|
Halloween Jack posted:I swear I haven't abandoned Eldritch Skies, but with all the good stuff being covered for F&F right now, I never find the time to actually write for it myself. I JUST realised we're close to a year since I started Mortal Remains.
|
# ¿ May 4, 2013 06:00 |
|
|
# ¿ Apr 24, 2024 15:05 |
|
Mortal Remains: Migou Project The last chapter is Chapter Seven: Alien Alter Ego. Mortal Remains posted:Now that you’ve had the opportunity to peek behind the Migou curtain, you may want to explore their world more fully by playing a game where they are the Characters and focus. That’s what this chapter is all about – designing Migou or Migou-affiliated Characters and playing Migou stories. Brace yourselves! Mortal Remains posted:First and foremost, anyone wishing to portray a Migou needs to understand that these creatures are not just Humans that look like alien insects. They are truly alien creatures. You will need to get inside their head to think like one and study its physiology so you can behave like one. The very least a player needs to be familiar with is the material in this chapter, combined with the information on p. 88-90. IMMERSION! Let me summarise: • In a Migou game, Humanity is the enemy. Hope your players are comfortable with that! • The Migou don't have a language humanity can understand, so don't call them Steve. Mortal Remains posted:However, this is just a game. There’s no reason that you can’t decide to call things by the same things you’d call them as your Human self, simply acknowledging that the Migou have different “words.” Migou Characters will, on the other hand, still need to something to call each other. The communication the Migou use for individual designations don’t really match anything in the Human sphere. Calling Migou Characters by Human names such as Steve or Carol seems foolish. We recommend that you use something simple to differentiate your Migou Characters, such as numbers or letters. Some find that numbers don’t communicate enough individuality, so feel free to create your own unique alien naming convention. In the end, do whatever works for you but that also still satisfies the requirement of matching an alien mind-set. • You don't have to be Migou! You can play Human blanks, or Nazzadi Loyalists. Just remmeber the Migou are in charge and can order Blanks to commit suicide. Also, you can maybe run a game where Blanks and Loyalists work with the Eldritch Society against the Children of Chaos. (If you are crossing your fingers hoping you hear much more about this idea, I have some bad news for you.) • Migou still follow the rules for Fear but ignore certain sources, like Deep Ones and themselves, because they are used to them and don't give a gently caress. • Result #3 – Lose Bodily Control still applies, but there is no discomfort or embarrassment as the Migou only discharges its odorless vaporized waste. • Some of the other Fear Effects are changed because Migou don't scream, drool, sob, etc. • The Migou "do not often suffer from despair or consuming hatred, both of which are Human emotions". CthulhuTech doesn't know what "often" means. • The Migou don't suffer from quite a lot of the same disorders. This section on how the Migou use Human insanity rules with things cut is long and boring and I feel like if they wanted to make Migou seem alien so bad they could bother to write up some new and actually interesting disorders but whatever. • MY VERISIMILITUDE: Mortal Remains posted:Migou Characters In Other Games I think my favourite thing about these asides is it doesn't even matter. People can and will make these Migou anyway. The writers just want everyone to know it's not real CTech if a Migou teams up with non-Migou. Blanks and Loyalists working with the Eldritch Society to accomplish mutual goals is totally A-OK though. Rules for making Migou characters work off the usual creation rules, only they have more free skills, some skills are changed or useless (they don't need Bureacracy because they are dirty communists, they're asexual so don't need Seduction, etc.), there's a list of Assets that get changed or dropped (Ghouls get Sexy Voice but not Migou? I see how it is), same with Drawbacks (they all start with Duty (3), which continues to be a Points For Doing Your Job trait), etc. It works. They bothered to make some new Assets too: • Sanctified (3): Instead of Outsider Taint, the Migou have specially bred a line of Tainted Migou. Sanctified get triple Orgone, always appear wasted or sickly because the line has been Tainted too long for random alien bullshit and the Migou don't mind them. You also suffer penalties which aren't listed here because they are in the Sanctified racial template. • Swift Winged (3): You can fly at full speed on Earth, instead of half speed. • Vivid Genetic Memory (1-4): All Migou have some genetic memory, but yours is better. They aren't complete memories, it's up to the • Blank (4): A Drawback! You are a brainwashed human, and completely loyal to the Migou. You cannot refuse an order from a Migou, even if they order you to kill yourself. After that are two racial templates - regular Migou or Sanctified. All Migou get genetic memory, flight, the ability to turn their hands into tools and some other frills that get repeated on both pages; the main difference is Migou get +2 Agility, +2 Intellect and -1 Strength, while Sanctified get the relevant Taint asset and +1 Agility, +2 Intellect, -2 Strength and +1 Tenacity. Oh, so the spell-caster's drawback is that he is bad at physical stuff. How innovative, I'm sure that will hold him back. There are more Profession templates too! Battletroops, Mecha Pilots, Para-Psychics, Sorcrerers, Specialist (Arcanotechnicians and other experts) and Vanguards (Stealth Mortal Remains, "NEG Infiltration Stories" posted:The interesting thing about this kind of game, as noted earlier, is that it is a way to mix Characters loyal to the Migou with other kinds of Human or Nazzadi Characters. Perhaps they team up with agents of the Eldritch Society to fight the Children of Cha-os, or perhaps they team up with arcane investigators against the Esoteric Order. It can be an interesting and effective way to mix Characters from radically different worlds. Not gonna lie, I still want to see how this works. Themes! The themes of Migou games should be Desperation (as far as the Migou are concerned, whether the Cults or the NEG win the Old Ones will screw everyone over), Efficiency, The Group vs. The Individual, The Plan and Righteousness. If you squint really, really hard maybe you can play Alien Monaco. Penultimately, we get some adventure hooks. Assimilate This is about Migou trying to assimilate Rapine Storm creatures - a Shabus Morgo and a Gug. A Desolate One might show up to attack the Migou (please come back, Doctor Cheng, you were the best), and fun times are had by all. Deep Trouble is about destroying an Esoteric Order manufacturing facility, and Not Giving Up Just Yet is about raiding an Engel training facility so they can capture ESI chips for study. (It also goes out and says that Migou will come up with their own Engels eventually, though I guess that is necessary to ramp up the danger in later books if they ever come out.) The last part is an adventure. It is not very long, but it's definitely something. I'm going to go ahead and write it up today and finally close out Mortal Remains (almost a year after I started, gently caress this book). I can't use Athena and co. here, though, so someone give me some Migou PC ideas.
|
# ¿ May 4, 2013 06:59 |
|
Mors Rattus posted:Tell me about our Devil Child, our Diabolist and our Summoner. Devil Child: Calvin is the child of Adramelech, the peacock-bodied supervisor of Satan's wardrobe. He is still a tragic, doomed figure but he also has the power of looking stylish all the time and always having the right outfit, so at least he looks really cool. He is considering seeking redemption because being damned is just so last season. Also look at that peacock tail, Adramelech is clearly a player. Diabolist: Preston is a nerdy wizard who made a deal with demonic powers because he was lonely and frustrated that all women are into jerks instead of nice guys like him. Now that he is a jerk, ladies are totally all over him! Actually not really, Preston is starting to think that maybe this was a bad idea and he should have tried losing some weight and the fedora instead. Preston is planning to make a deal to lose some weight because he is not very bright.
|
# ¿ May 8, 2013 04:50 |
|
Mortal Remains: Undefined Immersion Object One of the big complaints I've heard about my reviews on rpg.net (behind "You can't make fun of game designers YOU WILL REGRET THIS!" and "that adventure where the PCs are abducted by rape furries doesn't count because if you interpret the rules like this it means the PCs are immune to their rape aura. See, that makes it okay!") is that they are hyperbolic, and all those posts where I directly quote the book aren't accurate or something. So I just want to be clear that the Migou I've made based on suggestions here and over IRC probably wouldn't be approved in an actual CTech game. Just saying. Mortal Remains posted:NOT YOUR ISLAND ANYMORE For the purposes of this adventure, we'll be running the following Migou PCs (I can stat them if you want but otherwise nah): • N01RR15: A Migou Private Eye, genetically tweaked for optimum hardboiled. Actually on a job to recover the legendary Scroll of Heroes, a heinous scroll that nobody likes, but that investigation is going nowhere so it's working another job. Also a Vanguard. It carries copies of its resume around and gives them to everyone it meets. • 900-N: 900-N the Battletroop has a bad case of migoutism. It is also the most effective member of the group, because disorders don't define a person or stop you from accomplishing great things. It is also a brony though. • Athena Darkroad: The put-upon Shadow Tager cop from the other adventures, because I was told the Eldritch Society and the Migou can unite against common enemies. Athena has agreed to help in exchange for a null ray to shoot Children of Chaos cultists with, but to stop other Migou freaking out and trying to assimilate her she is wearing a Migou suit. • Himigo-chan: Himigo-chan is a para-psychic here on a week-long internship as part of an assignment at Azumigou Academy. She is incredibly tsundere, and also an NEG turncoat (she just thinks they're too kawaii to kill.) She drinks alcohol and is here to score some space mead. • Mak: A Blank. Even before his assimilation Mak had trouble with basic social interaction; now he is so incomprehensible his comrades think he is a Migou. Only Athena calls him out on this. Earnestly believes that the NEG are Tipper Gores out to censor the galaxy. The characters need to start near Iceland, so Act I: In The Land Of Lutefisk puts our team in Bergen, Norway. The Migou in this captured arcology are part of the supply chain to the British Isles and get attacked by the Esoteric Order sometimes. Mortal Remains posted:Here is a good place to create the routine of your Characters’ lives. What is the average everyday run of their vocations? Where do they live and what kind of recreational activities do they enjoy? Migou lives aren’t all work and no play, but they will be dedicated to an efficient routine. 900-N connects to the Something Pluto message board and posts a thread about how it is not in the place it wants to be in its life right now, and it's girlfriend wants to know if it's cool with her seeing other Migou. Seven people tell him to switch jobs and sever, and one person calls him a human being. 900-N does the exact opposite of both of those things. N01RR15 mails people copies of its resume, Himigo-chan gets into a crazy love triangle with two other Migou, Mak does regular human things but in a lovely way I guess, and Athena goes around in her googly-eyed Migou suit telling everyone that she is definitely a Migou. Eventually, they get a call in their living quarters from another Migou, 166 ("It is a thing that is known for taking young Migou under its wings and guiding them through the rocky days of their first missions"). 116 has a job for them! Mortal Remains posted:It is here that the Characters should begin to feel the strong Migou community. Where new soldiers in the New Earth Government are likely to be barked at or even insulted, new Migou soldiers are cared for and properly guided. Baka humans! So anyway, Iceland. Sometime in the past the Esoteric Order of Dagon surprised the Migou at night and forced them off the island, and the Migou left some of their poo poo behind. Apparently they left behind some null rays in a research facility outside Reykjavik, and as the Migou see the EOD as an actual major threat, they don't want them reverse-engineering the null rays. The PCs are assigned to infiltrate the place, destroy the null rays and get the hell out of there. Mortal Remains posted:Once the Characters understand the mission, 116 will be available to answer any questions they may have. Unlike New Earth Government briefings, the young Migou are encouraged to ask questions so that they are fully armed with the knowledge they need. I can't even tell if this is more sheltered white guy social commentary or just setting fluff any more. This book has just run into a big hot mess in my memory. gently caress it, whatever. After pausing to give the Act II: In The Land Of Ice begins. The PCs spend eight hours flying a slow, circuitous route to avoid the Order (Mak spends the entire time telling Athena how "trannies" and people who people who think assimilation is terrible are secretly trauma victims who should be committed. Athena considers aborting the mission and choking him) and eventually sneak into the city: Mortal Remains posted:Iceland, as part of the Mid-Atlantic Ridge, is an ideal place for the Esoteric Order of Dagon to occupy. There are miles of underwater mountains around, plenty of place for the Esoteric Order to build aquatic bases and house troops. The mountains around Iceland are a) only on the far south and far north of the island and b) all active volcanos. I guess the EOD wants to house their troops in volatile active volcanoes because they're loving hardcore. Mortal Remains posted:When they finally get there, they’ll most likely realize that Reykjavik will not be an easy nut to crack. It was the biggest city in Iceland, home to a couple hundred thousand residents and the only arcology on the island. There’s a lot of ground to run into trouble on and who knows how the Esoteric Order has moved in. Why would Iceland have an arcology? Who builds an arcology (a housing solution designed for incredible population density) in a city with a couple hundred thousand people? Did Reykjavik have a sudden population explosion or something? Actually, who cares? Anyway, this happens on the way to the facility: Mortal Remains posted:Along the way, you may want to expose them to some of the reality that is Esoteric Order of Dagon occupation. Mortal Remains posted:Don’t be afraid to expose them to bizarre cult rituals, ritual cannibalism, and the ever-popular rape camps. You might even throw in a dirty, disgusting hospital converted to the birthing of Hybrids. Mortal Remains posted:Perhaps for the first time, your players may realize that the Migou, from the right perspec-tive, aren’t such bad guys. A dirty hospital for alien births: Worse than rape camps. The group proceeds as quietly as they can. Athena throws up in her suit and ditches it for now to go full Shadow Tager. Mak gushes about how this is all super edgy and mature and he can't think of anything scary to do with a penis before Himigo-chan orders him to shut up. Soon, they stumble on the real reason the Order captured Iceland: Migou research! The Dagonites have captured thousands of bugs and have set up experimental facilities to experiment on Migou and see if their genes can be used to improve Deep Ones. This is pretty much impossible, but they don't know that, so medical experiments ahoy! Naturally this tweaks the Migou a bit, and they can do something about it if they want, but they need a plan. N01RR15 gives everyone a short (only eight hundred word) monologue on his talents before admitting he doesn't have a plan. 900-N suggests they sever. Athena actually does some scouting and discovers the place doesn't have very good security, and: Mortal Remains posted:if they watch carefully and succeed at a Challenging Observation Test, they may overhear that the lead researcher in this experiment is a Deep One male named Il’eran, who appears to be the underseas equivalent of Josef Mengele. He will hopefully become a target for later violence. Luckily this won't be like the sex club and the PCs can actually kill this guy. ... Not yet though. Mortal Remains posted:A Complication So, I guess they're railroaded into heading for the research base. The Migou complain and Athena gets to be the one to tell them to suck it up this time. Mak asks Athena if she's read his friend Joe's Blank blog. Himigo-chan steals some Dagon Brew and gets hammered somehow. The PCs "restrain themselves" and make it to the facility. It's in the basement of a plain-looking former bank and hard to spot, so nobody's found it yet, and N01RR15 has the codes so he lets everyone in after giving a short speech about it. This part is pretty easy - get into the empty facility, drop explosives everywhere (Athena stuffs a null ray in her suit) and runs like gently caress. Mortal Remains posted:Now they need to make their way out, so that they can be extracted by 224. However, they should have enough of a desire to destroy as many Esoteric Order research facilities as possible on their way out. They hopefully will have the luck to take out Il’eran while they are at it. However, the landscape is now crawling with enemies. But oh poo poo, a complication! Somehow the Esoteric Order figure out someone is here and start spreading out to search. Time to run! Mortal Remains posted:Now is the time for violence, but with a twist. Have your Characters encounter small groups with just enough power to make the fight worthwhile. They should feel like they’re having to fight for their lives, as well as make their way through great stretches in a stealthy fashion, in order to get to the rendezvous point. If they didn’t plant explosives before and want to now, it will be doubly hard. In any case, things should be dangerous, but not lethal, for the Esoteric Order is herding them into a trap In Act III: In Harm's Way, poo poo goes down, explosives go off, and the group flees - right into a group of Deep Ones and Hybrids! Don't worry though, it's just for dramatic flair. The Mortal Remains posted:Just as in any good horror movie, the last gasp comes after everyone thinks the action is over. As the Stalker turns to fly away, something bursts out of the water into the air. Several somethings, in fact – two very upset Spawn. Remember to have everyone, including 224, make Fear Tests, as these are creatures that scare the daylights out of just about anything. Choreographed chase scene GO! The Migou panic and open fire. Athena buys everyone some time by putting on her Migou suit and ordering Mak to throw himself out and at the Spawn, and Mak does it because he's an idiot. Himigo-chan confesses her love to 900-N too and creates another love triangle. In what he thinks are their dying moments, N01RR15 decides he just wants Himigo-chan to be happy and lets her go with 900-N, or something. That cliche always confused me to be honest, it sounds dumb as hell, but whatever. The point is the Stalker gets slapped around a few times and then they escape: Mortal Remains posted:If the Characters can manage to win this harrowing Contest for five consecutive turns, they will finally break free. The Stalker’s top speed is way beyond anything they’ve been dealing with here, so they should be able to get away quickly. However, give the Leviathan and the two Hydras one turn of shooting at them first. And... that's basically it! There's the usual "PCs get rewards" stuff, except Migou don't really hand out awards so whatever. 900-N and Himigo-chan start a serious relationship, N01RR15 lights a cigar and flies away into the sunset like all good Noir Migou, and Athena absconds with her null ray to get it reverse-engineered in America and take a six-hour shower. Mortal Remains took almost a year to review and holy poo poo was it not worth it. ___ New book time! It's been a while, so instead of going in publication order, I am putting it up to a vote. If you want to go in publication order just vote that. • Ancient Enemies: The Eldritch Society and Chrysalis Corporation! Basically Guyver Knockoff: The Book. It has metamorphosis and all kinds of other cool things. Not gonna lie, the new Dhohanoids are super bad. • Unveiled Threats: An equipment book! This would probably be the shortest review, I'd just be skipping pages and pages of guns and posting only the highlights. Oh boy, are there some loving highlights. • Burning Horizon: A metaplot sourcebook for 2087. This one came out just recently. It is the sequel to Damnation View, and I have been asked about it a lot. It sure is a book, I tell you what. Ettin fucked around with this message at 07:30 on May 9, 2013 |
# ¿ May 9, 2013 07:17 |
|
Kurieg posted:
Bonus Himigo-chan:
|
# ¿ May 9, 2013 07:44 |
|
quote:Blankly, he drew his CS-44 Enforcer from its holster and put it under his chin. Vienna was still outside with the dry heaves. He tried to think of something to say, but nothing really mattered anymore. Without flinching, he pulled the trigger. Unveiled Threats: Seventh Verse, Same As The First quote:This is Unveiled Threats, what might be termed the gear book for CthulhuTech. However, in these pages, you will find much more that simply what most people think of as gear. You’ll not only explore firearms and explosives, as well as hand things for your Characters to own, you’ll also discover new rituals designed for sorcerers to create more exciting and useful enchanted items. There are also artifacts, legendary items of powers capable of amazing things. Finally, you’ll take a look at the weapons and armor of the Migou and the esoteric order of Dagon. So I'm going to deviate from publication order a little here. Only a little - Ancient Enemies was published just two months before this one, making it the seventh book in the line. On the other hand, this book can be knocked out in a few posts - it's mostly lists of gear, very handy to have for a game but dull for a Let's Read. So we're doing this as a... ZeeToo posted:Unveiled Threats as a bit of a palate cleanser No spoilers yet, but I just want everyone to keep in mind "a break" and "palate cleanser" were words you guys used to describe the contents of this book. First though, boilerplate intro post! The first thing you get in this book is some more fiction about Sorena and Roy, two Eldritch Society NPCs from that rape furry adventure. Mostly Roy. He's an ex-NEG soldier who got a Section 8 after encountering the remains of a Rapine Storm village where people were roasted on spits and children were turned into crazy mutilated Rapine Storm cultists, and trying to shoot himself. Now he has like a million guns and cleans them all the time and can't get laid. It's a decent story that tells you something about the setting without getting mind-bogglingly awful. Don't worry though, we have the rest of the book for that! Chapter One: Welcome has returned, like an old friend who conveniently forgot that they owe you money. It's even brought its buddies! Unveiled Threats posted:Chapter One: Welcome is what you are reading right now. It’s meant to help ease you into the vision for this rules expansion and give you a reference for what this book contains. Chapter Seven is actually the Migou/EOD tech chapter. There's also a note that some of the weapons are "updated and balanced" from the Core Book and Unveiled Threats rules trump Core, a note about metaplot that lets you know this book refers to Damnation View and you don't need to do anything you don't want to... And, of course, our other old friend. Unveiled Threats posted:If You Downloaded This Book Actually, please don't do either of those things. Don't buy Unveiled Threats, don't pirate it, don't look at the cover wistfully at the FLGS bargan bin while wishing that this line didn't huff incredible amounts of dick, don't have sex dreams about Tagers, don't even think about this book. Don't do it man.
|
# ¿ May 10, 2013 12:15 |
|
Syrg Sapphire posted:...so is that in the book, because if so, that's hilarious. Everything I quote is direct from the book, typos and all. (Also as usual Chapter Six: Appendices is just the index, but they didn't give it a chapter heading this time.) Grau has writing and editing credits in every book but he never gets sole credit. Unveiled Threats has three editors and one of them is another writer.
|
# ¿ May 10, 2013 12:48 |
|
Kurieg posted:My version of the PDF goes I meant if you page ahead to the index it doesn't have a chapter heading. That Table of Contents is screwed up the same way in my book. Three editors!
|
# ¿ May 10, 2013 15:19 |
|
Night10194 posted:I'm always surprised when Cthulhutech talks about Cthulhutech going under like it was a bad thing. I mean, sure, probably from the perspective of the guys who make a living on this pile, but for the rest of us, that game line failing would be a victory. TK-31 posted:Knowing them, they might have included torture implements as weapons, with descriptions that leave nothing to the imagination. When I get to this part I'm just going to hit the button that lets me view all posts I made in this thread and copy these quotes for future reference. If you've read Unveiled Threats don't tell them.
|
# ¿ May 11, 2013 01:19 |
|
Unveiled Threats: Guns and Words Most of this book can be done in one post, so I'm going to. Chapter Two: Dealers of Death can be skipped if you don't care about guns, but there's some Chrysalis stuff buried in here! The pre-chapter fluff is about a couple of Chrysalis executives/Dhohanoids bringing weapons to Rapine Storm cultists, and then the chapter opens with a list of the top weapons manufacturers in the NEG. • Armorcorp: Armorcorp is known for their mastery of materials engineering high-tech defense systems, but they've moved into weapons. They're most responsible for the superconductors used in gauss and rail weapons. As mentioned in the core book, they are a Chrysalis subsidiary and supply the Rapine Storm with weapons. • Colt Springfield: These guys are an amalgamation of two companies (guess who!) that merged in 2035. They mostly do light weapons and their handguns are used by law enforcement and military agencies all over the world. • Electroarms Inc: The most successful defense firm in the NEG. They mostly deal in "high energy weapon systems" like gauss, particle and laser weapons. They work with other companies a lot and are so close with Armorcorp that a merge might happen eventually. The Eldritch Society is trying to stop it. • Fabrique Nationale: They focus on chemically propelled weapons and manufacturing really nice ammo for other people's weapons. Chrysalis Corp has a significant stake in FN too. • Heckler, Koch and Sig: They focus on chemically propelled weapons too. Recently they tried moving into energy weapons by undercutting Electroarms on a charge beam research contract, but an "undetected flaw" caused some weapons to explode and disable their mecha mid-combat. After that disaster they backed out of energy weapons and FN cut into a lot of their market share. • Norinco Inc.: Norinco is a terrible company that makes lovely versions of other people's weapons. Everyone laughs at them and wonders how they stay in business. The secret is to do a lot of business in parts of society where there's no paper trail! "It is most often Norinco arms that fall off the back of trucks and find their way into the hands of the Disciples of the Rapine Storm". • Steyr Mannlicher: They look like an old weapons first, but really it's a 30-year-old company using the name. They make all kinds of stuff. • Ultratech: Ultratech tries to make the most cutting-edge weapons systems, obtains loads of military contracts and tries to improve on Electroarms' designs because gently caress those guys. After that are some new rules on electrokinetic (gauss and rail guns) and needler guns and increasing a weapon's rate of fire, but nobody cares. There's also a weapons catalogue stretching from pages 17 to 38 full of stats, fluff and art. It does a good job appealing to the kind of person who loves getting into loads of detail about guns but is too invested in the game to switch to a better system. Otherwise you can probably skip it, though there's some setting fluff buried in there. Norinco's purpose is basically providing cheaper weapons with worse stats so their fluff is hilarious; apparently Ultratech has tried to sue Norinco for ripping their style but "the Chrysalis Corporation is a difficult opponent in a court of law". Staggering incompetence suits Chrysalis! Also armour but nobody cares. And bam, first third of the book down! Chapter Three: Tools of the Trade is everyday tech. The pre-chapter fiction is about a xenomix girl who hangs out in a nightclub and uses sweet future technology to take pictures of guys, run a facial recognition search and look them up on "FaceSpace". From their profiles she learns their jobs, likes and dislikes, etc. and approaches a guy she shares some interests with. Then they literally just stand there rattling off profiles and make cracks about FaceSpace: Unveiled Threats posted:“So, Eric. What kind of motorcycles do you ride?” she asked, smile on her face. That must be the most common pickup joke in 2086, I swear. Anyway, after Kandry closes the take by wondering what living in a world that had some privacy would be like the rest of the chapter is more futuristic gear. You can reattach limbs with a nanite-filled salve! Also everyone has a PCPU ("peeks"), which are basically smartphones, and there are a bunch of upgrades available like holographic projectors that do keyboards and monitors and such. You can even get an expensive upgrade that lets you send simple commands to the peek with your thoughts! The PCPU section's intro says the most common uses for peeks besides communication are games and porn, but luckily there's no special porn gear. The Pharmaceuticals section comes with rules for addiction and withdrawl with Addiction Ratings, Safety Windows and Side Effect Ratings. It's mostly just reminding me that when drugs came up in Mortal Remains it turned out the writers were not experts. On the other hand I'm totally okay with that, so let's move on. There's a sidebar telling you you can dump the drug rules if drugs make you uncomfortable, a sidebar of drug slang, and then RULES! because what game isn't enriched by saves vs. alcohol? The ones that might be worth noting: Arcanix boosts your spellcasting power, but if you use it and fail your test against side effects the The section ends with Regen X-15A, a hilariously rare black-market medicine made by the Chrysalis Corp which can cure any physical ill by slapping rune-covered bandages on people. It doesn't say how it works, but it suggests that how it's made would make most people terrified and there are "rumours" that Regen X-15 will eventually turn the user into a monster (spoilers: it totally turns people into monsters). The rest is stats for vehicles. Do you want to know how buses work? I don't. And just like that, we're on Page 71. Let's push on! Chapter Four: Objets de Magie (sic) lists a lot of new magic spells. The fluff text is some magic professor giving a lecture, shouting down some know-it-all rich girl and doting on another student who turns out to be the professor's secret apprentice, arranged by his father who also wants him to learn an illegal spell that makes you more persuasive. Good times! The chapter starts by pointing out that even PCs who can craft items shouldn't be allowed to start with one, but offers "new optional rules" - you can either just let them start with one like someone who isn't a jackass or make them purchase temporary items they can craft anyway at character creation! So anyway, spells! • Animate Simulacrum lets you animate a doll or a sculpture or something else up to twelve inches tall, and give it commands. The ritual must be cast on an object that would be "capable of movement", and rocks aren't allowed. • Constitute Potion of Il-Sarr brews a potion that lets you hear super well and read people's thoughts for twelve hours, if you don't mind not being able to turn it off. Ritual requires a "fresh or frozen" mammal brain. • Constitute Restful Inhalant makes six doses of powder that can be used to put people to sleep. Soldiers can use it to get some rest despite nightmares! There is a paragraph about how it can be used to knock people out against their will with specific rules for doing so. Surprise, rules for wizard date rape! Did you actually read this far? Well here's your prize! • Craft Axin's Pass turns a pick, hair-pin, key or something into a "mystical lockpick". If you get your hands on the modern version, you can enchant a key card to bypass computerized and electronic locks instead. It can be used twenty times and can be recharged. • Craft Crystal of Mizrahar makes a mystical holographic recorder. You can make it something innocuous but magic can spot it. • Craft Distant Whisper makes a magical comms device. "While wildly useful, the New Earth Government has outlawed these devices, for they allow people to communicate with no outward signs that they are doing so. Thus, they have become the tools of terrorists and cultists, who have ruined it for everyone else." Ritual needs fresh mammal ears. • Craft Insect Claws enchants rings or gloves or boots or something that let you climb walls. Fortunately they are permanent. • Craft Oculus of Revelation makes a thing that lets someone wearing it see magic like they're using Eldritch Faculties. You invest Ruach in it when you make it and expend it for magic-seeing time. The ritual requires dead human eyes, but is legal. • Craft Shocking Totem enchants a small object so you can zap people. Combat rules! • Craft Amulet of Waveless Voice makes you more chaming when you talk to people. • Craft Figment Lock is like Glamour Lock but better. It can change your entire appearance! (Provided you are okay with the same height, weight, general body shape and gender.) You can give yourself tiger stripes or fire-engine-red skin or whatever though. • Craft Hidden Death makes a small object sprout magic knives whenever you want, for sneaky wizard shankings. • Craft Infernal Machine gives a computer (or a peek!) limited AI. They are super banned. • Craft Talisman of Fortune makes a good luck charm that lets you reroll dice a few times. They are banned in a lot of places (athletics competitions, schools, casinos, etc.), and only allowed if it wouldn't hurt anyone else. • Craft Traceless Pass makes an object (like jewelery) cause the user to leave no forensic evidence and not show up on recording equipment. People can still see and hear you and tell when you interact with things. Ritual needs the ashes of an executed criminal. • Bring Drinker of Blood is actually just another crafting spell that makes weapons do Hybrid damage and soak up blood. The weapons are marked with arcane symbols and very obvious and the OIS will disappear you if they catch you with one, but it's permanent. Ritual requires a live sacrifice at least dog-sized. • Craft Shroud of Shadow makes an invisibiliy cloak that basically copies a Shadow Tager's stealth power. It's permanent! And just like that, the first 83 pages of this book down. Next time: A pleasant chapter, guaranteed to lift your spirits.
|
# ¿ May 11, 2013 08:07 |
|
Unveiled Threats: The Happy Sunshine Post So, Chapter Five: Ancient Objects. It's a pretty cool chapter! The items in here are powerful artifacts, the kind adventures are based around. Let's run through them! Anakhara Stone The Anakhara Stone was allegedly brought to this dimension by Bakhi to tempt people in ancient times, until someone realised it was a bad idea and stole it. Fast-forward to now and the artifact has been discovered in a hidden temple in Rapine Storm lands by treasure hunters (Arudiny and So what does it do? Well, if you touch it it drains all your Also Ghasts, Spawn and other monstrous races can use it without problems because gently caress you that's why. Circlet of Ghabbaz This thing has come up before, in the Core Book and Damnation View. It gets expanded here! It's an ancient circlet the Children of Chaos needed during the rape furry adventure. Unveiled Threats posted:The power of the object is as such that even someone picking up the intact Circlet would not be aware of the artifact’s power. However, the magics that power it would have an impact – the individual in question’s sex drive would kick into overdrive for at least the next 48 hours. I feel like we dodged a bullet. Anyway, this thing has showed up a few times in the past, but recently it's been assembled by the Chrysalis Corporation - who lost it during the events of that adventure like a bunch of chumps. It's probably either in the Underground or the hands of Congregation of the Earth Mother survivors. So what does it do? Well, if you're wearing it when you bone someone of the opposite sex, or a wizard wears the circlet while watching you bone (no, really), you are guaranteed to conceive. You will probably get more than one baby. The pregnancy is smooth and has no complications! If it's a mortal and a Horned One you get "a litter twice the size", which you can carry because magic. Finally, someone who knows how to really use it can heal any wound, cure any disease and extend your lifespan. The problem is that the Circlet is intended for use by followers of Sweet Shub. Specifically followers who are assholes. Transmogrification rituals become easier to cast and harder to resist, and it makes rituals like the Congregation's Call the Soul's Beast super easy. Finally, with a lot of power - 200 Karytyk Crystal This is a suitcase-sized piece of ~mysterious technology~. It's got some kind of scanner, a recorder and a chemical sniffer, some kind of screen thing, and some kind of data ports nobody has figured out how to use. The Crystal is basically a universal translator - any kind of language in any form can be translated into something the user understands. The Chrysalis Corpration found it on Callisto, back when they weren't Chaos-run. When they launched the Hermes Project and put FTL communication satellites around the solar system they took the chance to explore a few places before the NEG could, and totally excavated some Jovian moon ruins. These days Chrysalis uses it to decode Migou transmissions. It was probably built by the Elder Race. (This is actually expanded material from Ancient Enemies, as is the next thing. I'm sure you guys will live though. ) The Nexus of Amazoara This is a "complicated clockwork device" discovered in "secret catacombs beneath Paris". It was once owned by the middle-ages sorcerer Loic Bontecou, but it is definitely older and probably a Great Race creation. Chrysalis has it now. Basically it predicts natural disasters. You set it on a map, wind it up with a key and it rolls over the map before pinpointing locations of upcoming disasters and projecting an image with the disaster and a star map to give its approximate time and severity. It took them years to figure out what it did, and the breakthrough came when a researcher planning a family vacation happened to put a map near it. They mostly use it to protect their assets and mount relief efforts before anyone else can to make themselves look good. There might be others that predict weather patterns, or natural resources, or people! The drawback is if you use them the Hounds might come at you. The Children of Chaos are only protected by Nyarlathotep. If a player uses one to peer through time, he rolls a d10 and they show up on a 1. The Rictus Knife of Ephrates Another furry adventure item! It's an sacrificial knife from an ancient civilisation called Ephrates that got wiped out by magic. It came into the hands of the liche Julien Roux, who sold it to the Chrysalis Corporation - except in that adventure the Tager PCs intervened and stole it away, only to discover the Children of Chaos didn't really need it and their victory was illusory. Oh yeah, and this book retroactively revokes it for anyone following the metaplot: Unveiled Threats posted:While locked safely away in a magically protected vault in Seattle, the artifact somehow has disappeared. Whether the Rictus Knife was stolen or if it was simply taken by an unscrupulous party within the Society is unknown. However, rumors say that it has once again found its way into the black market, for those with a large enough pocketbook and dark enough urges to seek it. Basically, most sacrificial knives channel the victim's The Skull of Tears It's a human skull "shot through with spidery black veins of an alien substance". Sometimes it cries blood, and if you touch it you suddenly feel super cold. Nobody knows how old it is. Spooky! The black stuff exists in more than four dimensions and seems to be a projection from Outside. It might be alive. Legend says that this is the skull of "a serial murderer and sadist" from the dawn of Man, and it might be connected to Gurathnaka. The skull is connected to N'athm, who might have made it and probably have it again after it caused a mess in Los Angeles and disappeared. Being near the skull (in the same house, or maybe next door) causes sanity-eroding nightmares like you're using a N'athm as a body pillow - succeed at an Average Insanity Test or gain an Insanity Point. Staying really close eventually causes waking hallucinations. If you're a dream magician with "questionable moral fiber" or the right kind of jerk cultist, though, it will make your Dream or Transmogrification magic much easier, cheaper, potent and harder to resist. The N'athm are immune to its effects and can use it to give intense insanity-causing nightmares - Challenging, this time - to anyone within a city block. Worse, they can amplify their power when loving with a single person. Instead of needing a piece of their body they only need to have seen him, and can plague him with terrifying nightmares - Hard Insanity Tests every day. It is basically a time bomb for assholes. Nothing seems to block its power. It is probably the worst thing in this book. The X'an-Tuum Violator Haha no I was just loving with you. Everything past this point is spoiler-blocked, so reading it is your fault. Unveiled Threats posted:According to its most primitive steam-driven plans, the Violator appears to be a massive engine, with varying phallic probes on automated articulated arms and intravenous stations around nine reclining chairs – each designed to hold and restrain a Human being. It is designed to be built above a ritual space, functionally raining down whatever it collects onto the spell below. So yeah. Unveiled Threats posted:However, the few madmen who have actually built this device have created something more advanced. The X’an-tuum Violator found in the 1940’s was built on internal combustion principles, powered by a gigantic airplane engine. The automated articulated arms with phallic probes were more advanced, as the victim was suspended in such a way that he could be positioned in any way the sick operator desired. Yeah, that reason. Unveiled Threats posted:It is obvious to anyone upon even casual examination that it is a sick device designed for some kind of torture. Either that, or it is a sex machine for the extreme fetishist. Yep. This thing was invented by some Swiss guy 250 years ago who said he go visions from beyond that dictated everything (hence the weird name), and eventually the authorities found his notes and executed him. Eventually the plans found their way to the Nazis, who built one under the Dachau concentration camp. The Allied soldier who discovered it destroyed it immediately. Lately there have been "rumours" that the Disciples of Death's Shadow have built several, rumours which specify locations like "just north of the Los Angeles arcology". What does it do? Well, Unveiled Threats posted:The X’an-tuum Violator is a disgusting machine that is designed to induce emotional states in victims, via drug interactions. They are then raped by the machine’s various probes to gather Ruach. By Thankfully they at least had the sense to say you can destroy it. It just occured to me that the drug section got a sidebar that talked about how drugs are much more complicated in real life with all kinds of consequences, and if you find the whole idea distasteful you can just remove it. What the Violator gets is art. Takes up the whole right side of a page. Luckily it's a pretty big machine and the people are mostly outlines; the most detail you get is breasts on a couple of rape victims. Enjoy your palate cleanser.
|
# ¿ May 12, 2013 01:13 |
|
Unveiled Threats: Bonus Palate Cleanser! Peep this thread on the CthulhuTech forums. Stabby Mc Stabsalot posted:So, I was flipping through the book and I came to the magical items section. Then I came upon the X'an-Tuum Violator. Jack posted:Writers come up with terrors because they're supposed to for certain projects. Some of the stuff I came up with working on the various hell-like places for Exalted and Kindred of the East for White Wolf was vile. I mean, that was the point- it was hellish and terrible. I was recently reading Dead of Night 2nd Ed. and again, some of the "this emulates the splatter horror genre" or "this is supposed to be unrelenting alien infestation horror" bits are freaking creepy. sunphoenix posted:LOL... oh... don't get me wrong... the next time my players need to infiltrate a "Dionysus Club", they will probably find ...for the more 'exotic' and ... "wicked" of entertainments in the club is a lottery for a 'not-so-'random patron, especially a 'Newbie' to win a 'prize'. The 'winner' is taken into the basement and placed into a X'an-Tuum Violator under false intentions totally unprepared for the experience to have their... 'session' holographicly displayed for the patron's amusements. sunphoenix posted:Too True... always... as 'sticky' subject... Stabby Mc Stabsalot posted:Haha! Zing! zero posted:Have yet to get Unveiled Threats so I dunno what the thing looks like, but just reading what you've been saying so far, I'm reminded of the special machine Munchausen uses to summon the Kyo-O in Urotsukidoji 2. KjetilKverndokken posted:Yes, i was waiting for it, a thread on the book, if someone has read it - up on rpg.net, and someone is already complaining aout the item, that ctech is just a ig rapegasm or whatever.... sunphoenix posted:{Sigh}...they have missed the entire point. Darkeus posted:Again, very interesting. Matthew Grau posted:And yes, you can blame the Violator on me. However, as you can infer from the tone in the book, I am as disgusted with it as you are. After all, this is a Lovecraftian game. It would be disrespectful of me to not go there. zero posted:Well, that, the adventure with the Horned Ones and the Beckon the Unexpressed spell (with the caster having the Medical skill *cough*school nurse from Bible Black*cough*) can go to make a massive h-theme campaign if wanted... Matthew Grau posted:The reality is most people are going to have an opinion about material that is likely to be considered offensive – that is very nature of offensive material. (And gamers, in most cases, are even more opinionated than non-gamers – that is part of the passion that is the greatness of the hobby.) I could point out numerous analogs in other fiction, games, or movies – even video games. They happen as a part of dark art, usually where appropriate. And there are always people who disagree. ThunderWave posted:
martian_bob/9084021 posted:Anyhow, here's my two cents. The Violator isn't my favorite thing in the book, sure, but all of the folks bitching about how it's not Lovecraftian or subtle enough need to take a breath and remember that this is a game where you can use your giant living robot to punch a Star-Spawn right in its stupid face. Stabby Mc Stabsalot posted:For the mana? Really? I thought it was a device for making porn movies.... sunphoenix posted:...hmmm need hot butter, some mud... 2 gallons of KY Jelly, one blonde, one brunette, one red head {better make that two}, one Amlati Xenomix, and a White Sidoci Xenomix with Project Emotion and Magnetism... heck go for broke throw in a Bubasti and a mind-wormed 'controlled' Vassiamon just to spice it up a bit... Urotsukidōji references: Respectful to Lovecraft.
|
# ¿ May 12, 2013 02:42 |
|
MJ12 posted:Norinco Bonus Norinco facts: • Their NIR-05 light rail assault rifle is a knockoff of Armorcorp's RG-3, which was a test model of their real shotgun that Armorcorp mass-produced and sold to make back the research costs. To represent the NIR-05's faulty energy system, if you fire it in any mode other than single shot and get more 1s than 10s in your attack roll the power system fails until the weapon is repaired. • The NIS-88 is a copy of the standard Benelli M-87 shotgun which not only accepts its magazine but can have nearly every part of it swapped for a M-87 part. I imagined an Eldritch Society PC buying the Norinco NISS-88 and looking for shotgun-wielding Children of Chaos cultists to steal parts from. They could just steal their shotgun, but dammit, they paid for this NISS-88 and they're gonna get their money's worth!
|
# ¿ May 12, 2013 08:43 |
|
Unveiled Threats: The Chrysalis Corporation Is Dumb As A Sack Of poo poo Alright, so basically what happened was I posted the Nazi rape machine and then life got in the way. Now I need a break, though, so I'm writing this! So, Chapter Six: Ashcroft's Legacy. It is the arcanotech chapter! Skipping the opening fluff (for now, anyway) and the usual fluff about arcanotechnology we already know, let's see what items we've got! Each of these is like a page and a half, by the way. • Integrated Side-Effect Enhancer: an experimental implant like the Engel/Nephilim Interfaces, created by a Dr Ngarivhume (you can tell he's a bad scientist because he is not Dr Miyakame, The Best Scientist). It tries to take advantage of the side-effect mentioned in the core book, where pilots of D-Engine vehicles feel "attuned" to their vehicles, by creating something that lets them learn to pilot anything up to mecha and advanced fighter craft in a matter of hours. Also this is great: Unveiled Threats posted:the Ngarivhume Lab published their seminal paper “Effects of Enhanced Operator Extension Side-Effect in Rodents” in May of 2085. Footage of ISEE-equipped rats navigating a maze in shoe-box-sized cars were such a cultural sensation that a children’s movie called “Rat Race,” featuring a team of rodent race car drivers, came out that winter. Cars, boats, even toy-sized mecha, the rodents could learn to pilot just about anything. Also the rats turned into antisocial jerks who didn't want to bang any more, but Dr Ngarivhume thought that might make the ISEE look bad, so he declined to investigate and fast-tracked human trials. Subjects learned how to use their vehicles and spontaneously knew how to maintain them, but in a shocking upset they also started losing things like "empathy" and "emotion". Ashcroft people thought they might be identifying with the machines and recommended regular breaks, but then one of the test subjects tried to hack off his son's leg with a pocket knife because it was broken. The project was put on hold and Dr Ngarivhume kicked off it, but the NEG military might be pushing to keep going anyway. You can get the ISEE as a Drawback, provided you're not an Engel pilot, Nephilim handler, para-psychic, sorcerer or Tager. You have a Student level of expertise in piloting any vehicle you spend time in, but start with an Insanity Point and have to test against more once per month like Tagers. They also have to make increasingly hard Insanity Tests for every hour they pilot it until they spend a day away from them. • Dimensional Vibration Communications Portal (Vibe): a solution to the Migou shooting down communications satellites, discovered when one Lt. Kelany got too close to D-Engines with faulty shielding and went mad. Because of Vibrations and Dimensions and Technobabble, Vibes enable text-based communications from thousands of miles away with no signal loss. Downsides! Ashcroft was worried (since it was literally based on introducing flaws in D-Engine shielding) and a recovered Lt. (now Colonel) Kelany thought making devices based on that one time she went crazy was a bad idea and stalled it, then this happened: Unveiled Threats posted:Barely a week after Col. Kelany’s order to stop Vibe deployment, the impossible happened. Nothing materialized physically through the Vibe portal, but the twisted, malign thoughts of some unknown malevolent extra-dimensional beings seeped their way into the transmissions carried on the Ashcroft Foundation’s harmonization frequency. Seventeen staff members were found dead at four separate research facilities in apparent murder-suicides, committed by the Vibe operators. Before taking their own lives, the operators had set their Vibe sets to broadcast the same message in Morse code, continuously repeating: “TEKELI-LI”. And so humanity was warned: "STOP STEALING SHOGGOTH CABLE". The Vibe is super important, though, so they are working on improving it. Some people still use them, just heavily warded. • Remote Control Implant: Migou tech! They had the tech to fight humans, but they weren't expecting the Rapine Storm to sic terrifying monsters on them. Their solution is an implant that can be punched into a captive creature by a mecha, which lets them hijack their nervous system and control them like a puppet. One of these turned up inside a Gug in Damnation View when the PCs interrupted a training exercise, as can be seen here: Unveiled Threats posted:However, a mishap during a training exercise forced a change in their timetable. While laying waste to a village during a training exercise, Then some of them started breaking free and going apeshit bananas all over Migou bases. It turns out they get to save against long-term control; the Migou also think Disciples of the Unnamable sorcerers are finding ways to break their control, and are working on fixing it. • Cloning Pods: Apparently there's a faction of Migou who worship Gurathnaka and don't like the restrictions Migou society places on contacting "the dark powers of the universe". They got a vision that two of their failed, underfunded projects - one to find a way to recycle organic matter and one to make Blanks that wouldn't turn up on brain scans - could be combined to something amazing, and they managed to set up a secret base in Norilsk, Russia and give it a try! The first team had devised "large, fungal organic digesters" which could turn organic matter into a sludge that wasn't refined enough for their nanofactories, but grew and operated without any energy requirements. The second team had concluded that the only way to do the brain thing would be to disintegrate it and then reconstitute it in a way the Migou desired, but they couldn't figure out how to do that. But combined: Unveiled Threats posted:Ironically enough, the majority of the knowledge Gurathnaka imparted to his faithful to solve this problem had been known to the Humans for centuries. The key lay in distilling an entity into its essential materials (in practice, a few ounces of fine powder and a few more of liquid), then recombining them while casting a ritual that would mold the brain during its regeneration. The redesigned digester breaks down an unconscious person placed in it, the Migou do a ritual, and the digester puts them back together again, but loyal to the Migou in a way brain scans can't pick up. So far the Migou have cloned Blanks, unaltered Humans and a few Ghasts for shits and giggles, and the process seems to work on anything. The drawback is that Gurathnaka imparts "a fraction of his nightmarish harted" into the clones, turning them into aggressive assholes the Migou can barely control. The heretical cultists who set this whole thing up haven't done much with it yet, because Gurathnaka hasn't told them to. Unveiled Threats posted:Human society is largely unaware of the cloning pods, though a New Earth Government patrol discovered an abandoned pod field in Mongolia. Taking a sample back to the base, the arcanotechnicians there managed to get the odd fungus to grow on some agar growth medium and used it to clone an apple. One of them, a para-psychic, nearly went mad after sensing emotions emanating from the cloned apple – and that it... hated her. It looked like an apple, but in her heart she knew it wasn't. In that instant, she completely understood the concept of an apple that was not an apple. • QBattery: Oh boy, here we go. This is a Chrysalis Corporation invention, originally designed to help perform rituals requiring blood sacrifices without attracting attention. The early "murder cube" version was just a soundproof box with a stray animal inside that got murdered and drained of blood when you pushed a button, but murder cubes large enough to hold people weren't exactly the level of secrecy they were looking for. The solution was simple: Smaller humans! The QBattery has a baby inside. (That is not the dumb bit.) They were originally created with newborns in 2069. In 2081, the FSB arrested some corporate sorcerers who happened to own a dead baby cube. They couldn't confiscate it thanks to "strong intellectual property laws", even though the cube was trailing loving blood, and Chrysalis busted out a coverup story about a prototype energy source worth billions that was totally bankrolled by some politicians ready to swear they had checked it out and nothing about it was weird. Originally they were just going to wait a while and pretend the project failed, but a Ciraqen had a great idea, and a few years later they were ready to release! The QBattery contains a fetal child, hooked up to some devices to keep it alive and a mask stuck to its face to protect it and monitor its vitals. The battery slowly drains its life force, providing 60 points of Ruach at 3 per hour until it shrivels into a husk. When it came out Chrysalis-controlled media hailed it as the best thing since sliced D-Engines; everyone else thought they were full of poo poo, but its heavy shielding "prevented all but the most cursory inspection of the device’s inner workings". So what's the drawback? Well: Unveiled Threats posted:The product, while moderately successful, hasn’t made as big a splash as some expected. Most business analysts agree this is due in large part to the unprecedented level of control the Corporation imposes on obtaining one. Any individual wishing to secure the device must first apply to Chrysalis for a QBattery Operator’s License, a process which involves a written exam and full background check. Hidden in the fine print of the application are provisions essentially stripping the applicant of their privacy and allowing the Chrysalis Corporation to access all facets of the applicant’s life, regardless of whether or not the license is granted. Oh yeah, also any location containing a QBattery is considered Chryalis property as far as entry, search and seizure by Chrysalis forces is concerned. Also, Chrysalis approves each individual sale and tightly controls who gets them, mostly only selling them to other corporations as part of larger deals. Also, the fluff text at the start of this chapter? It's about Ashcroft Foundation scientists who have a QBattery anonymously delivered to them and, suspicious of the control Chrystalis exerts over them, disable its defenses, get inside and discover its dark secrets. It ends with them wondering who they'll tell, because Chrysalis is huge and can cover up all kinds of -- Wait, aren't you guys the biggest corporation in the world, with influence at every level of government? Even if you can't crack this case wide open with your billions of dollars, you don't have to tell anyone! Ashcroft can just dedicate resources to loving Chrysalis over, and now they have an excuse. Oh, and one of the scientists states "we're within a year of having a competing model that will make the QBattery obsolete". So, to recap: The QBattery is a dead baby-powered magic battery the Chrysalis Corporation made public to turn a profit, only nobody wants to buy them because it's a huge hassle and Chrysalis usually won't let them anyway. Making it public also made the Ashcroft Foundation, their biggest (and bigger!) competitor, grow suspicious and get their hands on one, and now their cover has been blown in front of their potentially biggest enemy, who are going to make a non-dead-baby version that'll blow theirs out of the water anyway. Why would Chrysalis think any of this was a good idea? This isn't the end of the chapter but it sure is the zenith. Next time: More stuff I guess.
|
# ¿ Jun 15, 2013 13:06 |
|
TK-31 posted:So apart from the fact that Ctech has engines that run on dead babies, I would like to remind everyone that you can canonically go mad from learning that a vegetable hates you. It's cool, she only nearly went mad. Also apples are a fruit.
|
# ¿ Jun 16, 2013 01:59 |
|
I guess you could say she almost went... ( •_•) ( •_•)>⌐■-■ (⌐■_■) fruity
|
# ¿ Jun 16, 2013 02:00 |
|
Kai Tave posted:Speaking of which, where's my update Ettin? These Nazi rape machines aren't gonna write about themselves. I'm still catching up on this thread but I caught this in the middle of people being wrong about Eclipse Phase. This week, promise!
|
# ¿ Aug 2, 2013 15:54 |
|
AmiYumi posted:Apologies to Ettin, hope you don't mind Sure, I'm still picking up the series when I have some free time though!
|
# ¿ Nov 18, 2013 07:26 |
|
|
# ¿ Apr 24, 2024 15:05 |
|
Joe Biden CR 10 Paladin of Obamacare 10 LG Large humanoid SA smite tea party
|
# ¿ Jan 6, 2014 13:48 |