Money could actually be cool and--no, we're not doing that? Okay Rifts, I'll go back to listing off what PCs can buy in individual cities like you said. Day After Ragnarok is so good even I like it, and I am known to despise fun. Oh Rifts, such a glorious bunch of half-baked ideas, such awful awful execution.
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# ¿ Jun 6, 2013 02:57 |
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Africa is the crap champion of Rifts, along with possibly having the most overpowered NPCs next to the Alien Intelligences.
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# ¿ Jun 7, 2013 06:16 |
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Everything Counts posted:Well the CalTech physicist who dabbles in black magic would be [url=http://en.wikipedia.org/wiki/John_Whiteside_Parsons]Jack Parsons, self-taught rocket scientist, co-founder of the Jet Propulsion Laboratory, friend of L. Ron Hubbard, and student of Crowley. Savage Worlds is a really good system too, so you don't need to wait for the FATE port.
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# ¿ Jun 7, 2013 21:48 |
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Kevin Long has been working for Raven Software as a concept artist since at least 2002. He never told me why he left Palladium except a comment that Siembada is a complete and total douche.
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# ¿ Jun 9, 2013 14:48 |
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I actually ran ToH when it was first released. 2 page body count.
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# ¿ Jul 10, 2013 06:52 |
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Young Freud posted:I knew this sounded familiar. Jason Thompson did a one-page comic detailing a party's adventure through the Tomb of Horrors. I'll spoiler tag the image link, to not step on DAD's read-through. Those are the best walkthough maps.
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# ¿ Jul 11, 2013 22:54 |
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Kurieg posted:I actually have the Alternity Starcraft book. I remember it being pretty incomprehensible when I was in high school, it's not much better now, most jarringly it seems to lack actual character creation rules, just a bunch of templates. I have it too. It is a simplified yet more confusing version of Alternity.
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# ¿ Jul 31, 2013 07:35 |
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InShaneee posted:
My favorite part of Delta Green. It is just so evil.
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# ¿ Aug 8, 2013 01:09 |
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Humbug Scoolbus posted:My favorite part of Delta Green. It is just so evil. I have used variations on Tiger Transport in SpyCraft, Top Secret SI, and Alternity Dark Matter. It is such a wonderful plot device.
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# ¿ Aug 9, 2013 01:05 |
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homeless poster posted:Orrosh sounds sufficiently Ravenloft-esque, I'd love to hear that. I vote for Malraux and the Cyber-Papacy, but Orrorsh has the biggest High Lord dick move in it with the whole use of the Victorians.
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# ¿ Aug 15, 2013 01:55 |
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Count Chocula posted:Finally, a system to let me run Bucky O'hare! Actually you probably want the Albedo system for that.
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# ¿ Aug 26, 2013 00:51 |
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TORG so needs to be ported to something like Cinematic Unisystem. It really needs a semi-crunch system because of Probabilities and the concept of disconnect which is actually very important. What it does not need is eleventeen different magic systems.
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# ¿ Aug 30, 2013 21:41 |
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The way TORG works requires a more structured system. The reason that I brought up Cinematic Unisystem was because the Drama Point rules would plug in very easily among other things. Stuff like *World, FATE, and the like rely on a more freeform method, and one of the core frameworks of TORG is that the situation is structured by the rules that the High Lords have set up (World Laws and Realm Levels). To have things not feel stifled is against the tone of the game in a large part.
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# ¿ Aug 31, 2013 19:40 |
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# ¿ Sep 13, 2024 00:01 |
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The original Seattle Sourcebook for Shadowrun 1e had a notorious lack of comprehension for just how hilly the place is among other problems.
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# ¿ Sep 4, 2013 14:16 |