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Giant Allege is more beautiful than I ever imagined. ![]()
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# ¿ May 23, 2025 18:18 |
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A Mi-Go commander that spent all of its life analyzing human culture to come up with the most devious plan to use mankind against itself. Instead of treating loyalists or blanks like disposable tools, he instills religious fervor in them by claiming to be the one true deity that can prevent the return of those that would devour all. He goes by the name of Megalon. Alternatively, change some details around and go for Mothra. GimmickMan fucked around with this message at 17:36 on May 4, 2013 |
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Knowing them, they might have included torture implements as weapons, with descriptions that leave nothing to the imagination.
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I was expecting torture porn, but no, even that would be too high a standard. They have a Nazi Rape Machine. gently caress Cthulhutech forever.
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I am one of those rare types who have no interest in Sword & Sorcery at all but man, Japan is really trying to change that here.
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Now that is a cool yet simple mechanic for character death. It is neither entirely to the whim of the Player/GM nor is it just "You die because the Kobold rolled a 10, sorry Bob.", it is probably going to break down horribly a la BESM down the line but so far I like this game.
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So apart from the fact that Ctech has engines that run on dead babies, I would like to remind everyone that you can canonically go mad from learning that a vegetable hates you.
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Now all we need is a Fields game and we're going to hit a singularity of lazy and awful RPG writing.
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Bieeardo posted:Superbabes. Of course the one good idea they've got in 'Power at a Price'-style mechanics is ruined by being used in a really creepy way. Its like game designers are loving allergic to allowing people to have a fun time.
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This thread just isn't the same without some genuinely terrible poo poo. Please never stop. ![]()
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I can never get enough of Wick ruining perfectly good ideas by being... Well, himself. I mostly skim the RIFTS updates to laugh at the art, because at least it kinda sorta had its heart in the right place. Good to know I won't have anything left to respect there soon.
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I can't wait for John Wick telling us about how to be like him. I thought his master 3E adventure was 'The Last Paladin', and I don't know how you could get any blander and easy to miss than that.
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DX is pretty interesting stuff so far. Can't wait until we get to the 'roll or choice' bits.
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Plague of Hats posted:Hey so I made a site to put F&F reviews on both in case of thread archiving, to make them a bit easier to read (site formatting aside) and to allow them to be read despite the paywall. It is currently sparse, but I can copy-paste with the best of them. I am interested in getting permission from reviewers, though I can also abandon all my heroic work in the face of stern disapproval. Suggestions and pointers on how to make things look better or more readable are also a plus. The Wick must be preserved! You're clear for archiving Aegis Project with the others. And Mecha, too.
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Semi-interesting ideas buried under a bunch of excuses to have all sorts of hosed up pretend sex with dice rolls and bad math in the middle. Yep, that's Fields alright. Cue laugh track.
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I will say that lots and lots of the sameish material does get old, but it is pretty useful for when you want to point out to new players which 'authors' to avoid and why. Also horrible things are entertaining.
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DX has an interesting skill system and puts pretty well into words how it wants to be played, I might have to get it just to read it through. Even if I probably won't ever play it.Zereth posted:... poo poo. The "all powers are fueled by HP" thing just seems like a terrible idea, honestly. That depends. If this is anything like 3.X where powers like Flight, Charm Person, or Scrying can solve challenges entirely on their own, then it is probably the only way to even pretend they're balanced. If it is something like jumping really high or casting fireball then yeah it is kind of bad. Even then, I can agree with the general idea that if your powers are spammable with no consequences, then they suddenly define your character more than... Well, everything else. Why bother with Skills (on the mechanics side) or finding answers through roleplaying (on the fluff side) when you can push the Magic button and automatically fix things?
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I can't wait until it bears its fangs and turns out to be grimderpier than Eldritch High.
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Memory Ants are so neat that they feel really out of place in D&D 1,000,000 AD edition.
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Do the Enemy Powers have rules that you can play tactically with as GM and the other PCs can work around? They sound a lot like suggestions of cool fluff descriptions with a pretension of rules behind them. I'm all for encouraging genre conventions into game mechanics but they come across as "things the bad guys can do and you can't really do anything about." which is basically formalized GM fiat. Because if the rules are actually good and not just inspiration fuel I'm going to have to order a physical copy, and I don't even do physical RPG books.
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That sounds good enough. Now I wish I didn't live in a country that hated importing things.
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# ¿ May 23, 2025 18:18 |
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More d20 supplements should be like this. Just, you know, less broken.
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