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Oh man Monsters and Other Childish things. I have been running a campaign of it for roughly two and a bit years now. My god the things you can do with the monster system. It pretty much makes it capable of running anything. Hell I've been using it to run a world ending battle between a small chunk of humanity and an uncaring god. I'll have to see if I can scan their character sheets because my players have come up with some pretty great monsters.
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# ¿ Feb 7, 2025 04:29 |
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I'm just amazed at how fast Mors Rattus is getting each writeup out! Hey Mors, which of the expansion books would you recommend to a first time Ars Magica player? I've got the core book (because of your write ups), but is there any others in particular you think I should check out?
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Interesting point, they do offer the idea of a fertile changeling. Although if I recall correctly it's incredibly rare and can attract all the wrong kinds of attention. They recommend having it as an NPC and running the story around keeping the mother and child safe from the True Fay. Which could be pretty fun if you play it right. One of the plots in a Vampire: the Masquerade game (Which has dropped the whole goth "I'm so dark" premise in favour of crazy magical adventures across multiple dimensions) I'm in was about protecting a very powerful NPC and her unborn children from all manner of horrible things from mages to high generation vampires to time paradoxes. Actually turned out to be great fun and at times quite dramatic. Guess it helps our GM was a lass.
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I love those spells. They've got so much flavour thats it's dripping from them. The world setting, the GM-Player relationship, the charming artwork, the spell lists, the item tags. It's all so lovely. ![]()
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Pththya-lyi posted:Notice that the PCs are references to the kids from The Breakfast Club. Don't you I've never noticed that before... would probably help if I watched The Breakfast Club.
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I always like the fact that in Ars Magica all the cool stuff you can do alway have so big downsides. Makes you have to consider the downsides of what you're doing before you set off on it.
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Gerund posted:
It always struck me that the Autumn Mantle bonus was pretty weak. Although I always thought of it as a design oversight, never occurred to me that it was there to represent Autumn's bark being worse then their bite.
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unseenlibrarian posted:For everyone following the Monsters and Other Childish things reviews, and thinking of picking it up for yourself, well: Now is the time. http://www.arcdream.com/zencart/index.php?main_page=product_info&cPath=6&products_id=45 unseenlibrarian posted:First 100 people can buy the entire gameline for 50 bucks. unseenlibrarian posted:the entire gameline ... there are more books for Monsters & Other Childish Things...? ![]() ![]() ![]()
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HiKaizer posted:Given the fangs and the cross on the guys surrounded by Werewolves, I might suggest that they are Vampires and are thus either not an issue or are at least a grey area where upholding the Veil is concerned. Plus if two vampires are surrounded by that many 'wolves means they've probably walked into somewhere they really shouldn't be. So it's their own fault really.
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Wapole Languray posted:
Oh I like this. Settings like this are exactly the kinda thing I go in for. I really hope that someone runs a Monsters & Other Childish Things PBP at some point because I would be all over that. ![]()
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Wapole Languray posted:I'm currently getting a 2 player game running with my girlfriend and her cousin. Once they've got a handle on the game I might post a recruitment here for a PbP or Roll20 campaign. Well you've got me interested. I've been running a campaign using the system for the past two years. Admittedly I've not used a bunch of the mechanics nor the settings. But it's been my GMing trial by fire. But I've never actually been a player in a game of it before.
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Wapole Languray posted:Monsters and Other Childish Things Announcement I downloaded Bigger Bads recently, it's amazing. So many things I wanna use it for! ![]()
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clockworkjoe posted:What did you think of Conspiracy, overall? It was my first published book, so I have to admit I'm fond of it Wait... your "first published book" as in you wrote it? As in you are the writer? Of the book?
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House Louse posted:Is that a grenade? Actually I think it's a mortar round. So the Kitten is probably pretty safe.
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Wapole Languray posted:Super Special New Rule for Awesome Games That Should Be In Every Game Ever If you strike a dramatic pose and shout the name of your attack, you get to trade dice from the pool you roll into Gnarly levels if the hit connects. Note, YOU have to do it. Not you character, YOU. YOU have to stand up, strike a pose, and shout a nonsensical attack name at the top of your lungs. YOU at the table. Oh, and you can't do the same pose/name twice. You have to come up with a completely new pose and name every time you use this rule. I love all of the things that Bigger Bads brings to the table, but this right here is my favourite. I can't wait to introduce this to my players. They will LOVE it.
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Wait, so if I'm reading that correctly, a guy who is semidead could be shived back to healthiness by hitting him again, making him re-roll the death dice and hoping he get's anything lower then a 4 and keep doing that till he ether rolls 1-3 or 6?
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Down With People posted:Beorning! That poo poo sounds Seconded!
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I recently got myself a copy of the Dresden Files RPG. But all the same it would be interesting to see someone's take on it. My only other exposure to the FATE system is FATE Accelerated. So it'd be useful to get my head around some of the mechanics.
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Rifts just confuses me. It's NYC characters just seem to be all over the place and have some really odd creation choices. Like a super special wizard guy who is totally from another world and knows all this cool stuff and has awesome stats and isn't wearing any loving armour so the first monster which looks his way is going to smear him across the walls. Or the knights of the round table, who are totally supposed to be able to take that bunch of bad guys. Who they can't even hope to scratch. The writers are too busy throwing numbers around to actually think 'does any of this actually work? Can the players actually hope to deal with this?' At no point does it even seem like the players are even supposed to be able to interact with any of the pre-established stuff without getting ether stomped or overshadowed. It's a total gm playground nod anyone else sitting at that table just has to sit and sigh as the gm once more saves them once more from certain death through his gmpc. I know a lot of gms do that when they're just starting out. But Rifts almost seems to have been designed with this mindset as a feature!
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Ah yes, because there needed to be more Pokemon products. Still, is it any good? I've got a couple of friends who'd probably be interested in a Pokemon Role Play game.
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# ¿ Feb 7, 2025 04:29 |
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Cyphoderus posted:
Hell I loved it enough to go an pick up a copy. Your write up has been amazing, I fell in love with the concept of this game from your descriptions, especally the powers. It'll probably take me some time to work my head around the mechanics. But when I do, oh god the things I will do with this game.
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